• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:21
CEST 20:21
KST 03:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed10Weekly Cups (July 7-13): Classic continues to roll4Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Who will win EWC 2025? Weekly Cups (July 7-13): Classic continues to roll Esports World Cup 2025 - Brackets Revealed
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Starcraft in widescreen A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Future of Porn Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 756 users

[M] ESV Havens Lagoon RE

Forum Index > SC2 Maps & Custom Games
Post a Reply
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-05-25 20:13:56
April 15 2012 21:08 GMT
#1
[image loading]

[image loading]

ESV.TV The home of the Korean Weekly!


Havens Lagoon RE


Published on NA
By TImetwister22
V 1.0

[image loading]


Concept and Thoughts
+ Show Spoiler +
I've had the itch to remake Havens Lagoon for quite a while. Being a TLMC finalist, and quite possibly my most well known map, I couldn't help but think that it didn't really represent what I could do. The original was made when I hardly knew anything about the editor. As a result, things like proportions, cliff work, and the aesthetics were by no means anything breath taking. With that said, the RE version was made from an entirely clean slate, all in an effort to make the map the best that it could possibly be. The only things I kept from the original is the name, general layout, concept, and lighting.

The overall concept of the increasing high ground is the same as the original.


Changes
+ Show Spoiler +
I've redone pretty much everything when it comes to proportions. The mains were rearranged to make for less airspace, the rush distances were slightly increased, and the over all flow of the map was made smoother.

Keep in mind my over all goal for the map was to make the original the best it could be, not make a better map with the same concept. Thus, the layout is nearly identical with a few minor changes.

Layout changes include:
-Rocks on the ramp in front of the forward fourth.
-Distance between natural and third was decrease ever so slightly.
-Natural was rearranged to better suit a ramp to nexus wall for FFE.
-Mains are larger.
-Less air space.
-The base at 9 was changed from high yield to normal minerals, and was lowered a level.
-The middle on the third level had to be redone as a result of stretching the map out a bit.
-General proportions with choke sizes and open areas have improved.
-Better aesthetics!

Of course, if you feel any other changes are necessary that don't entirely rearrange the layout, such as changing the natural to have a single choke, feel free to suggest them.


Analyzer
+ Show Spoiler +
[image loading]

[image loading]


Playable: 134x138

Tileset
+ Show Spoiler +
Xil Dirt
Xil Sand
Meinhoff Sand Dunes
Bel'Shir Grass Light
Bel'Shire Grass Dark
Bel'Shir Dirt Dark
Haven Grass Rocky
Tyrado Rubble

Bel'Shir Organic Cliffs


Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Features
+ Show Spoiler +
-Ever increasing high ground
-Rewards players for taking the longer route
-Central Xel'naga tower that overlooks the low ground and first level high ground.
-Large air space between mains allows for good air play potential.



Change Log
+ Show Spoiler +
None yet.


As always, feedback is more than welcome
[image loading]
Former ESV Mapmaker | @Timetwister22
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
April 15 2012 21:13 GMT
#2
I really like this map when it first went through the TLMC, but I was wondering as to why the water on the map proper was removed.

I assume that's it's some issue with the editor being unable to use shallow water on high ground?
FOR GREAT JUSTICE! Bans for the ban gods!
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
April 15 2012 21:16 GMT
#3
This looks really cool - how does the high ground keep increasing?
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
Gfire
Profile Joined March 2011
United States1699 Posts
April 15 2012 21:20 GMT
#4
Looks really great. I'm glad all the water was removed. Not a fan of that stuff myself. The layout in this version seems solid, a bit of an improvement from before. Up to modern standards, I guess. Aesthetics look great, too.
all's fair in love and melodies
Aunvilgod
Profile Joined December 2011
2653 Posts
April 15 2012 21:22 GMT
#5
This map should have some great lategame.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 15 2012 21:30 GMT
#6
--- Nuked ---
Sumadin
Profile Joined August 2011
Denmark588 Posts
April 15 2012 21:54 GMT
#7
Not too sure if i like the removal of the gold. It felt like a "perfect" gold. and kinda solified the hole "King of hill" theme. Holding the high center gives a bigger reward. Keeps one focussed on the goal.

