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[D] This is how you beat mass reaper (ZvT)

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 6 Next All
MrBitter
Profile Joined January 2008
United States2940 Posts
August 23 2010 18:48 GMT
#1
Because I know every scrubby gold player in the world will come in here nay-saying, I'm not going to detail the build at all. I'm just going to post 4 replays of it working.

http://sc2.replayers.com/replays/view/2504
http://sc2.replayers.com/replays/view/2479
http://sc2.replayers.com/replays/view/2403
http://sc2.replayers.com/replays/view/2521

Counter early aggression with one base play.

Fistdantilus's one base roach play works very nicely against reapers too.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=145740

Enjoy.
Moonling
Profile Blog Joined May 2010
United States987 Posts
Last Edited: 2010-08-23 19:02:14
August 23 2010 19:01 GMT
#2
pretty good though i think the hiding of the spire is the key and i'm even wondering if you could get it even faster by skipping that queen and make it after the lair
1% of koreans control 99% of starcraft winnings. #occupykorea.
neocron
Profile Joined August 2010
United Kingdom505 Posts
Last Edited: 2010-08-23 19:27:01
August 23 2010 19:03 GMT
#3
Only watched the first replay. Mass Reapers?? He only sent about 5-6... Your build wont work against skilled T.
ramen247
Profile Blog Joined June 2008
United States1256 Posts
August 23 2010 19:04 GMT
#4
On August 24 2010 04:03 neocron wrote:
Only watched the first replay. Mass Reapers?? Wont work against skilled players.



fucking dumbass. read up before talking

User was temp banned for this post.
i hate this ugly firebat. i want a marine.
Moonling
Profile Blog Joined May 2010
United States987 Posts
August 23 2010 19:05 GMT
#5
On August 24 2010 04:03 neocron wrote:
Only watched the first replay. Mass Reapers?? Wont work against skilled players.


ok...number one please tell me your joking number 2 if you have been keeping up with starcraft 2 at all you would realize that this is the new strat in high level play by terran know what your talking about before you post please
1% of koreans control 99% of starcraft winnings. #occupykorea.
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
August 23 2010 19:09 GMT
#6
On August 24 2010 04:03 neocron wrote:
Only watched the first replay. Mass Reapers?? Wont work against skilled players.

haha this is quite possibly the best first post i've seen.
FOOL! Pain is my friend! Now let me introduce you to it!
ltortoise
Profile Joined August 2010
633 Posts
August 23 2010 19:10 GMT
#7
On August 24 2010 04:03 neocron wrote:
Only watched the first replay. Mass Reapers?? Wont work against skilled players.


HAHAHAHAHAHA.

Trolling, perhaps?
neocron
Profile Joined August 2010
United Kingdom505 Posts
August 23 2010 19:11 GMT
#8
I know that mass reapers are clearly too strong -.-
But in the first replay the T has max 6 Reapers. That's no problem! We are talking about 10-16 Reapers. They can instantly kill everything, even roaches!
Moonling
Profile Blog Joined May 2010
United States987 Posts
August 23 2010 19:13 GMT
#9
On August 24 2010 04:11 neocron wrote:
I know that mass reapers are clearly too strong -.-
But in the first replay the T has max 6 Reapers. That's no problem! We are talking about 10-16 Reapers. They can instantly kill everything, even roaches!


He was getting to that point but didn't because of the mutas.
1% of koreans control 99% of starcraft winnings. #occupykorea.
Arcticc
Profile Joined June 2010
United States203 Posts
August 23 2010 19:15 GMT
#10
On August 24 2010 04:11 neocron wrote:
I know that mass reapers are clearly too strong -.-
But in the first replay the T has max 6 Reapers. That's no problem! We are talking about 10-16 Reapers. They can instantly kill everything, even roaches!


Hmm Germany... is this Take?

Anyways, as I've mentioned I'm on board with this strat (the queen part my be detrimental). I will post a replay when I run into the reaper strat, which I'm sure wont be too hard.
Anesis
Profile Joined July 2010
Germany4 Posts
August 23 2010 19:15 GMT
#11
On August 24 2010 04:03 neocron wrote:
Only watched the first replay. Mass Reapers?? Wont work against skilled players.


