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TL Mafia XXXVII

Forum Index > TL Mafia
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1 2 3 4 5 11 12 13 Next All
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 10 2011 15:56 GMT
#22
/in this looks good, I welcome having flip mechanics in play again
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 12 2011 20:08 GMT
#34
On February 12 2011 18:07 RebirthOfLeGenD wrote:
Show nested quote +
On February 10 2011 23:14 gryffindor wrote:
On February 10 2011 16:48 RebirthOfLeGenD wrote:
Nothing in this set up is final as of yet. Before the game starts some OP information may change.

yeah, role reverser looks a little silly

I decided to throw in a twist where half way through the game I arbitrarily decide to switch to majority lynch. Does that seem less silly?


It seems equally silly, but fun nonetheless, go for either of them, or if you feel particularly cruel, go for both! Note though that the majority lynch switch is neutral as it can hurt/help mafia and town equally while the role reverser can only hurt town, as far as fairness goes, I think the change is more fair if you want to make it benefit mafia then inform them of what day it is going to happen ahead of time, watch them laugh mercilessly. Just my thoughts
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 20 2011 05:03 GMT
#133
On February 10 2011 15:40 RebirthOfLeGenD wrote:
Possible Boot Camp Information


Here is a small tip. If you can't tell by the set up. This game is designed so you fuckers have to learn to use PM's properly or get royally screwed. This game is ALSO designed to emphasize behavior analysis over EVERYTHING. This IS punishment for Salem Mafia.


So, I wasn't in Salem Mafia, can I ask what we exactly we are being punished for?
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 20 2011 05:12 GMT
#135
On February 20 2011 14:08 chaoser wrote:
Show nested quote +
On February 20 2011 14:03 GMarshal wrote:
On February 10 2011 15:40 RebirthOfLeGenD wrote:
Possible Boot Camp Information


Here is a small tip. If you can't tell by the set up. This game is designed so you fuckers have to learn to use PM's properly or get royally screwed. This game is ALSO designed to emphasize behavior analysis over EVERYTHING. This IS punishment for Salem Mafia.


So, I wasn't in Salem Mafia, can I ask what we exactly we are being punished for?


I think that was the one where a PM ring was formed and infiltrated by day one and then we pretty much depended on it and that drove us to failville, population: town


Sounds kind of funny, if I have time I'll go back and read it
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 21 2011 08:58 GMT
#176
So, since its almost 4 am and I can't seem to sleep, I thought I might as well bump this thread

*bump*

I need this to start soon as Orgah is about to end, and I don't know if I can make it through the day without my daily mafia fix
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 21 2011 15:44 GMT
#181
At this rate we are going to have more posts than MiniMafia VI before we start
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 22 2011 15:11 GMT
#247
it was posted yesterday I think, so it should start today
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 23 2011 00:15 GMT
#261
I think he said the game starts at10EST today, thats about 3 hours from now, role PMs usually go out about an hour before that IIRC, I assume its a 48/24 hour setup so day and night will end at 10 PM EST
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 23 2011 00:25 GMT
#266
ohh, I wasn't aware that the [time ] tag existed, thats a really cool function
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 23 2011 00:53 GMT
#271
On February 23 2011 09:48 chaoser wrote:
Show nested quote +
On February 23 2011 09:22 LSB wrote:
Pre game yes, but its always good to lose that habit.

Plus not editing jacks up your post count! By the end of this game, you could be a zergling, or even a hydra!

Game starts 03:00 GMT (+00:00)


lol mafia forum is the reason i'm a goli


Heck, I had 90 some posts over about 9 month before I started playing mafia a little over a month ago, now I'm almost at 500, clearly mafia is the key to getting to defiler/bc/archon quickly
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 23 2011 03:26 GMT
#279
Ok, lets get started. Here, let me poke inactives.... oh wait

Ok, let me discuss blues then

as usual DO NOT CLAIM!!!!

So, let me just point out that in this game DTs are going to be extremely unreliable, as a matter of fact they would do best to go after players away from the spotlight as any player that is at all controversial is either going to get framed if town or covered if scum.

This game is going to depend on us analyzing correctly, to be blunt I think DTs are absolutely worthless in this set up.

As usual vigi's should save their shot for what they consider to be confirmed scum, while medics have to be careful with their protects due to the potential for reversal, however I think they should still continue to protect the most outspoken/town players

I'm going to be really harsh on punishing inactivity this game as we had 5(!) modkills due to inactivity in orgah, and the end of the game consisted of me vs 3 lurkers, my goal this game is to end the game with only active players. After all an active scum can be analyzed and caught.

eh for now let me vote for an "inactive" player (30 minutes into the game )
(I rolled a 30 sided die, I got a 20, so player #20 )

##Vote Conversion


Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 23 2011 03:31 GMT
#286
really?
&#91;image loading&#93;
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 23 2011 03:37 GMT
#294
Dammit, you posted, now I have to unvote

Maybe I should wait till later in the day before voting for anyone

##Unvote

As for what to do in PM, I propose we all find a PM buddy and bounce analysis off him, if he is scum it gives you more to analyze, if he isn't then you have someone to scrutinize your logic. However do not trust *anyone* as we won't know if they are scum or not until we flip them with a lynch, if you are blue this means not claiming. I for one intend to leave all my PM history with an unrelated player (unrelated to whom ever I'm PMing obviously) in case I die it can be posted so town has more to analyze, [I may make an exception for claims, but you should not be claiming to me anyway].


