Ongweldt's Map Thread
Welcome to my little map thread. Here you will find all of my completed SC2 maps available for both europeans and americans. Please feel free to comment, make suggestions and ask questions. PM me if you wanna send a replay.
![[image loading]](http://img708.imageshack.us/img708/7494/logokz.jpg)
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...Once this road junction was an important hub for getting supplies out to the Terran forces fightning the Zerg. Unfortunately the war was lost but not the importance of this place. Anyone who seeks to conquer Mar Sara must first gain control over this area...
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- Basic information -
Name: Blaze of Glory
Author: Ongweldt
Category: Melee
Players: 2
Size, playable: 108x100
Size, full: 128x128
- Resources -
Main: 8x mineral fields, 2x vespene geyser
Natural: 8x mineral fields, 2x vespene geyser
Third: 8x mineral fields, 2x vespene geyser
High Yield: 6x rich mineral fields, 2x vespene geyser
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![[image loading]](http://imgur.com/1thXe.jpg)
- Extra -
Xel'Naga Watch Tower: Yes, middle area.
Line of Sight blocker: Yes, natural got a second entrance blocked by destructible rocks. Curtain curtain!
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SC2 Map Analyzer![[image loading]](http://imgur.com/6Nujl.jpg)
![[image loading]](http://img218.imageshack.us/img218/8143/bogpaths.jpg)
![[image loading]](http://imgur.com/6Nujl.jpg)
![[image loading]](http://img218.imageshack.us/img218/8143/bogpaths.jpg)
- Comments -
Despite the cheesy story it's a fun and fast 1v1 melee map. It's a quite small map where you can practise your micro skills, either rush like a fool or surprise the enemy with sneak attacks (alternate paths, drops etc). It's a very open playground and shouldn't have any major choke points that benefit a certain race. I've used cliff blockers along the edges to stop siege tank drops from blasting away the bases. It was just not intended to work on this map.
Obviously it will need some balancing tweaks, but that's where you enter the picture. Happy hunting!
- Version 1.6 -
* Islands connected to the main area
- Version 1.5 -
* Fixed some broken pathing in the middle, due to doodads
* Even more space moving around the middle area
* Minor texture work
- Version 1.4 -
* Added a logo
* New lightning effects
* Some doodad changes
- Version 1.3 -
* One rich mineral patch removed per expansion in the middle
* Fixed some mineral/gas placement, improved harvest and easier to stop harass of workers
- Version 1.2 -
* Added an additional expansion for each player (islands)
* Rich minerals/gas have been restored to default
- Version 1.1 -
* First public release
* My first SC2 map ever, yikes!
* Yes, I forgot to enable melee mode in v1.0. Fail!

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![[image loading]](http://i.imgur.com/saUuH.jpg)
Where to find:
Battle.net -> Just search for Blaze of Glory.
Published:
EU server - version 1.6
US server - Published as 'Blaze of Honor' - version 1.1 (same as EU v1.6)
SEA - version 1.0 (same as EU v1.5)
![[image loading]](http://img402.imageshack.us/img402/4691/goslogo.jpg)
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...The smog lies thick over Korhal but Mengsk owns the tallest skyscraper that reaches above. The roof is a garden where no politics, burdens or even the slightest emotion exist. A garden of serenity...
- Pictures -
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- Basic information -
Name: Garden of Serenity
Author: Ongweldt
Category: Melee
Players: 2
Modes: 1v1
Size, playable: 158x150
Size, full: 192x184
- Resources -
Main: 8x mineral fields, 2x vespene geyser
Natural: 8x mineral fields, 2x vespene geyser
Third: 8x mineral fields, 2x vespene geyser
Fourth: 8x mineral fields, 2x vespene geyser
High Yield: 6x rich mineral fields, 2x vespene geyser
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![[image loading]](http://i.imgur.com/0i3FB.jpg)
- Extra -
Xel'Naga Watch Tower: Yes, one in the middle.
Line of Sight blocker: None.
<<<SC2 Map Analyzer>>>
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Summary:
![[image loading]](http://i.imgur.com/K6oU2.jpg)
Shortest paths 5 - 11:
![[image loading]](http://i.imgur.com/aYquj.jpg)
![[image loading]](http://i.imgur.com/K6oU2.jpg)
Shortest paths 5 - 11:
![[image loading]](http://i.imgur.com/aYquj.jpg)
- Comments -
I've been working on this map for over a month and my aim was to do a more spacious 1v1 map. Simply put, less corridors and chokepoints. I've been working with the Korhal tileset and my idea was to create an huge skyscraper, standing superior above the smog of Korhal. Don't be alarmed by its size, 158x150. It's more like 148x140 and therefore similar to Metalopolis in size. I've added some extra width and height for looks, instead of having rough edges.
- Version 1.0 -
* First public release!
Where to find:
Battle.net -> Just search for Garden of Serenity. Both EU & US.
Published:
EU server - version 1.0
US server - version 1.0
![[image loading]](http://img508.imageshack.us/img508/1492/korlogo.jpg)
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...If your opponent doesn't dare to fiddle with the rust, you will dominate the middle by capturing both Xel'Naga towers. For those feeling a bit more adventurous will find great riches and additional paths - in the Kingdom of Rust....
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- Basic information -
Name: Kingdom of Rust
Author: Ongweldt
Category: Melee
Players: 4
Modes: 1v1, 2v2, FFA, Co-op vs AI
Optimized for: 2v2 & FFA
Size, playable: 148x146
Size, full: 176x184
- Resources -
Main: 8x mineral fields, 2x vespene geyser
Natural: 8x mineral fields, 2x vespene geyser
Third: 8x mineral fields, 2x vespene geyser
Middle: 6x rich mineral fields, 2x vespene geyser
+ Show Spoiler +
Info:
![[image loading]](http://imgur.com/hoYQc.jpg)
![[image loading]](http://imgur.com/hoYQc.jpg)
- Extra -
Xel'Naga Watch Tower: Yes two, middle area.
Line of Sight blocker: Yes, middle platform.
<<<SC2 Map Analyzer>>>
+ Show Spoiler +
Summary:
![[image loading]](http://imgur.com/iKCo1.jpg)
Shortest paths 5 - 11:
![[image loading]](http://imgur.com/57WyN.jpg)
Shortest paths 8 - 5:
![[image loading]](http://imgur.com/5SmYU.jpg)
![[image loading]](http://imgur.com/iKCo1.jpg)
Shortest paths 5 - 11:
![[image loading]](http://imgur.com/57WyN.jpg)
Shortest paths 8 - 5:
![[image loading]](http://imgur.com/5SmYU.jpg)
- Comments -
I've tried to go less SC2 and a bit more SC1 here, not every map need a backdoor blocked by rocks. So, instead we got a fast paced map without narrow paths and a closed middle area. It's easy to defend both main and natural, well, even the third exp if you build in a clever way. A lot of space for Zergs and their creep. This map will not favor reaper rushes, ha! I've played this map quite a lot with friends and we find it to our liking. This map have been balanced for 1v1 and 2v2, not FFA.
- Version 1.2 -
* Natural - less narrow ramps
* More SC2 Analyzer pictures added
- Version 1.1 -
* First public release!
Where to find:
Battle.net -> Just search for Kingdom of Rust.
Published:
EU server - version 1.2
US server - version 1.0 (it's v1.2)