• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:01
CET 19:01
KST 03:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
No more SC2 streamers on team liquid? Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament 2026 KungFu Cup Announcement
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SCHNAIL now supports Remastered Rollback Netcode in Brood War BW General Discussion [Megathread] Daily Funny Videos SC4ALL II Brood War Complete Invited Player Lineup
Tourneys
[Megathread] Daily Proleagues [Women's StarCraft] MonstarZ vs BA 2026-10-30 Star Con San Diego 2026 Small VOD Thread 2.0
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread R I P Patrick Stewart Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10259 users

[D] PvZ Liquid`Nazgul's 4 Gate Blink Stalker

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 6 7 Next All
Hakker
Profile Blog Joined May 2010
United States1360 Posts
Last Edited: 2010-11-08 22:18:15
November 08 2010 21:42 GMT
#1
So after searching I didn't see any posts on this yet.

If you weren't watching MLG this weekend you might have missed Liquid`Nazgul's vs EGIdra in the Winners Bracket Round 4.

+ Show Spoiler +

Nazgul managed to 2-1 Idra knocking Idra down to the losers bracket. He used a very unique 4 gate rush with blink stalkers, using very impressive micro to beat Idras Roach/Ling build.


Anyways, I wanted to use this build and transcribed it from game 1 on Metalopolis. Im posting this here for discussion regarding this build and possible improvements.

The Build:
9 Pylon
13 Gateway
15 Gas
16 Pylon
18 Core
19 Gas
19 Pylon
21 Chronoboosted Stalker
21 Warpgate
26 Chronoboosted Stalker
27 Gateway
Save chronoboost for blink
28 Gateway - Harass with first 2 stalkers
29 Pylon
30 Twilight Council - Cut Probes
30 Gateway
30 Blink
30 Pylon

It's a somewhat All-In build that is very effective vs roach openings and late pools, and weak vs mass zergling and fast hydra, from what I've found. What are your thoughts on it?
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 08 2010 21:48 GMT
#2
It's a complete all-in as you fully block your ramp and cut probes, not allowing yourself to get an expansion up running unless you either win or inflict supermassive damage.

It's also countered easily by any sort of early Hydra play, so you have to aim for a timing just after the lair finishes. If you can hit it and micro correctly, it will work beautifully.

It should also be noted that both times he pulled it off successfully, it was at close positions. Kulas Ravine also has the honor of being an abusive map vs Zerg so there was that as well.

Honesly, I think Idra (and thus any zerg) could have held it if he hadn't split his army and been caught out of position with the stalkers coming in behind the expansion in game 3.
Heosat
Profile Blog Joined April 2010
Australia481 Posts
November 08 2010 21:56 GMT
#3
Mass Zergling is not a counter (I've tried and failed!).

The best counter is fast infestor tech with zergling/spine crawler or mass hydra if the attack is later than normal.
Liquid ftw!
Horse != player. I'm from TLAF.
Turkis
Profile Joined September 2010
United States11 Posts
November 08 2010 21:57 GMT
#4
I'll have to watch the replay, but I came up against what I think was this build yesterday on the zerg side of it(at about ~1700 diamond level). From my scouting it looked like a typical 4 gate, one close positions on Delta Quad. But, the pressure didn't really seem to be there. I was definitly surprised to see blink when it first came, but it didn't greatly effect the outcome of the battle. Once I repelled the attack (with largely speedlings and a couple of roaches, I teched to hydras, expanded, and pushed with roach/hydra speedling. He had a couple immortals and blink stalkers, but with speedling support the blink stalkers were pretty inneffective.

Pure roach openings seem uncommon from my experience (although I don't use them and I play zerg, so I'm obviously not seeing it from toss' perspective) particularly since if you want to defend a fast expo you really need to either get roach speed or ling speed to deal with stalkers even if they don't have blink. Teching straight to t2 and getting roach speed once you scout a 4 gate is pretty risky, which lends itself to getting early ling speed even if you are building some roaches.

It seems like without extremely high micro skills you are hurting yourself quite a bit to get blink out. Once I saw how hard he was teching and an attempt at expanding I pumped lings off of my 3 bases to support roach/hydra and easily pushed for the win.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
November 08 2010 22:11 GMT
#5
First off, spoiler tags pls. I can expect spoilers in the general section, but I shouldn't see any in the strategy section.

