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On August 12 2010 00:38 BrownBear wrote:In on a team with whoever will take me 
Yup, me and brownbear decided to be on team. I didn't ask him but I know he'll say yes. Its not about skill...its about love. That's what I learned from Harry potter
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On August 21 2010 08:30 Bill Murray wrote: I've got a fever, and there is only one subscription
Cowbell.
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On August 21 2010 09:26 Pandain wrote:Show nested quote +On August 21 2010 08:30 Bill Murray wrote: I've got a fever, and there is only one subscription Cowbell.
Wait what the fadoodle its PERscription.
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On August 22 2010 08:42 Divinek wrote:Show nested quote +On August 22 2010 01:06 Pandain wrote:On August 21 2010 09:26 Pandain wrote:On August 21 2010 08:30 Bill Murray wrote: I've got a fever, and there is only one subscription Cowbell. Wait what the fadoodle its PERscription. everytime you say fadoodle small puppies get their eyes stabbed out
 Why would you say that... + Show Spoiler +
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On September 07 2010 08:53 Korynne wrote: ...you're already in. xD
Yeah I know... I just wanted to add a feeling of "momentum" to this game. Like "Omg, everyone's joining I have to get in fast!"
Edit: You see! It worked!
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On September 08 2010 05:34 Radfield wrote: Or Bulletproof Mafia Self-Medic Serial Killer
Lol you'll get roleblocked and still die first night.
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On September 19 2010 05:22 LSB wrote:Show nested quote +On August 10 2010 01:40 Korynne wrote: Team List: 1. LSB and Pyrrhuloxia 2. bumatlarge, Divinek, and SouthRawrea 3. rastaban and Foolishness 4. Ace and Bill Murray 5. Pandain and BrownBear 6. BloodyC0bbler and RebirthOfLeGenD 7. meeple and YellowInk 8. Infundibulum and Incognito
Setup: 1 Cop, 1 Doc, 2 Mafia, 3 Townies 1 Cop, 2 Mafia, 4 Townies 1 Doc, 2 Mafia, 4 Townies 2 Mafia, 5 Townies I think that's the role list. Well... I used to think that's the role list, but there are 8 teams and 7 roles
Interesting. Did Korynne screw up or are there hidden roles(like caller's game) with possible 3rd parties.
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Medic should protect whomever they want. That doesn't mean they should be dumb, (and they should use logic(such as incognitos) but saying "oh whoever is active and helpful should be protected" just makes it easier for the mafia to hit a non protected person. Especially if we make a list of who they shall protect.
DTS should not only check scummy people, but try to check people with strong teams. For example, #6 and #8, with possible checks as #3 and #7 teams. In this setup it can be very good and very bad for town. If teams such as BC and Rebirth(hes good right?) are town, then confirming that will be very useful, as we have a confirmed veteran to help guide us. If they are mafia, then they can easily sidetrack us. Again, that leads to another question. If DTS do check them, they should only reveal as such if they ARE mafia. If not, then losing a DT(and possible only blue role) will do nothing.
In addition, who do we lynch today? Well, i'm starting to think we should lynch one of South, Divinek, or Bumatlarge. Lynching one will confirm the two others, helping us in future scum hunting and decision. If mafia try to take these confirmed out, its alright, because they aren't exactly "vets" and it'll take two turns for mafia to finish them off. However, I sort of doubt they'll go for them as they'll probably go for the vets themselves.
After I receive a PM from Korynne answering my questions I'll be more concrete in what I think we should do.
Main points: 1. Medic should use their own logic, not a confirmed person to protect. This will help with a successful protection. 2. DTS should check vets in addition to if you have a burning suspicion of someone. 3.After receiving a reply from Korynne I'll be more sure of who to lynch.
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On September 20 2010 01:59 LSB wrote: Just FYI, we lynch a team, rather than just one person. :O
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LSB, does pyrr know hes in this game lol? He hasn't posted at all.
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On September 20 2010 09:27 Foolishness wrote:Show nested quote +On September 20 2010 08:52 Incognito wrote:On September 20 2010 05:53 Foolishness wrote: 3) I've never seen a game where there was a medic/DT list created and the actual medic/DT followed it. This is forum mafia and let's not kid ourselves here, everyone thinks they're the best. I don't find it reasonable at all that the medic actually listen to what the town voted for. Add in the fact that each team has 2/3 players on it, which is going to lead to more disagreements about who to protect.