You probably have not seen the Intel Extreme Masters, where almost each Terran Player went mass Reapers against Zerg. Even after defeating this early aggression the Terran Player was in a significant position, both economical and food wise. In some matches you could see the struggle the Zerg had against this strategy.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
August 23 2010 19:16 GMT
#12
Can't watch the replays as I'm at work, but thanks for not providing a build order or at least a vague description of your strategy, it really helps encourage discussion to obscure as much information as possible.
aka Siyko
Moonling
Profile Blog Joined May 2010
United States987 Posts
August 23 2010 19:17 GMT
#13
On August 24 2010 04:16 fdsdfg wrote:
Can't watch the replays as I'm at work, but thanks for not providing a build order or at least a vague description of your strategy, it really helps encourage discussion to obscure as much information as possible.


Its a 17 roach warren 3 roaches out 1 spine crawler and pretty much a fast tech to Spire. Though i think testing whether to skip queen could be done
1% of koreans control 99% of starcraft winnings. #occupykorea.
memcpy
Profile Blog Joined April 2010
United States459 Posts
August 23 2010 19:20 GMT
#14
Watched all the replays.

asgard
asgard harassed well enough to keep you at 23 workers vs his 31. All he failed to do was assume you were building a spire when he saw the lair.

Sephel
Sephel was pretty bad. He waited way too long to start harassing. I'm guessing his multitasking was too bad to do so.

spOh
spOh was pretty aweful as well. His build order was terribad. At one point he made so many supply depots that he was at 21/43.

ocedic
ocedic is a friend of mine coincidently and I think he was the best of the 4 in terms of harassment. However, he is a random player and I know he hasn't done this strategy long enough to keep up his scv production (only had about 20 workers at the end). Again, should have assumed mutas when he saw lair.

Summary
None of these guys really did a good execution of the build and anyone smart enough to realize lair = spire will put up some turrets and end up with a worker advantage while being able to expand with marauders and turrets.
ScvReady
Profile Joined May 2010
United States61 Posts
August 23 2010 19:24 GMT
#15
Im not sure if this is how it works... just because you dont want gold players criticizing you, you dont detail the build? Arent there ceartain guidelines and format that posts like this have to follow? Shouldnt you atleast tell the basic idea behind it?
Moonling
Profile Blog Joined May 2010
United States987 Posts
August 23 2010 19:24 GMT
#16
On August 24 2010 04:20 memcpy wrote:
Watched all the replays.

asgard
asgard harassed well enough to keep you at 23 workers vs his 31. All he failed to do was assume you were building a spire when he saw the lair.

Sephel
Sephel was pretty bad. He waited way too long to start harassing. I'm guessing his multitasking was too bad to do so.

spOh
spOh was pretty aweful as well. His build order was terribad. At one point he made so many supply depots that he was at 21/43.

ocedic
ocedic is a friend of mine coincidently and I think he was the best of the 4 in terms of harassment. However, he is a random player and I know he hasn't done this strategy long enough to keep up his scv production (only had about 20 workers at the end). Again, should have assumed mutas when he saw lair.

Summary
None of these guys really did a good execution of the build and anyone smart enough to realize lair = spire will put up some turrets and end up with a worker advantage while being able to expand with marauders and turrets.

isn't that what you expect from random ladder players who obviously do not have the Multi-tasking of Morrow or LZ? i don't think this is the answer to Pro gaming but for ladder probably so
1% of koreans control 99% of starcraft winnings. #occupykorea.
Arcticc
Profile Joined June 2010
United States203 Posts
Last Edited: 2010-08-23 19:28:51
August 23 2010 19:28 GMT
#17


Summary
None of these guys really did a good execution of the build and anyone smart enough to realize lair = spire will put up some turrets and end up with a worker advantage while being able to expand with marauders and turrets.



How do marauders help against mutas denying an expo while you get your own up?
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
Last Edited: 2010-08-23 19:40:41
August 23 2010 19:38 GMT
#18
On August 24 2010 04:24 Moonling wrote:
Show nested quote +
On August 24 2010 04:20 memcpy wrote:
Watched all the replays.

asgard
asgard harassed well enough to keep you at 23 workers vs his 31. All he failed to do was assume you were building a spire when he saw the lair.

