• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:16
CET 13:16
KST 21:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1164 users

[G] PvZ 2 gate FE follow up

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
foppa
Profile Blog Joined July 2008
Canada451 Posts
Last Edited: 2011-01-13 15:20:52
January 13 2011 00:53 GMT
#1
The first week of this current iccup season I held the #1 position on the ladder for a big part of it. I was actually close second to being the first to reach C. I usually float around B- mark. Sometimes I can give some decent games against A- level players, sometimes I just crumbled to noobs.

The reason I was able to do so well at the start of this season, was for one that I had a lot of time but as well, really abusive builds. I no longer have time because of my university studies so I'm floating around C+ right now playing like a big noob.

So let's get into the interesting part about this: the really abusive builds! In my PvZ my follow up every game was a 2 gate. Now you're probably going to wonder: with opening with the second gateway and the slower tech, am I not vulnerable to muta play or hydra busts or etc..? Well actually the answer to this is no!

Here's how the build goes - vs overpool
8 - pylon at nat
11 - forge
14 - canon (1 or 2, depending on 2 or 6 lings)
15 nexus
15 gate
15 gate
15 pylon
17 zealot
19 assimilator
20 zealot
24 zealot
28 zealot
30 pylon
push out at 34 food with 4 zealots and another making rallied to the zergs natural.
34 core
34 second gas
from here continue makings zealots. when your core finishes, you have many different options from this point. My standard was just throwing down a stargate, getting the citadel and starting +1 weapons. But double stargate follow ups, corsair reaver and even 4 gate dragoons are viable at this point.

vs 12 hatch - if you scout first, you can actually get away with not even making a forge. nexus - gate - gate - pylon - gas ... relying on zeal micro to survive. you can add forge later on. get your forge earlier if you want to be super aggressive and risk losing the zealots, get the forge later if you want to be passive and just force lings/sunks to be made.

why this work vs 3 hatch spire -> 5 hatch play
The timing of you pushing out with 4 zealots is so early and it comes right before the lair is about to finish. The zergs reaction is to throw down a sunken and make zerglings. youre zealots arrive before the sunken is complete and you just target it while the zerg makes enough lings to hold you off. your attack location should which ever of the zergs base is closer. This is safe vs early muta because the timing hits just before the lair finishes and at this point, the zerg throwing down the sunken and additional lings actually means he doesn't actually have enough minerals to throw down a spire! And then your late stargate is actually in plenty of time to hold off muta.

why this works against bullshit cheese!
Your timing actually comes in time to hit right before the sweet spot of 2 hatch hydra and 3 hatch hydra. All in ling can be countered by just protecting your canons with a lot of zeals. 2 base lair -> spire can be strong because of the speed of the tech and the nature of throwing down a sunken pretty early to deny scouting.

what you are trying to accomplish
This play really dictates the pace of the game. If done correctly, you will end up with an economical advantage even though you cut a few probes pretty early. It lets you scout your opponent through the use of zealot pressure. it is actually possible to kill his 3rd base (usually not his nat because of the reinforcement distance from the main) through this possible if you micro better than your opponent. even if you get outmicroed, you are still in fine position.

Don't believe me that this works? give it try and at some point...
I will try to play some games when I have some time and upload replays because right now to be honest I don't really feel like sorting through my auto replay folder haha.

PS: if i get good feedback on this guide, i may post more guides on my strategies. Most of which are 100% original builds i come up with, using my own timings and game understanding. please let me know if you would like PvP guides, PvT guides or more PvZ guides of different strategies. again, i will do this when i have time - i do enjoy in making strategical guides but i do not have that much time!

reps are up - a few anyways
http://repdepot.net/replay.php?id=39953
http://repdepot.net/replay.php?id=39954
http://repdepot.net/replay.php?id=39955
i can take you
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
January 13 2011 03:57 GMT
#2
if i was playing and scouted well, i would see your lack of a core , check your 2gateways with a ling, and then make more speedlings while continuing to tech to spire. Throwing down sunkens at the point you mentioned is a terrible move imo, and is probably why you won so many games, because the zerg panicked. Zergling speed should be finished at the time of your attack, so 16lings would be more than enough to defend against it.

