kinki.946
[D] PvZ Liquid`Nazgul's 4 Gate Blink Stalker - Page 5
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Channel56k
United States413 Posts
kinki.946 | ||
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hiyo_bye
United States737 Posts
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Channel56k
United States413 Posts
On November 10 2010 12:00 hiyo_bye wrote: could a roach w/ burrow build be out fast enough against this? No observer seems to be a weakness. No this isnt very effective as blink will always come out before your burrow. Also blink > burrow in the sense that when you individually burrow you will take one more volley of fire before burrowing whereas blink is instant and negates a volley of fire. Also, when you un-burrow you take a volley before actually beginning to fire yourself. I had a verry close game with someone doing this regenerating the roaches after every push back. If you lose a queen you will essentially lose the game unfortunately. Also this does poorly against an aggressive player who will hit you with their first 1 - 5 stalkers. | ||
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SteveNick
United States304 Posts
First game lasted about 5 minutes(after I attacked). Second game was about 10 minutes(again, after the first attack was made). I had to get observers to seal the deal. It's not a build that instantly wins the game in my experience, but the sustained pressure kills the Zerg's economy while you continually bring in reinforcement and keep most of your stalkers alive with blink. Against the burrowed roaches i just started focusing down roaches quickly and then blinking back, just trying to keep his roach count low until I eventually got observers to the battle. When he burrow microed, I started targetting drones and eventually killed his hatchery because he had to burrow so often. Very solid aggression build. I like it. | ||
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zyglrox
United States1168 Posts
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Firereaver
India1701 Posts
No way to defend if you go early hatch btw esp if opponent is good at micro. Why early banes? Not for damage mainly as a scare tactic. It should work especially if u line the edges of the cliffs with them. Try this out. Thank me later. | ||
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Hakker
United States1360 Posts
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iDoMiNaTe2.0
288 Posts
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bokeevboke
Singapore1674 Posts
On a serious note, IdrA played sloppy, it felt like he didn't put much effort in these series. But nevertheless, great play by Nazgul, especially his terrain usage to blink stalkers. | ||
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tribbe
Germany34 Posts
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gogogadgetflow
United States2583 Posts
On November 10 2010 23:30 bokeevboke wrote: I heard that this strat is executable only by lefties :D. On a serious note, IdrA played sloppy, it felt like he didn't put much effort in these series. But nevertheless, great play by Nazgul, especially his terrain usage to blink stalkers. I think a really good build that hasn't been prepared for can make the best players look silly. | ||
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sloppyknoll
6 Posts
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Markwerf
Netherlands3728 Posts
Nevertheless it's a fine strategy on especially delta quadrant. I only wonder why this build has 4 gates instead of 3, 4 gates purely stalkers produces slightly more then you can imo and with 3 gates you can perform the build a fair bit faster and transition into a expansion more easily imo. | ||
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Yokoblue
Canada594 Posts
On November 11 2010 10:27 sloppyknoll wrote: I've been using this build every game against all 3 races, went from 1000 to 1300 on the ladder. With most builds I have always focused on my macro, but this one is all about micro. It makes the games very enjoyable even if you do lose. Dont use blink stalker vs MM... it sucks.... real bad. Stalker lose vs both marine and marauder .. even with blink it doesnt change anything since they can get closer and shoot the one you just blinked. | ||
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doihy
668 Posts
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Tozar
United States245 Posts
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guN-viCe
United States687 Posts
gas steal should severely slow this build fighting on creep and spreading creep seems a lot more important | ||
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xs101
Romania86 Posts
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Moragon
United States355 Posts
If the blink build is executed well outright hydras come too late in too few numbers. An interesting note is that the reason why Blizzard patched fungal vs blink is because they know how strong blink stalkers can be. Those statements together make no sense. If the build is too fast for hydras it is definately too fast for fungal as the infestation pit takes longer to make, infestors take longer to make, and they need to gather energy before being able to fungal. Either the build isnt as fast as you say or blizzard completely failed at attempting to nerf this build. | ||
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Plexa
Aotearoa39261 Posts
On November 11 2010 18:42 Moragon wrote: Those statements together make no sense. If the build is too fast for hydras it is definately too fast for fungal as the infestation pit takes longer to make, infestors take longer to make, and they need to gather energy before being able to fungal. Either the build isnt as fast as you say or blizzard completely failed at attempting to nerf this build. No it makes sense because Zerg can defend with speedling, but can't keep up with relentless pressure if executed right. That's where getting infestors comes in since they outright shutdown blink play. | ||
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