• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:24
CEST 01:24
KST 08:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1194 users

[M]Princess Fortress II by SUPEROUMAN

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-01-03 19:15:16
October 14 2010 15:13 GMT
#1
Hello, this is a big update of one of my previous maps, Princess Fortress.
[image loading]

This map is bigger than its predecessor, the size is 148*148 whereas the old one was 128*128.
I also changed the tileset, i know it doesn't look like a fortress anymore, just imagine that it was one before and a city has been built around it. :p

Now, important stuff:

- scouting distances:
- Close position:
- Main to main: 36 seconds
- Nat to nat: 21 seconds
- Cross position:
- Main to main: 46 seconds
- Nat to nat: 30 seconds

- Number of mineral patches/gas per expand:
- Main: 8 patches 2 gas
- Natural: 7 patches 2 gas
- Third: 6 patches 2 gas
- Island: 7 patches 2 gas

- Width of the paths via MapAnalyzer
+ Show Spoiler +
[image loading]


- Main to nat distance with creep tumors
+ Show Spoiler +
[image loading]

Two creep tumors are needed to link the main to the nat.


- The natural
+ Show Spoiler +
[image loading]

Natural's ramp is 14 squares wide, note that the nat is on highground, that gives an advantage to the defender.


- Reaper Climbing
+ Show Spoiler +
[image loading]

There stairs are here to help the reapers a little more, without these stairs, the path for the reapers would be really small.


- The area in front of the nat
+ Show Spoiler +
[image loading]

Three very separated paths lead to the nat, two large from the plateaus and a tight one from the middle.


- The plateau
+ Show Spoiler +
[image loading]

The plateau gives the opportunity to take an expo relatively easily and also the control of the xel naga tower, these towers don't give vision to the lowground path.


- The middle
+ Show Spoiler +
[image loading]

Four paths lead to the middle, it is large and flat. The entrances to the middle are tight and quite long chokes.


- The islands
+ Show Spoiler +
[image loading]

The islands are blocked from floating buildings with 2 mineral patches with 5minerals inside them. Collect the central one to build your nexus/hatch/CC


- Where can the tanks shoot from
+ Show Spoiler +
[image loading]

[image loading]

At least it's less than in the most blizz maps.


- The Expand layout
+ Show Spoiler +

This is how i would expand during matches on this map.
Expand layout for players during close position match.
RED: Player1
BLUE: Player2
CIRCLE: Start location
CROSS: Expand
PURPLE CROSS: Expand harder to take for each player.
YELLOW: Short route
ORANGE: medium-sized route
GREEN: Long route
[image loading]


Expand layout for players during cross position match.
RED: Player1
BLUE: Player2
CIRCLE: Start location
CROSS: Expand
DARK GREEN CROSS: These expos are more ambiguous because of the same distances from the third expo.
YELLOW: Short route
ORANGE: medium-sized route( Nore that there are 2 medium-sized routes)
[image loading]

Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50752 Posts
October 14 2010 15:18 GMT
#2
can a seige tank shoot into the main from the thirds?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2010-10-14 15:23:37
October 14 2010 15:22 GMT
#3
No they don't
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
G_Wen
Profile Joined September 2009
Canada525 Posts
October 14 2010 15:24 GMT
#4
Island expansions can be taken by an OC with SCVs loaded inside, is this intentional?
ESV Mapmaking Team
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2010-10-14 15:25:23
October 14 2010 15:25 GMT
#5
On October 15 2010 00:24 G_Wen wrote:
Island expansions can be taken by an OC with SCVs loaded inside, is this intentional?


I don't think theres room for the CC to land (thus the two mineral patches).
https://liquipedia.net/starcraft2/Monitor
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
October 14 2010 15:25 GMT
#6
On October 15 2010 00:18 BLinD-RawR wrote:
can a seige tank shoot into the main from the thirds?


almost every map a siege tank can shoot into the main rather easily... from many locations. this map u should worry about that very little so why ask that i dont know.

anyways, the map looks... good. id like to play some games and see how it flows.
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 14 2010 15:26 GMT
#7
On October 15 2010 00:25 monitor wrote:
Show nested quote +
On October 15 2010 00:24 G_Wen wrote:
Island expansions can be taken by an OC with SCVs loaded inside, is this intentional?


I don't think theres room for the CC to land (thus the two mineral patches).


There isn't, this is the purpose of the second mineral field.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
G_Wen
Profile Joined September 2009
Canada525 Posts
October 14 2010 15:35 GMT
#8
On October 15 2010 00:26 Superouman wrote:
Show nested quote +
On October 15 2010 00:25 monitor wrote:
On October 15 2010 00:24 G_Wen wrote:
Island expansions can be taken by an OC with SCVs loaded inside, is this intentional?


I don't think theres room for the CC to land (thus the two mineral patches).


There isn't, this is the purpose of the second mineral field.


You mention they have 5 minerals in the patch but if you load up an OC with scvs you can drop them mid air, have the mine out the patch and then land your CC. Alternatively if you were really determined you can build a refinery, mine gas and minerals until you can land your OC.
ESV Mapmaking Team
monitor
Profile Blog Joined June 2010
United States2408 Posts
October 14 2010 15:37 GMT
#9
On October 15 2010 00:35 G_Wen wrote:
Show nested quote +
On October 15 2010 00:26 Superouman wrote:
On October 15 2010 00:25 monitor wrote:
On October 15 2010 00:24 G_Wen wrote:
Island expansions can be taken by an OC with SCVs loaded inside, is this intentional?


I don't think theres room for the CC to land (thus the two mineral patches).


There isn't, this is the purpose of the second mineral field.


You mention they have 5 minerals in the patch but if you load up an OC with scvs you can drop them mid air, have the mine out the patch and then land your CC. Alternatively if you were really determined you can build a refinery, mine gas and minerals until you can land your OC.


