On November 04 2011 12:54 flamewheel wrote:
No bro you have to use roman numerals!
No bro you have to use roman numerals!
Just sneak an edit in on the thread name
I like the sound of this ZBot, no images or videos will be interesting too.
Forum Index > TL Mafia |
Cyber_Cheese
Australia3615 Posts
On November 04 2011 12:54 flamewheel wrote: No bro you have to use roman numerals! Just sneak an edit in on the thread name I like the sound of this ZBot, no images or videos will be interesting too. | ||
Cyber_Cheese
Australia3615 Posts
On November 06 2011 02:03 redFF wrote: Show nested quote + On November 04 2011 19:59 Cyber_Cheese wrote: ##Signup On November 04 2011 12:54 flamewheel wrote: No bro you have to use roman numerals! Just sneak an edit in on the thread name I like the sound of this ZBot, no images or videos will be interesting too. in what way? Could you be more specific? | ||
Cyber_Cheese
Australia3615 Posts
On November 06 2011 09:40 redFF wrote: in what way will no images or videos make this more interesting than if it had images/videos I'm not really sure, I just found it an interesting rule. | ||
Cyber_Cheese
Australia3615 Posts
On November 08 2011 02:24 xsksc wrote: can you sign up for a game while you're currently playing in one? Generally yes, some hosts might not allow it, but that would usually be in the OP. I would advise against it, even if you have the time, one game ends up taking priority, and the other suffers for it. I learnt that the hard way. | ||
Cyber_Cheese
Australia3615 Posts
Continue fighting the good fight GM! | ||
Cyber_Cheese
Australia3615 Posts
On November 04 2011 11:44 Zona wrote: - You may not include (embed) images or videos in your posts. | ||
Cyber_Cheese
Australia3615 Posts
On November 09 2011 10:18 jaybrundage wrote: Im curious why is this not on the list for the mafia games coming up? It's probably not updated yet or something. | ||
Cyber_Cheese
Australia3615 Posts
| ||
Cyber_Cheese
Australia3615 Posts
On November 15 2011 02:53 Zona wrote: Show nested quote + On November 15 2011 01:50 Forumite wrote: On November 14 2011 23:49 Sabin010 wrote: When do we get our roles? GM said it would start sunday or monday evening, so probably "soon"™ I promise to distribute roles tonight. I'll be spending my time from 6pm-9pm to do my best to make sure that the current ZBot actually works...and if I'm pretty sure it does, the game will start tonight too. So I hate to be the guy that asks which timezone this refers to, but yeah... What timezone is this? | ||
Cyber_Cheese
Australia3615 Posts
Anyone who wants to lynch lurkers day 1 is scum. It's a very generic thing to day, and gives town little to no information. | ||
Cyber_Cheese
Australia3615 Posts
On November 15 2011 16:00 Cyber_Cheese wrote: That is one really awesome back story. Anyone who wants to lynch lurkers day 1 is scum. It's a very generic thing to day, and gives town little to no information. I just realised I forgot about the multi-lynch system when I posted that, derp | ||
Cyber_Cheese
Australia3615 Posts
On November 15 2011 13:43 Hiroruby wrote: Show nested quote + On November 15 2011 12:55 LSB wrote: come to think about it, that does seem like a nice icebreaker. So everyone! How about lets talk about how you think mafia should be played, the importance of blues, what should we do with lurkers, and what majority lynch means. Well, this is my first game so I'll give my elementary assessment of the afformentioned topics. Playing Mafia: I think mafia lurking and lying are weak strategies. Following those guidelines you set will guarantee the mafia get a few free town lynches if they play smart and be active at the beginning as I'm pretty sure we will have some inactive townies. As I said, straight up lying is a bad move, because it could come back to haunt you. Better to just have convoluted, strangely worded, ambiguous answers to peoples questions. It's all true, but people will waste time trying to figure out what you meant. That is when you go "afk" for a few hours while people decipher it, then when they have sufficiently wasted their time, change something you said. Nothing big, just say it was a slight mistake or that you changed your mind about a portion of what you said. Following wheels like this whenever they present themselves is a good move, because if ever people follow the wheel to a towny, you can either hint to try and get a band wagon on him, or just let the town try and hang eachother. I think sacrificing a mafia member is a great move as well. Have one mafia member call out another, get him killed because people will follow the logic train of: One is mafia, and one is town. No matter who gets lynched, it is very possible the town is left with a "sleeper cell" if you will. A trusted member who will influence us for the rest of the