• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:38
CET 19:38
KST 03:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3Crank Gathers Season 2: SC II Pro Teams12
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest Kirktown Chat Brawl #9 $50 8:30PM EST
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL Ladder Map Matchup Stats SnOw's ASL S20 Finals Review Map pack for 3v3/4v4/FFA games BW General Discussion
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? Current Meta PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Dating: How's your luck? Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
What is "Original Sin"?
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1554 users

Hypothetical Situation 2

Forum Index > TL Mafia
Post a Reply
1 2 Next All
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2011-10-24 19:20:54
October 24 2011 19:18 GMT
#1
There is a 9 player no gimmicks or bullshit game. The Creator starts off with this:

2 Scum {1 Roleblocker, 1 Framer} with 1 KP

vs

2 Masons
1 Detective
1 Medic
3 Vanilla Town


After realizing that the 2 Masons read the book of Ace and will therefore roleclaim on Day 1 and screw the Scum over he changes his game to this:

2 Scum {1 Roleblocker, 1 Framer} with 1 KP

vs

2 Masons
1 Parity Cop (no self investigation)
1 CPR Doctor
3 Vanilla Town




The game starts and both Masons claim immediately. As Scum this is the only concrete information you know, but you suspect a doctor and DT are in the game. As Town, you also suspect this but do know there are definitely 2 Scum in the game. Whether a Roleblock hits a Power Role or not the player will always be informed he/she has been blocked.

1.) The game mod took into account that the Masons could still role claim on Day 1. Why did he do this?

2.) If you are the Scum what is your plan of action for Night 1? Assume Day 1 ended with a No Lynch.

3.) Likewise for the PC.

4.) Likewise for the CPR Doctor

5.) Is it fair for game balance to switch the Parity Cop with a Detective that is Naive or Paranoid?
Math me up, scumboi. - Acrofales
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2011-10-24 20:06:40
October 24 2011 20:05 GMT
#2
Nevermind. Over-reliance on mafiascum wiki.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
chaoser
Profile Blog Joined November 2008
United States5541 Posts
October 24 2011 20:06 GMT
#3
Parity Cop -
You are an Alignment Cop with the ability to compare Investigations. Instead of receiving "Innocent" or "Guilty" your targets will be compared for Alignment. On Night 1 you will receive no result. Every night after, the new person you investigate will be compared with the person you investigated the prior night. If they are all of the same alignment you will receive "Same" otherwise you will receive "Different". All mafia are considered same, even if they are from different families.
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
October 24 2011 20:19 GMT
#4
1. The masons can claim but it doesn't make them more likely to live or contribute. CPR doc doesn't know which one to protect and the scum don't necessarily know that one is safe to hit, since the setup is closed.

2. If I were scum I'd shoot one of the mason claimers immediately. Worth the risk that the player is protted; if the protection saves the hit then town has gained a bit, but not much. Lynch the next day will still come down to purely behavioral analysis. Frame either one.

If there is a clear preference among the two masons then shoot/frame the more experienced/pro-town one and hope the PC decides to check him n1. No point in roleblocking anyone unless there is someone who is clearly giving off the air of a power role. The alternative is to shoot the less experienced one and frame the more experienced one; this might even be better.

3. As parity cop I'd check one of the masons n1. By d3 the parity cop should have enough information from the checks and behaviour to determine what's going on.

4. As CPR I'd either not take a shot n1 or shoot for scum. Not taking a shot might be better in the case when you don't have enough info by n1 to make a good decision. Any shot that has 50% or greater chance of hitting scum in my eyes I would take.

5. I think it would be fair, since the game ultimately won't revolve around the checks anyway. If the town relies on the checks then they'll miss a lot of behavioural clues that will point them to scum. With a framer in play even the PC will be unreliable.

chaoser
Profile Blog Joined November 2008
United States5541 Posts
Last Edited: 2011-10-24 20:37:23
October 24 2011 20:19 GMT
#5
1) Masons claiming together basically confirms two townies. Scum has no reason to fakeclaim mason cause they'd have to say their scum partner is in the mason circle with them. As soon as one of them dies the other will be outted and they'll lose the game.

3) Parity cop should check one of the masons -> He now has a townie to compare future checks to
He should claim by end of night 2. Mafia are not going to fake claim/counter claim this since it's only end of night 2.

Or he should check whomever he thinks is scummy night one from the other nonconfirmed players and then keep doing that until one of the masons dies and check then the second mason to get a baseline for all his checks.

