Cross Spawn Enabled
Force Field Walls are LoSB
Rich Geyser underneath rocks (experimental)
Force Field Walls are LoSB
Rich Geyser underneath rocks (experimental)
Please leave a comment, all feedback is appreciated.
Forum Index > SC2 Maps & Custom Games |
ScorpSCII
Denmark499 Posts
Cross Spawn Enabled Force Field Walls are LoSB Rich Geyser underneath rocks (experimental) Please leave a comment, all feedback is appreciated. | ||
Fatam
1986 Posts
I think maybe the CCW player has a slight advantage since he gets his gold minerals/geyser at the third and the CW player gets his at his 4th. But probably not a huge deal. Could even make an interesting dynamic, where someone risks expanding towards his opponent to get the extra resources. The FF doodad los blockers are a nice touch. I feel like the highground thirds need to be rotated counter clockwise just slightly so that the area around where the 1 FF ramp comes up isn't as awkward (defender won't have as much trouble making a concave). But maybe that's just me. I'm not sure all 3 rocks are needed, maybe only 1 or 2 of them. That's all the nitpicks I have for now, cheers | ||
ScorpSCII
Denmark499 Posts
On February 04 2013 00:43 Fatam wrote: I think maybe the CCW player has a slight advantage since he gets his gold minerals/geyser at the third and the CW player gets his at his 4th. But probably not a huge deal. Could even make an interesting dynamic, where someone risks expanding towards his opponent to get the extra resources. Cross Spawn is enabled, so positional balance is not an issue. It is basically a 2-in-1 map. | ||
Unsane
Canada170 Posts
![]() EDIT: I like how it looks constricted, yet there are multiple attack paths. | ||
Qikz
United Kingdom12022 Posts
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Unsane
Canada170 Posts
On February 04 2013 06:30 Qikz wrote: I really like the look of this map, but I really worry about trying to deal with blink as mech :p If you take the base that is below your main (not your nat, the other 'below the main' base), you need not worry about blink stalkers, you could actually probably cover your nat's entrance too with just a couple tanks. Although in my opinion, id like a toss to try and find a use for stalkers against mech (means i often get to see stalkers feed to tanks). Id still like to see him try though ![]() | ||
SiskosGoatee
Albania1482 Posts
On February 04 2013 06:30 Qikz wrote: One can go mech against a race that has blink?I really like the look of this map, but I really worry about trying to deal with blink as mech :p Anyway,I think 4gates in PvT are just waaaaaaay too strong on this map. | ||
moskonia
Israel1448 Posts
On February 04 2013 11:04 SiskosGoatee wrote: Show nested quote + One can go mech against a race that has blink?On February 04 2013 06:30 Qikz wrote: I really like the look of this map, but I really worry about trying to deal with blink as mech :p Anyway,I think 4gates in PvT are just waaaaaaay too strong on this map. In HotS one is supposed to be able to go mech. And you said yourself you can stop Naniwa's 4gate with bunkers... How is it different on this map? | ||
SiskosGoatee
Albania1482 Posts
On February 04 2013 11:14 moskonia wrote: Maybe, but it doesn't actually work, which is one of the main complaints heard all over the Blizz fora, that it still doesn't really work to go mech in TvP. You can use some tanks and mines with your bio now as well as hellbats, but full blown mech doesn't work. You need marines and most of all ghosts.Show nested quote + On February 04 2013 11:04 SiskosGoatee wrote: On February 04 2013 06:30 Qikz wrote: One can go mech against a race that has blink?I really like the look of this map, but I really worry about trying to deal with blink as mech :p Anyway,I think 4gates in PvT are just waaaaaaay too strong on this map. In HotS one is supposed to be able to go mech. And you said yourself you can stop Naniwa's 4gate with bunkers... How is it different on this map? I'm joking timetwister beat me with a 4gate on this map because he snuck a pylon into my main. | ||
moskonia
Israel1448 Posts
On February 04 2013 11:33 SiskosGoatee wrote: Show nested quote + Maybe, but it doesn't actually work, which is one of the main complaints heard all over the Blizz fora, that it still doesn't really work to go mech in TvP. You can use some tanks and mines with your bio now as well as hellbats, but full blown mech doesn't work. You need marines and most of all ghosts.On February 04 2013 11:14 moskonia wrote: On February 04 2013 11:04 SiskosGoatee wrote: On February 04 2013 06:30 Qikz wrote: One can go mech against a race that has blink?I really like the look of this map, but I really worry about trying to deal with blink as mech :p Anyway,I think 4gates in PvT are just waaaaaaay too strong on this map. In HotS one is supposed to be able to go mech. Show nested quote + I'm joking timetwister beat me with a 4gate on this map because he snuck a pylon into my main.And you said yourself you can stop Naniwa's 4gate with bunkers... How is it different on this map? Well I actually don't really know if mech works, and I am sure until the pros play it regularly we will not really know, but I think it will work if the Terran uses all of their tools (Ravens and BC as support to the mech). Ah and kk ^^. On the internet you can't know if one is serious or not. | ||
SiskosGoatee
Albania1482 Posts
On February 04 2013 13:26 moskonia wrote: Well, thusfar it doesn't seem to work. Biomech works fine though, I was mostly going biomech versus Timetwister using tanks and mines in my compositions.Show nested quote + On February 04 2013 11:33 SiskosGoatee wrote: On February 04 2013 11:14 moskonia wrote: Maybe, but it doesn't actually work, which is one of the main complaints heard all over the Blizz fora, that it still doesn't really work to go mech in TvP. You can use some tanks and mines with your bio now as well as hellbats, but full blown mech doesn't work. You need marines and most of all ghosts.On February 04 2013 11:04 SiskosGoatee wrote: On February 04 2013 06:30 Qikz wrote: One can go mech against a race that has blink?I really like the look of this map, but I really worry about trying to deal with blink as mech :p Anyway,I think 4gates in PvT are just waaaaaaay too strong on this map. In HotS one is supposed to be able to go mech. And you said yourself you can stop Naniwa's 4gate with bunkers... How is it different on this map? I'm joking timetwister beat me with a 4gate on this map because he snuck a pylon into my main.Well I actually don't really know if mech works, and I am sure until the pros play it regularly we will not really know, but I think it will work if the Terran uses all of their tools (Ravens and BC as support to the mech). Ah and kk ^^. On the internet you can't know if one is serious or not. Was more directed at Scorp I guess, he or she was observing. | ||
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