game, possibly without suspicion until several mislynches are made. In my opinion, Mafia's biggest goal should be to become a trusted towny, by whatever means necessary. I'm not too indepth with the subtle nuances of Mafia and their roles, so I'm eager to learn how those effect the game from other peoples posts. Blue roles: are of course game changers, but I've read a lot of posts about town and their over reliance on blues to win the game. I believe Ace has been very vocal about this, perhaps I'm wrong on that, but I don't think we should hinge our strategy on verifying a few blue names and hoping they win before we all get killed. Again as with Mafia roles, I don't know too too much about the subtleties on how some of the roles like vet get played out in game. I'm again, eager to see what my fellow boatsmen have to say. Lurkers: should be killed, and that should be made clear right away. If you know you will die if you lurk, then you will not lurk unless you are mafia, and that should just get you killed. Lurking helps no one, gives nothing to either validate or disprove a person, just leaves a cloud of ambiguity and distrust. Lurkers simply must die as they are either town that are usless, thus hurting us, or are mafia. Majority Lynch: I'm not sure why you asked what Majority Lynch means when the game rules are Majority multi lynch or something of that sort. But regardless, from what I read as soon as one member exceeds or equals 50% of the vote in a single day, he will die at the end of said day. This means you should be very careful about ever just "leaving" a vote on someone. Especially toward the later game. It will allow mafia to all jump on and possibly kill someone , or multiple townies, if too many floating votes are around. They can easily pass it off as voting for him by following the same logic you did. Can you write a small report like this as well, LSB? I would like to see your take in an easy to read format, so that I can see an established players views on the topics. Over half of this post is thoughts on how to play as mafia, when the source question was about the game as a whole. On November 15 2011 13:45 Hiroruby wrote: Show nested quote + On November 15 2011 13:29 Kenpachi wrote: real long day ok. hi i am Kenpachi and i am a Townie welcome to TL mafia to those who are just starting and i hope you have a good time here. Thanks, I'll do my best! I too am a townie, kind of glad since I don't have to figure out how to use special abilities and such. The throwaway townie reveals weren't just Kenpachi. FoS Hiroruby On November 15 2011 12:55 LSB wrote: come to think about it, that does seem like a nice icebreaker. So everyone! How about lets talk about how you think mafia should be played, the importance of blues, what should we do with lurkers, and what majority lynch means. Majority lynch + Multi lynch essentially allows us to kill everyone we have good reason to believe is scummy each day. We should restrict it to 1-2 lurkers per day and 1-2 scummy looking players (max 3). Treat it like there's still a single lynch system in place when making arguements and voting, but at the same time don't let it go to waste. In other words, don't let the system fool you into thinking individual votes are not as important as usual. The multilynch system seems to combat tunneling, but that doesn't mean we shouldn't tunnel. Be open to voting on other lynches, but remember how hard it can be to get scum voted on the stand without tunneling before saying we shouldn't. Blues, we should more or less forget about. If they exsist, great, but realistically we can win without them. The mafia should be played thing seems to be a very broad topic. People should post opinions on 1) Tunneling people, 2) Use of the multilynch system and 3) The use of the multilynch system in regards to lurkers. | ||
Cyber_Cheese
Australia3615 Posts
On November 15 2011 17:46 prplhz wrote: Show nested quote + On November 15 2011 17:43 LSB wrote: On November 15 2011 17:36 prplhz wrote: Policy lynching is stupid stupid stupid and if we policy lynch ANYTHING it will ONLY help mafia. The day is 72 hours long and you have to post one every 24 hours so lurking should be somewhat dealt with that way. If we lynch lurky people they HAVE to be scummy too, you don't just lynch blindly into inactivity. Tunneling can be pretty powerful, it is a tool to get a read it should just be used right. Town shouldn't let itself get sidetracked if player A decides that they want to tunnel player B, look at what is happening. Don't just say "lole~(tm) u r tunnl means u r scum". If you want to lynch either a lurker or a liar you ALWAYS need to post analysis of why they are scummy too. I like what Cyber_Cheese said, Hiroruby has a lot of focus on how to play as mafia. Also, he supports a strict lynch