By day 3 you've got like three/four confirmed townies, especially if one of the masons die, 100% confirming the other as townie.
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
October 24 2011 20:28 GMT
#6
Masons claiming would force the CPR doc to be tied up for a bit until they died.

As scum I would probably shoot into the town, trying to figure out cop or medic

Parity cop should check one of the masons first

CPR doc should prot the better mason

Iftar cop has an easier time as a parity than a parinoid/insane one. A parity cop returns a viable check on the second try, whereas an insane, paranoid cop would need to first check both masons to determin sanity.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2011-10-24 20:37:12
October 24 2011 20:29 GMT
#7
@wherebugsgo: The Masons claim because it gives the Town a highest chance of winning. They've thought this through and know the only sensible way for the Mafia to win is by shooting them.

+ Show Spoiler [partial solution] +

Here is the new state of the game and it look at like this:

2 confirmed Town
7 Unknowns <---All Night Actions should act here

If you are the Parity Cop you know the Masons are Innocent - why even bother looking at them?
Same thing if you are a Framer: even if the PC checks the player you picked he won't know until Night 2. Better off to frame someone in the 7 unknowns and hope they mislynch right?

If you are the PC this gives you a considerable advantage: If the Masons are not lying and the Scum are smart they will shoot the Masons. Shooting into the pool of 7 unknowns just hastens their demise. Hence, you check the unknowns, knowing that if it turns out the Masons are both Scum lying you can check them on Night 2 instead.



+ Show Spoiler [PC vs Cop] +

As a hint assume the Mafia are really cunning. A PC has outs. In this setup the Mafia are trying to get rid of both Masons and cause a mislynch in order to win. If a Naive/Paranoid Cop checks Scum/Town and mislynches the Town the Mafia gain another out. The new state of the game would have a Detective who claimed he got off the correct check, and would have to explain his sanity (that he isn't sure about). Imagine what would go down if this scenario played out during LYLO.


carry on...
Math me up, scumboi. - Acrofales
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
October 24 2011 20:32 GMT
#8
That completely ignores the framer, chaoser. If the scum shoot one Mason and frame the PC's check then town is basically dead.

Scum needs a hit, a mislynch, another hit, and another mislynch to win. (with no losses) A day 2 mislynch is really easy, n2 hit would not be so hard either. If the frame works and the PC thinks his n2 check is scum then town will lose on n3 unless the CPR gets a prot or shoots scum.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
October 24 2011 20:39 GMT
#9
Yeah, scum could potentially frame into the five nonclaimers as well, or frame the roleblocker so he's not suspected.

The best would be to have the roleblocker claim to be roleblocked the next day. Then, have the framer frame the roleblocker so he appears innocent. Bam "confirmed" town.

chaoser
Profile Blog Joined November 2008
United States5541 Posts
Last Edited: 2011-10-24 20:46:47
October 24 2011 20:41 GMT
#10
That completely ignores the framer, chaoser. If the scum shoot one Mason and frame the PC's check then town is basically dead.


Yeah, scum could potentially frame into the five nonclaimers as well, or frame the roleblocker so he's not suspected.


This depends on what variant of framer is being used. If it's the vanilla version then it's only allowed to make people look guilty. This means innocent checks can be trusted which would still lead to at least 3 confirmed townies by the end of night 2.
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
October 24 2011 20:42 GMT
#11
1. A sucessful medic save extends the game a cycle. With 2 confirmed town, the medic has to be targeted first
4. With an odd number of players going into the night, CPR doc can shoot for scum night one without shortening the game
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
October 24 2011 20:48 GMT
#12
It is very likely that CPR Doc will not protect anyone on N1.
I work alone. // Visit TL Mafia subforum!
chaoser
Profile Blog Joined November 2008
United States5541 Posts
Last Edited: 2011-10-24 20:55:58
October 24 2011 20:54 GMT
#13
Oh wait nvm, i forgot about the RB
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
October 24 2011 20:58 GMT
#14
?? lol

as Kita said, CPR should aim for scum as long as there is an odd number of players left .

1 in 3 chance of hitting scum, better chances than that in fact by simply using behavioral clues. The chances will be even better n2, particularly if scum shoot into the pool of unknowns.

Once the scum find out there's another KP out there they absolutely need to shoot the masons. This is why it might be advantageous for the CPR to hold shot until n2.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 24 2011 21:00 GMT
#15
It's much more interesting when your masons are 1 town and 1 scum.
Life can only kill you once.
chaoser
Profile Blog Joined November 2008
United States5541 Posts
October 24 2011 21:02 GMT
#16
1.) The game mod took into account that the Masons could still role claim on Day 1. Why did he do this?

