• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:20
CEST 12:20
KST 19:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
PIG STY FESTIVAL 8.0! (13 - 23 August)7Neeb returns to progaming; rejoins ONSYDE13Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5Clem: "I don't have that much hope in Blizzard"9
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 20-26): Early returns on 5.0.16b Balance hotfix patch 5.0.16b (July 16) Terran or Protoss
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Making an Online Broodwar Manager Game ASL22 General Discussion
Tourneys
2v2v2v2 Tournament Small VOD Thread 2.0 [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5248 users

Map: (2)Harvesting Station

Forum Index > BW General
Post a Reply
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 21 2012 05:42 GMT
#1
[image loading]

This is actually the 3rd version of one of my first and oldest maps - the original (which was terrible) was made over 2 years ago. As it progressed, it gained many influences from various pro maps so that not much of it is really that original anymore (the expansion layout is pretty generic anyway). The biggest influence is probably Match Point with the center high grounds with ramps leading to the min only 3rds. The general nat/min only layout with the small ramp outside the nat is a hybrid of Match Point and Aztec. The placement of the islands was inspired by Andromeda.

Thanks to CardinalAllin for some advice and also for suggesting that I finalize and publish this map in the first place.

Initial version
Version 2

Download (broodwarmaps.net)
vibeo gane,
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
July 21 2012 05:59 GMT
#2
looks great! was about to say this map reminds me of Match point. good to see people still pushing out bwcontent. Will definitely try this map out
Long live BroodWar!
ghrur
Profile Blog Joined May 2009
United States3786 Posts
July 21 2012 06:09 GMT
#3
Huh. Reminds me a lot of flight dreamliner with the two close-by-air mains and an island in the middle.
darkness overpowering
Enderskmc
Profile Joined October 2010
Canada110 Posts
July 21 2012 06:15 GMT
#4
cool map man
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
July 21 2012 07:35 GMT
#5
Cool map, I like that you took a take on Match point's expansion layout, cause its a good one. A few things that stand out immediately.
If you can, please put the natural's gas next to the main's ramp, just because where it is now, it can be unfairly tanked from outside the natural.
I don't know if its intentional, but it also looks like the first, small, dark bridge right next to the main can also be tanked from the main.
I hope the large middle platforms, and none of the middle for that matter, are NOT buildable.

This stuff is ttoally up to you you, but I kinda get the feeling that the 3rd (min only) and 4th are too tucked away and easy to defend, which makes it easier than normal to just take them, unlike on Match point where the 3rd is right there next to the platform, and the 4th is quite far away and donw/up another ramp. Try it out, but if you find they are TOO easy to take, you may consider making the 3rd less seccluded and more exposed to the main platform, and the walkway from the main ramp to the 4th much larger. That would make controlling the highground much more critical.

Still, good map.
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
July 21 2012 10:38 GMT
#6
Very nice looking map, with some interesting stuff going on there. I'll give it a few games when I have time.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
CakeOrI)eath
Profile Blog Joined September 2009
United States327 Posts
Last Edited: 2012-07-21 13:06:27
July 21 2012 13:05 GMT
#7
Match point was one of my favorites so I'll probably like this one too. Just a quick glance from a Terran perspective (only D+ so take it for what it is):

TvZ: The main and nat minerals are so tucked away to the side that muta's will be really easy to defend. A possible fix for this would be to put the minerals to the north side next to the cliff and the gas on the south side near the ramp. This unfortunately will probably make vulture harass much harder to defend in the other match ups. The 3rd doesn't have a ramp on the side connecting the high ground, making lurker defense of the critical 3rd gas a little bit tougher for Z. I guess they could try and hold the big platform instead, but the timings will be really tight since the rush distance to the platform is much shorter than to the 3rd itself. Map is really splitable making a mech transition stronger. My guess is quite Terran favored (not that I'm complaining).

TvP: 2player map means gas steals are reliable and dangerous. Wide natural entrance allows for easy pressure of the 1rax expand that gas steal forces. It also makes vulture harass a little easier, at least until P can wall it off. Huge main with a lot of open angles makes reavers a little stronger and recalls a LOT harder to defend. Island expansions also help out a reaver build. Mineral only 3rd generally favors P since its a lot easier to toss down extra gates>zealots than extra facotries>vultures. I'd probably try a 4-5fac build on this map to try and take the opponents high ground, or at the very least secure mine before taking my 3rd. I doubt a fast 3rd CC could hold that platform from speedlots because of the multiple wide ramps. I really like the multiple push paths but each with multiple points where P can flank, makes for exciting pushes. If it does go to late game, map is really splitable which favors T but the main is so hard to defend from recalls I could see some counter play from P. Overall, I think it should be balanced(other than gas steal into reavers but that's just OP on every map). Favors strong 2base play from both sides.

TvT: My worst MU so I'll be brief. Very close air distance means both players will have good scouting info from lifted Rax. Wide nat makes vulture runbys quite strong. Obviously high ground platforms will be key to hold for defense. Islands might benefit dropship play. Mains will be difficult to secure from doom drops.