What else?
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 23 2011 03:42 GMT
#299
Awesome day post!!! I just had to comment on that.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 23 2011 03:47 GMT
#304
FoS on gryffindor if he is actually serious
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 23 2011 03:52 GMT
#310
On February 23 2011 12:45 OriginalName wrote:
What if your Scum and this is a trick

What If your PM buddy is scum
What If your history keeper is scum

This all seems rather inefficent and I remember that game where people blindly roleclaimed to Pandain which caused a town loss.

Marshal I really think your an awesome player but this is not the way to go about this. PMs are good for a similer kind of thing but RNG is still random. You can accomplish the same thing by posting and then asking for PMed opinions. it's really hard for town to get information and opinions when your only confiding in one person. There are ~24 of us. We all need to make smart decisions.



By a PM buddy I really mean 2-3 people, like a mini town circle, its basically what chaoser suggested, right? Also if I happen to manage to pick both a PM buddy and a History Keeper that are scum then my scum sense sucks
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 23 2011 04:19 GMT
#327
for arguments sake going to create analysis cells, use them for informational analysis
(even assuming I were scum there is no way) I could ensure each has a mafia member in it as there isn't enough mafia to go around (I am trying to put at least 1 TL vet in each) as the game progresses and people die we can have new cells form. (also you are free to create your own parallel cells)

1. Coagulation, LSB, gryffindor
2 GMarshal, seRapH, OriginalName
3 Mr. Wiggles, ICanFlyLow, kevconsim
4 Barundar, LastArgument , why
5 darmousseh, Ser Aspi, Kenpachi
6 Gofarman, chaoser, ohN
7 astroorion, CubEdIn, Jackal58
8 Beneather, annul, Conversion
9 icemac, Foolishness, LunarDestiny
10 deconduo, kitaman27, JBright

This is just a suggestion, but I think it is a good one, discuss
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 23 2011 04:24 GMT
#331
On February 23 2011 13:20 annul wrote:
Show nested quote +
On February 23 2011 13:19 GMarshal wrote:
for arguments sake going to create analysis cells, use them for informational analysis
(even assuming I were scum there is no way) I could ensure each has a mafia member in it as there isn't enough mafia to go around (I am trying to put at least 1 TL vet in each) as the game progresses and people die we can have new cells form. (also you are free to create your own parallel cells)

1. Coagulation, LSB, gryffindor
2 GMarshal, seRapH, OriginalName
3 Mr. Wiggles, ICanFlyLow, kevconsim
4 Barundar, LastArgument , why
5 darmousseh, Ser Aspi, Kenpachi
6 Gofarman, chaoser, ohN
7 astroorion, CubEdIn, Jackal58
8 Beneather, annul, Conversion
9 icemac, Foolishness, LunarDestiny
10 deconduo, kitaman27, JBright

This is just a suggestion, but I think it is a good one, discuss



[image loading]



Hmmm, no red text this game.

Let me spell this out, I suggest that people bounce analysis on the people in their group before posting. This also allows people to bounce ideas of each other and generate more discussion and ideas. This is to 1 generate new ideas, 2 point out faulty logic, 3 give us more to analyze. You have no obligation to do this, but I think its a good idea, the groups are essentially random with the exception of including a tl vet in each group.

Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 23 2011 04:28 GMT
#336
On February 23 2011 13:25 LunarDestiny wrote:
Show nested quote +
On February 23 2011 13:19 GMarshal wrote:
for arguments sake going to create analysis cells, use them for informational analysis
(even assuming I were scum there is no way) I could ensure each has a mafia member in it as there isn't enough mafia to go around (I am trying to put at least 1 TL vet in each) as the game progresses and people die we can have new cells form. (also you are free to create your own parallel cells)

1. Coagulation, LSB, gryffindor
2 GMarshal, seRapH, OriginalName
3 Mr. Wiggles, ICanFlyLow, kevconsim
4 Barundar, LastArgument , why
5 darmousseh, Ser Aspi, Kenpachi
6 Gofarman, chaoser, ohN
7 astroorion, CubEdIn, Jackal58
8 Beneather, annul, Conversion
9 icemac, Foolishness, LunarDestiny
10 deconduo, kitaman27, JBright

This is just a suggestion, but I think it is a good one, discuss

i don't like this. Lets say that 4 groups are contaminated with mafia. Then mafia will know 40% of the info, that is a lot of info and influence for them to work with.


The brilliance is that no "secret" information is going to be shared, its only for bouncing off ideas and analysis, this encourages more active posting as you feel obliged by more active players asking you questions and bouncing ideas off you. This leads to people posting more and more stuff to analyze

At least that is my reasoning
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 23 2011 04:35 GMT
#341
I'm fine if you want to make your own cells, this was to avoid the typical TL problem of cells only forming around vets, hence promoting inactivity by making newer players feel left out of the action, I suggest you form your own cells in addition to these and dont share info from one cell to the other if you suspect them that much.

Alternatively you may want to randomly shift rows of up and down to rearrange the groups, as I said even if I were mafia assuming 7 mafia (a high number, but possible) then at most I could have 3 groups with 2 mafia in each, or 7 groups infiltrated, if used properly it should not matter if the groups are infiltrated as no confidential information will be shared in it, feel free to shift the group if you with though
Moderator
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