• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:01
CEST 03:01
KST 10:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)22Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Bot on ladder a Announcement on the JEDI Ringing Where can I find Flash replays that work? Official StarCraft website teases new content ahead of BlizzCon?
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9034 users

Colossus idea for Hots

Forum Index > Closed
Post a Reply
chuscorral
Profile Joined March 2011
Spain62 Posts
December 16 2011 22:12 GMT
#1
I had this colossus idea from a long time ago, but i´m to lazy to write, and english is not my language, so i will be very direct.

I think colossus is a boring unit and it gives a lot of problems.
You get colossus, he get corruptors. No corruptors, you rolfstomp him.
My first idea was bringing the reaver back. But aint gonna happen.
Colossus is a cool unit, and reaver is similar to the tank, and blizzard is triying to do SC2 races more difrent than SC1 races.

Idea
So i had this idea and i think it will be really nice cause is such a simple idea.
Colossus is changed in a way that it walks the exact same way than now. but in order to shoot you have to change it to siege mode. in a way that it goes down to the ground and can´t move. then if you want to move it again it displays his big legs and can be again targetable by vickings etc.

Probably it will need thermal lance from default and other adjustments.

Pros.

-Now think about it. The boring death ball a-move is gonne, with this simple change.
-Cool colossus is still in the game and diffrent from siege tank and other units.
-interesting gameplay. Now terran can get vikings to cach colossus out of possition or wile retreating but wont be strictly necesary.
Now siege tanks are needed cause it out-ranges colossus. Still protoss has a lot of units to deal with siege tanks.
-Carrier is saved, maybe with a production time reduced, you can tech swich to kill those thanks with carriers.
-Its a simple idea

Cons
-Its a big change it will destroy balance
Thats why i think Hots beta is a great oportunity to test it.
- Its a big nerf to colossus.
Well i don´t think its a nerf, you are losing mobility with your colossus, but now they wont be countered as easily cause you can save them from the vikings.


PD: i have a lot of ideas for Hots but i dont want to post them here cause im not as sure as this one, and don´t want people to focus on ideas that maybe bad and not thinking in this one.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
Last Edited: 2011-12-16 22:14:14
December 16 2011 22:13 GMT
#2
Cool let us know when you patch it in.

Edit: Moved to Blogs because it seems like you put effort into this. In the future, please don't post your balance change ideas.
Moderator
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
December 16 2011 22:14 GMT
#3
"-Its a big change it will destroy balance" nice one there Sir!
Flying, sOs, free, Light, Soulkey & ZerO
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
December 16 2011 22:15 GMT
#4
I don't like the idea of making the Colossus a glorified Tank. Also, this is probably more of a buff than a nerf XD.
shabby
Profile Joined March 2010
Norway6402 Posts
December 16 2011 22:15 GMT
#5
So basically if you're out on the map and you meet a bioball or a zerg swarm, you've lost.
Jaedong, Gumibear, Leenock, Byun
bbm
Profile Joined April 2011
United Kingdom1320 Posts
December 16 2011 22:16 GMT
#6
floating barracks and factories should be able to knock over colossus, which are then immobile and can only shoot at flying units.
By.Sun or By.Rain, he always delivers
O INSANE O
Profile Joined May 2011
United States83 Posts
December 16 2011 22:16 GMT
#7
Bad idea, because collusus are already easy to kill off in most cases.
ttQQtt
Profile Joined January 2011
Germany50 Posts
December 16 2011 22:18 GMT
#8
Protoss struggle with the lack of aggression while macroing and with this change would make it even worse.
Also image how passive PvT with tanks vs (colossi-)tanks would be - or the PvP colossi-wars.
"I haven't failed. I've just found 10,000 ways that won't work." - White-Ra
Lexpar
Profile Blog Joined March 2009
1813 Posts
December 16 2011 22:19 GMT
#9
What if the colossus could not only walk up and down cliffs, but could also walk from a cliff up into the air? Then they could only attack air units, and ground attack units couldn't hit them. Did I just balance the game?
Thobrik
Profile Joined February 2011
Sweden1120 Posts
December 16 2011 22:19 GMT
#10
The pure thought of it appeals to me, but I feel like a protoss army that suffers from lack of mobility would suffer even more with a siege type of unit :/
"Philosophy is questions that may never be answered, Religion is answers that may never be questioned."
chuscorral
Profile Joined March 2011
Spain62 Posts
December 16 2011 22:26 GMT
#11
On December 17 2011 07:15 ZAiNs wrote:
I don't like the idea of making the Colossus a glorified Tank. Also, this is probably more of a buff than a nerf XD.


I think it will be quite diffrent from the thank anyways i think protoss lacks a siege unit.

On December 17 2011 07:15 shabby wrote:
So basically if you're out on the map and you meet a bioball or a zerg swarm, you've lost.


You need to position well, if you are well positioned its harder to deal with this kind of colossus.
On December 17 2011 07:18 ttQQtt wrote:

Protoss struggle with the lack of aggression while macroing and with this change would make it even worse.
Also image how passive PvT with tanks vs (colossi-)tanks would be - or the PvP colossi-wars.


I think that the colossus wars we already have are veeeery veeeery boring.

Also TvP its a horrible match up in my opinion
chuscorral
Profile Joined March 2011
Spain62 Posts
December 16 2011 22:28 GMT
#12
On December 17 2011 07:19 Lexpar wrote:
What if the colossus could not only walk up and down cliffs, but could also walk from a cliff up into the air? Then they could only attack air units, and ground attack units couldn't hit them. Did I just balance the game?


i don´t undertand very well your idea.
Do you mean like the tempest?
Empyrean
Profile Blog Joined September 2004
17082 Posts
December 16 2011 22:30 GMT
#13
Please don't post suggestion threads on TL. Try the b.net forums.
Moderator
Please log in or register to reply.
Live Events Refresh
Next event in 8h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 81
StarCraft: Brood War
Britney 12319
Rain 2152
Artosis 543
White-Ra 205
ToSsGirL 45
Dota 2
monkeys_forever703
NeuroSwarm117
League of Legends
Doublelift4912
Super Smash Bros
hungrybox1379
ArmadaUGS665
Heroes of the Storm
Khaldor1094
WinterStarcraft386
Other Games
summit1g8492
shahzam705
Day[9].tv686
JimRising 545
C9.Mang0323
Maynarde147
ViBE142
Organizations
Other Games
gamesdonequick809
Dota 2
PGL Dota 2 - Main Stream121
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 124
• davetesta40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1018
• Day9tv686
• Shiphtur295
Upcoming Events
The PondCast
8h 59m
OSC
11h 59m
Stellar Fest
11h 59m
OSC
22h 59m
Stellar Fest
1d 11h
CranKy Ducklings
2 days
Online Event
2 days
FEL
2 days
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
Replay Cast
3 days
WardiTV Weekly
4 days
Replay Cast
4 days
INu's Battles
5 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
5 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.