I already missed the first Death Factory Mafia, can't afford to miss this one too >.<
Death Factory Mafia 2
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Nemesis
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I already missed the first Death Factory Mafia, can't afford to miss this one too >.< | ||
Nemesis
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/in as replacement | ||
Nemesis
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RAWR | ||
Nemesis
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4. There is enough room for 2 toys to occupy the same spot on the conveyor belt. However if a 3rd toy is PoPed into their spot that toy is going to be PoPed into the next available spot in most cases. Clearly there are exceptions to this rule. Just some questions before the game start. Does this mean that in the scenario that person D is pushed he will go to the spot next to person A and vice versa? Person A _____ Person B Person C Person D _____ | ||
Nemesis
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Also, should we try and get the item? | ||
Nemesis
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On April 01 2012 13:42 Tobon wrote: Hiya, I too, am a good toy. How do we want to do this? There was an attempt at using a voting system in Death Factory 1 in order to help coordinate the pushes/pulls, but it fell by the wayside pretty quickly as toys started exploring using their powers. Can we start with a couple easy ground rules, like PoPing someone off the ends of the queue or into the fire zone is extremely anti-town without a majority in favor? I don't think some kind of voting system will really work in this format. If we try and create a voting system like they did in Death Factory Mafia I where they "burn the one with the majority vote", it doesn't make people accountable for their use of PoP as they are doing what the majority of town told them to do. Also, it is rather hard to organize as people are all in different timezones, and some people use their PoP before their is a majority vote. I think that we should only really "lynch" 1 or 2 people per day so that we don't end up like how it went with the first game where town died within 2 days. Also, it allows us to confirm the alignment of the person before we "lynch" the next person. @Acrofales: While I do think that it is indeed a good idea to pressure the lurkers. I don't think it's a good idea to just policy lynch all of them unless they are really lurking hardcore like posting only what is necessary to not get modkilled. Anyways, I'm off for now. | ||
Nemesis
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On April 02 2012 01:56 layabout wrote: Can't we just vote on whether or not to follow it? If enough people (let's say 2/3rds (13 players)) agree then everyone else would have to agree to follow it. If anybody decides to go against the town's will then we can incinerate them ![]() But the thing is that we will be policy lynching them. Both scum/town might go against the town's will. I'd rather not policy lynch someone based on refusing to go with the majority of the town. If 2/3 of the players agree and we lynch everyone who don't agree, that would be policy lynching 1/3 of the players for not following the plan. This plan will not work too well unless EVERY SINGLE PLAYER participates in it. On April 01 2012 20:52 Dirkzor wrote: Weird claim by BM. Believing it would make myself or Zentor scum i guess? So lets kill zentor? =) I don't understand why you would use your power now when you could have used it later to give so much more information. I don't think we should push anyone to the item and back. It could be worthless and as people have already said it removes reponsibility from the people doing the pushing/pulling. I find it odd that palmar wants to go for the item. Prplhz: How did you come the conclusion that Snarfs was in anyway confirmed town?!?! Mod confirmed makes even less sense then you just calling him confirmed town?! Dirkzor, mind explaining why you find it odd that palmar wants to go for the item? | ||
Nemesis
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On April 02 2012 04:04 Acrofales wrote: I read that as in favour of getting the item, because a 1:1 trade is (usually) a town win (because more town than scum). It seemed to have the hidden mafia ability tagged on as an afterthought. But why are you so uptight about it? You seem extremely eager to be taken off my scumlist. I was told last game (repeatedly) that overly defensive behaviour is a scum tell. Are you scum? This is retarded. Defensive behaviour is not a scum tell. Just take a look at chaoser in the first Death Factory Mafia. Both town and scum of course don't want to get lynched, so people will get defensive no matter what their role is. | ||
Nemesis
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On April 02 2012 03:12 Acrofales wrote: I'm glad to see everybody is so busy scumhunting today! For the record, is being for the secondary vote scummy or townie? Just so I know, because honestly I cannot use pro or contra the voting system in any useful way as a scumtell. MrZentor: I think you're basically right. Pushing (or actually pulling) Palmar (or anyone for that matter) is atm a high risk, low reward situation and we'd be stupid to do it. Atm the only reason to push someone right to the edge is because we want to lynch him. Therefore, anybody proposing to get the item is scum. Cascade, Nemesis, Palmar, Layabout and Mr.Wiggles: why are you pushing a scum agenda? Getting the item has several advantages: 1. It gives town extra powers. 2. It lets us see if any players try to "accidentally" push someone off the edge(Pretty much instant scummy at that point) But I guess right now, with the item being so far away, it might not be worth sacrificing 10 PoP just to get that extra power. We could try and get the item the next day instead then. On April 01 2012 14:22 Bill Murray wrote: Zentor is very protown, but it's hard to really get anything alignment breaking out of it on the first page, pardon my triple posting BM, mind explaining why zentor is very protown? | ||
Nemesis
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Right now I'm looking at Tobon. First thing he does is proposing the secondary voting system. While that by itself is not really scummy even though I disagree with it, his next posts I find are rather bad. On April 01 2012 23:45 Tobon wrote: Nothing is for sure here, but in DFM1, this was the power of the evil Mirror Toy, who could also reverse ends of the entire queue once per game. So (a) be aware that the queue flipping power probably exists, and also (b) I'd be a a bit suspicious of Palmar, although I doubt Ace would make it so easy for us by repeating scum roles. Note how he takes an extremely neutral stance here. He finds Palmar suspicious for his role which is similar to a role in the previous game, but then he adds that it is unlikely that Ace would give scum the same roles. This sounds to me like a scum trying to put suspicion onto someone while avoiding responsibility for it. On April 02 2012 02:54 Tobon wrote: So cascade's pull happened. Palmar's role is confirmed, although his alignment is still unknown. Again he stresses how we don't know Palmar's alignment. ##Push: Tobon Also, it's been almost 24 hours and risk.nuke and Sbrubbles have not posted at all. :/ If they don't post anytime soon, I'm all for lynching them too. | ||