all lurkers policy which, as I have already said, is extremely pro-mafia for painfully obvious reasons. The multi-lynch system should be used for lynching multiple scum. ##Vote Hiroruby Why do you disagree with Lynch all Liars? I think town shouldn't lie and we should discourage that. Look no further than Team Melee Mini Mafia where the esteemed GMarshal provided a prime example of why a strict lynch-all-liars policy isn't always the greatest as it would have lost town that game. If you are town: do not lie under any circumstances. If you are town and somebody else lies: don't just lynch them because of that alone, even though we have a seemingly unlimited number of lynches at our disposal. If GM hadn't lied, the medic would have survived the night and town would have won anyway, if anything he came dangerously close to sabotaging towns chances. Town has no reasons to lie, that is scum's objectives, and you seem to be pushing leniency for them. Not only that, but you have already lied about the part I bolded (expand quote). You also jumped straight on the first potential bandwagon as soon as you could. ##Vote: Prplhz On November 15 2011 17:54 LSB wrote: Show nested quote + On November 15 2011 17:46 prplhz wrote: On November 15 2011 17:43 LSB wrote: On November 15 2011 17:36 prplhz wrote: Policy lynching is stupid stupid stupid and if we policy lynch ANYTHING it will ONLY help mafia. The day is 72 hours long and you have to post one every 24 hours so lurking should be somewhat dealt with that way. If we lynch lurky people they HAVE to be scummy too, you don't just lynch blindly into inactivity. Tunneling can be pretty powerful, it is a tool to get a read it should just be used right. Town shouldn't let itself get sidetracked if player A decides that they want to tunnel player B, look at what is happening. Don't just say "lole~(tm) u r tunnl means u r scum". If you want to lynch either a lurker or a liar you ALWAYS need to post analysis of why they are scummy too. I like what Cyber_Cheese said, Hiroruby has a lot of focus on how to play as mafia. Also, he supports a strict lynch all lurkers policy which, as I have already said, is extremely pro-mafia for painfully obvious reasons. The multi-lynch system should be used for lynching multiple scum. ##Vote Hiroruby Why do you disagree with Lynch all Liars? I think town shouldn't lie and we should discourage that. Look no further than Team Melee Mini Mafia where the esteemed GMarshal provided a prime example of why a strict lynch-all-liars policy isn't always the greatest as it would have lost town that game. If you are town: do not lie under any circumstances. If you are town and somebody else lies: don't just lynch them because of that alone, even though we have a seemingly unlimited number of lynches at our disposal. Town got destroyed in Team Melee Mini Mafia. Show me an example where lying helped the town. Telling the truth is pro-town If I've kept track correctly, town won in TMMM, but the lie made them nearly lose. | ||
Cyber_Cheese
Australia3615 Posts
On November 16 2011 01:19 Zephirdd wrote: Show nested quote + On November 16 2011 01:15 Nisani201 wrote: On November 15 2011 20:44 Forumite wrote: /confirm On November 15 2011 16:12 LSB wrote: On November 15 2011 15:49 DCLXVI wrote: damn I forgot people post while I'm in the middle of writing posts... ugh On November 15 2011 14:55 LSB wrote: On November 15 2011 14:19 HarbingerOfDoom wrote: On November 15 2011 12:55 LSB wrote: LAL?come to think about it, that does seem like a nice icebreaker. So everyone! How about lets talk about how you think mafia should be played, the importance of blues, what should we do with lurkers, and what majority lynch means. For your point on LAL, unless I have misread the OP, we only know what abilities are possible, not which are actually in the game, how they may have been combined into roles, nor how many of the role there may be. So, unless we have a cop of some variety, I don't know how you intend to find liars in this game. So were you just stating that as a general "in mafia games" rule, or did you have something in mind for this game in particular? I'd be interested in hearing how you intend to determine the liars given the setup. Lying will come up and you will be able to recognize it. The most prominent example is fake claims. So LAL means no fake claims. + Show Spoiler + Or it means don't get caught lying. Kenpachi's green claim would be an example of a potentially acceptable lie (if he is blue) as this early in the game any claims are meaningless So what is your position on Kenpachi claiming townie? At first you say LAL, but then lying can be acceptable in certain situations, such as kenpachi is blue. Then you say that his claim is meaningless as it is too early in the game. Does that make his