Newbie Mini Mafia XLII
Forum Index > TL Mafia |
Xzavier
United States393 Posts
| ||
Xzavier
United States393 Posts
| ||
Xzavier
United States393 Posts
| ||
Xzavier
United States393 Posts
On June 01 2013 14:47 mkfuba07 wrote: What are your thoughts on True Blood vs Vampire Diaries? Don't believe I've watched either, but the commercials for vampire diaries are far worse than the commercials of True Blood. lol | ||
Xzavier
United States393 Posts
| ||
Xzavier
United States393 Posts
On June 03 2013 02:30 Umasi wrote: School just finished, so I'll /in. First game woooooooo Im not alone! WHOOOO! :D | ||
Xzavier
United States393 Posts
| ||
Xzavier
United States393 Posts
nevermind, i missed a post xD lol. i get it now. ty all | ||
Xzavier
United States393 Posts
| ||
Xzavier
United States393 Posts
| ||
Xzavier
United States393 Posts
| ||
Xzavier
United States393 Posts
| ||
Xzavier
United States393 Posts
| ||
Xzavier
United States393 Posts
Now, to get the ball rolling. Im going to ask what your preferred lynch order would be (if nobody has any strong reads) mine is active scum>lurking scum>lurker. The reason for this is obvious: active scum will try to throw us all off. Lurking scum are bitches, just kill us and dont say sorry. Lurking townies hurt us just as bad (by giving lurking scum people to lurk with) If we all do our best to make meaningful posts every few hours, we will be golden and the mafia will be fucked. We simply just need to force them to post more (and thus give away more information) I dont think a random finger pointing helps start games, literally his entire defence could be the game started five minutes ago. | ||
Xzavier
United States393 Posts
PEOPLE WHO REHASH THINGS THAT HAVE ALREADY BEEN SAID or provide little to no new information are probably scum Its all on the town to be as productive as they can, then its simply lynch the unproductive people (who if all the town are playing it right, this either forces the mafia to help us kill them, or singles them out and we lynch them) | ||
Xzavier
United States393 Posts
On June 06 2013 10:59 Umasi wrote: Alright, so at this point, realistically, what can we do aside from sit and wait? Right now from what iv seen/heard. What we can do is discuss plans for catching the mafia, Then you support/refute other peoples plans or try to improve them. Its a great way to get people into interacting with each other. That being said, once we agree on a plan. Iv heard (mostly from a podcast i listened to <3 blazinghand) that some teams have lost because they stuck to a plan until the very end of the game. What it does is give us a starting topic of discussion, we should never ignore our instinct or gut reads (like investigate, that shit: do it) How people interact with the creation of said plans and argue them can give us a beginning source of information to analyze No i haven't played anywhere else, iv played IRL a little bit, but mostly its from spending over the last 3 days like 4 hours reading all the guides on TL and listening to one of the podcasts, all of it was super intriguing and useful. but this is my first game of forum mafia. | ||
Xzavier
United States393 Posts
On June 06 2013 11:18 fferyllt wrote: ah, ok. good to know. I don't usually make plans to find scum. I'm more about reads (weighing up posts and determining whether they seem to come from a town win condition) than about strategy. I read the game posts and something eventually strikes me as scummy, and off I go. Speaking of off I go, I'm about to hit the freeway. Will check back in when I'm home and settled. Well, your making plans with intent to find mafia serves a double-purpose. It isn't just to have a course of action, you have substance to analyze until the shit-flinging finger-pointing starts. It lets you find the motives behind each post, lets you ask "how would this post benefit the town" It also well, gives you a plan of action of what to do at the end of the day if there are no scum reads. like lynching the most scummy appearing lurker. (which is the best idea i can think up of so far, if you have better/different/reason why this is a bad idea, please tell) Also i spent forever figuring out what to do at the very start of the game, because that was my question as well: what the fuck do you have to analyze at the start of the game/how do you start them. What i have posted so far have been the effective answers i have found. (it took me about an hour to start finding them) The way i didnt want this game to start was a questionare like: 1. Are you against or for policy lynches? 2. Would you lynch a lurker at the end of day1? 3. Are you mafia? The reason is you can answer them like: 1.Yes 2. No 3. No and then you have nothing to analyze, if you attach "Why" to the end of the questions its slightly better, but it still doesnt make them come up with anything new. By the way, even if your plan is god awful, it lets us see if its town-motivated or bullshit-motivated. Also the reason im for lynching a lurker night one is even if it is a noobie who realized they didnt have the time for it, then they arnt ever gonna be useful for us in this game, so it still would be more productive than a No-lynch. (god i wish i knew how to multi-quote on this forum) | ||
Xzavier
United States393 Posts
The least productive thing is doing nothing. It contributes nothing to the town cause. The more people you leave in the game, the less likely you are to lynch a mafia. The longer you let them kill people. The ONLY day you can even consider a no-lynch is day1. And I'm opposed to it because the fewer lurkers in the game, the better it is for town. That's a fact. The more you make people post, the more information/reads you can get on them. If people aren't posting then mafia has no reason to. They can sit back and kill us 1 at a time. Thats my reasoning behind lynching a lurker. obviously this isnt random lurker with least number of posts gets lynched. and of course they have every chance to defend themselves. and if they defend themself/start contributing, we move suspicion elsewhere. And no shit you try to kill the scummiest one. This much make sense? | ||
Xzavier
United States393 Posts
A townie is still a townie and still counts towards the town count, regardless of how invested they are in the game. Okay, i should refresh the page before i post. Vloski thats the most suspicious thing iv seen so far. There are atleast 3 types of townies: Useful ones who create content Inactive ones who do nothing to help prevent impending doom Counterproductive ones who spam the thread then bandwagon votes Useful ones win the game, inactive ones dont. Their is a difference between townies. However you dont need to post all the time or even often, Quality over Quantity, but if your posting little and their is no new information to gain from it, that is pretty scummy. If your posting little and when you do post its with an ironclad case (which was the other way of playing this game that i was considering) Is also acceptable, as this doesnt make you a high profile target for the mafia, and benefits the town. | ||
Xzavier
United States393 Posts
I believe i think i said somewhere that im against lynching all lurkers? i said if we have no read, if their is no other option. That im for lynching a Lurker above a no-lynch. That just makes sense to me. | ||
| ||