• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:24
CET 21:24
KST 05:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book12Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info7herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April8
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker Behind the Blue - Team Liquid History Book Terran Scanner Sweep How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Sex and weight loss YouTube Thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2504 users

[M] (2v2) Curious Journey

Forum Index > SC2 Maps & Custom Games
Post a Reply
Gfire
Profile Joined March 2011
United States1699 Posts
June 15 2012 02:27 GMT
#1
Curious Journey
v1.0
Made by: Gfire
Published on: [AM]

[image loading]


Introduction/Inspiration:

This was a 2v2 map I came up with. TBH I don't entirely remember where the ideas came from, but this is how it turned out. I'm hoping to refine the layout somewhat over time as games are played on the map.




Data (Aesthetics):
  • Texture Set:
    1. Avernus Dirt
    2. Avernus Rock
    3. Char Red Cracks
    4. Char Lava Cracks
    5. New Folsom Tiles
    6. New Folsom Concrete
    7. New Folsom Dirt Cracked
    8. New Folsom Sand

  • Cliff Type:
    1. New Folsom Manmade Cliffs
    2. Avernus Organic Cliffs




Pictures (Gameplay):
+ Show Spoiler [Analyzer] +

[image loading]

+ Show Spoiler [Overview] +

[image loading]


Data (Gameplay):
  • Playable Bounds: 160x160




Change Log:
+ Show Spoiler +
v1.0 - First published version.
all's fair in love and melodies
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 15 2012 04:05 GMT
#2
very cool innovative stuff for layout. i wish the main players were closer somehow or maybe defending each others nats, though like everything, it needs to be tested. like if a zerg wants to expand and protoss/terran needs to defend a quick rush at that expo, its like ... good luck. /// oh also, there are too many bases, get rid of maybe one of the corner expos, cause extra bases in 2s gets out of hand sometimes, but then you would have lots of empty space arrg.
lost_artz
Profile Joined January 2012
United States366 Posts
June 15 2012 04:56 GMT
#3
Remove the 8/2 o'clock mains and you have a sweet 1v1 map. Although 16 bases would be a bit much lol.

I like the layout a lot, but I haven't played 2v2 since WOL release so can't say if it's good or bad.
Duvon
Profile Joined October 2011
Sweden2360 Posts
Last Edited: 2012-06-15 06:40:20
June 15 2012 06:38 GMT
#4
The rocks in front of the mains could be moved, the reinforcement route is too long otherwise.
Also, the midmap bases are quite the winners bases...
Nothing is impossible, only some things for some people.
cpc
Profile Joined June 2011
Australia126 Posts
June 15 2012 07:37 GMT
#5
On June 15 2012 13:05 WniO wrote:
/// oh also, there are too many bases, get rid of maybe one of the corner expos, cause extra bases in 2s gets out of hand sometimes, but then you would have lots of empty space arrg.


I don't think so, this isn't a 2v2 ladder map of 1base vs 1base this is hopefully the macro 2v2 map of the future (can dream right?)
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
June 15 2012 09:59 GMT
#6
If the opponent manages to kill the rocks, he can easily shift between the two naturals. However; the defenders have to take the long route, thereby negating the defenders advantage.

Not sure to what extend that is a problem, but I could see it becoming one.
I love.
Callynn
Profile Joined December 2010
Netherlands917 Posts
June 15 2012 10:20 GMT
#7
This looks pretty nice, but I don't like how the rocks prevent players from defending eachothers natural. I think I know where the idea comes from, but this is stimulating 1 base all-ins while I am a supporter of longer macro games in the 2v2 map pool.

The maximum number of relatively safe expansions is also only 2, while I think a 4 base 2v2 play would be a cool change to the scene for once.

Enough with the negative commentary, I think its actually a far better map than anything currently in the 2v2 ladder pool So thumbs up, keep up the good work and PM me if you need to test this on Europe (Callynn#2699). I do a lot of 2v2 map testing as Zerg.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Meltage
Profile Joined October 2010
Germany613 Posts
June 15 2012 11:02 GMT
#8
I think possible issues are:
* middle bases too hard
* you can always defend both your and your ally's expansion from the same spot. Would be more interresting if the layout made your third expo vulnerable from another attack path than your allys third is allready defending.