many zergs dont scout properly though, so i can see how this would work vs an unsuspecting opponent. The normalish gas timing helps keep him unaware, many zergs would just assume you built the core in your natural (or wherever the lord isnt scouting currently) and not give it a second thought.
aka DragOn[NaS]
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
January 13 2011 04:01 GMT
#3
Can you post some pictures of building placement in the nat with this build? It seems to me that with a nexus, 2 gates, a forge, and 2 cannons, things can get highly cluttered.... how do you place it properly on most maps?
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
January 13 2011 04:09 GMT
#4
its pretty ez on most maps, place the 2nd gateway right beside the nexus. If you watch pvz vods, many progamers do this in order to be able to warp in templars right to the natural and not have them sniped by mutas.
aka DragOn[NaS]
Soulforged
Profile Blog Joined February 2007
Latvia933 Posts
Last Edited: 2011-01-13 08:18:29
January 13 2011 08:17 GMT
#5
^Agreed. There's a lot of early game FE->gimmicky stuff, but most of them get countered by a good lair -> ling speed and scouting.
In this case of 2 gateways, the zerg would be able to defend with lings: 3 hatcheries is enough to make 12 lings from the point you moved out and until you reach the zerg. With the 4-6 lings from the opening, it's enough to hold. Zerg having speed makes you unable to retreat, as well. You can try to edge by a wall, where zerg can't surround, but you still won't be able to do damage.
After holding off your attack with no drone losses, 3hatch spire transition will cripple you.

However, build is still good for situations when you notice that zerg does not have an ovie in both your main and nat; or when it's a bo3 and he showed such behavior in 1st game; etc. As a surprise, and when a zerg is known not to get ling speed early, it can be an easy win.
Idk if 2gate is good or 3gate with delayed gas is better. I'd probably go with 3 gates, since if I have ovies in my main and nat, I won't try to get gas/2gate as no core is a big enough sign. If there's no ovie, might as well 3gate.
Sometimes I do stuff like 3gate zealot -> 5gate goon if I deal some damage, but not enough to win - I'm usually too behind on tech to try sairs or archives by that point. Good zergs I've done this to didn't get their spire delayed: their were happy to severely cut on drones to get the spire, if needed.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
January 13 2011 10:52 GMT
#6
I feel like your build would be more stable if you either stuck with one gate (but didn't cut at all, for a semi-standard ~3 zealot 1 goon poke) or went gate-probe-pylon-probe-gate so that you'd have more probes and your gateways would line up.

Your probe cuts bother me, because low worker counts are particularly disadvantageous when you have so many mineral patches available... you have enough probes to feed two nexuses and two gateways, with appropriate pylons to back them up, but it will take a long time before you can afford tech without cutting back on production.
My strategy is to fork people.
Aesop
Profile Joined October 2007
Hungary11304 Posts
January 13 2011 11:51 GMT
#7
Sounds interesting, but what about posting some replays?
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
No_eL
Profile Joined July 2007
Chile1438 Posts
January 13 2011 14:40 GMT
#8
interesting, and well writed, its a "real life" build... but ur lack of replays its.. disappointing.

XD nvm, its just a joke, but a couple of reps would be nice.
Beat after beat i will become stronger.
foppa
Profile Blog Joined July 2008
Canada451 Posts
January 13 2011 15:20 GMT
#9
I was playing a lot of fighting spirit at the time. so to respond to the comment that when my overlord sees the 2 gate, i make 16 lings and rape the first push. thats all fine and dandy but how often on a 4 player map can you scout in time? actually to scout this in time, you need to scout him first with your first overlord. cross positions you wont be able to figure out what's up, second overlord arrives just a bit too late if its your horizontal or vertical to make the decision of making 16 lings.

now, no i am in no advocating a gimmicky build. if i am scouted first, i still have the option not to do this build or still do it because its still good. i would even do it more than once against the same player. if you just make 16 lings very early and my scouting is strong, i can just keep my four zealots at my natural. economically the zerg is still was still forced to make a bunch of lings early and my follow up would be stargate, citadel, +1 -> 2 archon push. because in this case you did not force the zerg to make the creep colony, he can afford the spire. what this means is that you simply need a canon in your natural and in your main and be super safe with your corsair because that is what is going to allow you to defend muta.

also with that kind of play, i can push out with a faint of pressure a bit later when i have say 8 zealots and then you need even more zerglings / a sunken at nat and 3rd. note that the zerg will not be able to afford 9 mutalisks all at once so basically in the eventually that that does happen a canon and reinforcing corsair + spam canons will defend. you also have the option of reinforcing goons.

http://repdepot.net/replay.php?id=39953
http://repdepot.net/replay.php?id=39954
http://repdepot.net/replay.php?id=39955

i can take you
foppa
Profile Blog Joined July 2008
Canada451 Posts
January 13 2011 15:27 GMT
#10
On January 13 2011 19:52 Severedevil wrote:
I feel like your build would be more stable if you either stuck with one gate (but didn't cut at all, for a semi-standard ~3 zealot 1 goon poke) or went gate-probe-pylon-probe-gate so that you'd have more probes and your gateways would line up.