First of all, this is not true. For example, madnessman (DT) checked Sidesprang day 1, who was on the DT list in Mafia XX. Anyway, the publicity of a medic list is hard for the mafia to ignore, regardless of whether or not medic chooses to follow it. And that's the point. The point of the list is not to result in 100% anythings, and is certainly not to confirm people. The point is merely psychological. Mafia must be preoccupied worrying about things even if town doesn't follow through on it. This has nothing to do with town compliance. Unlike some other recent terribly formed schemes, this one doesn't really rely on town agreeing with it. As for the rest of the post...when did Korynne say medics can protect themselves? I don't remember that being stated anywhere. How do you intend to analyze the mafia without PMs and without people talking about something? Notice how people read my post and decide to respond to only a certain portion of it... I'm still going to revert back to the point of we should be hunting mafia and not worrying about who's going to be on the medic list. If a person/team seems pro-town or more innocent than anyone else, good for them. I'm not going to waste my time thinking about who's more pro-town than who. Everyone here is well versed in mafia, we can all make decisions for ourselves about who's clearly innocent. Not to mention once the numbers start to dwindle we can't afford to make a medic list, especially when we have days of information to analyze people by. But I can understand making a list today, or you doing this to see who votes for whom, as that can be pertinent information in the late game. And still, medics should save themselves anyways. Everyone in this game knows that, so a list doesn't matter to the mafia since they know the medics are saving themselves anyways. I don't think the psychological impacts on the mafia are going to be there because of this fact. I asked Korynne in a PM. It would be helpful for her to say so in the thread and/or update the rules with this fact as well, to avoid confusion in the future.
Why would medics want to protect themselves? Actually, I'm starting to think of a reason why. If a medic protects themselves, they will gurantee protect a town and have a 1/6 chance of getting hit. If they dont, they have a 2/7 chance of protecting mafia, and a 1/6 chance of their protection working. As you see, the former offers the better odds. The only problem would be that we wouldn't be able to confirm a person who got hit, but that was unlikely anyway. Is it likely enough though? As always, thoughts?
And again Incognito, I don't think we should have a guranteed "list" as to who the medic should protect. This makes it easier for mafia to succesfully shoot someone. However, protecting themselves will give them no information either, so that's another reason why we should do that.
Main Points: Medic should protect themselves. P.S. in addition, I'd like Korynne to confirm medics can protect themselves.
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On September 21 2010 04:43 SouthRawrea wrote: So you're saying I'm posting nothing when really what I'm doing is making a post that shows that there is really no plan that we can come up with? Then pray, tell me what sort of content-filled posts you can make this early in the game? @Pyrr
Don't get defensive, you've done nothing scum like. No one has any real suscipsion other than "he hasn't made much content" when alot of other people haven't eitiher.
But you can make content filled posts. For example, Medic should protect himself as it offers a higher chance of working succesfully. Another thing which can be discussed is whether we should lynch or not. I was highly in favor of non lynching, and now that we're actually able to I was thinking we should do that. However, then Pyrr made that slip up, and while I assume he could be innocent and make that statement, I still think he's a highly recommended choice for the DT to check.
But if we don't lynch, and theres no dt, what does it really do for us? It makes us so we're able to end the game. This means ultimately we'll be the ones deciding, and we'll have the most information when the last hit comes. But again, if theres no dt, then its all for null and might actually help mafia.
Thoughts?
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*Pandain enters the stadium, gargles his throat and stands up to the Podium"
My friends, we need not kill someone today. I know that recent events have shown a horrific mafia insurrection to have taken place in our peaceful town, but if will pray listen to me I will show you that violence should not be taken first.
An estimated 2 out of the 8 factions have aligned themselves with these mafia fellows, and while we have routed out the source, their infection lives on. If we decide to eat a faction, then there is a 75% chance that we will be wrong if we guess randomly. If we devour a town faction, then our DTS will become useless. For you see, in the rare chance that our Panda Inspectors find one of the traitorous factions, a mafia can simply fake claim that they themselves are the dts. Then we will be at a "word-against word" dillema, with a 50% chance of losing the game right there. In fact, the Evil Panda Poachers could claim first they had found mafia, and we would literally be at a crossroads.
However, if we lay down our arms and let the day pass, we allow our Panda Inspectors to investigate freely, medics to go unharmed, and in the future have one less potential suspect(even though there is a terrible cost for that.) Then in the situation a "word against word" situation arises, we can eat one of them, drink his memory and find out whether he was good or not.
My fellow Pandas, don't you see? Pandas are supposed to be peaceful! And I, Pandain the Panda, urge you to not eat someone today.
