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I am a classic macro player and wanted to try some "cheese". Surprisingly it has been working pretty well. Here is the build / strategy:
+ Show Spoiler + Constant SCV and Marine production 10 Depot 12 Rax 13 Scout 14 Rax 15 OC & Marine 16 Depot 16 Rally both rax to first marine Clear the scouting probe from your base Check your scout - Abort if no cyber core. When 3 marines are out, send every SCV & marine. Micro: Lead with the SCVs and attack-move up the ramp. Marines should target fire the first zealot / stalker - there should be only 1 or you are doing it wrong. Engage in an SCV / Probe fight with your marines in the back. Set 1 SCV to auto-repair if possible. Target down any single pylons powering a gateway. Kill every probe
The mules and slowly growing SCV count at your base can fund the 2rax indefinately. I am now 7 & 1 against protoss, with my 1 loss being a probe harass & trouble clearing it out of the base... I forgot my second depot and was supply blocked.
Rush distance does not have a huge impact as the first zealot / stalker is normally dead well before the second pops.
How should protoss defend this?
replay: http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&&id=192291
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im guessing this is like silver league
he saw all ur scvs going to his base and never built another unit out of his gateway, nor did he add any gates or pull his probes when u attacked... he had 5 or so more probes when u hit, should have had a stalker
and yes rush distance is huge, obviously on a macro map such as this it would be easier
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chrono boost units and not probes, build a sentry and another gateway pretty fast, split scvs from marines, collect free win vs terran
its really not that hard
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2-3 rax scv all ins are pretty terrible if the toss knows how to forcefield...
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On February 27 2011 12:56 ccHaZaRd wrote: 2-3 rax scv all ins are pretty terrible if the toss knows how to forcefield... Agreed. Because 3 rines and scvs will surely lose to a sentry, zealot, another unit, and probes.
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On February 27 2011 12:56 ccHaZaRd wrote: 2-3 rax scv all ins are pretty terrible if the toss knows how to forcefield...
thats actually incorrect, although the forcefield is helpful, one may not have warpgate up by then and if you are, you were planning to do a one gate fe, which frankly isnt a good idea against t at the plat level. the toss simply wont have enough units and its roughly 14 scvs 5 rines vs 18 probes 1 zealot and/or 1 sentry, with warpgate in the chrono coost about 5/8 done after the ff goes down. My money is on the terran with scvs tanking zealot and non-existent sentry damage and the marines just mowing down probes while scvs just repair each other.
Edit: Not to mention three to four marines on route from the mule's collected minerals.
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Platinum league #1 ranked. No masters and not bronze.
I have never seen a sentry when running up the ramp the first time, there is normally only 1 unit - stalker or zealot, and another unit gets chrono-boosted out.
It all comes down to surprise and micro. If Protoss does not see the scvs coming, probes cannot join the fight until the fighting unit is killed or a pylon is taken out. Then Protoss needs to kill the marines, but it is difficult to go around an angry ball of 15 scvs and 1 stalker cannot kite scvs too well.
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On February 27 2011 15:21 falcoiii wrote: Platinum league #1 ranked. No masters and not bronze. This is why you're stuck in Plat... Just don't do it and we don't have to worry about how to deal with it. This is not a build or even cheese in the classical sense. It really is an all-in. If you don't kill him you lose 100% of the time. Toss with 2+ gates would be able to ff the ramp and you can't win. Every second this "push" is delayed you are getting further and further behind. Toss with any build besides a one gate FE should be fine, he'll just have to pull probes and kill your stuff.
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I have only done this all-in 10 times now for fun and a new experience - having never cheesed / all-in on the ladder before.
I have several hundred macro oriented games (many 1/2 rax FE) that placed me in platinum. I am wondering why I have such a good win rate with this "strategy" and how protoss can defend it.
If protoss is going a standard opening of gate - core - gate, the attack will arrive around the time the second gate is finished.
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if a toss scouts a 2rax he cuts all chrono boost on cyber and chrono's gateway every chance he gets.
Also the unit order is zelot/stalker/sentry + whatever you can afford is required. He will pull half his probes at the initial engagement on ramp + a forcefield and micro his stalker to basically kill free scv's.
From that point his probes + zelot/sentry cancel out your scv's and his 1 stalker out micro's all 3 of your marines and you proceed to lose the game.
At least thats how I defend it in masters.
User was warned for this post
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