Your probe cuts bother me, because low worker counts are particularly disadvantageous when you have so many mineral patches available... you have enough probes to feed two nexuses and two gateways, with appropriate pylons to back them up, but it will take a long time before you can afford tech without cutting back on production.


well your first option isnt really anything different than what is standard. the later gateway would be detrimental because the timing would hit so much later that it doesnt impact the zerg quite as strongly.

the thing about having fewer probes than normal... yes its true, you have all these mineral patches but youre not saturated fully. well think about it this way: the zerg has 3 bases and hes making zerglings, how is his saturation?

the way i think of this build is kind of like a 10/12 gate. its designed to control the play and gain an economical advantage.


i can take you
foppa
Profile Blog Joined July 2008
Canada451 Posts
January 13 2011 15:36 GMT
#11
On January 13 2011 17:17 Soulforged wrote:
^Agreed. There's a lot of early game FE->gimmicky stuff, but most of them get countered by a good lair -> ling speed and scouting.
In this case of 2 gateways, the zerg would be able to defend with lings: 3 hatcheries is enough to make 12 lings from the point you moved out and until you reach the zerg. With the 4-6 lings from the opening, it's enough to hold. Zerg having speed makes you unable to retreat, as well. You can try to edge by a wall, where zerg can't surround, but you still won't be able to do damage.
After holding off your attack with no drone losses, 3hatch spire transition will cripple you.

However, build is still good for situations when you notice that zerg does not have an ovie in both your main and nat; or when it's a bo3 and he showed such behavior in 1st game; etc. As a surprise, and when a zerg is known not to get ling speed early, it can be an easy win.
Idk if 2gate is good or 3gate with delayed gas is better. I'd probably go with 3 gates, since if I have ovies in my main and nat, I won't try to get gas/2gate as no core is a big enough sign. If there's no ovie, might as well 3gate.
Sometimes I do stuff like 3gate zealot -> 5gate goon if I deal some damage, but not enough to win - I'm usually too behind on tech to try sairs or archives by that point. Good zergs I've done this to didn't get their spire delayed: their were happy to severely cut on drones to get the spire, if needed.


actually it hits just before ling speed and it hits before the zerg can hatch a bunch of eggs (they are still morphing when zeals arrive vs 6 lings) i uploaded reps so things like this can be more clear
i can take you
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
Last Edited: 2011-01-13 16:21:41
January 13 2011 16:21 GMT
#12
On January 14 2011 00:20 foppa wrote:
I was playing a lot of fighting spirit at the time. so to respond to the comment that when my overlord sees the 2 gate, i make 16 lings and rape the first push. thats all fine and dandy but how often on a 4 player map can you scout in time? actually to scout this in time, you need to scout him first with your first overlord. cross positions you wont be able to figure out what's up, second overlord arrives just a bit too late if its your horizontal or vertical to make the decision of making 16 lings.


Scout with lings on pool first openers -_-. You'll have them just when a 2 gate is sending the first zealot+probe(s). Always.

now, no i am in no advocating a gimmicky build.


Actually, yeah you kinda are. This build is one of those "try to fool them" builds that never works on anybody that's experienced. I have my doubts this would yield more than a 40% winning percentage past even C- on servers like Brainclan.

i can just keep my four zealots at my natural.


Cool. Then your forge/cannons and nat nexus are delayed. Signs of any of them going up would cue any decent opponent that you are no longer committed to zealot-all-inning anytime soon. A big flaw in theorycrafters is they speak as if their opponents will never ever see what's coming. Unless you're beating A- and higher (iccup) or C- and higher (BrainClan) with more than a 60-70% success rate, its not a "tried-n-true" build as you're making it out to be.

also with that kind of play, i can push out with a faint of pressure a bit later when i have say 8 zealots and then you need even more zerglings / a sunken at nat and 3rd.