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On September 21 2010 06:20 Ace wrote:Also I'm highly supportive of no lynching ONLY if those other conditions are met, because honestly having 1 shot of a No Lynch in a game this small is a very scary thing  And to make things clear for why some people generally want to lynch all the time: Chance of hitting Mafia with a lynch: some %, in this case 25% Chance of hitting Mafia with a No Lynch: 0% This is the justification that some people use in arguing for Lynching every day. Of course I don't usually support this because I'd rather lynch someone I'm highly sure is Scum than rest on a 25% chance of hitting red. Also this 25% doesn't show you that if you miss, the 75% chance of hitting a helpful player can deal more damage than the loss of one team. Losing a leading pro-town player and/or power role can have near-game ending effects. So if we are seriously going to lynch someone today, we better get some good discussion going. Which is why we I think Team 2's (LSB) accusation that Team 1 is certainly scummy needs a stronger argument.
The only reason we should lynch someone is if someone brings a convincing accusation of someone, and we feel he has a high chance of being mafia, rather than just lynching like we normally do on day 1. It seems to me day 1 lynches are usually wrong, and while you are superb and this game Ace, if that happens we will go to the situation where we will only have our guts to tell us something. In addition, we'd have to either 1)Lynch someone again, with 60% chance of hitting town, with no information to help us. 2) DT finds something, mafia counter claims, we're stuck at word against word. 3)Mafia just decide to fake claim anyway, will lead to word against word.
However if we don't lynch today then we won't have to worry about that situation, we'll have more of a chance of killing mafia, and we'll be able to make the deciding choice to end the game, not mafia(meaning we'll have the most information at the end.) A problem I do see with not lynching is that in the case of no DT(think there's 50% chance of that) it will be absolutely worthless in its benefits to the Panda Inspector. Therefore, not lynching is not the definitive thing to do yet, just what I would favor unless I see a convincing argument. I'll reread the accusations and make up my mind.
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On September 21 2010 06:41 YellowInk wrote: So there has been some good discussion occurring. As is typical, there are plenty of flaws in arguments. The key here is to figure out where people are trying to be productive (granted, a difficult task on day 1) and where people are trying to look like they're being productive or otherwise staying out of the line of fire.
I am satisfied with Incognito's further discussions.
I would like to hear more from BloodyC0bbler and RebirthOfLeGenD. BC has not had much to say, and I don't feel RoL has contributed very effectively.
And how about you, YellowInk? You haven't contributed much either, yet I hear you are quite adept at this game.
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On September 21 2010 08:20 bumatlarge wrote: I only had a minute to throw a post out, and I'd rather not stay quiet. Dont think I said much game-breaking stuff.
Uh medic can protect themself? Would it be possible to get them to claim, since mafia really doesnt want to risk a mis-hit. If medic claims, RNG's protecting themselves or someone else we could get some info, and Im not really sure mafia would be willing to false-claim by chance we have a medic team, and then we are guaranteed a scum lynch by day 2. It kinda confirms them... no? But we should set up an exact tiem for them to roleclaim so we dont have some gimmicky 'oh i didnt see im medic lol. If no one says anything, we know we dont have a med, or they choose to keep quiet.
Thoughts?
Medic should NOT claim. What the medic should do is protect himself, but remain hidden. If the medic claims, then mafia will have to strike in the dark, and have a chance that they will hit someone whos protected. In addition, a claimed medic will really have no use, as there are no pms(so we can't rally around them for example.) Furthormore, mafia might as well claim medic if all they have to do is protect themselves since it might gain them some brownie points(+ add the fact that town wouldn't want to lynch a medic), so it would be win win for mafia(unless a medic counter claimed.)
In addition, protecting himself AND revealing himself will mean that mafia will simply know not to hit that person, and anyone else they hit will be a confirmed hit. So it's simply not good for town.
By protecting himself, however, medic will protect a confirmed townie, medic in addition, while negating the risk of protecting a red which might happen if they didn't protect themselves.
