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The Secret World

Forum Index > General Games
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Arnfasta
Profile Blog Joined December 2010
United States183 Posts
Last Edited: 2011-07-18 13:28:57
July 08 2011 02:48 GMT
#1
[image loading]
In one of my favourite cinematics, we have a mother and a daughter arguing about the dirty dishes in the face of the apocalypse. In another we have a desperate villain threatening an already dead man with…death. We have characters who sing, characters who dance, characters who blow things up, and characters who deceive. -Dag Scheve lead writer


The secret world is an MMO in production (no set release date yet; currently in closed beta) set in the modern world. In The Secret World (TSW) all the myths, legends, and wives tales you heard as a kid are true...though there may be a few twists.

Key qualities: CLASSLESS, LEVELESS, heavy narrative focus, meaningful and challenging non-combat missions, and fully-voiced cinematics,

The game is being produced by Funcom with Ragnar Tornquist (The Longest Journey and Dreamfall) as the producer.



Players chose one of three secret factions to align themselves with:
[image loading]
Dragon:
A whisper of a rumour of a shadow, this Asian group is the most secretive of societies. With no fixed territory or structure, the Dragon have dissolved and reformed throughout history. They believe that a closed, controlled society is a sick society. Only through collapse and rebuilding, the natural chaos of life, can the world be in harmony. Recently, they have taken root in a nameless district of Seoul, Korea.. -TSW Website

Videos+ Show Spoiler +
Cinematic Trailer
+ Show Spoiler +

Faction Trailer
+ Show Spoiler +


[image loading]
Illuminati:
The Illuminati may have ancient roots, but they remain forever young and hungry. In every growing empire they have played for it all. And they play for keeps. Stealing the Americas from under the Templars' noses, they grew with the United States to become a shadow superpower. Their corporate headquarters, the Labyrinth, is in an undisclosed location beneath Brooklyn, New York. -TSW Website

Videos+ Show Spoiler +

Cinematic Trailer
+ Show Spoiler +

Faction Trailer
+ Show Spoiler +



[image loading]
Templar(not religiously-based):
Proudly tracing their royal lineage back to Babylon, the Templars are the lions of the secret world. When they roar, everyone listens. Old Europe is theirs, and the Templars' marble hall dominates the old London borough of Ealdwic - historic capital of the secret world. It's not just a show of strength. Nothing is just for show with the Templars. -TSW Website

Videos+ Show Spoiler +

Cinematic Trailer
+ Show Spoiler +

Faction Trailer
+ Show Spoiler +



Combat:
+ Show Spoiler +

[image loading]

Little is currently known about the combat system.

What we know right now is that users will be able to wield a variety of weapons from regular magic to vodoo magic and from machetes to fists to assault rifles. And everything in-between.

In addition, TSW will use an ability system similiar to Guild Wars where players can have 7 active and 7 passive abilities on their hotbar at any one time. Abilities, when used, will generate a state on its target and abilities used subsequently can interact with that state to produce new effects. Simple example: Grease spray on a monster puts them in a flammable state and then another player can hurl fire to cause the monster to burn.

Also clothes will NOT be considered armor in the traditional MMO sense (where stat boosts come from). The only items that will affect stats will be hidden items like jewelry and tattoos. So players will be allowed to wear whatever clothing they want without having to sacrifice on performance.

[image loading]

Dungeon run-through[vid]:
[image loading]

Thanks to Slikk for reminding to put up the new dungeon run through. A note: This is more or less still pre-beta. The "beta" testing being done is with a very small team of professionals so it's not even in medium/large scale closed-beta yet. And considering we haven't seen a release date yet, there's still a long way to go.

Three parts:

Part 1:+ Show Spoiler +


Part 2:+ Show Spoiler +


Part :+ Show Spoiler +






Narrative Focus:
+ Show Spoiler +
"Story and massively multiplayer games have in the past (the myth goes) been like oil and water. "MMOs are playgrounds!", it's been argued. "There's no room for storytelling. Narrative gets in the way. The only story is the story written by players!"