I take texturing isnt final. But it's hard to make this tileset sweet I think
http://mentalbalans.se/aggedesign
uikos
Profile Blog Joined October 2011
United States132 Posts
June 15 2012 13:29 GMT
#9
I'm intrigued by the map o__O; I agree that the rocks between the two naturals seem to be detrimental, so perhaps instead it could be rotated so it shields one of the naturals?

I'm more interested in where I would rally my army before I take the expansion though. That's a huge distance between the two mains and both players are building their infrastructre in opposite corners of their platform. Perhaps the two ally mains could be closer together?
I'm in love with Hero~
Demx
Profile Joined September 2011
United States11 Posts
Last Edited: 2012-06-15 17:23:48
June 15 2012 17:21 GMT
#10
I really like this map alot. I actually think that it would be awsome to remove/put destructable rocks on either of the two main ramps. This makes it very easy for one player to expand without having to worry about two entrances to their main bases. Also with the destructable rocks it encourages one player to do more of a one base build to defend/cover the other players expo. Then once the rocks are down it is easy to defend both of the naturals because of the larger choke, with destrucable rocks on one of the main ramps they could be knocked down allow for easy worker transfers/base movement for drops.

I also really like the 3rd bases the only thing I might change is to move the ramp closest to the Naturals more towards the entrance of the major choke (middle of the map). This reduces the number of attack paths earier in the game while keeping the path to the 3rd clear and defendable.
zmansman17
Profile Joined March 2011
United States2567 Posts
June 15 2012 17:42 GMT
#11
On June 15 2012 18:59 AdrianHealey wrote:
If the opponent manages to kill the rocks, he can easily shift between the two naturals. However; the defenders have to take the long route, thereby negating the defenders advantage.

Not sure to what extend that is a problem, but I could see it becoming one.


My thoughts exactly. Otherwise the map looks pretty cool.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Apom
Profile Blog Joined August 2011
France656 Posts
June 15 2012 20:52 GMT
#12
At last a 2v2 map with good layout and decent number of bases without being impossibly huge. I like it a lot (although I would tend to agree with people who have doubts regarding the rocks).
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
June 16 2012 01:01 GMT
#13
woh. this looks like a pretty awesome and well laid out map. would love to try it on ladder.
moskonia
Profile Joined January 2011
Israel1448 Posts
July 12 2012 01:05 GMT
#14
Hey, is there anyways to get this map to the EU? I am trying to start a weekly 2v2 tournament for my country and I would love to use this map If you can't on your own I would love to upload it so I can use it in the tournament.
Gfire
Profile Joined March 2011
United States1699 Posts
July 12 2012 01:13 GMT
#15
Yeah, sure. You can upload it.

Download link.
all's fair in love and melodies
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
19:00
#106 Main Match Qualifier
RotterdaM481
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 722
mouzHeroMarine 491
RotterdaM 481
SteadfastSC 166
UpATreeSC 117
JuggernautJason96
elazer 79
StarCraft: Brood War
Calm 1896
Mini 469
EffOrt 378
ggaemo 99
hero 72
910 18
Dota 2
Dendi866
Counter-Strike
pashabiceps2349
fl0m1801
adren_tv64
Heroes of the Storm
Liquid`Hasu520
Trikslyr81
Other Games
Grubby4615
Beastyqt898
FrodaN858
B2W.Neo484
Mew2King63
ToD22
CosmosSc2 16
Organizations
StarCraft 2
angryscii 25
Other Games
BasetradeTV21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 65
• davetesta18
• Reevou 5
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 55
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV397
League of Legends
• imaqtpie2571
• TFBlade884
Other Games
• Shiphtur331
Upcoming Events
PiGosaur Monday
4h 36m
Replay Cast
12h 36m
LiuLi Cup
14h 36m
Clem vs Rogue
SHIN vs Cyan
Replay Cast
1d 3h
The PondCast
1d 13h
KCM Race Survival
1d 13h
LiuLi Cup
1d 14h
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
2 days
Online Event
2 days
LiuLi Cup
2 days
Serral vs Zoun
Cure vs Classic
[ Show More ]
Big Brain Bouts
2 days
Serral vs TBD
RSL Revival
3 days
RSL Revival
3 days
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
LiuLi Cup
4 days
Replay Cast
5 days
Replay Cast
5 days
LiuLi Cup
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-09
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.