Sephel
Sephel was pretty bad. He waited way too long to start harassing. I'm guessing his multitasking was too bad to do so.

spOh
spOh was pretty aweful as well. His build order was terribad. At one point he made so many supply depots that he was at 21/43.

ocedic
ocedic is a friend of mine coincidently and I think he was the best of the 4 in terms of harassment. However, he is a random player and I know he hasn't done this strategy long enough to keep up his scv production (only had about 20 workers at the end). Again, should have assumed mutas when he saw lair.

Summary
None of these guys really did a good execution of the build and anyone smart enough to realize lair = spire will put up some turrets and end up with a worker advantage while being able to expand with marauders and turrets.

isn't that what you expect from random ladder players who obviously do not have the Multi-tasking of Morrow or LZ? i don't think this is the answer to Pro gaming but for ladder probably so


So you should assume your opponent is terrible and play in a way that would lose against a decent player in order to win against a bad player? Sounds good.

English
Profile Joined April 2010
United States475 Posts
August 23 2010 19:52 GMT
#19
On August 24 2010 04:38 Potatisodlaren wrote:
Show nested quote +
On August 24 2010 04:24 Moonling wrote:
On August 24 2010 04:20 memcpy wrote:
Watched all the replays.

asgard
asgard harassed well enough to keep you at 23 workers vs his 31. All he failed to do was assume you were building a spire when he saw the lair.

Sephel
Sephel was pretty bad. He waited way too long to start harassing. I'm guessing his multitasking was too bad to do so.

spOh
spOh was pretty aweful as well. His build order was terribad. At one point he made so many supply depots that he was at 21/43.

ocedic
ocedic is a friend of mine coincidently and I think he was the best of the 4 in terms of harassment. However, he is a random player and I know he hasn't done this strategy long enough to keep up his scv production (only had about 20 workers at the end). Again, should have assumed mutas when he saw lair.

Summary
None of these guys really did a good execution of the build and anyone smart enough to realize lair = spire will put up some turrets and end up with a worker advantage while being able to expand with marauders and turrets.

isn't that what you expect from random ladder players who obviously do not have the Multi-tasking of Morrow or LZ? i don't think this is the answer to Pro gaming but for ladder probably so


So you should assume your opponent is terrible and play in a way that would lose against a decent player in order to win against a bad player? Sounds good.



It's good to start somewhere...
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
August 23 2010 19:57 GMT
#20
On August 24 2010 04:52 English wrote:
Show nested quote +
On August 24 2010 04:38 Potatisodlaren wrote:
On August 24 2010 04:24 Moonling wrote:
On August 24 2010 04:20 memcpy wrote:
Watched all the replays.

asgard
asgard harassed well enough to keep you at 23 workers vs his 31. All he failed to do was assume you were building a spire when he saw the lair.

Sephel
Sephel was pretty bad. He waited way too long to start harassing. I'm guessing his multitasking was too bad to do so.

spOh
spOh was pretty aweful as well. His build order was terribad. At one point he made so many supply depots that he was at 21/43.

ocedic
ocedic is a friend of mine coincidently and I think he was the best of the 4 in terms of harassment. However, he is a random player and I know he hasn't done this strategy long enough to keep up his scv production (only had about 20 workers at the end). Again, should have assumed mutas when he saw lair.

Summary
None of these guys really did a good execution of the build and anyone smart enough to realize lair = spire will put up some turrets and end up with a worker advantage while being able to expand with marauders and turrets.

isn't that what you expect from random ladder players who obviously do not have the Multi-tasking of Morrow or LZ? i don't think this is the answer to Pro gaming but for ladder probably so


So you should assume your opponent is terrible and play in a way that would lose against a decent player in order to win against a bad player? Sounds good.



It's good to start somewhere...


Not good enough. A strategy that relies on the opponent making mistakes means that an opponent who doesn't make mistakes will simply beat the strategy. Perhaps the strategy can adapt, perhaps not. The point is this strategy will not allow you to beat anyone your level, only players worse than you.
aka Siyko
1 2 3 4 5 6 Next All
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