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Active: 710 users

UI Changes in Alpha of Patch 1.5

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 15 16 17 Next All
coolguy7676
Profile Joined February 2011
United States12 Posts
May 12 2012 21:52 GMT
#1
Reposted from Reddit: http://www.reddit.com/r/starcraft/comments/tjw42/alpha_invites_issued_by_blizzard_for_arcade/

Pictures: http://imgur.com/a/LDur8
http://imgur.com/a/uZV9S
http://i.imgur.com/gneD5.jpg

Patch 1.5 – The StarCraft II Arcade Arrives

Major changes are coming to StarCraft II with patch 1.5.0. The menu screen will be split into two distinct areas, and each will be focused on a distinct experience. The StarCraft II section will be where players go for head to head ladder competition, as well as custom games focused on traditional StarCraft II gameplay, such as melee maps and micro trainers. Meanwhile, the new Arcade section will the place where the community can find and play the vast array of custom games that explore the many possibilities of the StarCraft II editor. From tower defense to RPGs and beyond, the Arcade will bring your creations to players around the world. We want the Arcade to offer the best experience possible, so we’re making changes to improve everything from the interface to the editor itself. Your input can help us refine it even further. Here are some of the improvements we already have planned: Global Changes

· Added StarCraft II & Arcade as game Types

o Creators define which basic type best fits the game that they have created. Each game will only appear in either StarCraft II or the Arcade.

· Game Genres

o We’ve used community feedback and the existing game list to create a comprehensive menu of genres for creators to choose from. Now players will have tools to more easily find the games they are looking for, which in turn gives creators an easy way to find their audience.

Arcade

· Game Presentation

o Browsing § Browsing for games is a totally new experience. Players can search for games based on genre, over all popularity, star rating, newness, and recent spikes in popularity.

o Game Icons § The game icon contains a large game image (provided by the creator), the game’s name, and star rating. Hovering over the icon displays the game description.

o Game Info page

§ Clicking on a game icon brings players into the Game Info page, a section devoted entirely to showing off what a game is all about, providing play instructions, and revealing other important information about the game.

§ All the content in Game Info is under control of the game creator, except for reviews.

§ Joining public matches and creating private games is done from the Game Info page. This will be the portal players return to again and again to play the game.

§ Game Info contains these sections:

· Overview: This will contain the game description, as well as screenshots that show off the action.

· How to Play: This is where players will find the Basic Instructions, How to Win, and Advanced Instructions sections. This is also useful space for additional images to help players understand how to enjoy your creation.

· Patch Notes: You’re able to update patch notes as often as you like, so players can see how the game is growing and improving.

· Reviews: After playing, players can give your game a star rating and enter a text review. Once enough ratings are provided, your game gets an Average Star Rating. Players can also mark each other’s reviews as “Helpful” which will ensure that the best reviews rise to the top.

· Tutorial support

o Creators can now publish tutorials. This is a powerful way to introduce new players and give them a place to learn the ropes before they dive in.

o A “Play Tutorial” button appears on the Game Info page if a tutorial exists. Clicking the Play Tutorial button launches players directly into the tutorial game.

· Game exclusive chat channels

o There is now a “Join Chat” button on the Game Info page that allows players to join a channel named after your game, which makes connecting with other players and creating a community around your game easier than ever before.

StarCraft II Platform

· StarCraft II is now a streaming game.

o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.

· Editor

o Added UI XML Editor for adding and modifying SC2Layout files

o Editor updated to use Visual Styles in Editor

o Added high resolution minimap support

o Font Style editing added to Text Editor

o Added Data Editor horizontal auto-layout to better utilize available screen space

o User-defined data system, accessed through the new User type in the Data module as well as the corresponding functions in the trigger library.

· Cinematic Editor o New editor module with powerful tools for creating in-game cinematic sequences.

· AI Editor o New editor module for user friendly management of AI wave timing and composition.

· Galaxy o Trigger Debug Window support for breakpoints, stepping through functions, and variable inspection o Galaxy script code memory limit increased; 4x -10x more memory can be utilized depending on how scripts are being used. o Added support for passing structure, array, and function references as function parameters o Improved Galaxy error message output

· Actor o Camera Actor added for controlling camera through actor events

o Scene Actor added for controlling global actor settings (Halo settings, Power visual hiding)

o Light Actor added for creating lights in the world

o Terrain Actor added for physics impact FX support

o Creep Actor added for higher performance creep effects including creep engulfment

o Ragdoll deaths and support for combat driven physics impulses

o Added support for water ripples and physics collision based water splashes

o Terrain squib support for tileset specific dust or snow clouds FX

o Line and Arc targeting cursor support

o Added ActorInfoDisplay cheat for live actor debugging

· Game Engine

o Max selection size increased from 255 to 500.

o Added trigger event for Behavior apply/remove

o New Stunned flag for Behaviors that allows queuing commands

· Graphics Engine

o Added support to define lighting regions in the game world

o Lighting can now be set per player

o Added unit specific Halo support for pre-targeting

o Anti-aliasing support

· User Interface

o Custom unit status bar support added

o Added new in-game pathing display that shows the path a unit will take on the minimap

o Added self-cast hotkey support

o Added Font Glow support

o Added powerful control over frames, portraits, status bars, text, trigger dialogs and more. Full details, tips, and tutorials are being created to help creators take full advantage of these tools.

