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Active: 1890 users

Comparing stats of the Warhound to the Marauader

Forum Index > Closed
Post a Reply
Fungal Growth
Profile Joined November 2010
United States434 Posts
October 24 2011 01:09 GMT
#1
For reference here is a demo video of warhounds taking on stalkers and colossi:



HP:
Hounds - 260
Marauders - 125

Costs:
Hounds - ?
Marauders - 100/25

Cooldown:

Hounds - 1s?
Marauders - 1.5s

Damage:
Hounds: 10/20
Marauders: 10/20

Range:
Hounds - 7 (?)
Marauders - 6

Healing ability:
Hounds - SCVs + cost of damge
Marauders - Medivacs 100/100

Vulnerability to Splash:
Hounds: Low because large footprint auto-spreads the units over a large area
Marauders: High due to small footrpint and is vulnerable to storm and colossi

Extra Abilities:
Marauders - Stim, slow
Hounds: ?

Build time:
Marauders: 30s
Hounds: ?

Weaknesses:
Marauders: Can't attack air
Hounds: ?

Production Buildings:
Marauders: Barracks + tech lab = 65s + 25s or 100m + 50m/25g
Hounds: Factory (? + tech lab) = at least 60s or 150m/100g

So granted some stats are missing...but I think it is safe to say protoss no longer have to worry about facing marauder medivac anymore

Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
October 24 2011 01:11 GMT
#2
looks like 50 warhounds take down 2 colossus.
without more information you can't really "compare the stats," unfortunately.
get rich or die mining
TL+ Member
Diversify
Profile Joined June 2010
Canada30 Posts
October 24 2011 01:12 GMT
#3
They do attack air, since they specifically said it was to fill the role of the thors, But in a smaller, more mobile and cheaper way.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 24 2011 01:12 GMT
#4
This is all speculation ._.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2011-10-24 01:13:32
October 24 2011 01:12 GMT
#5
mechrauders

no armory requirement right?
ZeromuS
Profile Blog Joined October 2010
Canada13391 Posts
October 24 2011 01:13 GMT
#6
So exactly what stats are actually here to be compared?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Fungal Growth
Profile Joined November 2010
United States434 Posts
October 24 2011 01:14 GMT
#7
For the record the battle went like this. 8 stalkers + 2 colossi faced 8 hounds. The hounds won the battle and didn't have a single casualty. Most curious...
Fungal Growth
Profile Joined November 2010
United States434 Posts
October 24 2011 01:16 GMT
#8
On October 24 2011 10:13 ZeromuS wrote:
So exactly what stats are actually here to be compared?
Chiefly the hps and the damage. The video confirms that the hounds cooldown is not shabby and is probably better than an unstimmed marauder's.
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2011-10-24 01:17:52
October 24 2011 01:17 GMT
#9
I'm going to guess they'll have a fairly low base damage but a huge mech bonus (like the way immortals have a +30 armored damage bonus)
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
October 24 2011 01:17 GMT
#10
Wait, I thought it was a factory unit. And did they say they were taking out the marauder?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Probe1
Profile Blog Joined August 2010
United States17920 Posts
October 24 2011 01:17 GMT
#11
We all need to relax until beta. I saw shredders do 20 aoe dps per second sustained. If I thought that that was going to be released as is I'd be freaking out.

Many things will change.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Fungal Growth
Profile Joined November 2010
United States434 Posts
October 24 2011 01:18 GMT
#12
The official stats released are 20 damage vs mech (almost all toss) and 10 for everybody else (ground).

Checked the building requirements and they do require tech labs and an armory.

Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
October 24 2011 01:18 GMT
#13
half of this post is ?

seriously....
"See you space cowboy"
JackDragon
Profile Joined February 2011
525 Posts
October 24 2011 01:22 GMT
#14
You can not compare stats if you don't have the stats on one unit :/. And well if you can't compare this thread don't have much of a purpose right?
Fungal Growth
Profile Joined November 2010
United States434 Posts
October 24 2011 01:23 GMT
#15
All numbers posted (even if they have a question mark) I got from somewhere else.

The only major question mark is their unit cost. But if they do better damage than a marauder (because of the cooldown and same amount of delivered damage) and their hp is 260 to the rauders 125, then they can still be quite a bit more cost effective than the marauder, yet cost more than 100/25. (and this doesn't even factor in their splash resistance nor the cost of starports/vikings/medivacs that marauders need)
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 24 2011 01:27 GMT
#16
They'll probably be 3 or 4 supply, build time is unknown, and uhh, protoss has more units than just stalker colossus btw so there's no real way to know how they'll fit into actual gameplay.
BigBadBeaver
Profile Joined August 2009
Canada272 Posts
October 24 2011 01:27 GMT
#17
Games not even in beta yet...maybe not the best time to look at "stats"?

Let alone the unit making it to release
ddrddrddrddr
Profile Joined August 2010
1344 Posts
October 24 2011 01:27 GMT
#18
I have a feeling that mech play is going to be incredibly strong. You have firebat in mech form and thors on a diet that can be backed up by tanks. Besides the issue of healing I see low drawback. If thors were gay before, now you have thor with mobility.
BirdKiller
Profile Joined January 2011
United States428 Posts
October 24 2011 01:34 GMT
#19
I hope you guys are aware the stats are most likely to change as stated by Blizzard. Discussion of unit's stats seem meaningless right now. You should more look at the utility and function of each units, not the numbers which will no doubt change.
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
October 24 2011 01:35 GMT
#20
Cool post on battle.net forums
Moderatorgold coin
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