I've tried quite a bit of blink stalker stuff vs Z, and from my experience it only works well if the zerg is trying to drone way too hard and doesn't have 50 lings and has more than 2 spine crawlers at the front. Stalkers just kill lings way too slowly and the blink cooldown is too long for you to micro effectively vs enough speedlings. It can work on maps with few open spaces, but on a map like xel naga caverns or metalopolis speedlings just wreck blink stalkers imo.
summerloud
Profile Joined March 2010
Austria1201 Posts
November 08 2010 22:25 GMT
#6
i like FE into 6 wg blink stalkers a lot, that build is also a lot less all-innish, since you get really good eco so you can add tech later anyways. i only lost with this build to mass roach, muta/ling comes too late and isnt all that effective vs well microed mass stalkers

works best on jungle basin, you also wallin yourself completely, but thats not that big of a deal. i still wallin myself completely if i normal 4wg push and opponent has many lings to prevent counter, it doesnt hurt that much to kill one of your own pylons
Krychek
Profile Joined May 2010
United States172 Posts
November 08 2010 22:41 GMT
#7
Its a nice variation of the uber-used 4gate, very usefull in many maps, autoloses aganist fast infestor (never seen though), fast hydra or bad micro. Can be extremelly usefull in some maps, or weaker in others.
Feel free to rage quit
Knickknack
Profile Joined February 2004
United States1187 Posts
November 08 2010 22:43 GMT
#8
http://www.teamliquid.net/forum/viewmessage.php?topic_id=165355
and
http://www.teamliquid.net/forum/viewmessage.php?topic_id=166501

There is not much to 3gate blink so its hard to mess up.
Get enough gas, 3gates, blink, around 26probes.
Do that and you have it basically down.

You can see how skipping the zealot caused some issues in game 3, but he still won largely due to idras terrible attack.
| www.ArtofProtoss.vze.com |
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
November 08 2010 22:52 GMT
#9
I think IdrA said it himself on his Lo3 interview afterward it was a bad idea. As I recall, he said he had to go roach because Kulas demanded it and blink stalkers counter roaches, so he lost. Had he gone a different route that game could've turned out quite differently.

But on the topic of the strategy, if you're convinced your opponent isn't rushing for hydras by all means go for it. Blink stalkers are abusive little buggers. Just remember it's quite all in so either do good damage or risk losing the game.
Sup.
IPA
Profile Joined August 2010
United States3206 Posts
Last Edited: 2010-11-08 22:57:30
November 08 2010 22:53 GMT
#10
Faced this on ladder today and lost (1800 Z here). It easily countered my roach/spling push (with proper blink micro). Just wanted to add this from the Zerg's perspective -- it was highly effective.

Edit: Map: Scrap Station
Time held me green and dying though I sang in my chains like the sea.
wxwx
Profile Joined May 2010
527 Posts
November 08 2010 22:54 GMT
#11
large factor is the map.. Kulas favors this, so does desert oasis. Umm I've seen it done on scrap station before, delta quadrant, xc, yeah
Heosat
Profile Blog Joined April 2010
Australia481 Posts
November 08 2010 22:57 GMT
#12
On November 09 2010 07:11 Geovu wrote:
First off, spoiler tags pls. I can expect spoilers in the general section, but I shouldn't see any in the strategy section.

I've tried quite a bit of blink stalker stuff vs Z, and from my experience it only works well if the zerg is trying to drone way too hard and doesn't have 50 lings and has more than 2 spine crawlers at the front. Stalkers just kill lings way too slowly and the blink cooldown is too long for you to micro effectively vs enough speedlings. It can work on maps with few open spaces, but on a map like xel naga caverns or metalopolis speedlings just wreck blink stalkers imo.


You're not using the low-ground on xel'naga properly then. You blink your stalkers down to the low ground as they get attacked and he can't run speedlings around to kill them off.

Same with meta, attack in a position that you can blink up to high-ground (have a spotter probe) and the battle rapidly becomes one-sided. Or, use one of the statues near their expansion as Nazgul did.
Liquid ftw!
Horse != player. I'm from TLAF.
Skyro
Profile Joined May 2010
United States1823 Posts
November 08 2010 22:58 GMT
#13
Just to chime in that I've been doing a FE variant (8-gate) of this for quite awhile now and it is very effective if you the zerg tries to pressure you with roaches. There is a timing window here (if they go roaches) where you can push out before they can get any significant amount of mutas or hydras.
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2010-11-08 23:09:13
November 08 2010 23:05 GMT
#14
another question about the idra vs nazgul series: how can nazgul blink up to the WT on high ground in game 3 on kulas ravine around 11 minute?

edit: apparently the other WT's vision covers a little bit of the high ground. nice, i didnt know this, i thumbed down kulas ravine :o
Hakker
Profile Blog Joined May 2010
United States1360 Posts
November 09 2010 00:07 GMT
#15
Id say its only slightly more all in than a standard 4 gate and many times more effective. If you can manage to do good damage to him than your that much closer to storm, and blink makes you muta-proof.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
November 09 2010 00:11 GMT
#16
On November 09 2010 07:52 dudeman001 wrote:
I think IdrA said it himself on his Lo3 interview afterward it was a bad idea. As I recall, he said he had to go roach because Kulas demanded it and blink stalkers counter roaches, so he lost. Had he gone a different route that game could've turned out quite differently.

