• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:13
CEST 22:13
KST 05:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League24Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1265.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker Terran AddOns placement SCII needs to put more weight on strategy and tact How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War GG Lan Fest Sofia, Bulgaria [this November] [Megathread] Daily Funny Videos [Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory!
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11040 users

[D] PvZ Liquid`Nazgul's 4 Gate Blink Stalker - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 Next All
Synk
Profile Joined April 2010
United States297 Posts
November 11 2010 12:58 GMT
#101
My issue with this build as zerg is, how the hell can I know its coming in time? At first it just looks like the standard 4 gate, he ends up pushing out with stalkers fairly early so I don't really even get a chance to see the twilight council .. and by then it seems like its already too late because I'm dropping like 4 spines at my nat thinking a 4 gates coming and then this happens and I simply don't have ling speed and usually only a handful of either normal lings or roaches and he just slowly swells his numbers while picking off the stray unit or two .. and then just pushes with an overwealming # stalkers. On maps with very wide open nats this seems to be a bigger issue, like metal and XC

Maybe as a standard 4 gate defense I just have to start investing in speedlings every time now .. which really blows as that slows down my lair tech a good bit and in the later game speedlings aren't so great against collosi.
Don't argue with stupid people, they will drag you down to their level and beat you with experience.
dekwaz
Profile Joined September 2010
Thailand61 Posts
November 11 2010 14:22 GMT
#102
This is a really cool build ... so happy. I was having problems with FE zergs. Somehow this makes me fear another nerf to Toss
Dagon
Profile Joined August 2010
Romania264 Posts
November 11 2010 16:18 GMT
#103
On November 09 2010 10:13 Hurkyl wrote:
What does one transition to after opening with this and fighting back and forth for a long time? Obviously there is expanding and upgrading, but is there any tech that is reasonable to transition into?


I would guess you could go for templars with storm and chargelots cause you allready have council.. Robo dosen't seem to inspired..

Maybe even going to DTs for some harras, as stalkers don't cost that much gas..
sjschmidt93
Profile Joined April 2010
United States2518 Posts
November 11 2010 16:39 GMT
#104
Seems like mass ling wouldn't work. Just blink yourself into a corner and the lings aren't going to do anything.

I really don't like this build. I tried it and my opponent already had 4 spines up (at that point IdrA had 1). The point is, not everyone's IdrA..
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
happyness
Profile Joined June 2010
United States2400 Posts
November 11 2010 16:50 GMT
#105
On November 09 2010 07:11 Geovu wrote:
First off, spoiler tags pls. I can expect spoilers in the general section, but I shouldn't see any in the strategy section.



I'm so tired of this. The tournament is over. If you don't want to know who wins, don't browse the forums. Spoilers are important for things like stories, but when it come's to events once it's over it whould be out in the public. You don't see on the news before they get into the sports section "SPOILER ALERT" when they talk about the games that happened earlier that day. Sorry just had to make this point.

On topic: Hydras are the best answer. And I think there's a misconception that this strat is nearly unbeatable if you don't quick tech to hydras. Idra made some blunders in both the first and third games(attacked Nazgul in bad positions and attacked Nazguls base when he didn't need to).
Zibitee
Profile Joined August 2010
United States39 Posts
November 12 2010 11:34 GMT
#106
On November 12 2010 01:50 happyness wrote:
Show nested quote +
On November 09 2010 07:11 Geovu wrote:
First off, spoiler tags pls. I can expect spoilers in the general section, but I shouldn't see any in the strategy section.



I'm so tired of this. The tournament is over. If you don't want to know who wins, don't browse the forums. Spoilers are important for things like stories, but when it come's to events once it's over it whould be out in the public. You don't see on the news before they get into the sports section "SPOILER ALERT" when they talk about the games that happened earlier that day. Sorry just had to make this point.

