• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:54
CEST 22:54
KST 05:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)81ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 Is the larve respawn broken? The future of the SC game model Daily SC2 Player Grid - feedback wanted
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 532 Nuclear Family The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story Data needed Best thing happen to StarCraft since Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13293 users

[M] (2) Dissociative Identity Disorder

Forum Index > SC2 Maps & Custom Games
Post a Reply
R3mnant
Profile Joined August 2011
United Kingdom51 Posts
February 14 2013 16:44 GMT
#1
Dissociative Identity Disorder
by R3mnant

Version 0.1



[image loading]
Overview

Size: 164 x 132
Starting positions: 2
Bases: 8 full bases, 4 half bases
Towers: 2


Hello again, mapmaking community!

After a long time since posting my first map, I have decided to make another! – here is my next map, Dissociative Identity Disorder.

A lot of people have been going for really boring designs recently, so I am going to spice things up.


- half base thirds mean you have to go for your fourth earlier, encouraging positional play

- Ovaltastic™ design promotes aggressive play, leading to more exciting games

- lots of attack paths mean you always have to watch your back

Other notable features:
+ Show Spoiler [features] +

+ Show Spoiler [natural choke] +

[image loading]
Natural choke has two entrances



Close Ups:
+ Show Spoiler [closeups] +

[image loading]
[image loading]
[image loading]
[image loading]



Changelog:
+ Show Spoiler [changelog] +

No changes yet


Any feedback is welcome, but positive feedback is more welcome!

This map is dedicated to those who suffer from dissociative identity disorder. Many of us know someone who struggles with this mysterious mental condition. Some of us even have personalities that lack empathy for school shooting victims.

If you have not seen my first map yet, please check it out!
Judgement Day

R3mnant
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-02-14 17:19:00
February 14 2013 17:17 GMT
#2
Map looks really good in both looks and layout. No doubt some people will complain about a FFE supposedly being impossible though.

It interestingly enough really looks like it could've been made by an alter of mine. The looks and layout are uncannily something I'd have spewn out.

Edit: Where is it published? I really want to play it.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Unsane
Profile Joined September 2010
Canada170 Posts
February 14 2013 17:45 GMT
#3
When i read the name i thought that it had to be a siskos map, guess i was wrong. Good looking layout though. Any thought put into gold nodes or XNTs?

On February 15 2013 02:17 SiskosGoatee wrote:
+ Show Spoiler +
Map looks really good in both looks and layout. No doubt some people will complain about a FFE supposedly being impossible though.

It interestingly enough really looks like it could've been made by an alter of mine. The looks and layout are uncannily something I'd have spewn out.
+ Show Spoiler +

Edit: Where is it published? I really want to play it.


Something i sort of thought about too
"What is the plural of y'all? All y'all." -Day9
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-02-14 17:48:07
February 14 2013 17:47 GMT
#4
Please, I would have named it after the middle name of character from some arthouse film which has DID if I were going that road.

edit: THis map is ridiculously inspiring to me by the way, everything about it, layout and looks.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Timetwister22
Profile Joined March 2011
United States538 Posts
February 14 2013 20:05 GMT
#5
This type of glowy lighting really kills the eyes when playing on the maps. Cloud Kingdom had very similar lighting to this back when it was first released, and SO many people complained including pros. Many still complain today. I recommend you just use a default lighting setting.

As far as the layout, this map does have spacing issues. Many low ground bases are unnecessarily open while some of more central areas that should be open are very cramped. Where the utilization of chokes can be cool, this map is WAY too chokey.

This layout also does not have much of a flow to it. The bases are very spread, and the fifths are very poorly designed. The full base fifths that are along the mains should either be pushed closer toward the natural or further from the main depending on who you intend to take that base.

Finally, half base thirds will not work. I meant to make a thread on this a while back when I was messing with them. Half base thirds in theory are really fucking awesome. Less resources lead to a longer midgame and focus more attention on things like micro and good tech decisions. I have done some serious testing with half base thirds about 5 months ago. While the metagame has certainly changed, the key reasons as to why these will not work most likely have not. I did testing with a friend's clan consisting of a dozen high masters and a single GM at the time. After such testing, it became clear that half base thirds could not work well. Here's what I found:
+ Show Spoiler +

- Encouraging two base all-ins is the biggest issue. If the third is designed like a normal third with less resources, you bet many players are going to do some sort of 1 or 2 base play. Should be a no-brainer as to why.