This is, quite clearly, complete and utter bollocks." -Ragnar Tornquist



Story appears to be a much larger part of TSW than most other MMOs out there on the market today so here's some of what TSW is promising:

[image loading]

Ragnar Tornquist in an interview with Gaming Nexus:

We’re putting a lot of emphasis and focus on story -- or stories -- and this informs every aspect of the game, from missions and monster ecologies, to PvP and game mechanics. Everything is touched and affected by story, every decision made is in line with our extensive and deep backstory, and everything has meaning and context. This doesn’t mean players are bound to a single storyline that they have to follow. It means that the story -- which we always describe as a vast jigsaw puzzle -- is embedded into the world in a really unique way, that it makes the world feel real, and it gives players an incentive to keep exploring, keep digging, to play the content in order to enjoy it, and not just to gain XP and race to the finish-line.

full interview here:+ Show Spoiler +
http://www.gamingnexus.com/Article/The-Secret-World-Interview/Item3038.aspx


Dag Scheve, lead writer in an interview with Massively:

The nature of an MMO (and the fact that dev resources are finite) would seem to dictate that players repeat content after a certain period of time. How is Funcom's story approach to TSW going to fit in with this design conundrum? How are the writers dealing with the challenge of multiple protagonists and the need for a story that never ends?

You're right. This can be a problem for story-telling within a persistent multiplayer world. But it's only a problem if every action has to permanently change something to make sense. That's why our story is more about piecing a puzzle together than it is about moving a certain narrative forward. It's about uncovering a world filled with myth, magic and conspiracies, not necessarily about making a permanent change to that world with every mission.

Does Funcom intend for the story of TSW to "end"? If so, do the players fall back to traditional MMO gameplay at that point?

Well, since the story is the world, then it won't end as long as there are people in it. Chapters will end and conclude, and content updates and expansions will bring new chapters, twists and stories, investigations and mysteries.

full interview here: + Show Spoiler +
http://massively.joystiq.com/2011/04/20/massively-exclusive-the-secret-worlds-dag-scheve-talks-mmo-sto/


[image loading]

From Dag's blog on NPCs and their place in an MMO:

On your journey through the secret world you will meet characters from all continents and all walks of life. From a Scottish school teacher to an Ethiopian gangster. From a fifteen year old contract killer to a jaded hero of elder times. From a sexy Brazilian diplomat to a three thousand year old mummy in a suit. From a golden child to an ancient villain with a huge chip on his shoulder.

Where characters in other games are often just vehicles for the tasks the designers want their players to undertake, our characters are about giving you the information you need to decide for yourself. Rather than asking the player directly for help, they will talk about events in the world and offer opinions, present scenarios that players can choose to react to, do something to change, or walk away from.

In one of my favourite cinematics, we have a mother and a daughter arguing about the dirty dishes in the face of the apocalypse. In another we have a desperate villain threatening an already dead man with…death. We have characters who sing, characters who dance, characters who blow things up, and characters who deceive.

Our aim is for them to reflect all of the Secret World. All of the secret societies, all of the conspiracies, all of the mysteries and all of the legends. All of the emotions and all of the drama. We want them to laugh and love, give and take.

They will be more than mission terminals. They will be a mirror to the world they inhabit.

Emphasis is my own. And full interview here: + Show Spoiler +
http://www.thesecretworld.com/news/blog_lead_writer_dag_scheve_talks_about_the_characters_in_the_secret_world


[image loading]


Non-combat missions:
+ Show Spoiler +

In addition to being able to fight the good fight, players will be able to engage in Investigation missions. These are generally non-combat missions that require the player to use their own deductive skills ( and the power of the internet) to piece together the solution. The main feature of these missions is the lack of hand-holding.
Players will be expected to uncover and piece together the pieces without being told: "Go to this house and look behind the painting." Instead players may find a plaque with a series of numbers and the word King James and players have to realize that its a reference to a passage in the King James bible. From there, they would have to connect the dots and come to the conclusion that the passage refers to a painting in the local library. After traveling to the painting, they look behind it to find another clue that leads them on another part of the mission.
Some of these missions can be done solo, others are expected to require the entire support of the community and the rewards will vary accordingly with individual missions rewarding single players and community missions rewarding whole factions/cabals.