· StarTools

o We’re making our internal art tools available to the public.

o StarTools is a set of plugins for Discreet®'s 3ds max®, these tools allow advanced users to create, modify, and quickly preview models and animations, including particle and ribbon effects, that can be used in StarCraft II custom maps.

Updating Your Game for Patch 1.5

All game types

· Set up your Type and Genre

o Games published prior to Patch 1.5 will still be available on the service when the patch goes live. All user created games will default to appearing in Arcade, under the “Other” genre.

o Creators will need to re-save their game in the 1.5.0 client version and select the Type and Genre where they want to their game to appear.

Arcade game types

· Add a Game Icon Image

o The icon image is the first thing players see. It’s a great opportunity to make a first impression on potential players - check out existing app-stores for inspiration.

o Game Icon Images are added through the StarCraft II Editor.

· Add Game Info

o Game Info is where players learn about your game and see what cool experiences it has to offer. At a minimum, you’ll want to provide a complete Description, easy to understand How to Play Instructions, and some screenshots that make your game look awesome.

o Going a step further and creating customized images (e.g. a diagram of game controls, or a simple guide map of the play area) for Game Info will really help you stand out. The old saying about “show not tell” should be your motto here!

o Game Info is added through the StarCraft II Editor

· Set up a default mode

o From the Game Info page, there’s a big “PLAY” button that most players will use to get into your game. This creates or joins a public lobby, of the default mode you define for your game.

o This means you likely want to set the default to what you consider your “core” game experience.

o Alternatively, some games have players set up gameplay parameters after they load into the match. This is fine, but it’s recommended to make the setup process as streamlined and user friendly as possible so new players aren’t scared off right when they start the game.

· Build a Tutorial

o Tutorials are a powerful way to introduce new players.

o Ideally you’ll give players a smooth introduction to game mechanics in a fail-safe environment, teaching them everything they need to have fun before they start playing your main game mode.

o Tutorials can also be built and used as a practice mode for players to experiment in a sandbox type environment.

o To use the Tutorial feature, first publish the tutorial map to Battle.net. Then you can configure your main game to point to the tutorial.

imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
Last Edited: 2012-05-12 21:54:56
May 12 2012 21:53 GMT
#2
Hmm, doesn't really look like an improvement O_o just different visuals.

altho it's hard to judge by just static screens.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
May 12 2012 21:54 GMT
#3
I don't care about this sort of stuff, but I know people who do and they will be pleased.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
May 12 2012 21:55 GMT
#4
Not sure what to think of this, will this solve the problem of new maps not becoming popular even though they are a good extention of already popular maps? (looking at you, bxmonobattle!)
JackDT
Profile Joined January 2012
724 Posts
Last Edited: 2012-05-12 21:56:47
May 12 2012 21:55 GMT
#5
So... there is STILL no way to find players if I pick a map not on the first few pages without spamming chat channels? There's no list of open lobbies, or a way to filter the game list to show games with players waiting?

WC3 map system had a lot of problems. But at least could I create a game on ANY map, no matter how popular, even one I just created 5 minutes ago, and get players in it right away because it actually showed up on a list of lobbies.

I can't understand how Blizzard can spend so much time on this and not fix the one thing everyone has been screaming about since launch. [insert your top 5 favorite facepalm images here]
omk294
Profile Joined March 2012
England16 Posts
May 12 2012 21:55 GMT
#6
why is the 1vs1 - 4vs4 switch around so that it is in decending order?
make little sense to me
Gold league caster but still better than most mater league players
501TFX
Profile Joined March 2011
Austria345 Posts
May 12 2012 21:56 GMT
#7
Is this meant serious or trollish? I don't get it X_X
Never let your dreams fade, run after them, run until you get them !
Mojoz
Profile Joined August 2011
Germany1 Post
May 12 2012 21:59 GMT
#8
Mhhm, unfortunately i´m not interested in editing. I would be pleased with more detail of Hots or balance changes.
sc2effort
Profile Blog Joined June 2011
Russian Federation269 Posts
May 12 2012 22:01 GMT
#9
arcade is the worst name
5 time GM zerg Currently top masters
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
May 12 2012 22:02 GMT
#10
On May 13 2012 06:55 omk294 wrote:
why is the 1vs1 - 4vs4 switch around so that it is in decending order?
make little sense to me