2.) If you are the Scum what is your plan of action for Night 1? Assume Day 1 ended with a No Lynch.

3.) Likewise for the PC.

4.) Likewise for the CPR Doctor

5.) Is it fair for game balance to switch the Parity Cop with a Detective that is Naive or Paranoid?


1) Masons self claim as town, two townies

2) Try to kill one of the masons, frame someone in the unconfirmed, RB someone in the unconfirmed, you got 2 out of 5 chance to roleblock the doc or PC.

3) PC checks person he finds to be most townie

4) Dunno about the CPR doc
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2011-10-24 21:16:44
October 24 2011 21:12 GMT
#17
+ Show Spoiler +

The Scum Roleblocker claiming a Role block is a waste of time.

Kurumi has a good idea.

The reason I wouldn't touch anyone as CPR Doctor is that we already start the game ahead of Scum. As the CPR Doctor all I know is I have 2 people who claimed Mason and 2 Scum.

I won't ever protect either Mason Night 1, because if I'm correct with my pick the game goes right back to Day 1 with all parties knowing a Medic is in the game for sure.

However if I'm wrong, BOTH confirmed Townies die On Night 1. The game would be 7 Town vs 2 Scum which is really bad.

If I allow one of the Masons to die on Night 1, then on Night 2 I have a good shot of saving the other Mason since it's an almost guarantee the Scum will hit that Mason (they dont know there is a CPR Doc in the game). Only way this fails is if I get roleblocked.

If I was feeling ballsy I'd aim into the pool of 7 players(6 not counting myself). However, if I kill a Townie and a Mason dies we could have an issue. With 2 dead Town in 1 night we'd be at 7 players but 1 confirmed instead of 8 with 1 confirmed. Doesn't seem like a big deal at first until you realize with this new information the Mafia know there is an extra KP role out there - now they might risk not shooting the Mason on Night 2 and instead aim somewhere else. But the idea of hitting into the pool of 7 isn't going to lose the game outright.

Math me up, scumboi. - Acrofales
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
October 24 2011 21:13 GMT
#18
It's a pool of 6, not 7, since the CPR doesn't count himself.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 24 2011 21:54 GMT
#19
1) It confirms townies as soon as one of them dies, and scum would give each other away.
2) Attack a random townie. Do not confirm the masons for as long as it's viable. Role-block random townies or anybody who claims DT. Frame a mason, see if the DT falls for it.
3) Start with a mason, they are very likely to be town.
4) Consider healing a mason, the more likely one to die, or do nothing. In the worst case scenario, you confirm both.
5) The presence of a framer throws parity cops checks into trouble very easily. A naive/paranoid detective will have the same power since all checks are inaccurate anyway.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
chaoser
Profile Blog Joined November 2008
United States5541 Posts
October 24 2011 21:59 GMT
#20
2) Attack a random townie. Do not confirm the masons for as long as it's viable. Role-block random townies or anybody who claims DT.

4) Consider healing a mason, the more likely one to die, or do nothing. In the worst case scenario, you confirm both.


Wut....so mafia shouldn't shoot masons but the CPR doctor should "save the one most likely to die"? Masons claiming already pretty much confirmed them.
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
Monday Night Weekly #29
RotterdaM797
TKL 364
IndyStarCraft 207
BRAT_OK 97
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 797
TKL 364
IndyStarCraft 207
ZombieGrub153
BRAT_OK 97
UpATreeSC 87
Codebar 46
MindelVK 28
StarCraft: Brood War
firebathero 241
Mong 51
sas.Sziky 13
NaDa 11
Dota 2
qojqva3835
420jenkins357
BananaSlamJamma252
XcaliburYe152
Counter-Strike
ScreaM1344
byalli363
kRYSTAL_44
Other Games
FrodaN1843
ceh9449
QueenE192
Fuzer 184
ArmadaUGS171
C9.Mang0107
Trikslyr55
Organizations
Other Games
gamesdonequick629
Counter-Strike
PGL345
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 145
• Hupsaiya 43
• Adnapsc2 9
• Reevou 4
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Michael_bg 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV732
Other Games
• imaqtpie1062
Upcoming Events
Replay Cast
4h 22m
Sparkling Tuna Cup
15h 22m
WardiTV Korean Royale
17h 22m
LAN Event
20h 22m
Replay Cast
1d 14h
WardiTV Korean Royale
1d 17h
LAN Event
1d 20h
OSC
2 days
The PondCast
2 days
LAN Event
2 days
[ Show More ]
Replay Cast
3 days
LAN Event
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.