post spam/intentionally distracting? Surely he is a good enough player to realize the importance of his claim. Can you explain your opinions on the subject rather than just post vague generalizations. Is kenpachi's claim worth analyzing/what does it mean? Wtf does this mean? Are you saying you are taking Kenpachi seriously? Stop talking hypotheticals, iirc you've played with Kenpachi before. Even if you have not you can go through his posts and figure out how he plays. In addition you've played before so you know how TL mafia is in the first few hours. I honestly don't see how I´m going to step in here. DCLXVI allready caught this and posted before me, but I don´t think my reason for noticing has been discussed. Okay, to me it looks like this; LSB wants us to Lynch All Liars. Kenpachi claimed Townie, but LSB doesn´t want us to take the Kenpachi claim seriously. My problem here is that either Kenpachi lied, or he just told Scum not to nightkill him, because it would be no use. If we are going to go by the LAL policy, then either Kenpachi lied or acted Pro-Scum, so why should we back off? Kenpachi does this every game, then we can ignore his claim, but what I don´t agree with is LSB promoting LAL wanting to ignore the claim, even if it is meta. It took him about 5 posts to go back on his own policy of Lynch All Liars. If Kenpachi lied (or play Pro-Scum), why does LSB then defend him after his first policy post? FoS LSB As for lynching 1-2 lurkers and 1-2 scum, sounds reasonable, I think we should stay at about that number for now. We need to be carefull about lynching, not just because of the consequences in the setup, but if we find 5 players who seem connected, then it´s better to lynch 1-2 and see if they are scum, than lynching all 5 at once and kill 5 innocent townies at once. Ummm... what? I'm sure you know this. Kenpachi's townie claim means nothing. It never means anything. He does it every single game. LSB ignoring it does not imply contradiction; it implies common sense. And your FoS on him is incredibly scummy. FURTHERMORE, claiming town is not pro-scum, because it is in everyone's best interest to appear as a vanilla towie. Townies want to look green because they are green. Blues want to look green so that they are not a Mafia target. And Mafia wants to look green (most of the time) because they don't want to get lynched. "most of the time"? Care to explain to a newbie when would a mafia NOT want to appear green? When they want to appear blue? Or I suppose if they suspect the town has some sort of traitor role/they could win with third party by straight up claiming. On November 15 2011 20:00 prplhz wrote: If any of you bothered to read my posts I never said that people should lie their asses off, on the contrary. I said that lynch-all-liars can be bad and it would have been in TMMM because GMarshal was a lying town. He shouldn't have lied, but two wrongs doesn't make a right and lying isn't damning evidence by itself. sandroba made the right call in not lynching GMarshal 'cause at the end of the day, this is a game about lynching scum, not about lynching liars. Don't lie and don't hide behind policies instead of contributing with your opinion. Also, I jumped on the 0-person bandwagon? Rofl. I liked your post Cyber_Cheese even though I thought it was weird that you didn't vote in it, but that new post of yours was all shit. Sorry. Hiroruby says he supports a strict lynch-all-lurkers policy right here: Show nested quote + On November 15 2011 13:43 Hiroruby wrote: Lurkers: should be killed, and that should be made clear right away. If you know you will die if you lurk, then you will not lurk unless you are mafia, and that should just get you killed. Lurking helps no one, gives nothing to either validate or disprove a person, just leaves a cloud of ambiguity and distrust. Lurkers simply must die as they are either town that are usless, thus hurting us, or are mafia. He says that even if lurkers are town, they should get lynched. I mean come on. He didn't lie in his post, nor promote tolerance for townies that do lie, and the question he answered could have been misinterpreted. That is why you have my vote and he only has a FoS. Whats with all the Vanilla Townie claims? Unless you want to claim something *other* than Vanilla Townie, you shouldn't be claiming. On November 04 2011 11:44 Zona wrote: Furthermore, there may be dangers in store for town players who claim their role. | ||
Cyber_Cheese
Australia3615 Posts
