• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:24
CET 18:24
KST 02:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1148 users

[D] ZvP and ZvT hydra drop

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
serverdown
Profile Joined September 2010
19 Posts
October 18 2010 12:50 GMT
#1
When I played SC1 years ago one of my favorite tactics as zerg whas to drop hydras in my opponents base on a map like Lost Temple.

So I decided to try this stuff out in SC2 and much to my surprise this actually has proven to be very succesfull for me.

build order:

*14hatch (in-base)
*15pool
*14gass
*second extractor when first one finishes
*16overlord
*get queen when pool finishes
*get lair when queen finishes
*get hydra den when lair finishes
*get both overlord upgrades
*drone up till you have about 30 to 32 workers
*build as many hydras and lings as you possibly can

I am wondering if this strategy is viable all the way up to higher levels because atm I'm about 1000 diamond but I am beating 1500 diamonds with it.

here are some replays,

http://www.sc2replayed.com/replays/92500-1v1-protoss-zerg-xelnaga-caverns

http://www.sc2replayed.com/replays/92501-1v1-protoss-zerg-metalopolis

http://www.sc2replayed.com/replays/92502-1v1-terran-zerg-metalopolis

http://www.sc2replayed.com/replays/92503-1v1-terran-zerg-metalopolis


So what do you guys think?
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
Last Edited: 2010-10-18 13:01:10
October 18 2010 13:00 GMT
#2
When I get my gaming rig back I am definitely going to try more hydra play now that I will often be getting roaches and range upgrades. Idra tried some hydradrops in the metalopolis game in RO32 of GSL1 withouth too much success though.

How do your build play out if your opponent is aggressive throughout the game? (Sorry I couldnt watch your replay)
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
serverdown
Profile Joined September 2010
19 Posts
October 18 2010 15:00 GMT
#3
I have 2 hatcheries inbase so if someone decides to rush me with zealots or marines i'm in an excellent position to defend. You just need to scout it on time and start producing lings instead of drones.

Against really aggressive marines strats I throw down a banelings nest. Sometimes I cancel the lair for extra gass but ling/baneling drops can be handy to imo. Just depends if you need the gass or not.
Kelorienne
Profile Joined July 2010
United States50 Posts
Last Edited: 2010-10-18 16:21:57
October 18 2010 15:46 GMT
#4
Hydra drop should be thought of as a tactic rather than a build order. It's like saying marauder drops require a build order
Pls PM me if you want me to read something, I rarely check topics for replys
ToxNub
Profile Joined June 2010
Canada805 Posts
October 18 2010 16:21 GMT
#5
Drops are under-used by zerg in general I think.

People see a wall and then throw up their hands and just give up any hope of assaulting the base, and then spend the rest of the game waiting for their opponent to move out, where they get crushed by some perfect super-ball that their opponent spent the last 20 min making.

Drops and/or nydus are pretty effective, provided you have the right positioning... the issue I've had is that the terran has simcitied and since all his units are ranged, theres like 50 mini-chokes where you still get farmed. That probably does make hydras better than lings or roaches, but hydras without support are pretty garbage. I've tried infestor/hydra and had some success, because you can FG him while he's trying to use the chokes, and you can pick up your infestors to protect them, but it requires a fuckton of micro/apm.
serverdown
Profile Joined September 2010
19 Posts
Last Edited: 2010-10-18 17:06:08
October 18 2010 17:03 GMT
#6
Hydra drop should be thought of as a tactic rather than a build order. It's like saying marauder drops require a build order


I drop at around the 10min. mark so I need a build order that gives me the most hydras in the fastest possible time.

Drops and/or nydus are pretty effective, provided you have the right positioning... the issue I've had is that the terran has simcitied and since all his units are ranged, theres like 50 mini-chokes where you still get farmed. That probably does make hydras better than lings or roaches, but hydras without support are pretty garbage


Yea those minichokes are really annoying but you can use lings as a meatshield against terrans ranged units. If you drop in an open place at his base you can use ovi creep spread to give your hydras and lings some mobility.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
October 18 2010 17:09 GMT
#7

I drop at around the 10min. mark so I need a build order that gives me the most hydras in the fastest possible time.




that just means that you enter the game emphasising that particular tactic and enhancing it with an optimised build order, its still a tactic. Everyone can drop hydras, some use nydus instead.
"Mudkip"
Seide
Profile Blog Joined August 2010
United States831 Posts
October 18 2010 17:16 GMT
#8
On October 19 2010 02:09 Madkipz wrote:

Show nested quote +
I drop at around the 10min. mark so I need a build order that gives me the most hydras in the fastest possible time.




that just means that you enter the game emphasising that particular tactic and enhancing it with an optimised build order, its still a tactic. Everyone can drop hydras, some use nydus instead.

