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Active: 11412 users

[M] (2) Amethyst

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-11-10 11:27:42
November 10 2012 06:24 GMT
#1
Map Name Amethyst

Number of Players 2

Playable 116x136

Published KR

Overview
[image loading]

Angled Overview:
+ Show Spoiler [55 Degrees] +
[image loading]


Aesthetics
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Intentions
- Meant to be a smaller map, a rush-viable, but also turtle-viable as well.
- My attempt at a Ulnar Theme, an underused tileset
- It is Ulnar + Shakuras + Niflheim + HotS Snow Set
- Snow in space
Mapmaker of Frost, Fruitland and Bridgehead
Rukis
Profile Joined April 2009
United States252 Posts
November 10 2012 07:09 GMT
#2
I remember playing this map :D , Terran mech is very strong in this map. You can camp there nat really easy. I enjoyed playing it when I did :D
Flash was the Genius, Nada was the true god.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-11-10 07:52:21
November 10 2012 07:49 GMT
#3
Rush distance is Steppes-of-War-esque, so idk about the balance there. But I think it's pretty good on the whole. I agree that turtling would be possible if no one cheeses - the bases are easily defensible. Probably too defensible in some cases (the 6:30 / 12:30 bases are so easy to defend if you wall the 1FF ramp).

Aesthetics are great. With so many good-looking snow maps out there, it's too bad we don't get to see them used because Blizzard and tournaments are stupid and won't rotate their map pools.

oh and +1 for making a small map, too many monstrosities in circulation atm
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
November 10 2012 07:56 GMT
#4
Looking good. My favorite map of yours. 'Specially like the interesting use of LoS at the XNT.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Drake Merrwin
Profile Joined July 2012
Canada130 Posts
November 10 2012 08:42 GMT
#5
Fucking stunning aesthetics. The rush distance has me nervous. I wanna see how it would play out. I would like the other option for a third to be a big more viable too.
Callynn
Profile Joined December 2010
Netherlands917 Posts
November 10 2012 11:19 GMT
#6
Beautiful map in every respect.
Did you misspell Amethyst intentionally?
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
November 10 2012 11:27 GMT
#7
On November 10 2012 20:19 Callynn wrote:
Beautiful map in every respect.
Did you misspell Amethyst intentionally?

Oops. I spelt it right before XD
Mapmaker of Frost, Fruitland and Bridgehead
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2012-11-10 11:47:14
November 10 2012 11:46 GMT
#8
On November 10 2012 20:27 Semmo wrote:
Show nested quote +
On November 10 2012 20:19 Callynn wrote:
Beautiful map in every respect.
Did you misspell Amethyst intentionally?

Oops. I spelt it right before XD


Haha, well at least the map is spot-on pretty
Also, it could have just been a funny name!

EDIT: You going to make Ruby, Sapphire, Emerald and Topaz as well? Would be nice to have themed maps in that aspect XD
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 10 2012 13:13 GMT
#9
wow that rush distance looks ridiculously short.
starleague forever
moskonia
Profile Joined January 2011
Israel1448 Posts
November 10 2012 13:30 GMT
#10
Short rush distance should make for interesting games, especially since it makes taking a 3rd extra hard, I wonder how it will affect PvZ, since I think the ability to pressure the 3rd maybe will increase the number of gate expands or maybe 2gate pressure after FFE. Unfortunately it will also make 1-1-1, 2base immortal sentry and other all-in stronger, but it will for sure decrease the number of eco cheeses and greedy openings, which is great!

A point Fatam raised about the 7th and 1th position bases is true, you should make that 1FF ramo to a 2FF, it will make runbys and harass easier, and turtling on 4bases harder, which is good.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 10 2012 21:42 GMT
#11
Well, I like this one already, interesting aesthetics of course, a thing to consider is that snow has a major caveat, snow blindness, the reason that not a lot of BW maps or maps in general feature a lot of snow on it is because all that white eventually starts to give you a headache while playing.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
November 11 2012 04:06 GMT
#12
Can an Admin change the map name to

[M] (2) Amethyst

Thanks!
Mapmaker of Frost, Fruitland and Bridgehead
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
November 11 2012 06:07 GMT
#13
On November 11 2012 06:42 SiskosGoatee wrote:
Well, I like this one already, interesting aesthetics of course, a thing to consider is that snow has a major caveat, snow blindness, the reason that not a lot of BW maps or maps in general feature a lot of snow on it is because all that white eventually starts to give you a headache while playing.