Here's one example:
The whole video is fantastic and worth watching (goes over basic mission structures and the skill wheel. But if you only want to see the non-combat mission then jump to 16:54.
+ Show Spoiler +


A quick criticism that will probably arise from anyone who's ever played an MMO will be: but what about all the lazy people who will just look up the answers and the griefers who will spoil the puzzles by spamming chat??

This has been addressed and when I find the interview I'll link it. Basically, their approach is that it's fine if people just want to look up the answers. They want people to play the game the way they want. Those who want to struggle through it and figure it out on their own, or with a little help from guides, will be able to do so. Those who just want to keep moving can do so as well.

As for griefers, it's been hinted (although I think it was in a separate interview) that they've got several filters and other steps they're taking to block the ability of players to do this. I'm sure it'll still happen though, people who really want to ruin another gamer's experience usually find a way. But at least TSW is being pre-emptive about it and trying to minimize those affected.

ARGs:
I'll try to get around to work on this soon, just a ton that could be said, not sure yet how to best approach it. Basically, from the time the game was first announced in 2007 to now, players have been solving puzzles released by Funcom that uncover the lore of TSW.

PvP:
+ Show Spoiler +

Currently PvP will only happen in specific areas. PvE will be the focus in most areas and players of different factions will be able to team up to complete the missions (though players will have different motivations for doing so, depending on the faction). There are mini-areas for Pvp (the Fight Club) and whole areas (the Himalayas)

Fight Club:
In every hub city there will be a fight club. This is a free for all PvP area where people can try out different tactics on their buddies, duel or even gank. Some of you might be a bit surprised when I say that ganking is allowed, but what we usually see in games like this is that these areas are being self-policed by the players. If a player plays dirty, he will be punished by the other players. Another fantastic part about the fight club is that we will probably see a band of for instance Illuminati players coming into the Templars’ fight club and occupy it. This creates a great sense of rivalry, and we will likely see a band of Templar players forming to kick them out
-Martin Bruusgard lead content designer

Himalayas and other areas:
Easiest to show a video. For now it appears to be instanced. Same GDC video as above. PvP content starts at 23:00.
+ Show Spoiler +
http://www.youtube.com/watch?v=Uk57oisDDJ0&feature=related



Pricing:
Not announced yet.
Release Date:
Not announced yet.


[image loading]


Link to official website:
http://www.thesecretworld.com/
Link to official forum:
http://www.darkdemonscrygaia.com/index.php

Hakker
Profile Blog Joined May 2010
United States1360 Posts
July 08 2011 02:56 GMT
#2
The game looks like it could be pretty fun judging from prerelease etc. But, funcom has a tendency to fuck up everything on release; so I'll probably be waiting for reviews before I pay for anything.
brazenraven
Profile Blog Joined May 2011
Romania122 Posts
July 08 2011 02:59 GMT
#3
i remember seeing this trailer and thinking "oh thats interesting, at least its breaking from the formula a bit" and then i saw the combat screens and hit myself for being so naive.
Zerg definitely does have responses to FFs pre-hive tech. Infestors, baneling drops, burrowed roaches, and mutas are all options
Arnfasta
Profile Blog Joined December 2010
United States183 Posts
July 08 2011 03:01 GMT
#4
On July 08 2011 11:56 Hakker wrote:
The game looks like it could be pretty fun judging from prerelease etc. But, funcom has a tendency to fuck up everything on release; so I'll probably be waiting for reviews before I pay for anything.