On topic: Hydras are the best answer. And I think there's a misconception that this strat is nearly unbeatable if you don't quick tech to hydras. Idra made some blunders in both the first and third games(attacked Nazgul in bad positions and attacked Nazguls base when he didn't need to).


I'm pretty certain I won't be able to get enough hydras out in time unless I 1-base or rush for hydras....both of which will hurt the zerg player economically.
SSSKKKRRRRISSSSSSHHHH <--- zerg sounds
Redox
Profile Joined October 2010
Germany24794 Posts
November 12 2010 12:02 GMT
#107
On November 11 2010 21:07 Plexa wrote:
Show nested quote +
On November 11 2010 18:42 Moragon wrote:
If the blink build is executed well outright hydras come too late in too few numbers. An interesting note is that the reason why Blizzard patched fungal vs blink is because they know how strong blink stalkers can be.


Those statements together make no sense. If the build is too fast for hydras it is definately too fast for fungal as the infestation pit takes longer to make, infestors take longer to make, and they need to gather energy before being able to fungal. Either the build isnt as fast as you say or blizzard completely failed at attempting to nerf this build.

No it makes sense because Zerg can defend with speedling, but can't keep up with relentless pressure if executed right. That's where getting infestors comes in since they outright shutdown blink play.

The fungal buff vs blink might as well have come because blink stalkers were owning Ultralisks very hard. Mind you it came right when the ultra hp buff came, somewhat after the previous ultra splash nerf.
Because without this a late game mass blink army might be very hard to stop.
Off-season = best season
Lush
Profile Joined May 2010
United States657 Posts
November 12 2010 13:24 GMT
#108
I often go 3 gate blink stalks and am usually pretty on money, then again, I slowly gain enough for an expo. Is this build practical because there is no plan for an expo, and that means you can support 4 gate + Blink?
If I lose to zerg as protoss, it's usually in the first few minutes due to lings in my base due to me teching to quickly or doing something stupid. will lings have a timing window you run in before stalker can block?
"you play that nerdy game?"
Tommie
Profile Blog Joined September 2010
China658 Posts
Last Edited: 2010-11-12 13:28:00
November 12 2010 13:27 GMT
#109
To all people who suggest: this and that is good way to deal with it: did you check the exact timing on different maps?

I mean, 15 ultralisks and 5 infestors would smack those stalkers without a doubt but you wont get them in time. The reason pro's win tournaments is because they figure out build methodically. You cannot judge about a build until it's execution is absolutely flawless.
Being a ho doesn't automatically make you "immoral" or a bad person, but it does make you a ho.
Pitsot
Profile Joined October 2010
Russian Federation20 Posts
November 12 2010 15:53 GMT
#110
I've tried this and it appeared to be a very fun build to use. Most pleasant thing is that your loss is usually significantly lower than opponent's when viewing the replay. I'm not a good player, but this build seems to be easy to perform at my level of play (1500+ eu if it matters).

Thanks a lot!
out4blood
Profile Joined July 2010
United States313 Posts
November 12 2010 16:46 GMT
#111
Infestors + burrow.

The whole reason blink stalkers are effective is because of their mobility. You need fungal growth to pin them down and the rest of your units to destroy them before they can blink away. With the cost of the TC and Blink research, the blink stalker player will have fewer units than a typical straight up gateway push. Use that extra cushion to add 1-2 infestors to your forces.

Burrow enables the zerg player to effectively use the same tactic back on the protoss player. Just burrow units that are damaged. The protoss player will not have any detection, so you can burrow to your heart's content.
http://sc2sig.com/s/us/1228872-1.png?1290726543
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
November 12 2010 17:06 GMT
#112
I'm going to have to double check this in the replays, but I think Tyler went fast Twilight after just one
Gate and fast Blink research in his showmatch vs Idra. He definitely had Blink earlier than Naz though, and attacked with about 6 Stalkers initially.

