• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:39
CET 06:39
KST 14:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion
Tourneys
[Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2715 users

Making a video game part 3

Forum Index > General Games
Post a Reply
BisuDagger
Profile Blog Joined October 2009
Bisutopia19307 Posts
Last Edited: 2011-04-19 16:17:40
April 19 2011 15:36 GMT
#1
Game: Fender Bender - Status: Starting Gold
Team: Rocket Hawk
Studio: Black Box
Website: http://www.rockethawkgames.com/
Feedback would be appreciated

Making A Video Game: Part 3


Making a video game has been my life's dream but it takes many steps to get there. The most important part was having chemistry. Being able to artists and programmers in a room and communicate with each other is like establishing contact with aliens. But if both are willing to listen then progress can be made.

Straight out of core we started seeing immediate results. Building our engine from the ground up was the grueling task that was initially set ahead of us. Our physics guys did a great job of tackling car physics and allowing us to drive through the level. But what did our level look like 2 months ago?
[image loading]
This was our game 3 days before core turn in.
See: Making A Video Game Part 1

Still, we moved on. The artists had all this amazing work done and we had to struggle to get it into the game. On top of that, our studio now requested we start getting animations working. We had one man in charge of exporting data and making sure it rendered in our game. And that same man had to export animations too! He was a beast, an unrelenting work machine. And through his rage was able to accomplish everything. Slowly, everything started to come together and the game was looking more and more exciting.
[image loading]
This was our level for alpha turn in.
See: Making A Video Game Part 2

So now we are in Beta! What is left? Well, we decided to implement shields, ice missiles, and a swinging wrecking ball. Along with those we needed to fully integrate Visual Effects. Then we decided to get in a group meeting to vote on a game play change. We decided to add gravity to our game. This means that jumping off the top floor to the bottom would now be possible. This addition allows the level to be bigger without resizing it and also allowed the cars more freedom to make decisions. Did I just say the cars make decisions? Yes! Our AI has become so developed at this point that it can even predict where you are moving and shoot at you with deadly accuracy.
So our level is finalized by the artists and all the effects are done. So one by one we start tagging them to object in our level, and before we know it the game looks and plays amazingly. On top of this, we have implemented 2 more game modes. We have become more excited then ever!

I'm proud to present to you: Fender Bender - Beta!
(skip to 1:30 to get the good times rollin)


OP's work on the game:
I was responsible for the HUD, Menus, SFX, Keep Away Mode, and AI. Note: Not all sounds are final.


Please support us by adding our Facebook page: http://www.facebook.com/pages/Rocket-Hawk-Games/134242533305774

Also available to download here: http://www.moddb.com/games/fender-bender/downloads
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Group B
LiquipediaDiscussion
AI Arena Tournament
20:00
RO8
DaveTesta Events
18:15
The Dave Testa Open #11
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft414
NeuroSwarm 171
Ketroc 80
StarCraft: Brood War
GuemChi 3653
ggaemo 307
Noble 21
Icarus 5
Dota 2
LuMiX2
League of Legends
Reynor62
Counter-Strike
Stewie2K776
Super Smash Bros
Mew2King157
Heroes of the Storm
Khaldor117
Other Games
summit1g9659
JimRising 580
Livibee36
Organizations
Other Games
gamesdonequick678
Counter-Strike
PGL265
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 271
• practicex 36
• Sammyuel 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 37
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1381
• Lourlo1268
Upcoming Events
PiG Sty Festival
3h 21m
Clem vs Serral
Maru vs ShoWTimE
Sparkling Tuna Cup
4h 21m
uThermal 2v2 Circuit
9h 21m
Replay Cast
1d 3h
Wardi Open
1d 6h
Monday Night Weeklies
1d 11h
Replay Cast
1d 18h
Replay Cast
3 days
Replay Cast
3 days
The PondCast
4 days
[ Show More ]
KCM Race Survival
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 2nd Round
LiuLi Cup: 2025 Grand Finals

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.