Fair point. The two things I'll say that give me some hope:

1. Ragnar Tornquist is a monster. He's an amazing producer and every single interview with him and his staff have suggested that (at least from my perspective) they get it. They get what gaming can and should do. So I've got confidence in the conductor of this grand train. As long as the coal keeps coming, I think we'll be fine.

2. AoC was a massive launch disaster and I'm faaairly certain Funcom understands that ^_- so I'm hopeful that they've done extensive research into how it happened (which any gamer could probably tell you in 30 seconds) and how to prevent it.

But until we hit beta/launch, everything is up in the air.
Arnfasta
Profile Blog Joined December 2010
United States183 Posts
July 08 2011 03:03 GMT
#5
On July 08 2011 11:59 brazenraven wrote:
i remember seeing this trailer and thinking "oh thats interesting, at least its breaking from the formula a bit" and then i saw the combat screens and hit myself for being so naive.


I would argue that it is breaking from the formula "a bit." A bit being the key phrase. Combat will be fairly conventional (at least from what we've seen so far) but from the larger MMO perspective, TSW is touting some major changes. Among them a heavy emphasis on story and plot, along with challenging non-combat missions that require you to go outside the game to find answers.

>.< Alright, I'll scoot off for now (otherwise I might as well just finish it all) but after work I'll finish this article up and add anything that I've missed.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 08 2011 03:04 GMT
#6
I love how developers are steering away from MMOs being WoW clones and actually making them unique and interesting. I saw the trailer couple days ago and I'd definitely be interested in playing this.
Archas
Profile Blog Joined July 2010
United States6531 Posts
July 08 2011 03:30 GMT
#7
This looks pretty cool. I've stayed away from MMOs after quitting WoW, but this might just be awesome enough for me to play.
The room is ripe with the stench of bitches!
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
July 08 2011 05:30 GMT
#8
This game looks incredibly sick. I'm not an MMO player, but I'll probably read all about this game if it gets its own wiki.
Writerdamn, i was two days from retirement
Slikk
Profile Joined August 2008
Norway81 Posts
Last Edited: 2011-07-08 12:32:15
July 08 2011 12:25 GMT
#9
Ingame videos is out now:


+ Show Spoiler +
http://www.youtube.com/watch?v=nutu1o3xIpE

+ Show Spoiler +
http://www.youtube.com/watch?v=mpgpIdn1l8M

+ Show Spoiler +
http://www.youtube.com/watch?v=ONgMNYoPKmg


Please add to OP-post.

Look pretty sweet actually. I really think Funcom will deliver this time, EA is in helping with the release as well.
The combatsystem look SO much more dynamic then AoC. I'm really eager to play this. Remember, this video is from the early beta. A lot of improvement is going to be made.
Arnfasta
Profile Blog Joined December 2010
United States183 Posts
Last Edited: 2011-07-18 12:45:28
July 18 2011 12:34 GMT
#10
Thanks Slikk, added it. I tried to update the OP as best as possible but I know there's a lot more I can add.

If anyone has any advice for talking about the ARGs, please let me know. I think they're a large part of TSW so I wanted to include them but I wasn't sure how to go about it. Right now, I'm thinking of just talking about the first couple and providing a link to crygaia so people interested can explore the rest. Also, if there's anything I should change or add let me know ^^.

Went pic heavy because I thought visuals would be helpful but wasn't sure if I had too many >.< let me know if I should cut back.
Carbonz
Profile Joined January 2011
Australia6 Posts
July 18 2011 12:57 GMT
#11
I for one cannot wait for this game! They say some puzzles are going to take a very long long time to figure out! Hope the replay value is good, and its not a grind(snooze)fest.
-
freddievercetti
Profile Blog Joined May 2011
224 Posts
July 18 2011 12:57 GMT
#12
This is incredibly sick. If theres a serious story structure with voice acting in this MMO, I might just come back to this type of game after quitting WoW.
Perseverance
Profile Joined February 2010
Japan2800 Posts
July 18 2011 13:00 GMT
#13
This looks awesome. I wish it was an action RPG though.
<3 Moonbattles
Arnfasta
Profile Blog Joined December 2010
United States183 Posts
July 18 2011 13:06 GMT
#14
On July 18 2011 21:57 freddievercetti wrote:
This is incredibly sick. If theres a serious story structure with voice acting in this MMO, I might just come back to this type of game after quitting WoW.