I liked that build more and tried it out a bit, and it also allows some nifty transitions into quick DT (you tend to have just about the right amount of gas). The other trick I pulled with extra gas was Sentry with hallucinated Zealots. Quite gimmicky, but very fun on ladder. =P
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
November 12 2010 17:15 GMT
#113
How this build build differ from 3 gate blink stalker in PvP?
I understand there is a slight difference as there is a need to wall-off against zerg and perhaps you need a zealot but often scouting will tell this is not needed and you can just use the 3 gate build?

4 gate on one base is just overkill imo, it's a fair bit of overproduction and 3 gates is exactly enough imo. It might lead to a very small mineral build up but that can be used to expand, whereas with 4 gates you will just have to cut units to expand which seems counterproductive.

That said I think this build is fantastic for Deltra quadrant and to a lesser extent xel naga. On the other maps I prefer a variation of a forge FE but on the more open maps with good cliffs to abuse this is definately a great opener. Especially on delta it's nice as you can use your first stalkers to clear the rocks, then attack with 7 stalkers and expand + constant pressure from 3 gates in the meantime.
g50000
Profile Joined November 2010
24 Posts
November 12 2010 17:27 GMT
#114
4gate blink stalkera although, considered allin really isn't. It is pretty hard to scout witot a dumb protoss letting you in with lings or a map like xel nags cave where you can scout anything. But to get on to the actual stray it is pretty broken. Takes little micro to simply blink back shin is instant and unless u blidnly lair b4 sod for quick hydra you're fucked. It is a cheesy finicky strategy for players who are dissapointed with their macro. Ie thy will never become better players.
Fa1nT
Profile Joined September 2010
United States3423 Posts
November 12 2010 17:40 GMT
#115
On November 12 2010 01:39 sjschmidt93 wrote:
Seems like mass ling wouldn't work. Just blink yourself into a corner and the lings aren't going to do anything.

I really don't like this build. I tried it and my opponent already had 4 spines up (at that point IdrA had 1). The point is, not everyone's IdrA..


Blink past the spines and kill all their drones because they spent so much on "static" defense that they have little units?

It's just really not standard for a Zerg to have 4 random spines up at all times just in case a protoss wants to blink rush..
Jayrod
Profile Joined August 2010
1820 Posts
November 12 2010 21:06 GMT
#116
On November 13 2010 02:15 Markwerf wrote:
How this build build differ from 3 gate blink stalker in PvP?
I understand there is a slight difference as there is a need to wall-off against zerg and perhaps you need a zealot but often scouting will tell this is not needed and you can just use the 3 gate build?

4 gate on one base is just overkill imo, it's a fair bit of overproduction and 3 gates is exactly enough imo. It might lead to a very small mineral build up but that can be used to expand, whereas with 4 gates you will just have to cut units to expand which seems counterproductive.

That said I think this build is fantastic for Deltra quadrant and to a lesser extent xel naga. On the other maps I prefer a variation of a forge FE but on the more open maps with good cliffs to abuse this is definately a great opener. Especially on delta it's nice as you can use your first stalkers to clear the rocks, then attack with 7 stalkers and expand + constant pressure from 3 gates in the meantime.


Cut units to expand at your own risk. Its much better to cut probes when expanding as protoss than to cut units IMO.

In the PvP MU you cant control their economy with pressure and they are building units the same time as you. In PvZ you're slowing their economy down. The 4 gate version is much much safer and much more deadly because the timings in PvZ are much more specific. Nazgul has probably worked on every variation and went with what will work. Playing vs players with great control all the time makes your 3 gate army feel substantially weaker than a 4 gate army. He cuts probes fairly early on as well so even needing the expansion means you're fighting uphill.
Khaladas
Profile Joined May 2010
United States223 Posts
November 16 2010 01:25 GMT
#117
I had a relatively rough time with this build. Early lings seem to be a huge threat as are super early roach rushes like 5rr and 7rr.