Looks like a fun map especially in TvP (as long as those dirty P don't gas steal).
Opportunities multiply as they are seized.
Ryshi
Profile Blog Joined June 2004
Canada361 Posts
July 21 2012 14:56 GMT
#8
My initial impression was more Blitz X than match point, except upside down.
The World God Only Knows
SKDN
Profile Joined April 2012
Sweden243 Posts
July 21 2012 22:51 GMT
#9
Match point + Ride of the valkyrie?
c3rberUs
Profile Blog Joined December 2010
Japan11307 Posts
July 22 2012 00:36 GMT
#10
On July 22 2012 07:51 SKDN wrote:
Match point + Ride of the valkyrie?

Yeah, I agree with this one more just because the strats I see being done here are air harassment and controlling the central platforms. Oh yes and there are two ways in the natural area. Siege tanks might be imba here though.
WriterMovie, 진영화 : "StarCraft will never die".
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 22 2012 19:06 GMT
#11
Forgot to mention the dreamliner influence as well, that makes 4 pro maps I ripped off lol.

The high grounds and the entire middle section except for the lowest section (with the 2 min onlies) is unbuildable. I'll consider widening the entrance to the min only - it currently can be walled with 3 pylons.

I see 2 possible changes for the 3rd and 4th gas bases based on 2 conflicting opinions. The first, suggested by Freakling on broodwarmaps.net, is to narrow the bridge to the 4th and widen the high ground choke to the 3rd from the plateau so that the farther base is actually easier to defend. The problem with this is that it puts even more of an emphasis on the plateau, forcing you to attack up onto the high ground instead of possibly across the bridge to that base.

The other option is a response to CakeOrI)eath's concern that the current 3rd gas is too hard to hold with the flat choke to the plateau. The solution is again ripped off of Match Point - just add a downward ramp from the plateau and then immediately another upward ramp to the base. Don't know which of these two I'l do, since they're so contradictory.
vibeo gane,
Piste
Profile Blog Joined July 2006
6183 Posts
July 22 2012 21:10 GMT
#12
nice map for terran.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
Last Edited: 2012-07-23 02:03:01
July 23 2012 01:53 GMT
#13
Unique design. I think you should make muta better vs T on it. It looks like really interesting map for TvP, and TvZ. I think it will reverse late game terran vs zerg. Z can get 4 gas without too much trouble with just lurkers and defs on high ground. Also z can drop t while taking top island, and there are a lot of areas T has to lay mines if he wants to play defensive. If T tries to push late game with tanks quickly which is really common these days, he has to take z's high ground really fast, or he will simply be flanked from it.

I think TvP late game would be really tough since once you abandon your high ground to push, p can just take it and you immediately lose unless you have amazing late game tvp control or hes really bad. I think to win this map in TvP you need to take fast 4 bases and find some way to delay the toss's islands.

I think TvT on this map would actually really suck since the map splits itself. Attacking the high ground is suicide and you can hold every non island expo from it.

All in all I think this is the best non korean map I've ever seen.

It looks Kespa quality and I'm curious to see what sort of games they would play on it.
Why would I play sctoo when I can play BW?
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
July 23 2012 02:15 GMT
#14
PvT should be fun with all those free space to roam and flank from. Also, reaver harass should be fun since the main and the natural are so close to one another and the minerals are on the same side, not to mention that the ramp is along that side as well and scvs can get caught while doing maynards...

I think when you get the bases at 10 and 2 as your fourth base, it'd be easy to defend against attacks with the narrow entrances and all.

Siege tanks would look too commanding over the central platforms since they can just kill anything that would pass through there.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Please log in or register to reply.
Live Events Refresh
Escore
10:00
Season 3 Week 5
escodisco977
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 161
StarCraft: Brood War
Calm 8706
Shuttle 527
Zeus 512
Jaedong 391
Mong 227
Mini 226
Leta 199
BeSt 163
Light 163
Stork 153
[ Show more ]
Larva 120
EffOrt 99
Soma 91
Pusan 75
Rush 68
Snow 63
Soulkey 62
Mind 60
ZerO 53
ToSsGirL 46
JulyZerg 44
Sharp 36
Killer 29
JYJ 27
hero 27
Bale 24
sSak 21
Sacsri 18
Barracks 15
ajuk12(nOOB) 14
scan(afreeca) 13
sorry 9
Sexy 6
actioN 0
Dota 2
Gorgc3243
canceldota58
XcaliburYe35
Counter-Strike
shoxiejesuss1813
Sick132
Super Smash Bros
Mew2King60
Other Games
gofns11323
XBOCT381
Fuzer 213
ZerO(Twitch)11
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH264
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV252
• lizZardDota290
League of Legends
• Jankos1270
• Stunt697
Upcoming Events
CrankTV Team League
40m
Big Brain Bouts
5h 40m
Spirit vs sOs
GgMaChine vs Percival
Serral vs MaxPax
OSC
12h 10m
Replay Cast
13h 40m
Afreeca Starleague
17h 40m
RSL Revival
22h 40m
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
1d
Afreeca Starleague
1d 17h
RSL Revival
1d 22h
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
2 days
[ Show More ]
WardiTV Weekly
3 days
Sparkling Tuna Cup
3 days
PiGosaur Cup
4 days
Replay Cast
4 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-29
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W5
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.