On November 16 2011 08:10 prplhz wrote: I don't really know about Sabin010 it is very unfortunate that he said that but on the other hand he doesn't support lurkers lynches and he supports liar lynches which I think wouldn't be a scum's stance. It is pretty simple, if we start lynching lurkers then scum will start talking and we will just be lynching into busy townies most likely. About lurkers, we have a seemingly unlimited number of lynches at our disposal and everybody has to post every 24 hours as it says in the OP. If we don't lynch any lurkers day1 we can still lynch them day2 and by that point we'll have like 6-7 posts from everybody. If they're all useless one liners, then lets go ahead and kill a few of them but there's no reason to lynch them prematurely when we can just postpone it and lynch them later. Later we will have more material and the lynch will not be based solely on their lurking but also on their being useless for a long period of time. For people who did not notice it the OP says that you must post in this thread every 24 hours The bolded part. Explain how you know what mafia are thinking and what stances they are taking. Also explain to me how lynching lurkers with our multi-lynch means we will hit only town with all our lynches. On not lynching lurkers day 1, if we show leniency for lurking now, then it sets a precedent for days to come. Waiting for lurkers to provide enough content to decide their alignment one way or the other is exactly the problem with lurkers and can take weeks. Show no tolerance by lynching them straight from day 1, and they'll realise we're serious. | ||
Cyber_Cheese
Australia3615 Posts
On November 16 2011 16:10 prplhz wrote: Show nested quote + On November 16 2011 15:17 Cyber_Cheese wrote: On November 16 2011 08:10 prplhz wrote: I don't really know about Sabin010 it is very unfortunate that he said that but on the other hand he doesn't support lurkers lynches and he supports liar lynches which I think wouldn't be a scum's stance. It is pretty simple, if we start lynching lurkers then scum will start talking and we will just be lynching into busy townies most likely. About lurkers, we have a seemingly unlimited number of lynches at our disposal and everybody has to post every 24 hours as it says in the OP. If we don't lynch any lurkers day1 we can still lynch them day2 and by that point we'll have like 6-7 posts from everybody. If they're all useless one liners, then lets go ahead and kill a few of them but there's no reason to lynch them prematurely when we can just postpone it and lynch them later. Later we will have more material and the lynch will not be based solely on their lurking but also on their being useless for a long period of time. For people who did not notice it the OP says that you must post in this thread every 24 hours The bolded part. Explain how you know what mafia are thinking and what stances they are taking. Also explain to me how lynching lurkers with our multi-lynch means we will hit only town with all our lynches. On not lynching lurkers day 1, if we show leniency for lurking now, then it sets a precedent for days to come. Waiting for lurkers to provide enough content to decide their alignment one way or the other is exactly the problem with lurkers and can take weeks. Show no tolerance by lynching them straight from day 1, and they'll realise we're serious. Lol because if you start to lynch lurkers then scum will stop lurking and we'll just end up lynching people who are busy doing their homework, I think I already wrote that in this thread, don't you read this thread? I don't get it, are you trying to claim that only town has homework, and only scum will become active? | ||
Cyber_Cheese
Australia3615 Posts
On November 16 2011 16:26 sinani206 wrote: Show nested quote + On November 16 2011 13:16 wherebugsgo wrote: to clarify again, each person go for whoever they think is scummiest. That doesn't mean all of us go for the same person. This is completely stupid because some people have more than one read at a time. Why focus when you can divide (your attention) and conquer? You've taken divide and conquer out of context, historically its about dividing the enemy, not yourself. You shouldn't be taking any less precaution over any of your votes than you usually would. It's better to scrutinize one person to best determine whether they are scum or not. If everybody does it, there should be enough information to extract reasonable opinions come voting time for anyone else you might want lynched. Using divide and conquer properly here is essentially lynching one scum at a time. | ||
Cyber_Cheese
Australia3615 Posts