He'll have mutas waiting, or he'll just make more lings. Either way this wouldn't do any more damage than a +1 speedzeal push and I have a feeling the timing wouldn't be too far off either. In the meantime, you'd be spending mins on zeals/pylons instead of cannons or a tech route. Long story short, I just don't see any decent opponents that you played this vs.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
foppa
Profile Blog Joined July 2008
Canada451 Posts
January 13 2011 16:32 GMT
#13
On January 14 2011 01:21 Diminotoor wrote:
Show nested quote +
On January 14 2011 00:20 foppa wrote:
I was playing a lot of fighting spirit at the time. so to respond to the comment that when my overlord sees the 2 gate, i make 16 lings and rape the first push. thats all fine and dandy but how often on a 4 player map can you scout in time? actually to scout this in time, you need to scout him first with your first overlord. cross positions you wont be able to figure out what's up, second overlord arrives just a bit too late if its your horizontal or vertical to make the decision of making 16 lings.


Scout with lings on pool first openers -_-. You'll have them just when a 2 gate is sending the first zealot+probe(s). Always.

Show nested quote +
now, no i am in no advocating a gimmicky build.


Actually, yeah you kinda are. This build is one of those "try to fool them" builds that never works on anybody that's experienced. I have my doubts this would yield more than a 40% winning percentage past even C- on servers like Brainclan.

Show nested quote +
i can just keep my four zealots at my natural.


Cool. Then your forge/cannons and nat nexus are delayed. Signs of any of them going up would cue any decent opponent that you are no longer committed to zealot-all-inning anytime soon. A big flaw in theorycrafters is they speak as if their opponents will never ever see what's coming. Unless you're beating A- and higher (iccup) or C- and higher (BrainClan) with more than a 60-70% success rate, its not a "tried-n-true" build as you're making it out to be.

Show nested quote +
also with that kind of play, i can push out with a faint of pressure a bit later when i have say 8 zealots and then you need even more zerglings / a sunken at nat and 3rd.


He'll have mutas waiting, or he'll just make more lings. Either way this wouldn't do any more damage than a +1 speedzeal push and I have a feeling the timing wouldn't be too far off either. In the meantime, you'd be spending mins on zeals/pylons instead of cannons or a tech route. Long story short, I just don't see any decent opponents that you played this vs.


how are zerglings going to be able to see behind a normal canon forge gateway wall?
its not gimmicky, its a really strong opening, please give a game and i will show you even when you know its coming its still good
why is my nat nexus delayed or my forge or my canons? how is it all-in?
mutas wont be out lmao, i have played these timings, you have not. if you want to see how it works, please lets play. oh are you a decent opponent? because what you said doesn't make all that much sense.

i'm kind of confused.. did you read the guide and just assume i am advocating 2 gateway expand?
i can take you
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
Last Edited: 2011-01-13 17:49:28
January 13 2011 17:42 GMT
#14
Zerglings aren't what look behind a forge/cannon/gate wall. Overlords are. Yes, its gimmicky because it involves a tactic that relies largely on the element of surprise and catching a Z offguard. I'm only a C- on iccup so I wouldn't be a good test subject. Try it vs like LRM)Game or some of the Korean A- or go on Brainclan and show us reps of you vs like 1a2a3a[fou] and then you'll have examples worth citing.

According to your own BO, this is a simple variation of a FE build. Its kind of like Bisu's current style trend of utilizing speedlots to prevent the Z from reaching the critical macro point, but its less stable with worse economy and less powerful strikes. I stand corrected on the nat nexus, forge, and cannons being delayed, I misread your original post.

My point still remains however that you haven't tested it against anybody significant and had this build yield a decent win rate. Also, upon closer analysis, I've actually faced a BO that was very similar to this one. This is probably one of the long-since-discarded variations of FE that you're just thinking you "just came up with".
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
foppa
Profile Blog Joined July 2008
Canada451 Posts
Last Edited: 2011-01-13 19:21:27
January 13 2011 19:19 GMT
#15
On January 14 2011 02:42 Diminotoor wrote:
Zerglings aren't what look behind a forge/cannon/gate wall. Overlords are. Yes, its gimmicky because it involves a tactic that relies largely on the element of surprise and catching a Z offguard. I'm only a C- on iccup so I wouldn't be a good test subject. Try it vs like LRM)Game or some of the Korean A- or go on Brainclan and show us reps of you vs like 1a2a3a[fou] and then you'll have examples worth citing.