Helion harass is a tactic, stim timing push is a tactic, 2 gate pressure is a tactic, early mutas are a tactic. All have a build order attached to it. Its a grey area.
Build order, tactic, who cares.
One fish, two fish, red fish, blue fish.
serverdown
Profile Joined September 2010
19 Posts
October 18 2010 17:19 GMT
#9
Everyone can drop hydras, some use nydus instead.


You can fail using a nydus if your opponent kills it, you can't fail in dropping someones base.
SpennyEnny
Profile Joined July 2010
United States1 Post
October 18 2010 17:47 GMT
#10
On October 19 2010 02:19 serverdown wrote:
You can fail using a nydus if your opponent kills it, you can't fail in dropping someones base.

Couldn't you just use the same logic for a drop, for if it gets sniped? It is all just a matter of what will work better on the map and in the certain situation.
serverdown
Profile Joined September 2010
19 Posts
October 18 2010 18:06 GMT
#11
Im convinced that with decent micro zerg cannot be prevented from dropping in someones base in early mid-game.

If you do have trouble getting in you can use some empty overlords to lure his troops away and drop at a safe spot.
CellTech
Profile Joined June 2010
Canada396 Posts
October 18 2010 18:38 GMT
#12
Seems more viable in BW when you could hold your main entrance with lurkers + defiler so a basetrade woulda been a lot harder for an out of place terran / protoss
^ Probably a Troll Post
gREIFOCs
Profile Joined April 2010
Argentina208 Posts
October 18 2010 18:58 GMT
#13
On October 19 2010 03:38 CellTech wrote:
Seems more viable in BW when you could hold your main entrance with lurkers + defiler so a basetrade woulda been a lot harder for an out of place terran / protoss


Yes, if you're gonna drop you pretty much have to know where his army is, and that place should be far away from your base.
Don't work hard. You die at the end anyway, dummy.
pwadoc
Profile Joined August 2010
271 Posts
Last Edited: 2010-10-18 20:19:44
October 18 2010 19:38 GMT
#14
One advantage to this strategy (build + tactic) is that it can't easily be scouted. Your opponent can't see that you are researching overlord drop, it just seems like you are massing hydras, and he will assume that he is safe from any fast aggression.

edit: Just tried it on the ladder. Works best on maps that lend themselves to drops. If you're on something like zel-naga caverns you end up with a base trade situation if your opponent pushes early.
skatbone
Profile Joined August 2010
United States1005 Posts
October 18 2010 19:51 GMT
#15
I haven't seen this much but I find that a lot of players send out a mass of overlords around the 8-12 min mark to get them unclumped and to do some scouting. I usually see this happening and it often looks like a drop. At first, I overreacted anticipating mass units in my base. Now that I've come to see it as normal, I've been slow to react to a real Zerg drop.

As T, I'm thinking that the key is scouting an increase in OL speed by using viking harass. I always have one viking going after OLs so I am starting to pay closer attention to OL speed.

Imo, even a sim-citited T base does not auto-shut down this strategy. Given that I usually have a Thor-heavy army against Z, and given that I'm usually parked outside my natural in anticipation of roach pressure, I am SLOOOOW to get my army back into the base.

Conclusion: I'd say this is a viable strat/tactic/build (against me and maybe other middling diamond-players) if it meets a few conditions: 1. your Terran opponent has a relatively immobile army; 2. you drop soon after OL speed completes; 3. you take the Xel-Naga towers a minute or so before you drop; 4. you take some care not to clump your OLs too much.

If I catch the overlords in the middle of the map, the drop fails.

And make it a big drop.
Mercurial#1193
Tomtaietot
Profile Joined July 2010
Romania57 Posts
Last Edited: 2010-10-18 23:05:49
October 18 2010 23:05 GMT
#16


I am wondering if this strategy is viable all the way up to higher levels because atm I'm about 1000 diamond but I am beating 1500 diamonds with it.



I donno ... I hate to discourage you but ... i don t thing u beat 1500+ with it. I watched your replays - and i don t think u have a chrance on higher play. And i don t think it s viable strategy. Not now at least ... or not in this form ...building straight to hidras drop ... [b]BECAUSE :

First : As a terran - all i need to do ... is WONDER ... why the heck isn t he expoing ... and defending ... hmm - why shouldn i scan ?! (In every game u normally SCAN !!! At the 3rd or the 4th mule u sacrifice - to see what zerg is up to - lair + mutas / roaches / delayed baneling bust , etc.