On November 16 2011 16:39 prplhz wrote: Show nested quote + On November 16 2011 16:23 Cyber_Cheese wrote: On November 16 2011 16:10 prplhz wrote: On November 16 2011 15:17 Cyber_Cheese wrote: On November 16 2011 08:10 prplhz wrote: I don't really know about Sabin010 it is very unfortunate that he said that but on the other hand he doesn't support lurkers lynches and he supports liar lynches which I think wouldn't be a scum's stance. It is pretty simple, if we start lynching lurkers then scum will start talking and we will just be lynching into busy townies most likely. About lurkers, we have a seemingly unlimited number of lynches at our disposal and everybody has to post every 24 hours as it says in the OP. If we don't lynch any lurkers day1 we can still lynch them day2 and by that point we'll have like 6-7 posts from everybody. If they're all useless one liners, then lets go ahead and kill a few of them but there's no reason to lynch them prematurely when we can just postpone it and lynch them later. Later we will have more material and the lynch will not be based solely on their lurking but also on their being useless for a long period of time. For people who did not notice it the OP says that you must post in this thread every 24 hours The bolded part. Explain how you know what mafia are thinking and what stances they are taking. Also explain to me how lynching lurkers with our multi-lynch means we will hit only town with all our lynches. On not lynching lurkers day 1, if we show leniency for lurking now, then it sets a precedent for days to come. Waiting for lurkers to provide enough content to decide their alignment one way or the other is exactly the problem with lurkers and can take weeks. Show no tolerance by lynching them straight from day 1, and they'll realise we're serious. Lol because if you start to lynch lurkers then scum will stop lurking and we'll just end up lynching people who are busy doing their homework, I think I already wrote that in this thread, don't you read this thread? I don't get it, are you trying to claim that only town has homework, and only scum will become active? Rofl so you want to lynch people who has homework based on the fact that scum also has homework? Lynching lurkers discourages people from being abolutely useless to us, and not even providing enough material to make reads. If lynching some lurkers forces the lurking mafia to post, we have a higher chance of identifying them correctly. On the number of lynches, we should consider three a maximum. I figure we would have just been given a double lynch if bad stuff happened past two. | ||
Cyber_Cheese
Australia3615 Posts
On November 16 2011 17:09 Forumite wrote: Who are lurking? The first step to lynching them is calling them out on inactivity. That might be all that is needed to get them back into the game so I think we should do that first. Coagulation comes to mind http://www.teamliquid.net/forum/viewmessage.php?topic_id=282366&user=22673 | ||
Cyber_Cheese
Australia3615 Posts
On November 16 2011 17:27 wherebugsgo wrote: Coag is also a pretty good player, so if he's scum, he's capable of lurking and surviving. For the same reason he doesn't make a good day 1 lynch because if he's not scum, then scum will want to shoot him. Show nested quote + On November 16 2011 16:26 sinani206 wrote: On November 16 2011 13:16 wherebugsgo wrote: to clarify again, each person go for whoever they think is scummiest. That doesn't mean all of us go for the same person. This is completely stupid because some people have more than one read at a time. Why focus when you can divide (your attention) and conquer? No. We can't differentiate between lurkers too heavily based purely on meta. If someone is lurking and being useless, they should be a valid candidate for lynch, especially if they are good and should have known better. Killing someone that is renowned to be a good player sends out a stronger anti-lurker message, which is the whole point in doing it. This is why Coag is a great choice for lynch at the moment, as opposed to someone like Sinani. Giving people a free pass on reputation leads to stupid things like Palmar managing to win in LotR mafia as third party while basically not even trying. Speaking of Palmar: http://www.teamliquid.net/forum/viewmessage.php?topic_id=282366&user=87086 Useless mass of one liners. | ||
| ||
WardiTV Invitational
Group D
[ Submit Event ] |
StarCraft 2 StarCraft: Brood War Britney 33794 Dota 2Sea 2921 Flash 2376 Larva 1456 Bisu 1058 actioN 879 Stork 822 BeSt 454 Mini 394 Leta 203 [ Show more ] Counter-Strike Other Games B2W.Neo1882 DeMusliM669 Beastyqt610 crisheroes529 Lowko440 ArmadaUGS425 Livibee386 Mew2King314 Pyrionflax309 Hui .233 KnowMe73 RotterdaM70 Trikslyr65 Liquid`VortiX26 NotJumperer1 Organizations
StarCraft 2 • intothetv StarCraft: Brood War• AfreecaTV YouTube • Kozan • IndyKCrew • LaughNgamezSOOP • Laughngamez YouTube • Migwel • sooper7s Dota 2 League of Legends Other Games |
OSC
Replay Cast
Replay Cast
SOOP Global
NightMare vs GuMiho
Classic vs SHIN
SOOP
NightMare vs Oliveira
SC Evo Complete
WardiTV Invitational
CSO Cup
Replay Cast
Sparkling Tuna Cup
[ Show More ] SC Evo Complete
WardiTV Invitational
Replay Cast
Wardi Open
StarCraft2.fi
OlimoLeague
StarCraft2.fi
StarCraft2.fi
The PondCast
|
|