But on the topic of the strategy, if you're convinced your opponent isn't rushing for hydras by all means go for it. Blink stalkers are abusive little buggers. Just remember it's quite all in so either do good damage or risk losing the game.

I also recall Idra saying that hydraling would completely counter the build.
Barca
Profile Blog Joined October 2010
United States418 Posts
November 09 2010 00:22 GMT
#17
Yeah, fast hydras definitely counter this, but when most Zergs see a 4 gate (if they scout it) they get roach/ling for immediate defense. Teching to hydras takes time, and a lot of times a 4 gate pushes before the Zerg can get a good chunk of hydras out. Hydras basically demolish gateway units like MM because of their DPS in general.
- I hate threads that end with "Thoughts?" -
zor.au
Profile Joined August 2010
Australia270 Posts
November 09 2010 00:27 GMT
#18
not really a nazgul build, i think he practice it as their is a few replays gone around over time of IDRA losing to it(with some of him being BM).

wow
Doctorjorts
Profile Joined September 2010
58 Posts
November 09 2010 00:41 GMT
#19
I find a few issues with doing what Nazgul did in regular ladder matches. For one, Nazgul apparently knows IdrA well enough to bet everything on IdrA fast expanding every time. Against a random opponent I've never played before, I wouldn't want to take such chances neglecting an early zealot or a sentry in case of a roach rush or an early pool. Or if my zerg opponent is teching without expanding (less likely) a single infestor with fungal growth will ruin you.

Second, the micro has got to be incredibly precise. Stalkers don't do much damage compared to other tier 1 units, so you'll have to keep up the stalker treadmill for awhile in order to do the damage you need to.
Hurkyl
Profile Joined October 2010
304 Posts
November 09 2010 01:13 GMT
#20
What does one transition to after opening with this and fighting back and forth for a long time? Obviously there is expanding and upgrading, but is there any tech that is reasonable to transition into?
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
02:00
#132
RotterdaM617
IndyStarCraft 206
Liquipedia
Epic.LAN
22:00
Epic.LAN 49 Group Stage
Liquipedia
GSL
21:00
GSL CK 6
IntoTheiNu 558
Maru 84
SHIN 74
CranKy Ducklings SOOP62
ByuN (SOOP) 28
Rex23
Solar (SOOP)20
Rogue 16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 598
IndyStarCraft 188
Maru 79
SHIN 74
Codebar 41
BRAT_OK 40
ByuN (SOOP) 26
Solar (SOOP) 23
Rex 20
Rogue 16
MindelVK 12
StarCraft: Brood War
Horang2 755
BeSt 404
actioN 371
Snow 144
White-Ra 128
Dewaltoss 87
910 56
Trap 51
Hyun 48
sSak 47
[ Show more ]
Yoon 38
soO 19
Dota 2
Gorgc18046
qojqva1185
League of Legends
Trikslyr64
Heroes of the Storm
crisheroes373
Other Games
Liquid`RaSZi1477
singsing1357
Beastyqt699
Grubby180
KnowMe141
ArmadaUGS136
XaKoH 100
QueenE42
Chillindude19
Organizations
Counter-Strike
PGL28204
Other Games
ComeBackTV 383
StarCraft: Brood War
lovetv 7
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 43
• 3DClanTV 38
• LUISG 19
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix13
• ChaeLyn 8
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2291
League of Legends
• Nemesis2645
• Jankos1459
Other Games
• Shiphtur581
• imaqtpie484
Upcoming Events
OSC
3h 59m
Replay Cast
4h 59m
Sparkling Tuna Cup
15h 59m
WardiTV Invitational
17h 59m
Epic.LAN
18h 59m
IPSL
21h 59m
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
23h 59m
OSC
1d 19h
Yamato Cup
1d 20h
IPSL
1d 22h
Artosis vs RiceHat
Kyrie vs Sony
[ Show More ]
Map Test Tournament
2 days
WardiTV Weekly
2 days
Ultimate Battle
2 days
Rush vs BeSt
Replay Cast
3 days
Rogue vs Classic
Patches Events
3 days
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Liquipedia Results

Completed

Proleague 2026-10-28
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.