It's more grey than white really, i can't see that being a problem.
This map looks really cool. I don't think small maps are necessarily bad as long as they are fairly open so you can get flanks off on deathballs.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 11 2012 07:18 GMT
#14
On November 11 2012 15:07 Zrana wrote:
Show nested quote +
On November 11 2012 06:42 SiskosGoatee wrote:
Well, I like this one already, interesting aesthetics of course, a thing to consider is that snow has a major caveat, snow blindness, the reason that not a lot of BW maps or maps in general feature a lot of snow on it is because all that white eventually starts to give you a headache while playing.



It's more grey than white really, i can't see that being a problem.
It isn't in this case, I'm just explaining this in general I guess to the many people in this thread asking why snow maps are so rare and why they are always so rare. I'm pretty sure I've read that many BW progamers always used to complain at snow maps that they give them a headache. While the entire map isn't white, staring too long at the white parts might give you one.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Rukis
Profile Joined April 2009
United States252 Posts
November 11 2012 07:27 GMT
#15
On November 11 2012 16:18 SiskosGoatee wrote:
Show nested quote +
On November 11 2012 15:07 Zrana wrote:
On November 11 2012 06:42 SiskosGoatee wrote:
Well, I like this one already, interesting aesthetics of course, a thing to consider is that snow has a major caveat, snow blindness, the reason that not a lot of BW maps or maps in general feature a lot of snow on it is because all that white eventually starts to give you a headache while playing.



It's more grey than white really, i can't see that being a problem.
It isn't in this case, I'm just explaining this in general I guess to the many people in this thread asking why snow maps are so rare and why they are always so rare. I'm pretty sure I've read that many BW progamers always used to complain at snow maps that they give them a headache. While the entire map isn't white, staring too long at the white parts might give you one.


You know with the ALT+F key I dont think they have to worry, It would either be red and blue or red and green colors. It wont hurt to stare.
Flash was the Genius, Nada was the true god.
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
November 12 2012 01:14 GMT
#16
On November 11 2012 16:18 SiskosGoatee wrote:
Show nested quote +
On November 11 2012 15:07 Zrana wrote:
On November 11 2012 06:42 SiskosGoatee wrote:
Well, I like this one already, interesting aesthetics of course, a thing to consider is that snow has a major caveat, snow blindness, the reason that not a lot of BW maps or maps in general feature a lot of snow on it is because all that white eventually starts to give you a headache while playing.



It's more grey than white really, i can't see that being a problem.
It isn't in this case, I'm just explaining this in general I guess to the many people in this thread asking why snow maps are so rare and why they are always so rare. I'm pretty sure I've read that many BW progamers always used to complain at snow maps that they give them a headache. While the entire map isn't white, staring too long at the white parts might give you one.


tbh that sounds more like an issue with monitors' brightness/contrast settings
Quakecomm
Profile Joined April 2012
United States344 Posts
November 12 2012 03:56 GMT
#17
this map looks awesome!
any plans to publish on na/eu?
gorkey island is the only good map
Semmo
Profile Joined June 2011
Korea (South)627 Posts
November 12 2012 04:34 GMT
#18
On November 12 2012 12:56 Quakecomm wrote:
this map looks awesome!
any plans to publish on na/eu?


Yeah I'll upload it today when I get home. Glad you like it!
Mapmaker of Frost, Fruitland and Bridgehead
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
November 12 2012 06:18 GMT
#19
On November 12 2012 13:34 Semmo wrote:
Show nested quote +
On November 12 2012 12:56 Quakecomm wrote:
this map looks awesome!
any plans to publish on na/eu?


Yeah I'll upload it today when I get home. Glad you like it!

Would love to try it out...
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-11-13 07:45:49
November 13 2012 07:45 GMT
#20
Map is now uploaded to NA and SEA as

Narae_Amethyst

Please Admin, Change name to

[M] (2) Amethyst

Thanks!
Mapmaker of Frost, Fruitland and Bridgehead
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