According to your own BO, this is a simple variation of a FE build. Its kind of like Bisu's current style trend of utilizing speedlots to prevent the Z from reaching the critical macro point, but its less stable with worse economy and less powerful strikes. I stand corrected on the nat nexus, forge, and cannons being delayed, I misread your original post.

My point still remains however that you haven't tested it against anybody significant and had this build yield a decent win rate. Also, upon closer analysis, I've actually faced a BO that was very similar to this one. This is probably one of the long-since-discarded variations of FE that you're just thinking you "just came up with".


your point is really bad. just because i can't beat an ex-progamer, doesn't make it a bad build lol. because they outclass me in every way, no matter what i do, i am not going to win. they are just simply better than me. also lrm)game plays random so i can't forge fast expand against him. i have played him a few times and we have had some decent games but thats beside the point

also in the reps i posted, 2 of them were vs a B+ high zerg. pretty close to a- lol
i can take you
OneOther
Profile Blog Joined August 2004
United States10774 Posts
January 13 2011 19:28 GMT
#16
are you talking about lols123? he looks nothing close to a b+, currently barely above 50% at c+. i am not sure if that's the same guy as smi.lols but if he loses to this build TWICE (after losing it to once) then he has some serious issues in his play.

not a bad build for ladder purposes and mixing-up your play for series matches, though.

foppa
Profile Blog Joined July 2008
Canada451 Posts
January 13 2011 20:40 GMT
#17
On January 14 2011 04:28 OneOther wrote:
are you talking about lols123? he looks nothing close to a b+, currently barely above 50% at c+. i am not sure if that's the same guy as smi.lols but if he loses to this build TWICE (after losing it to once) then he has some serious issues in his play.

not a bad build for ladder purposes and mixing-up your play for series matches, though.



yea i realize he's not in form either but neither am i so.. lol
i can take you
Game
Profile Blog Joined February 2009
3191 Posts
January 13 2011 21:18 GMT
#18
hoho yes I do play random, but if you asked me to pick I would.
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
foppa
Profile Blog Joined July 2008
Canada451 Posts
January 13 2011 21:33 GMT
#19
On January 14 2011 06:18 Game wrote:
hoho yes I do play random, but if you asked me to pick I would.


i dont want to be one of f*gs that says no random :p
i can take you
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
January 13 2011 22:10 GMT
#20
On January 14 2011 00:27 foppa wrote:
Show nested quote +
On January 13 2011 19:52 Severedevil wrote:
I feel like your build would be more stable if you either stuck with one gate (but didn't cut at all, for a semi-standard ~3 zealot 1 goon poke) or went gate-probe-pylon-probe-gate so that you'd have more probes and your gateways would line up.

Your probe cuts bother me, because low worker counts are particularly disadvantageous when you have so many mineral patches available... you have enough probes to feed two nexuses and two gateways, with appropriate pylons to back them up, but it will take a long time before you can afford tech without cutting back on production.

the later gateway would be detrimental because the timing would hit so much later that it doesnt impact the zerg quite as strongly.

Really? By going 15 gate 16 pylon 17 gate, you diminish your rush by less than a zealot, and any reinforcements you send would come in twos.

It's possible I'm mistaken, but it looks much cleaner to me. I hate having gateways out of sync.
My strategy is to fork people.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage 1 - Group A
WardiTV223
Rex39
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #112
Solar vs KrystianerLIVE!
TBD vs SKillous
CranKy Ducklings179
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 71
Rex 39
MindelVK 31
StarCraft: Brood War
firebathero 7214
Sea 4796
GuemChi 672
actioN 593
Pusan 481
Barracks 281
Hyun 238
Soma 178
Last 178
Larva 153
[ Show more ]
hero 116
PianO 103
Backho 86
Sharp 51
ToSsGirL 51
NaDa 23
Noble 12
HiyA 11
scan(afreeca) 8
Dota 2
Gorgc7350
singsing1971
XcaliburYe141
League of Legends
JimRising 998
Counter-Strike
zeus563
x6flipin409
edward71
Heroes of the Storm
Khaldor199
Other Games
B2W.Neo763
Pyrionflax340
Happy277
XaKoH 104
goatrope34
Organizations
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2961
• WagamamaTV448
• lizZardDota260
League of Legends
• Jankos3609
• Lourlo906
Upcoming Events
LAN Event
2h 44m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
5h 44m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
7h 44m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
OSC
10h 44m
OSC
20h 44m
Wardi Open
23h 44m
Replay Cast
1d 10h
WardiTV Korean Royale
1d 23h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.