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[M] (2) Moonsdock

Forum Index > SC2 Maps & Custom Games
Post a Reply
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2013-03-25 08:16:26
February 03 2013 14:58 GMT
#1
[image loading]
[image loading]

Uploaded to [NA] [EU]

Ratings and Reviews: SC2Melee.net


[image loading]

Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Details
Cross Spawn Enabled
Force Field Walls are LoSB
Rich Geyser underneath rocks (experimental)


Please leave a comment, all feedback is appreciated.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-02-03 15:43:26
February 03 2013 15:43 GMT
#2
Aesthetics are a bit better than the overview would indicate, if you check out the close-ups.

I think maybe the CCW player has a slight advantage since he gets his gold minerals/geyser at the third and the CW player gets his at his 4th. But probably not a huge deal. Could even make an interesting dynamic, where someone risks expanding towards his opponent to get the extra resources.

The FF doodad los blockers are a nice touch.

I feel like the highground thirds need to be rotated counter clockwise just slightly so that the area around where the 1 FF ramp comes up isn't as awkward (defender won't have as much trouble making a concave). But maybe that's just me.

I'm not sure all 3 rocks are needed, maybe only 1 or 2 of them.

That's all the nitpicks I have for now, cheers
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
February 03 2013 21:07 GMT
#3
On February 04 2013 00:43 Fatam wrote:
I think maybe the CCW player has a slight advantage since he gets his gold minerals/geyser at the third and the CW player gets his at his 4th. But probably not a huge deal. Could even make an interesting dynamic, where someone risks expanding towards his opponent to get the extra resources.


Cross Spawn is enabled, so positional balance is not an issue. It is basically a 2-in-1 map.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Unsane
Profile Joined September 2010
Canada170 Posts
Last Edited: 2013-02-03 21:28:35
February 03 2013 21:27 GMT
#4
Wow this map looks incredible. Looks like if you try to move out with anymore than about 40 food you'll need to pay attention simply to that. Imagine dragoons on this map

EDIT: I like how it looks constricted, yet there are multiple attack paths.
"What is the plural of y'all? All y'all." -Day9
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
February 03 2013 21:30 GMT
#5
I really like the look of this map, but I really worry about trying to deal with blink as mech :p
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Unsane
Profile Joined September 2010
Canada170 Posts
February 03 2013 21:51 GMT
#6
On February 04 2013 06:30 Qikz wrote:
I really like the look of this map, but I really worry about trying to deal with blink as mech :p


If you take the base that is below your main (not your nat, the other 'below the main' base), you need not worry about blink stalkers, you could actually probably cover your nat's entrance too with just a couple tanks.
Although in my opinion, id like a toss to try and find a use for stalkers against mech (means i often get to see stalkers feed to tanks). Id still like to see him try though
"What is the plural of y'all? All y'all." -Day9
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 04 2013 02:04 GMT
#7
On February 04 2013 06:30 Qikz wrote:
I really like the look of this map, but I really worry about trying to deal with blink as mech :p
One can go mech against a race that has blink?

Anyway,I think 4gates in PvT are just waaaaaaay too strong on this map.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
moskonia
Profile Joined January 2011
Israel1448 Posts
February 04 2013 02:14 GMT
#8
On February 04 2013 11:04 SiskosGoatee wrote:
Show nested quote +
On February 04 2013 06:30 Qikz wrote:
I really like the look of this map, but I really worry about trying to deal with blink as mech :p
One can go mech against a race that has blink?

Anyway,I think 4gates in PvT are just waaaaaaay too strong on this map.

In HotS one is supposed to be able to go mech.

And you said yourself you can stop Naniwa's 4gate with bunkers... How is it different on this map?
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 04 2013 02:33 GMT
#9
On February 04 2013 11:14 moskonia wrote:
Show nested quote +
On February 04 2013 11:04 SiskosGoatee wrote:
On February 04 2013 06:30 Qikz wrote:
I really like the look of this map, but I really worry about trying to deal with blink as mech :p
One can go mech against a race that has blink?

Anyway,I think 4gates in PvT are just waaaaaaay too strong on this map.

In HotS one is supposed to be able to go mech.
Maybe, but it doesn't actually work, which is one of the main complaints heard all over the Blizz fora, that it still doesn't really work to go mech in TvP. You can use some tanks and mines with your bio now as well as hellbats, but full blown mech doesn't work. You need marines and most of all ghosts.

And you said yourself you can stop Naniwa's 4gate with bunkers... How is it different on this map?
I'm joking timetwister beat me with a 4gate on this map because he snuck a pylon into my main.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
moskonia
Profile Joined January 2011
Israel1448 Posts
February 04 2013 04:26 GMT
#10
On February 04 2013 11:33 SiskosGoatee wrote:
Show nested quote +
On February 04 2013 11:14 moskonia wrote:
On February 04 2013 11:04 SiskosGoatee wrote:
On February 04 2013 06:30 Qikz wrote:
I really like the look of this map, but I really worry about trying to deal with blink as mech :p
One can go mech against a race that has blink?

Anyway,I think 4gates in PvT are just waaaaaaay too strong on this map.

In HotS one is supposed to be able to go mech.
Maybe, but it doesn't actually work, which is one of the main complaints heard all over the Blizz fora, that it still doesn't really work to go mech in TvP. You can use some tanks and mines with your bio now as well as hellbats, but full blown mech doesn't work. You need marines and most of all ghosts.

Show nested quote +
And you said yourself you can stop Naniwa's 4gate with bunkers... How is it different on this map?
I'm joking timetwister beat me with a 4gate on this map because he snuck a pylon into my main.

Well I actually don't really know if mech works, and I am sure until the pros play it regularly we will not really know, but I think it will work if the Terran uses all of their tools (Ravens and BC as support to the mech).

Ah and kk ^^. On the internet you can't know if one is serious or not.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-02-04 05:30:18
February 04 2013 05:29 GMT
#11
On February 04 2013 13:26 moskonia wrote:
Show nested quote +
On February 04 2013 11:33 SiskosGoatee wrote:
On February 04 2013 11:14 moskonia wrote:
On February 04 2013 11:04 SiskosGoatee wrote:
On February 04 2013 06:30 Qikz wrote:
I really like the look of this map, but I really worry about trying to deal with blink as mech :p
One can go mech against a race that has blink?

Anyway,I think 4gates in PvT are just waaaaaaay too strong on this map.

In HotS one is supposed to be able to go mech.
Maybe, but it doesn't actually work, which is one of the main complaints heard all over the Blizz fora, that it still doesn't really work to go mech in TvP. You can use some tanks and mines with your bio now as well as hellbats, but full blown mech doesn't work. You need marines and most of all ghosts.

And you said yourself you can stop Naniwa's 4gate with bunkers... How is it different on this map?
I'm joking timetwister beat me with a 4gate on this map because he snuck a pylon into my main.

Well I actually don't really know if mech works, and I am sure until the pros play it regularly we will not really know, but I think it will work if the Terran uses all of their tools (Ravens and BC as support to the mech).
Well, thusfar it doesn't seem to work. Biomech works fine though, I was mostly going biomech versus Timetwister using tanks and mines in my compositions.

Ah and kk ^^. On the internet you can't know if one is serious or not.
Was more directed at Scorp I guess, he or she was observing.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
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