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Obviously this is not intended for ladder games!
BUT it could be very useful in multiplayer custom game settings.
Imagine if Blizzard let players save their multiplayer games mid-play... (or maybe even during a disconnect so you can restart where you left off!)
It would be so clutch in both emergency situations and during practice sessions.
Past RTS games, possibly even Warcraft 2, have implemented similar save game/session features.
If not in a b.net patch, Blizzard could at least consider adding this feature to HoTS or LotV. They are already allowing us to save our campaign progress on their servers, I don't see why we can't save during our custom games as well?
Thanks, this is my first topic on TL, I just hope it's something Team Browder seriously considers...
-CC
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Post on battle.net not here, this isnt a suggestion place for changes sorry.
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I don't see how this could be a bad thing given that it is not used on the ladder. I can definitely see it being useful for replicating instances of certain events in practice games and for long custom games.
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I have been thinking about this for a while. If they can make replays, why can't they have players assume control of the units at the end of a replay?
If they can't give us LAN, this is the next best thing.
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What would REALLY be awesome, is if you could load up a replay say "host a game from this point" or something, that would be FUCKING AWESOME!
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Funny how this is a feature in warcraft 3... just another thing left out of battle.net 2.0 for basically no reason.
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@Chriscras, just so ya kno, i posted this suggestion on battle.net boards maybe 6 months ago and received replies that i wasn’t the first to suggest it, apparently war3 players also requested the same feature to be added. so rest assure blizzard are aware of this, but haven't as of yet shown any willingness to address it. still tho, as others have said, go voice ur suggestion on battle.net boards, the more the merrier. to actually be able to resume from a disconnect in a tournament match would b priceless.
edit: its a little far fetched but it maybe possible for maps with triggers to save the current game state upon detecting a disconnect as "plr1 v plr2.sc2bank". then maybe resume the game state through some =text trigger. sort of like yabot save/load game state feature except this only works in single player and doesnt detect semi-constructed buildings properly. if these small issues were addressed, id say we could pretty much have a resume upon disconnect option if the bank file can hold enough sufficient data.
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On March 21 2011 08:02 Stone[MB] wrote: its a little far fetched but it maybe possible for maps with triggers to save the current game state upon detecting a disconnect as "plr1 v plr2.sc2bank". then maybe resume the game state through some =text trigger. sort of like yabot save/load game state feature except this only works in single player and doesnt detect semi-constructed buildings properly. if these small issues were addressed, id say we could pretty much have a resume upon disconnect option if the bank file can hold enough sufficient data. It is far fetched because disconnections are not detectable, and banking all that information is probably not only impossible, but would use up too much space. As it is right now, if there was an option to save multiplayer games (like SC1 or WC3), as well as open the menu (and save) during a drop screen, then it would be quite doable obviously.
I don't know why they didn't continue the legacy of WC3 or SC1 in that sense.
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iirc this feature is available in BW customs right? I remember playing UMS' with friends and then saving/loading later on. I might be on crack however, for all I know.
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it wouldn't just be awesome from the point of view of saving games from disconnects but imagine if you could make a custom game as for example TLO vs Hyperdub from the GSL and you could play as TLO against someone and try and win the game from that point like TLO. there could be some awesome custom games from this if its possible
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Canada456 Posts
It would be useful, but to be honest not very practical or difficult to manage. It would be useful if ever mod devs start making maps that are much longer than can be done in one sitting... but I don't think we are at that point yet.
One option that would be VERY useful IMO would be a reconnect feature. Games like LOL and HON already feature this... Simply put, you drop from a game, you have X time to reconnect to said game, could be implemented just for custom games at first, but could be featured somehow into ladder, or you could have custom options where the game auto pauses if any player is currently DCed till said player reconnects.
With this in place... it becomes pretty easy for tournament organizers to put rules that account for the possibility any player might disconnect once or twice.
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On March 21 2011 06:12 Krissam wrote: What would REALLY be awesome, is if you could load up a replay say "host a game from this point" or something, that would be FUCKING AWESOME! Yeah, I loveee the idea. I don't see how this could be bad.
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On March 21 2011 09:19 Clicker wrote:Show nested quote +On March 21 2011 06:12 Krissam wrote: What would REALLY be awesome, is if you could load up a replay say "host a game from this point" or something, that would be FUCKING AWESOME! Yeah, I loveee the idea. I don't see how this could be bad.
A replay would be more than a few kb in size.
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Yes and you should be given the option to save the game during the lag screen. That way you can just re-host the game from the state it was at if somebody disconnects from an important match. Even if the game is just restricted to the specific players involved. Boxer's game in TSL 3 needn't have been a big deal and the technology to do this wouldn't be hard to implement. Designing the GUI to facilitate it would be harder to implement than the actual functionality itself.
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On March 21 2011 09:20 meep wrote:Show nested quote +On March 21 2011 09:19 Clicker wrote:On March 21 2011 06:12 Krissam wrote: What would REALLY be awesome, is if you could load up a replay say "host a game from this point" or something, that would be FUCKING AWESOME! Yeah, I loveee the idea. I don't see how this could be bad. A replay would be more than a few kb in size.
the replay format wouldn't need to change at all. you host a game, it sends your replay to the players who join, during the loading screen it runs through the replay quickly for each player, or even only the host and then sends the gamestate information to the other players when it's done (it can go much faster than 8x, because it doesn't need to display it) and loads the game at the right point. both not being able to do this and not being able to save games at all are inexcusable, saving games moreso.
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That would be amazing.. There have been disconnect issues in every big tournament lan or otherwise I've ever seen (not gsl obviously) and it just sucks really bad.
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On March 21 2011 09:05 Geovu wrote: iirc this feature is available in BW customs right? I remember playing UMS' with friends and then saving/loading later on. I might be on crack however, for all I know. As I mentioned in my post, yes it was. It was also available in WC3. It's sheer stupidity how many features they've butt-mucked from the players in SC2 compared to their previous games, and added-in terrible ones.
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On March 21 2011 05:00 Philip2110 wrote: Post on battle.net not here, this isnt a suggestion place for changes sorry.
not a mod fail.=[
On topic: I like the idea, it'd be helpful even when practicing micro with a buddy.. save before big battles, or save before the 7pool.. I know this wouldn't be the best use of a save feature.. but this is probably what I would find it most useful for. Then again--someone's probably going to post after me that there is already some better way of doing this.. [if there is--lemme know!] =D
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Kennigit
Canada19447 Posts
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