• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:46
CEST 16:46
KST 23:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy15ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone Behind the scenes footage of ASL21 Group E BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1729 users

Beta Feature Sneak Peek - AI Communication

Forum Index > StarCraft 2 HotS
Post a Reply
stichtom
Profile Joined March 2011
Italy695 Posts
December 07 2012 18:05 GMT
#1
As much fun as playing with AI allies has historically been in StarCraft II, they’ve always been a bit of a wild card. They tend to have their own hidden agendas and an inherently cold, lifeless disregard for the desires of their human teammates. AI Communication addresses this by making AI allies not only more communicative about what they’re up to, but also open to receiving orders and build requests directly from you.

The current implementation in Heart of the Swarm Beta is an early, sneak-peek look at this feature that we wanted to get into players’ hands for their input. While you are playing, please keep in mind that some aspects of AI Communication, including art for the UI, have yet to be finalized. However, the core functionality is complete and ready to play.

The first differences you’ll notice when setting up an AI ally are the changes we’ve made to AI player slots in the game lobby. Previously, only the Very Easy setting in the difficulty dropdown menu was available. With yesterday’s beta patch, we added Easy and Medium settings to the difficulty dropdown so that you can get a better feel for the new AI Communication features.

Next, we’ve added a build order dropdown to AI player slots which allows you to choose a basic opening build for each of your allies. Once the game starts, the AI will pick a build matching the opening type you’ve selected. If you are playing with an AI ally, you will also be able to pick opening and late game build suggestions via the in game AI Communication UI. For now, we only want to test the lower difficulties, which have access to just a few basic builds. In the future, we’re planning to have a total of 10 AI difficulty settings. The higher difficulties will have access to a much wider variety of build orders, including strategies that are popular in the current metagame.

Note that, by default, your AI allies will be autonomous. If you’re fine with letting them do their own artificially intelligent things, you can play as you always have without giving them any additional direction.

Furthermore, AI allies will now report their statuses and call out specific races or unit types they've encountered on the map using both minimap pings and audio cues. This information will provide a previously-unseen glimpse into what the AI is doing, as well as critical details on what they find across the map during the course of your games with them.

Additionally, your AI allies can now follow specific orders you issue to them at targeted points on the map. Orders can be given to individual AI allies, or to all AI allies at once using the new AI Communication controls built directly into the StarCraft II Command Card UI. In order to access the controls, all you need to do is click the new AI Communication button found on the lower right portion of the screen. To make issuing orders even more convenient, AI controls are also accessible from a new set of hotkey shortcuts. Once issued, orders are reflected on the map with new beacon models which indicate both the AI ally’s team color, as well as the order currently issued to that point on the map.

The orders currently available are as follows:
  • Attack/Defend
  • Scout
  • Detect
  • Expand


AI Communication adds a whole new layer of interaction to games with AI allies. We’re excited to get people testing and providing feedback on it in this very early state. Please check out the feature in the Beta by creating games with at least one AI ally and report back to this thread with your feedback. GLHF!!


Source: http://us.battle.net/sc2/en/forum/topic/7350165030#1
Favourite player: IM.MVP ~ Favorite league: IPL
Ewok
Profile Joined December 2012
United States26 Posts
December 07 2012 18:16 GMT
#2
Very interesting. I think this will be really good to draw casual players in and help them learn the game. Blizzard is taking so many steps in the right direction with HotS.
FFE or die trying!
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
December 07 2012 18:20 GMT
#3
This is just cool tbh. If they develop this really well, you could just play SC2AI where you give the AI orders to give your to troops... like B-spec mode in Gran Turismo!
There is no one like you in the universe.
Trineal
Profile Joined March 2011
United States41 Posts
December 07 2012 20:51 GMT
#4
On December 12 2012 10:07 purakushi wrote:
I think it'd be interesting to see a AI versus AI 1v1 where 2 humans control each respective AI. Sure, you may say why not just play the game yourself, but you can just see the game overview and command an army on a even higher level while the AI does micro and macro.


Or maybe even 2v2s made up of 4 AIs being controlled by 2 people (1 per team)? heck, you could even do 3v3s or 4v4s that way if you were fast enough.
Imbalance: if you look at a unit from one race's perspective its "WTF" if you look at it from the other race's perspective its "FTW"
topsecret221
Profile Joined September 2012
United States108 Posts
December 08 2012 01:17 GMT
#5
I would love 4v4s where you have control of all the AI allies, vs another player with control of all his AI allies...

Hell, that'd be a fun campaign option :D
4 Zerg armies = 1 Brood. FOR THE SWARM!
gobbledydook
Profile Joined October 2012
Australia2605 Posts
December 08 2012 02:10 GMT
#6
New variant: the player may not build anything. You must win using the AI!
I am a dirty Protoss bullshit abuser
DarkPlasmaBall
Profile Blog Joined March 2010
United States45430 Posts
December 08 2012 02:18 GMT
#7
AIs being actual allies instead of just a separate army that attacks (almost certainly when you're not ready to go) is a pretty cool idea And being able to work specifically on preparing against certain attacks and builds will be really useful too
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-12-08 03:35:24
December 08 2012 03:35 GMT
#8
yeah, i think it can definitely be fun to play some AI games with your friends, just have a massive AI team battle, so that it's like you're controlling 8 players in a 1v1 on a huge map and not just 1v1 (or 8 players on a normal sized map l0l)

Damn imagine the pros doing that, all dat apm... :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:45
Group B
WardiTV886
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech123
StarCraft: Brood War
Britney 25455
Calm 7340
Bisu 3179
Sea 2409
Horang2 1807
Shuttle 1232
Mini 946
Soma 936
Hyuk 884
EffOrt 778
[ Show more ]
Stork 500
actioN 362
ggaemo 337
firebathero 336
Snow 281
Rush 216
Soulkey 199
PianO 143
hero 131
sorry 66
Barracks 62
Sea.KH 55
[sc1f]eonzerg 55
Hyun 47
Backho 44
Aegong 39
Shinee 36
910 36
Movie 32
zelot 21
Terrorterran 20
scan(afreeca) 19
Rock 15
Hm[arnc] 15
IntoTheRainbow 12
soO 9
Noble 8
Sexy 7
Dota 2
Gorgc5800
canceldota130
Counter-Strike
oskar65
Heroes of the Storm
XaKoH 167
Other Games
singsing1806
B2W.Neo1439
hiko634
crisheroes337
DeMusliM295
KnowMe171
ArmadaUGS92
Livibee54
QueenE50
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• iHatsuTV 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2737
• TFBlade1266
Upcoming Events
OSC
9h 14m
RSL Revival
19h 14m
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
1d 9h
RSL Revival
1d 19h
Maru vs MaxPax
BSL
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
3 days
Afreeca Starleague
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.