Yeah... it just seems like they felt like it.
Someone call down the Thunder?
Stress
Profile Joined February 2011
United States980 Posts
May 12 2012 22:05 GMT
#11
Surely I'm not the only one who couldn't careless about this? I would rather see Blizzard balance the game more, such as working on actual unit changes and making new maps or adding tournament maps to the ladder pool. Personally that new menu looks like garbage....
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
May 12 2012 22:06 GMT
#12
On May 13 2012 07:02 RaiKageRyu wrote:
Show nested quote +
On May 13 2012 06:55 omk294 wrote:
why is the 1vs1 - 4vs4 switch around so that it is in decending order?
make little sense to me


Yeah... it just seems like they felt like it.



probably cause the majority plays 4v4 T_T oh well, it shouldnt make a difference in the end, just doesnt look as nice anymore.
In Mushi we trust
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
May 12 2012 22:07 GMT
#13
On May 13 2012 06:55 omk294 wrote:
why is the 1vs1 - 4vs4 switch around so that it is in decending order?
make little sense to me


Ye, that looks weird?
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 12 2012 22:09 GMT
#14
"StarCraft II is now a streaming game.

o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.
"
could someone explain to me what this is? is it what i think it is?
Progamerpls no copy pasterino
ArcticRaven
Profile Joined August 2011
France1406 Posts
May 12 2012 22:09 GMT
#15
On May 13 2012 06:54 ZAiNs wrote:
I don't care about this sort of stuff, but I know people who do and they will be pleased.


I am
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
pallad
Profile Joined September 2010
Poland1958 Posts
May 12 2012 22:09 GMT
#16
On May 13 2012 07:05 Stress wrote:
Surely I'm not the only one who couldn't careless about this? I would rather see Blizzard balance the game more, such as working on actual unit changes and making new maps or adding tournament maps to the ladder pool. Personally that new menu looks like garbage....


omg you try to think a little bit ?
HOTS is comming out you know ? , we need sevral of patches with interface changes before hots hit..
TL community , are only blizzard haters ? whats wrong with you people ..
EVEN IF blizzard makes something good .. you hate it...
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
thurst0n
Profile Blog Joined December 2010
United States611 Posts
May 12 2012 22:10 GMT
#17
On May 13 2012 07:05 Stress wrote:
Surely I'm not the only one who couldn't careless about this? I would rather see Blizzard balance the game more, such as working on actual unit changes and making new maps or adding tournament maps to the ladder pool. Personally that new menu looks like garbage....

Yeah I am with you there, It would be nice to have a system that didn't feel lonely and where custom games and new maps could actually get played easily, and it doesn't seem that hard to make it seems rather intuitive. Not sure why blizz is essentially fumbling the ball and not moving forward. I'm not sure which direction they're going but it's not quite forward..

Balance is more important overall, but with HotS release sometime in the next 12 months, i'm guessing, the menu system really does need to be reworked. If they just wait for HotS to do it from ground up i'm find with that, overall balance is most important yes.
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-05-12 22:11:22
May 12 2012 22:10 GMT
#18
On May 13 2012 07:09 MorroW wrote:
"StarCraft II is now a streaming game.

o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.
"
could someone explain to me what this is? is it what i think it is?



I think its some Starcraft 2 lite edition .. for free...and you can watch streams , but not play....dunno..
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
stormchaser
Profile Joined January 2011
Canada1009 Posts
Last Edited: 2012-05-12 22:12:00
May 12 2012 22:11 GMT
#19
On May 13 2012 07:09 MorroW wrote:
"StarCraft II is now a streaming game.

o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.
"
could someone explain to me what this is? is it what i think it is?

Basically this has already been implemented into WOW and D3 (used in beta). It allows you to launch the game before the installation is complete of either the game or a new patch. It really isn't that impressive, still takes time before you can launch the game.
ejac
Profile Blog Joined January 2009
United States1195 Posts
May 12 2012 22:13 GMT
#20
On May 13 2012 07:09 MorroW wrote:
"StarCraft II is now a streaming game.

o It will only be necessary to download a fraction of game data to get into the action. We expect to bring even more players into StarCraft II worldwide by making access to the game both easy and fast.
"
could someone explain to me what this is? is it what i think it is?

If you're thinking that they are incorporating twitch/own3d streams into the game you're mistaken. It's a system that simply lets people download parts of the game rather than the whole thing. For instance, someone can just download the UI/login menus and access the game while other parts (single player, melee, etc.) download in the background. It's a system that exists in D3 and WoW (I believe).
esq>n
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