-Zergs like 6 gases. Whether the gas at the third is high yield or not, many Zerg players will either attempt to take another base or do some 2 base play. Both can lead to bad gameplay. One solution I did come up with was to create a full base third that only a Zerg could really take. However, this also lead to problems since the Terran or Protoss was working off of a half base, while the Zerg was working off a full base. Lead to some imbalances.

There is one semi-solution to all of this though. That is to add a 6m1hyg in-base expansion with rocks on it, then proceed to design the rest of the map as if such a base wasn't there. Players will take the natural outside their main, and then generally take their third at the in-base expo. Where this does let the concept theoretically work, Zerg would usually take the full base third before the P or T have taken their third. Thus, many P and T players felt they were forced to also take the full base third even though they wanted to take the half base. This lead to the midgame actually being shorter because players were then able to take a much quicker fourth and tech up faster. This is a bad thing imo.

I could not find a way to make half bases work, but maybe if you do something crazy with them, you can.


Overall, I feel the map is unplayable at the moment. If the thirds were full bases, it would be...playable. Even then however the fourths and fifths are so far and the map is so chokey that it will have loads of issues. Additionally, there isn't really any sort of concept to this map, which does make it quite boring.

Former ESV Mapmaker | @Timetwister22
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-02-14 20:27:53
February 14 2013 20:27 GMT
#6
On February 15 2013 05:05 Timetwister22 wrote:
As far as the layout, this map does have spacing issues. Many low ground bases are unnecessarily open while some of more central areas that should be open are very cramped. Where the utilization of chokes can be cool, this map is WAY too chokey.
Why is it uneccesary? The only real problem I see is that it's possible to go from nat 2 nat largely through chokes, making it potentially hard for Z to stop this, but the counter attack possibilities are huge on this map.

This layout also does not have much of a flow to it. The bases are very spread, and the fifths are very poorly designed. The full base fifths that are along the mains should either be pushed closer toward the natural or further from the main depending on who you intend to take that base.
Why? to what end? You realize that they are fifths as much as they are thirds right? They are the only full base thirds you can take on this map and therefore some people might elect to take them as thirds. I probably would in some cases.

I'm pretty sure these bases can be taken by either player, which is a good thing as it stops split maps from happening.

- Encouraging two base all-ins is the biggest issue. If the third is designed like a normal third with less resources, you bet many players are going to do some sort of 1 or 2 base play. Should be a no-brainer as to why.
So? Compensate, make 2 base all ins hard to execute and succeed in another way. You can compensate anything by changing the layout you know. They did it on Bel'shir Vestige. The third was too hard to defend so they added rocks, it's pretty easy.

-Zergs like 6 gases. Whether the gas at the third is high yield or not, many Zerg players will either attempt to take another base or do some 2 base play. Both can lead to bad gameplay. One solution I did come up with was to create a full base third that only a Zerg could really take. However, this also lead to problems since the Terran or Protoss was working off of a half base, while the Zerg was working off a full base. Lead to some imbalances.
You get 89% of the gas income you would normally get while expending less drones on it. Come on...

I could not find a way to make half bases work, but maybe if you do something crazy with them, you can.
For every reason something doesn't work you can adjust something of the map to make it work. If something leads to too many 2base all ins you can adjust the map to make those harder to pull off. If something encourages turtly play you can open up more pathways with varying degrees.

Overall, I feel the map is unplayable at the moment. If the thirds were full bases, it would be...playable. Even then however the fourths and fifths are so far and the map is so chokey that it will have loads of issues. Additionally, there isn't really any sort of concept to this map, which does make it quite boring.
I beg to differ, I want to play this map right now.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Please log in or register to reply.
Live Events Refresh
Next event in 5h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 342
Railgan 133
Vindicta 70
StarCraft: Brood War
Dewaltoss 144
NaDa 9
Dota 2
LuMiX1
League of Legends
Doublelift18820
Counter-Strike
ScreaM2839
shoxiejesuss1545
kennyS1193
kRYSTAL_41
Super Smash Bros
hungrybox615
Heroes of the Storm
Khaldor130
Other Games
summit1g10524
Grubby3931
FrodaN3378
Liquid`RaSZi1749
JuggernautJason1199
B2W.Neo636
KnowMe170
UpATreeSC64
Mew2King45
Organizations
Other Games
gamesdonequick1980
BasetradeTV261
StarCraft 2
angryscii 24
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• musti20045 29
• Adnapsc2 3
• Response 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie888
• Shiphtur517
Upcoming Events
RSL Revival
5h 6m
WardiTV Weekly
14h 6m
RSL Revival
1d 13h
RSL Revival
1d 20h
Bombastic Starleague
1d 23h
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
Bombastic Starleague
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.