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Active: 1633 users

(M) custom map : Dead Star

Forum Index > SC2 Maps & Custom Games
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baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2010-12-10 23:33:36
November 09 2010 22:14 GMT
#1
bou
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Archas
Profile Blog Joined July 2010
United States6531 Posts
November 09 2010 22:49 GMT
#2
Instead of creating a new thread every few hours for each map you churn out, wouldn't it be easier for both you and the reader if you consolidated all of your maps into one thread? It'd keep forum clutter down and make stuff more organized.

I don't have much to say about your maps (my sentiments have been expressed by others in prior threads), but I do think it'd be nice to say more about them than "map image + basic premise + testers wanted". Give us more to work with; tell us why you made the map the way you did, provide one of those topographical map analyzer images, talk about potential racial imbalances... stuff like that.
The room is ripe with the stench of bitches!
baskerville
Profile Blog Joined April 2010
541 Posts
November 09 2010 23:27 GMT
#3
my pleasure
i'll edit more thoughts
thank you
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baskerville
Profile Blog Joined April 2010
541 Posts
November 09 2010 23:48 GMT
#4
"wouldn't it be easier for both you and the reader if you consolidated all of your maps into one thread?"

i'll do it when i get capped by blizz
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FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 10 2010 01:32 GMT
#5
Wow, just looked through all(?) your map threads. I gotta say you're a really funny guy and obviously very creative and like to experiment, which of course is a good thing. It would be nice if you'd post the pictures a bit bigger so I don't murder my eyes by trying to figure out the map though.

So what I don't get:

You declare in most of the threads that you want people to divert from the standart play, that you want to bring diversity into the games by adding completely new concepts that create very different game dynamics. Although you make things like only 1 gas per base, very far expansions, tight paths, huge maps with only few expansions, destructible rocks that keep you from scouting / rushing and some more things.

If you ask me, those things don't really scream for diversity. You just push the player in a certain direction. Like "Go for a 1base-tier1 rush because you couldn't hold the nat anyway, also you don't have the gas to tech up." The weirdest thing was that you said that players would have to "sneak" an additional base for more gas so they can tech up. How please can I "sneak" a base when everyone knows that it's the only way to get a good tier3 amry?

I really like seeing new things and it's good to experiment, sometimes you will find something completely awesome. But you can't just make maps with only experiments. Design a more "standart" map and integrate 2 or 3 new things and see how it turns out. Also it doesn't get better if you take everything people critizised in the last thread and put it in the next map. I mean I can see that you intentionally use every non-standart thing possible you can find and that is probably just not gonna work out too well because sometimes, some of the standart things are standart because they are proved and tested.

Also your attitude isn't gonna bring you far in mapping. If you don't want to accept criticism (obviously not all the critics are justified, sometimes people don't know what they're talking about ) you won't learn a lot. Sure, some people don't care to write a longer post to talk about all the things they don't like and rather just post a snippy comment(I thought about some too before I wrote this ).
Just take the things experienced mapmakers/players say, let it sink in and try to find a way between their suggestions and your own style. I'm sure with your creative mind you could make some awesome maps.

Oh and btw., please stop with your "glhf on other maps"- attitude because that's exactly what everyone will do.

Cheers
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
FlaShFTW
Profile Blog Joined February 2010
United States10402 Posts
November 10 2010 01:51 GMT
#6
no offense, but your maps are just a "go one base please". i, and probably most of the starcraft community, more enjoys a nice little standard map, like sc1 python or othello, andromeda, etc. if u want my advice, stik to nice easy natural and 3rd etc maps
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
baskerville
Profile Blog Joined April 2010
541 Posts
November 10 2010 01:57 GMT
#7
"glhf on other maps"
i like it

anyway:
i feel changing a map is not my forte zats all
producing new ones that people can redo at will, in their own way
and make me famous in the process ..zat sounds about right...
(they are downloadable on tl)

i like doing them and reading insightful comments about them
zats what forums are for no?

how bout this:
should i subtitle all my map post with a : "tell me what you like and i'll tell you who you are"
?

