• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:10
CET 18:10
KST 02:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book7Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)7Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0
StarCraft 2
General
Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores BW General Discussion Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1622 users

Beta Feature Sneak Peek - AI Communication

Forum Index > StarCraft 2 HotS
Post a Reply
stichtom
Profile Joined March 2011
Italy695 Posts
December 07 2012 18:05 GMT
#1
As much fun as playing with AI allies has historically been in StarCraft II, they’ve always been a bit of a wild card. They tend to have their own hidden agendas and an inherently cold, lifeless disregard for the desires of their human teammates. AI Communication addresses this by making AI allies not only more communicative about what they’re up to, but also open to receiving orders and build requests directly from you.

The current implementation in Heart of the Swarm Beta is an early, sneak-peek look at this feature that we wanted to get into players’ hands for their input. While you are playing, please keep in mind that some aspects of AI Communication, including art for the UI, have yet to be finalized. However, the core functionality is complete and ready to play.

The first differences you’ll notice when setting up an AI ally are the changes we’ve made to AI player slots in the game lobby. Previously, only the Very Easy setting in the difficulty dropdown menu was available. With yesterday’s beta patch, we added Easy and Medium settings to the difficulty dropdown so that you can get a better feel for the new AI Communication features.

Next, we’ve added a build order dropdown to AI player slots which allows you to choose a basic opening build for each of your allies. Once the game starts, the AI will pick a build matching the opening type you’ve selected. If you are playing with an AI ally, you will also be able to pick opening and late game build suggestions via the in game AI Communication UI. For now, we only want to test the lower difficulties, which have access to just a few basic builds. In the future, we’re planning to have a total of 10 AI difficulty settings. The higher difficulties will have access to a much wider variety of build orders, including strategies that are popular in the current metagame.

Note that, by default, your AI allies will be autonomous. If you’re fine with letting them do their own artificially intelligent things, you can play as you always have without giving them any additional direction.

Furthermore, AI allies will now report their statuses and call out specific races or unit types they've encountered on the map using both minimap pings and audio cues. This information will provide a previously-unseen glimpse into what the AI is doing, as well as critical details on what they find across the map during the course of your games with them.

Additionally, your AI allies can now follow specific orders you issue to them at targeted points on the map. Orders can be given to individual AI allies, or to all AI allies at once using the new AI Communication controls built directly into the StarCraft II Command Card UI. In order to access the controls, all you need to do is click the new AI Communication button found on the lower right portion of the screen. To make issuing orders even more convenient, AI controls are also accessible from a new set of hotkey shortcuts. Once issued, orders are reflected on the map with new beacon models which indicate both the AI ally’s team color, as well as the order currently issued to that point on the map.

The orders currently available are as follows:
  • Attack/Defend
  • Scout
  • Detect
  • Expand


AI Communication adds a whole new layer of interaction to games with AI allies. We’re excited to get people testing and providing feedback on it in this very early state. Please check out the feature in the Beta by creating games with at least one AI ally and report back to this thread with your feedback. GLHF!!


Source: http://us.battle.net/sc2/en/forum/topic/7350165030#1
Favourite player: IM.MVP ~ Favorite league: IPL
Ewok
Profile Joined December 2012
United States26 Posts
December 07 2012 18:16 GMT
#2
Very interesting. I think this will be really good to draw casual players in and help them learn the game. Blizzard is taking so many steps in the right direction with HotS.
FFE or die trying!
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
December 07 2012 18:20 GMT
#3
This is just cool tbh. If they develop this really well, you could just play SC2AI where you give the AI orders to give your to troops... like B-spec mode in Gran Turismo!
There is no one like you in the universe.
Trineal
Profile Joined March 2011
United States41 Posts
December 07 2012 20:51 GMT
#4
On December 12 2012 10:07 purakushi wrote:
I think it'd be interesting to see a AI versus AI 1v1 where 2 humans control each respective AI. Sure, you may say why not just play the game yourself, but you can just see the game overview and command an army on a even higher level while the AI does micro and macro.


Or maybe even 2v2s made up of 4 AIs being controlled by 2 people (1 per team)? heck, you could even do 3v3s or 4v4s that way if you were fast enough.
Imbalance: if you look at a unit from one race's perspective its "WTF" if you look at it from the other race's perspective its "FTW"
topsecret221
Profile Joined September 2012
United States108 Posts
December 08 2012 01:17 GMT
#5
I would love 4v4s where you have control of all the AI allies, vs another player with control of all his AI allies...

Hell, that'd be a fun campaign option :D
4 Zerg armies = 1 Brood. FOR THE SWARM!
gobbledydook
Profile Joined October 2012
Australia2605 Posts
December 08 2012 02:10 GMT
#6
New variant: the player may not build anything. You must win using the AI!
I am a dirty Protoss bullshit abuser
DarkPlasmaBall
Profile Blog Joined March 2010
United States45266 Posts
December 08 2012 02:18 GMT
#7
AIs being actual allies instead of just a separate army that attacks (almost certainly when you're not ready to go) is a pretty cool idea And being able to work specifically on preparing against certain attacks and builds will be really useful too
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-12-08 03:35:24
December 08 2012 03:35 GMT
#8
yeah, i think it can definitely be fun to play some AI games with your friends, just have a massive AI team battle, so that it's like you're controlling 8 players in a 1v1 on a huge map and not just 1v1 (or 8 players on a normal sized map l0l)

Damn imagine the pros doing that, all dat apm... :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Please log in or register to reply.
Live Events Refresh
WardiTV Winter Champion…
16:00
Points Qualifier
Liquipedia
OSC
15:00
KotH #237
iHatsuTV 24
Liquipedia
uThermal 2v2 Circuit
12:00
Monthly #2 - February
WardiTV1014
uThermal409
IndyStarCraft 365
TKL 328
SteadfastSC176
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 409
IndyStarCraft 365
TKL 328
SteadfastSC 176
BRAT_OK 45
StarCraft: Brood War
Britney 41140
Calm 4269
Mini 877
GuemChi 667
actioN 366
ZerO 348
Horang2 346
ggaemo 307
Hyun 139
Mind 112
[ Show more ]
Sharp 97
sorry 63
Movie 44
Free 37
Aegong 35
Shuttle 33
Rock 22
scan(afreeca) 17
Shine 9
Dota 2
Gorgc5380
singsing3114
qojqva2390
Dendi491
syndereN291
Fuzer 287
Counter-Strike
fl0m4982
Super Smash Bros
hungrybox318
Mew2King64
Heroes of the Storm
Khaldor820
Liquid`Hasu503
MindelVK18
Other Games
FrodaN2238
Grubby2035
Liquid`RaSZi944
Mlord703
KnowMe155
Hui .139
ToD138
ZerO(Twitch)18
Organizations
Other Games
EGCTV1711
gamesdonequick1097
BasetradeTV96
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 104
• HeavenSC 33
• poizon28 25
• Response 2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV432
League of Legends
• Jankos3540
Upcoming Events
OSC
6h 50m
Replay Cast
15h 50m
Wardi Open
18h 50m
Monday Night Weeklies
23h 50m
Sparkling Tuna Cup
1d 16h
LiuLi Cup
1d 17h
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
LiuLi Cup
2 days
Clem vs Rogue
SHIN vs Cyan
The PondCast
3 days
KCM Race Survival
3 days
[ Show More ]
LiuLi Cup
3 days
Scarlett vs TriGGeR
ByuN vs herO
Online Event
4 days
LiuLi Cup
4 days
Serral vs Zoun
Cure vs Classic
LiuLi Cup
5 days
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.