You can't drop mid air though.
https://liquipedia.net/starcraft2/Monitor
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 14 2010 15:37 GMT
#10
What? You can land SCVs from orbital command like a medivac?!
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
G_Wen
Profile Joined September 2009
Canada525 Posts
October 14 2010 15:37 GMT
#11
On October 15 2010 00:37 Superouman wrote:
What? You can land SCVs from orbital command like a medivac?!

On October 15 2010 00:37 monitor wrote:
Show nested quote +
On October 15 2010 00:35 G_Wen wrote:
On October 15 2010 00:26 Superouman wrote:
On October 15 2010 00:25 monitor wrote:
On October 15 2010 00:24 G_Wen wrote:
Island expansions can be taken by an OC with SCVs loaded inside, is this intentional?


I don't think theres room for the CC to land (thus the two mineral patches).


There isn't, this is the purpose of the second mineral field.


You mention they have 5 minerals in the patch but if you load up an OC with scvs you can drop them mid air, have the mine out the patch and then land your CC. Alternatively if you were really determined you can build a refinery, mine gas and minerals until you can land your OC.


You can't drop mid air though.


Yes. You can, test it.
ESV Mapmaking Team
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2010-10-14 15:41:06
October 14 2010 15:40 GMT
#12
On October 15 2010 00:37 G_Wen wrote:
Show nested quote +
On October 15 2010 00:37 Superouman wrote:
What? You can land SCVs from orbital command like a medivac?!

Show nested quote +
On October 15 2010 00:37 monitor wrote:
On October 15 2010 00:35 G_Wen wrote:
On October 15 2010 00:26 Superouman wrote:
On October 15 2010 00:25 monitor wrote:
On October 15 2010 00:24 G_Wen wrote:
Island expansions can be taken by an OC with SCVs loaded inside, is this intentional?


I don't think theres room for the CC to land (thus the two mineral patches).


There isn't, this is the purpose of the second mineral field.


You mention they have 5 minerals in the patch but if you load up an OC with scvs you can drop them mid air, have the mine out the patch and then land your CC. Alternatively if you were really determined you can build a refinery, mine gas and minerals until you can land your OC.


You can't drop mid air though.


Yes. You can, test it.


Oh my god you can!

edit: Wow blizzard, what are we supposed to do with islands now?!
https://liquipedia.net/starcraft2/Monitor
WniO
Profile Blog Joined April 2010
United States2706 Posts
October 14 2010 15:41 GMT
#13
On October 15 2010 00:37 Superouman wrote:
What? You can land SCVs from orbital command like a medivac?!

yeah. but if you leave it the way it is... i mean it still takes some micro to do the mining and a its a slight delay.
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 14 2010 15:41 GMT
#14
This is retarded.
I also noticed that you can land a mule and collect it.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2010-10-14 15:43:29
October 14 2010 15:42 GMT
#15
On October 15 2010 00:41 OneFierceZealot wrote:
Show nested quote +
On October 15 2010 00:37 Superouman wrote:
What? You can land SCVs from orbital command like a medivac?!

yeah. but if you leave it the way it is... i mean it still takes some micro to do the mining and a its a slight delay.


But thats a clear advantage to Terran early 3rds.

Oh yeah, mules would work too... Maybe 500 hp destro. rocks?
https://liquipedia.net/starcraft2/Monitor
G_Wen
Profile Joined September 2009
Canada525 Posts
Last Edited: 2010-10-14 15:45:11
October 14 2010 15:43 GMT
#16
Seems the island problem would be solved with destructible rocks...

Well I just read this edit:

Oh yeah, mules would work too... Maybe 500 hp destro. rocks?


Problem is there is no easy way to change the hp of the rocks, maybe some custom triggers but I tend to stay as far away from those as possible when making melee maps.
ESV Mapmaking Team
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 14 2010 15:50 GMT
#17
Neutral buildings. Barracks could do it, they are 1000hp.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
G_Wen
Profile Joined September 2009
Canada525 Posts
October 14 2010 15:53 GMT
#18
On October 15 2010 00:50 Superouman wrote:
Neutral buildings. Barracks could do it, they are 1000hp.


The only problem I have with that is you now have a barracks on an island expansion, and that's just weird...
ESV Mapmaking Team
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 14 2010 15:56 GMT
#19
Ah, i know. The destructible Garage has 400hp, large garage 600hp, destructible statue has 200hp.
200hp is too low imo but it would look like in a cool way ;D

The 600hp large garage is the best imo.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50752 Posts
October 14 2010 15:57 GMT
#20
On October 15 2010 00:50 Superouman wrote:
Neutral buildings. Barracks could do it, they are 1000hp.


Try Zerg eggs.Think Triathlon.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft252
CosmosSc2 40
JuggernautJason22
StarCraft: Brood War
Artosis 595
Sexy 46
910 40
NaDa 20
Dota 2
monkeys_forever491
Counter-Strike
Coldzera 1603
Super Smash Bros
hungrybox693
AZ_Axe142
PPMD26
Other Games
summit1g15553
shahzam603
Day[9].tv461
FrodaN310
C9.Mang0192
Sick77
ViBE63
ROOTCatZ22
minikerr8
Organizations
Other Games
gamesdonequick715
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• RyuSc2 56
• davetesta41
• musti20045 26
• OhrlRock 2
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV907
• Noizen26
League of Legends
• Doublelift4301
Other Games
• imaqtpie1047
• Scarra956
• Day9tv461
Upcoming Events
PiGosaur Cup
36m
Replay Cast
9h 36m
Kung Fu Cup
11h 36m
Replay Cast
1d
The PondCast
1d 10h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.