And really if it turns out that Zergs taking it as a natural against toss is too much, then nobody has even been hurt by rocks on the 6th base.

I doupt it would be too big an issue through as the mining time lost from during such an early transfer will partly make up for it. Also stargate opening would actually just smash this.
The basic key to beating a priest is playing a deck that is terrible.
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
April 16 2012 00:13 GMT
#8
We need a map like this. I think the changes look great.
Demonhunter04
Profile Joined July 2011
1530 Posts
April 16 2012 00:16 GMT
#9
Wow, can't wait to see this one played/play on it myself. Looks awesome and unique.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
CabelD
Profile Joined November 2010
United States131 Posts
April 16 2012 03:39 GMT
#10
Looks sick dude, when am I going to beat you on it? :D
Otolia
Profile Blog Joined July 2011
France5805 Posts
Last Edited: 2012-04-16 09:54:37
April 16 2012 09:54 GMT
#11
I'll be interested to see a comparative between this map and Afterglow by monitor. Both of them are 2p on the same side.

As a note : I think you could make the lowest ground the brightest and make every other level gradually darker.
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
April 16 2012 10:07 GMT
#12
I am just a nub, but the third seems a little closed of, making it slightly to easy to get to three bases. Anyone else has the same idea?
I love.
Bluelightz
Profile Blog Joined December 2011
Indonesia2463 Posts
April 16 2012 11:00 GMT
#13
The textures are amazing! Love the base setup as well!
Roses Are Red, Violets Are Blue, Radiation Is Good Because Nuclear bombs go BOOM | I love TL Mafia! ♥ http://www.teamliquid.net/forum/index.php?show_part=31 ♥| Mvp is most boss
moskonia
Profile Joined January 2011
Israel1448 Posts
April 16 2012 13:00 GMT
#14
I REALLY don't like more then one entrance to the natural, while it might be ok I think you should maybe put some rocks in one entrance, since nexus FFE is much weaker then a FFE with a wall.

Another thing is you did not post analyzer pics of the main to main, not very important but nice to see

All in all I like this map, liked it also in its older version I just love the concept of height play. By the way I support Otolia, playing with the light based on the height would look really cool, and make the map even more interesting to spectate. (also, it has a theme, like dual site with the light vs dark, here the concept of KotH is really cool).
Please log in or register to reply.
Live Events Refresh
WardiTV European League
16:00
Swiss Groups Day 4
ByuN vs uThermalLIVE!
Harstem vs HeRoMaRinE
WardiTV968
TKL 274
IndyStarCraft 257
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 474
TKL 274
IndyStarCraft 257
UpATreeSC 163
BRAT_OK 83
MindelVK 26
StarCraft: Brood War
EffOrt 654
firebathero 513
Rush 507
BeSt 405
Light 166
PianO 114
Mind 70
Movie 35
Aegong 33
JulyZerg 29
[ Show more ]
GoRush 19
yabsab 15
sSak 11
scan(afreeca) 9
Bale 5
SilentControl 4
Dota 2
qojqva3684
canceldota29
League of Legends
Grubby2416
Counter-Strike
pashabiceps1019
flusha264
Other Games
FrodaN4373
Beastyqt697
ceh9676
B2W.Neo516
Skadoodle137
oskar135
elazer109
ArmadaUGS86
Mew2King66
QueenE61
Trikslyr54
C9.Mang026
Organizations
Other Games
gamesdonequick3389
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta19
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2476
League of Legends
• Nemesis3045
• Jankos2306
• TFBlade715
Other Games
• imaqtpie1524
• Shiphtur258
Upcoming Events
PiGosaur Monday
5h 39m
uThermal 2v2 Circuit
21h 39m
Replay Cast
1d 5h
The PondCast
1d 15h
WardiTV European League
1d 21h
Replay Cast
2 days
Epic.LAN
2 days
CranKy Ducklings
3 days
Epic.LAN
3 days
CSO Contender
3 days
[ Show More ]
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
4 days
Online Event
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
6 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Liquipedia Results

Completed

2025 ACS Season 2: Qualifier
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.