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Map Name Amethyst
Number of Players 2
Playable 116x136
Published KR
Overview
Angled Overview:
Aesthetics
Intentions - Meant to be a smaller map, a rush-viable, but also turtle-viable as well. - My attempt at a Ulnar Theme, an underused tileset - It is Ulnar + Shakuras + Niflheim + HotS Snow Set - Snow in space
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I remember playing this map :D , Terran mech is very strong in this map. You can camp there nat really easy. I enjoyed playing it when I did :D
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Rush distance is Steppes-of-War-esque, so idk about the balance there. But I think it's pretty good on the whole. I agree that turtling would be possible if no one cheeses - the bases are easily defensible. Probably too defensible in some cases (the 6:30 / 12:30 bases are so easy to defend if you wall the 1FF ramp).
Aesthetics are great. With so many good-looking snow maps out there, it's too bad we don't get to see them used because Blizzard and tournaments are stupid and won't rotate their map pools.
oh and +1 for making a small map, too many monstrosities in circulation atm
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Looking good. My favorite map of yours. 'Specially like the interesting use of LoS at the XNT.
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Fucking stunning aesthetics. The rush distance has me nervous. I wanna see how it would play out. I would like the other option for a third to be a big more viable too.
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Beautiful map in every respect. Did you misspell Amethyst intentionally?
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On November 10 2012 20:19 Callynn wrote: Beautiful map in every respect. Did you misspell Amethyst intentionally? Oops. I spelt it right before XD
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On November 10 2012 20:27 Semmo wrote:Show nested quote +On November 10 2012 20:19 Callynn wrote: Beautiful map in every respect. Did you misspell Amethyst intentionally? Oops. I spelt it right before XD
Haha, well at least the map is spot-on pretty Also, it could have just been a funny name!
EDIT: You going to make Ruby, Sapphire, Emerald and Topaz as well? Would be nice to have themed maps in that aspect XD
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wow that rush distance looks ridiculously short.
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Short rush distance should make for interesting games, especially since it makes taking a 3rd extra hard, I wonder how it will affect PvZ, since I think the ability to pressure the 3rd maybe will increase the number of gate expands or maybe 2gate pressure after FFE. Unfortunately it will also make 1-1-1, 2base immortal sentry and other all-in stronger, but it will for sure decrease the number of eco cheeses and greedy openings, which is great!
A point Fatam raised about the 7th and 1th position bases is true, you should make that 1FF ramo to a 2FF, it will make runbys and harass easier, and turtling on 4bases harder, which is good.
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Well, I like this one already, interesting aesthetics of course, a thing to consider is that snow has a major caveat, snow blindness, the reason that not a lot of BW maps or maps in general feature a lot of snow on it is because all that white eventually starts to give you a headache while playing.
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Can an Admin change the map name to
[M] (2) Amethyst
Thanks!
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On November 11 2012 06:42 SiskosGoatee wrote: Well, I like this one already, interesting aesthetics of course, a thing to consider is that snow has a major caveat, snow blindness, the reason that not a lot of BW maps or maps in general feature a lot of snow on it is because all that white eventually starts to give you a headache while playing.
It's more grey than white really, i can't see that being a problem. This map looks really cool. I don't think small maps are necessarily bad as long as they are fairly open so you can get flanks off on deathballs.
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On November 11 2012 15:07 Zrana wrote:Show nested quote +On November 11 2012 06:42 SiskosGoatee wrote: Well, I like this one already, interesting aesthetics of course, a thing to consider is that snow has a major caveat, snow blindness, the reason that not a lot of BW maps or maps in general feature a lot of snow on it is because all that white eventually starts to give you a headache while playing. It's more grey than white really, i can't see that being a problem. It isn't in this case, I'm just explaining this in general I guess to the many people in this thread asking why snow maps are so rare and why they are always so rare. I'm pretty sure I've read that many BW progamers always used to complain at snow maps that they give them a headache. While the entire map isn't white, staring too long at the white parts might give you one.
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On November 11 2012 16:18 SiskosGoatee wrote:Show nested quote +On November 11 2012 15:07 Zrana wrote:On November 11 2012 06:42 SiskosGoatee wrote: Well, I like this one already, interesting aesthetics of course, a thing to consider is that snow has a major caveat, snow blindness, the reason that not a lot of BW maps or maps in general feature a lot of snow on it is because all that white eventually starts to give you a headache while playing. It's more grey than white really, i can't see that being a problem. It isn't in this case, I'm just explaining this in general I guess to the many people in this thread asking why snow maps are so rare and why they are always so rare. I'm pretty sure I've read that many BW progamers always used to complain at snow maps that they give them a headache. While the entire map isn't white, staring too long at the white parts might give you one.
You know with the ALT+F key I dont think they have to worry, It would either be red and blue or red and green colors. It wont hurt to stare.
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On November 11 2012 16:18 SiskosGoatee wrote:Show nested quote +On November 11 2012 15:07 Zrana wrote:On November 11 2012 06:42 SiskosGoatee wrote: Well, I like this one already, interesting aesthetics of course, a thing to consider is that snow has a major caveat, snow blindness, the reason that not a lot of BW maps or maps in general feature a lot of snow on it is because all that white eventually starts to give you a headache while playing. It's more grey than white really, i can't see that being a problem. It isn't in this case, I'm just explaining this in general I guess to the many people in this thread asking why snow maps are so rare and why they are always so rare. I'm pretty sure I've read that many BW progamers always used to complain at snow maps that they give them a headache. While the entire map isn't white, staring too long at the white parts might give you one.
tbh that sounds more like an issue with monitors' brightness/contrast settings
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this map looks awesome! any plans to publish on na/eu?
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On November 12 2012 12:56 Quakecomm wrote: this map looks awesome! any plans to publish on na/eu?
Yeah I'll upload it today when I get home. Glad you like it!
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On November 12 2012 13:34 Semmo wrote:Show nested quote +On November 12 2012 12:56 Quakecomm wrote: this map looks awesome! any plans to publish on na/eu? Yeah I'll upload it today when I get home. Glad you like it! Would love to try it out...
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Map is now uploaded to NA and SEA as
Narae_Amethyst
Please Admin, Change name to
[M] (2) Amethyst
Thanks!
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