How are people dealing specifically with this type of early aggression?
time flies like an arrow, fruit flies like a bananna
Retgery
Profile Joined August 2010
Canada1229 Posts
November 16 2010 23:01 GMT
#118
i f you change it to a "3-gate Blink stalker" and swapout the 4th gate for a forge. Will this become less of an all-in and more aggresive standard play?
Fall down 7 times, stand up 8.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
November 20 2010 19:15 GMT
#119
On November 17 2010 08:01 Retgery wrote:
i f you change it to a "3-gate Blink stalker" and swapout the 4th gate for a forge. Will this become less of an all-in and more aggresive standard play?


I've been experimenting with 3gate into blink into expand, it works pretty well but you need to make sure you're appoenent doesn't get agressive with lings.
iLLmatiic
Profile Joined August 2010
64 Posts
November 30 2010 09:28 GMT
#120
This strategy is ridiculously good. I am very suprised that it hasn't caught on even more lately and people are still doing standard 4 gate when this is so much harder to stop.

I've read through this whole thread and there was really no one who had a valid way to counter this build even when you see it coming! That's pretty sick...

I need to find someone to go this build vs me over and over so I can test things out because I get owned so hard by it as long as the player is compitent. There has to be some sort of counter type build to it...

Well the TC usually starts about 5:00 and the rush starts at 8:00. That's definitely not enough time to get a good amount of hydra if you fast tech to them and no way in hell are you gonna get any infestors with a decent enough army to handle the stalkers...

The easiest way to know they are going this build is obviously the super fast second gas. That will really mean either blink stalker rush or fast voidrays. Then suicide an overlord in around 5-6 min mark and see if u can spot the TL or 3-4 gates to know if hes going the blink stalkers or air.

The best counter I would think (though I haven't been able to pull this off well in any of the games i've played because I usually wouldn't know the blink rush was coming until it was too late, though after reading this thread and watching some of my replays I have more of an idea of what to look for) is getting minimal zerglings to defend initial stalker pushes as they come while droning to around 35 and teching. From there get mass ling to stall long enough while getting up a hydra den and getting out a good amount of hydra. The key I think is stalling well with the lings which again will come down to positioning and micro. This can be a real bitch on maps like xelnaga where they can just blink down the ledge all day and lose next to nothing while clearing out so many lings. Another key is to have constant spotter lings running around looking for proxy pylons. Obviously a few spines at the natural is good on maps with small chokes.

I'd like to hear more peoples possible solutions to this build because it is really causing me alot of headaches.
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
BSL Open Qualifier
04:00
Pro & Gosu - Last Chance #1
ZZZero.O80
LiquipediaDiscussion
AI Arena Tournament
01:00
Swiss - Round 6
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 55
Nina 46
MindelVK 21
StarCraft: Brood War
Britney 17677
Shuttle 541
White-Ra 140
Dewaltoss 84
ZZZero.O 80
Mind 72
910 54
Barracks 36
soO 15
Dota 2
canceldota145
League of Legends
JimRising 433
Counter-Strike
fl0m6275
Heroes of the Storm
Grubby3302
Liquid`Hasu310
Other Games
summit1g8071
FrodaN822
B2W.Neo701
Khaldor293
KnowMe221
ToD97
Organizations
Other Games
gamesdonequick720
StarCraft 2
angryscii 33
[ Show 24 non-featured ]
StarCraft 2
• printf 82
• 3DClanTV 59
• Adnapsc2 41
• musti20045 16
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Airneanach38
• blackmanpl 29
• Azhi_Dahaki28
• Michael_bg 8
• FirePhoenix3
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4378
League of Legends
• Nemesis2915
• Jankos2128
Other Games
• imaqtpie711
• Shiphtur525
Upcoming Events
Sparkling Tuna Cup
13h 47m
OSC
16h 47m
IPSL
19h 47m
BSL Open Qualifier
22h 47m
WardiTV Weekly
1d 14h
IntoTheTV X SOOP
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
FEL
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.