Second : Let s presume it really works ... after the fist TIME - u do it to a player ... he now KNOWS - and it s an alternative to expect. In the second game - if u play with the same person - it s not viable anymore. It s like the 5 rax rhine push ... i used it for fun - to get fast 200 ladder poins last month.

Third : almost always - a decend player will have ARMY ... the equal size of yours. ... and building an expo. And - back to first - almost always a decent player will scout - and wonder and prepare - and have at least an equal size in army numbers.
http://eu.battle.net/sc2/en/profile/323212/1/Tom/
serverdown
Profile Joined September 2010
19 Posts
October 19 2010 00:19 GMT
#17
Tomtaietot: First : As a terran - all i need to do ... is WONDER ... why the heck isn t he expoing ... and defending ... hmm - why shouldn i scan ?! (In every game u normally SCAN !!! At the 3rd or the 4th mule u sacrifice - to see what zerg is up to - lair + mutas / roaches / delayed baneling bust , etc.


So what about if I hide my second hatchery to make the terran think I have one base so he dedicates himself to a build order untill he finds out later that I'm going to drop him?

Tomtaietot: Second : Let s presume it really works ... after the fist TIME - u do it to a player ... he now KNOWS - and it s an alternative to expect. In the second game - if u play with the same person - it s not viable anymore. It s like the 5 rax rhine push ... i used it for fun - to get fast 200 ladder poins last month.


This is true when i'm playing a series of games in custom against the same oppponent but in ranked games I have never met the same player twice and this is not a popular strategy.

Tomtaietot: Third : almost always - a decend player will have ARMY ... the equal size of yours. ... and building an expo. And - back to first - almost always a decent player will scout - and wonder and prepare - and have at least an equal size in army numbers.


You sir are 100% correct, in some of the games I play using this strategy I trade armies with my opponent. But is this really such a bad thing considering that zerg can produce more units faster than terran and protoss (especially terran). I just do another drop with the units I have produced from my 2 hatcheries.

Now to be honest I have been beaten a couple of times by superior players while I use this strategy and overall it goes exactly as you say. They beat the first drop and managed to get an expansion up and beat me at the macro game. But im wondering if this is because my strategy is inferior or that my opponents are overall better players (or both).


I can post some of the replays I lost so people can analyze them if someone is interested. Only when i'm completely convinced this trategy wont work at higher levels i'll abandon it and start playing normal again
Hider
Profile Blog Joined May 2010
Denmark9408 Posts
October 19 2010 00:33 GMT
#18
AS a terran player when i see 1 base lair i will expect mutas, so i will do double factory, hellions and thors, which are pretty fine vs hydras. No prob there.
GinDo
Profile Blog Joined September 2010
3327 Posts
October 19 2010 00:35 GMT
#19
On October 19 2010 02:19 serverdown wrote:
Show nested quote +
Everyone can drop hydras, some use nydus instead.


You can fail using a nydus if your opponent kills it, you can't fail in dropping someones base.


Unless your shot down.......
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
whoBmyrice
Profile Joined December 2010
United States25 Posts
April 24 2011 17:43 GMT
#20
On October 19 2010 09:33 Hider wrote:
AS a terran player when i see 1 base lair i will expect mutas, so i will do double factory, hellions and thors, which are pretty fine vs hydras. No prob there.

1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 15h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko768
BRAT_OK 102
UpATreeSC 42
MindelVK 23
StarCraft: Brood War
Britney 25759
Horang2 1443
Bisu 1184
Aegong 783
GuemChi 734
Shuttle 501
Larva 493
firebathero 198
Mini 183
Hyun 176
[ Show more ]
actioN 143
HiyA 26
ggaemo 25
zelot 18
Sacsri 17
Movie 14
soO 12
SilentControl 8
JulyZerg 6
Dota 2
syndereN1143
420jenkins863
LuMiX1
League of Legends
C9.Mang0152
Counter-Strike
adren_tv151
Super Smash Bros
Mew2King126
Other Games
singsing2149
FrodaN1148
hiko827
Mlord644
ceh9306
XaKoH 116
Chillindude1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HappyZerGling 89
• Light_VIP 33
• LUISG 13
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1814
• lizZardDota261
League of Legends
• Nemesis5391
Other Games
• Shiphtur6
Upcoming Events
Replay Cast
15h 37m
WardiTV Invitational
18h 37m
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Big Brain Bouts
1d 23h
Elazer vs Nicoract
Reynor vs Scarlett
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
4 days
Wardi Open
4 days
Liquipedia Results

Completed

Proleague 2025-12-22
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.