Nemesis
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On April 01 2012 13:43 Mr. Wiggles wrote: Well, let's get this started. I think we should try our best not to wind each other up this game. Let's try not to throw our pushes and pulls around too liberally, or at least not anymore than we have to if we can. That means that we don't end up wasting a whole bunch of pushes and pulls that have the net effect of cancelling each other out because people disagree. Though it's tempting, I don't think we should kill more than a couple people each day, barring anyone basically claiming scum. The last game ended with a whole bunch of people dying on day 2, so based on the probability of queue altering abilities, we should probably pull townie looking people, or people we don't want to die forward a little. Maybe keep them towards the middle of the queue, in case there's some kind of queue flipper. What do you guys think about the item? Partway through day 1, we can decide on one person who we want to get it, and then who we want to push them and pull them back. The thing is, the people who do that have their voting powers nullified, so we need to decide on who would be best to do it to, and keep it organized, so no one "accidentally" goes off the queue. I'm going to bed now. Feel free to post a lot while I'm sleeping. Don't toy with me. In here, you suggest taking the item. On April 02 2012 08:18 Mr. Wiggles wrote: While when people were pushing Palmar to take the item, you are against it? Would you rather someone else took the item then? What kind of person are you looking for to take the item then? People just chose palmar because he was the closest to it(so we waste less PoP) and he volunteered.VE, BM, why do you think Palmar is a good candidate for getting the item? He hasn't done anything to show that he's town this game, and his only post is asking for the item. Considering many of the items can be good for scum as well as town, why do you want to pull him to the item with no reassurance that he's town? Why are you so quick to trust him? Anyways I'm off for now, nighty night. | ||
Nemesis
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On April 02 2012 13:52 Tobon wrote: Already explained that I wasn't suggesting it, I was bringing it up to start discussion. In the same sentence that I "proposed" it, I also said that it failed to go anywhere. Just overly wordy on my part. The important point is that Palmar very likely has the entire queue flip once-per-game power. Yeah, so? I'd shrug and chalk this up to pressure except for the push. The push was completely wasteful. There's no feeling I've noticed on anyone else's part that I might be scum, so why would you throw away your push with more than 24 hours to go? Shouldn't you be trying to build a case or convince other people, while seeing what other people do as well, and then use your PoPs more productively nearer the deadline? As it is, this really comes across as an excuse to use up your push so you won't be responsible for going against majority town's choice when it comes. FoS: Nemesis. Nice dodging bro. My point is you kept stressing that he could possibly be scum without outright mentioning it. It means that you were avoiding responsibility for putting suspicion on him. If you only meant to say that Palmar has another ability, why add this part? (b) I'd be a a bit suspicious of Palmar, although I doubt Ace would make it so easy for us by repeating scum roles. Also a nice OMGUS there too. With how he reacted, I think we may have caught scum here. Why am I pushing you? Because I think you are scum. GOGOGO Let's lynch Tobon, let's lynch scum. | ||
Nemesis
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Bluelightz, I'm fine with killing if he keeps lurking, but I think a better target right now is Tobon. | ||
Nemesis
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Reading thread now. | ||
Nemesis
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Might as well claim my power then. I am indeed some kind of strong toy. I can help pull you VE, but I've already used my push. | ||
Nemesis
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Rereading the rest of the thread for now. | ||
Nemesis
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On April 03 2012 01:02 Bluelightz wrote: Sidenote: just noticed but rofl take out nemesis from the post where I said “nemesis and dirkzor come to mind".please forgive me ;;, and at nemesis's opinion on my role: I could say the same with the guy who can queue-flip (Palmar?) Ok wtf, I never said anything about your role On April 03 2012 02:05 layabout wrote: Nemesis' push on Tobon look's very forced. It also does absolutely nothing to help us acheive town's goals. It appears that risk is the Police car toy. If he is then he should probably tell us before we act because if that is his role then we need to use it to our advantage. + Show Spoiler [from game 1] + Welcome to Death Factory Mafia! You are the criminal catching Police Car Toy! You are a Good Toy. My my well aren't you one of the most popular Toys around? You're used to being the tools of little boys imaginations everywhere in chasing down the bad guys! That said you come with a homing beacon that can detect evil near you. You can trade your PoPing ability during the day to turn on your homing beacon. It will detect Bad Toys up to 2 queues above and below you by signaling a red light if any are in the vicinity. It will give you a false positive if at least 2 toys aren't available to be scanned. If you PoP anyone you can't use it during that same day. Once you have been PoPed your homing beacon will turn off. update note: This was updated to 1 position instead of 2. With only 4 scum and under 20 players 2 seemed way too powerful. You win by eliminating the Bad Toys. We will also need to do something about Palmar. We also need to decide if Bluelightz is really the person we want to kill since most of the pitchforks were out because of his posts from the first few hours of the game. Do you mind explaining why me pushing Tobon looks forced? I think he is scum and I want him to die. Also, if I got it right either sbrubbles or syllogism is scum from risk.nuke's dt check? If so, I'll be reading over their posts soon. | ||
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