Tornquist's claim to fame was his story telling in The Longest Journey (TLJ) so it's very reassuring to have him leading the production. Also, in several interviews (which I haven't included here because I've lost track of them) Tornquist talks about their focus on story and narrative. Also, every cut scene is fully voiced (Ragnar's tweeted several times about voice actors he's working with; the only one I remember off-hand is the actor who plays Tuvok in Star Trek Voyager because he's in the most recent gameplay vid). And before anyone asks: they've confirmed that you will be able to skip cut scenes.

rpgalon
Profile Joined April 2011
Brazil1069 Posts
July 18 2011 13:10 GMT
#15
everyone who is interested in this game should take a look in the dungeon run, it's amazing, I loved the couple that delivered the quest. can't wait, at least I already got my closed beta key.
badog
Arnfasta
Profile Blog Joined December 2010
United States183 Posts
Last Edited: 2011-07-18 13:30:18
July 18 2011 13:12 GMT
#16
On July 18 2011 22:10 rpgalon wrote:
everyone who is interested in this game should take a look in the dungeon run, it's amazing, I loved the couple that delivered the quest. can't wait, at least I already got my closed beta key.



Absolutely concur. Got it through the AoC sub? Or just lucky?

.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
July 18 2011 13:21 GMT
#17
On July 18 2011 22:12 Arnfasta wrote:
Show nested quote +
On July 18 2011 22:10 rpgalon wrote:
everyone who is interested in this game should take a look in the dungeon run, it's amazing, I loved the couple that delivered the quest. can't wait, at least I already got my closed beta key.



Absolutely concur. Got it through the AoC sub? Or just lucky?

Also: lawl -_- Just realized I forgot a PvP section. >.> And I love PvP too...my bad. I'll get right on it.

they made an offer to beta test pet vs monster on a certain day, to strees test the game, and everyone who did it got a key for closed beta
badog
Arnfasta
Profile Blog Joined December 2010
United States183 Posts
July 18 2011 13:30 GMT
#18
On July 18 2011 22:21 rpgalon wrote:

they made an offer to beta test pet vs monster on a certain day, to strees test the game, and everyone who did it got a key for closed beta

>.< So jelly. Gratz on that!! I would say let us know how it is but the NDA will make that difficult ^^;;
freddievercetti
Profile Blog Joined May 2011
224 Posts
July 18 2011 15:41 GMT
#19
On July 18 2011 22:06 Arnfasta wrote:
Show nested quote +
On July 18 2011 21:57 freddievercetti wrote:
This is incredibly sick. If theres a serious story structure with voice acting in this MMO, I might just come back to this type of game after quitting WoW.


Tornquist's claim to fame was his story telling in The Longest Journey (TLJ) so it's very reassuring to have him leading the production. Also, in several interviews (which I haven't included here because I've lost track of them) Tornquist talks about their focus on story and narrative. Also, every cut scene is fully voiced (Ragnar's tweeted several times about voice actors he's working with; the only one I remember off-hand is the actor who plays Tuvok in Star Trek Voyager because he's in the most recent gameplay vid). And before anyone asks: they've confirmed that you will be able to skip cut scenes.



If the guy who fabricated the story in TLJ is leading this production, I may very well be a first day buyer for this game when it comes out. (I usually wait until I see reviews from users+critics before buying)
Latrommi
Profile Blog Joined March 2011
United States222 Posts
July 18 2011 17:50 GMT
#20
I don't have many games that I play nowadays, so I'm really looking forward to this. I'll wait for a few reviews, but I'm probably not gonna wait for too long after the release.
Possibly the best thread ever http://www.teamliquid.net/blogs/viewblog.php?topic_id=232912&currentpage=All
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