i can produce "balanced" (or whatever you want to call it) maps for several types of play because there exists a multitude of plays
i feel that the blizz ladder map (ze 2 geyser main for instance) is not top notch in the creativity departement, the tools are there but it falls short, those "everything but the standard" are a plus to diversify everything in the game...
granted i've only tested them for bugs against cps, but i rage at the thought of you players missing out on the potential fun of these destructible or rich minerals (come to think of it, my fun)
or in short, widening the range of experimentations

the more the merrier

i'll grind at it until people test the maps and like them... by producing new ones ..

seems fair?

and thank u for reading and posting
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baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2010-11-10 10:44:38
November 10 2010 02:00 GMT
#8
On November 10 2010 10:51 FlaShFTW wrote:
no offense, but your maps are just a "go one base please". i, and probably most of the starcraft community, more enjoys a nice little standard map, like sc1 python or othello, andromeda, etc. if u want my advice, stik to nice easy natural and 3rd etc maps


thank you
my cup of joe: people should not go to tier 2 if they don't attack with their tier 1
you should practice all the tools of the trade
and then tech, and then multi expand

or you should sneak expo while harass takes ze scouting edge off

in short there is always a way

might have z turtle for once
lol
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-{Cake}-
Profile Joined October 2010
United States217 Posts
November 10 2010 02:40 GMT
#9
At this point, you're just trolling
baskerville
Profile Blog Joined April 2010
541 Posts
November 10 2010 02:45 GMT
#10
i'm not fluent
can one troll his own post?
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FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 10 2010 11:21 GMT
#11
Wow, can't believe I took the time to write a long thought-through post for this. Kinda seems as you just go through your threads when you're high and read two words of every sentance.

People should just stop writing any comments to your maps at all.

Seriously
On November 10 2010 10:57 baskerville wrote:
how bout this:
should i subtitle all my map post with a : "tell me what you like and i'll tell you who you are"
?


I was just about to write another well thought out text to tell you what a troll you are and that you'd rather stop posting new maps and wasting people's time and nerves. And no, being the most annoying mapmaker is most certainly not gonna make your maps played more.

glhf playing your maps
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
baskerville
Profile Blog Joined April 2010
541 Posts
November 10 2010 13:21 GMT
#12
On November 10 2010 20:21 FlopTurnReaver wrote:
Wow, can't believe I took the time to write a long thought-through post for this. Kinda seems as you just go through your threads when you're high and read two words of every sentance.

People should just stop writing any comments to your maps at all.

Seriously
Show nested quote +
On November 10 2010 10:57 baskerville wrote:
how bout this:
should i subtitle all my map post with a : "tell me what you like and i'll tell you who you are"
?


I was just about to write another well thought out text to tell you what a troll you are and that you'd rather stop posting new maps and wasting people's time and nerves. And no, being the most annoying mapmaker is most certainly not gonna make your maps played more.

glhf playing your maps



thanks
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baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2010-11-10 17:20:34
November 10 2010 15:19 GMT
#13
On November 10 2010 20:21 FlopTurnReaver wrote:
wasting people's time and nerves


could you hold a poll for me ?
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FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 10 2010 16:46 GMT
#14
Depends. If you agree on the terms that if you win I'll never post in any of your threads again, if I win you don't open new threads, then I'll old one.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Superouman
Profile Blog Joined August 2007
France2195 Posts
November 10 2010 16:53 GMT
#15
This guy is the reincarnation of --v|mOsQ, no doubts about it.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
baskerville
Profile Blog Joined April 2010
541 Posts
November 10 2010 17:21 GMT
#16
On November 11 2010 01:46 FlopTurnReaver wrote:
Depends. If you agree on the terms that if you win I'll never post in any of your threads again, if I win you don't open new threads, then I'll old one.


so soon before our wedding...?
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baskerville
Profile Blog Joined April 2010
541 Posts
November 10 2010 17:21 GMT
#17
On November 11 2010 01:53 Superouman wrote:
This guy is the reincarnation of --v|mOsQ, no doubts about it.

thank you i guess
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