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On September 21 2010 10:14 LSB wrote:Overview: The entire Divinek/Southrawrea/Bumatalarge team was incredibly unhelpful. This isn’t like Zeks, who just lurks all the time. Divinek, Southrawrea, and Bumatalarge usually at least make the effort to help. It’s strange why none of them are doing that right now. Addon: Bumatalarge’s second post is actually pretty helpful. Conclusion: Not as sure as before, before I was going off of the "This can't be a coincidence. Once is a accidence, twice is a coincidence, three times is enemy action". This could just be South and Divinek. If Bum didn't make his second post, I would have immediatly voted for him. Anyways, I'll still post my thoughts Divinek + Show Spoiler +Firstly I'm looking at Divinek's actions actions in Callers game. (He is anti-town, dunno the full story yet) Did a few accusations, nothing major. Was more of a bandwagoner The main thing is, he doesn't defend himself much. He just tries to laugh things off. He also ignored my accusations in Penalty mafia (He was mafia). Likewise in Penalty mafia he was a bandwagoner. So look for: Laugh accusations off, bandwagons So, typical Divinek? Or even typical townie? The main thing is, it seems that he is jumping to defend himself at the littlest things now, small accusations that are extremely far fetched. back it up On September 19 2010 11:40 meeple wrote: I'm wondering if Korynne would put Southrawrea into a group of reds... I don't think she picked that group by random and also wondering if having a group of three is more or less "powerful" than having a group of 2. ^random speculation On September 19 2010 14:38 Divinek wrote: i have no idea why he's on our team tbh, im assuming it has something to do with the power of greyskull. Divinek immediately jumps on this, and does his laugh it off defense. I'm not sure I would call it "jumping on the occasion." It seems like a perfectly normal post to me. the topic is related to him, why should he not respond? Seriously, its not even a defense. First of all, for it to be one it would have to be both 1. Incriminating to him as mafia 2.Him be mafia. So accusing him of mafia based on evidence relying on him being mafia is NOT logical in the least bit. I don't know the exact word for that. In addition, I highly doubt how it could be incriminating to him. Also another defense On September 20 2010 01:57 Pandain wrote: In addition, who do we lynch today? Well, i'm starting to think we should lynch one of South, Divinek, or Bumatlarge. Lynching one will confirm the two others, helping us in future scum hunting and decision. If mafia try to take these confirmed out, its alright, because they aren't exactly "vets" and it'll take two turns for mafia to finish them off. However, I sort of doubt they'll go for them as they'll probably go for the vets themselves. I immediately shot that idea down On September 20 2010 01:59 LSB wrote: Just FYI, we lynch a team, rather than just one person. And I felt that conversation should have ended right there. To my surprise, Divinek suddenly posts On September 20 2010 05:49 Divinek wrote: what do you mean lynching one of us will confirm us lol? if you kill one person of a team im pretty sure alignment doesnt flip, if that's even what you're getting at because you don't make it clear, that'd be pretty ridiculous. I've got my eye on you as always pandain!
I can't find it in the rules, but that's how it's been in the past...
Divinek should know that the whole team gets killed. He was lynched day two in the first TMM game. Obviously this idea has been destroyed already, since I pointed out that it wouldn’t work as per the rules, but why does Divinek suddenly try to offer a random explanation? I can only think that he is paranoid. This is the only good point your post brings up:Why does Divinek not remember the rules? But sheep follow, not think, and you can easily attribute this to my incorrect assertiveness that we lynch people. (not calling you sheep Divinek, rather the human race.) Now, you might say that town defend themselves and this doesn’t mean anything. But these are the only posts that Divinek makes. He hasn’t contributed anything at all. How long has the game been going on? [/red[
That also mean that Divinek hasn’t been attempting to bandwagon people yet, but that’s because there has been no real attacking post yet.[red] Citing an entirely speculative reason for that, not logical. "Oh, he's not acting like mafia, but that's because he hasn't gotten the chance!" is not a valid accusation. Divinek 2 + Show Spoiler +Later on Divinek makes this post On September 21 2010 05:38 Divinek wrote:Show nested quote +On September 21 2010 04:54 Infundibulum wrote:On September 21 2010 04:08 LSB wrote:On September 21 2010 02:15 BrownBear wrote:There's a bit of an interesting dynamic starting to come out here. On September 20 2010 15:30 Pyrrhuloxia wrote: That's all SR ever posts. I don't think he posts any better when townie. I think he thinks he is contributing a lot but... he just manages to state the obvious and make it mind bangingly esoteric. Very unnerving. This could be a slip, or it could be Pyrry trying to gently suggest SR as mafia to us. This early in the game, I would be astonished if Pyrry slipped up that spectacularly, so I think he's trying to plant the SR-scum idea in our heads (inception?). That's not a slip up. We are pretty certain that team 2 is mafia. I just want a few more posts from them. What makes you think so? I'm curious, because Team 2 isn't on my radar right now for mafia. The way I see it - Bumatlarge seems drunk, Divinek made one post where he completely misunderstood how the game works, and SR talked about the merits of lynch vs no lynch. none of this says 'mafia' to me. yeah pandain had me confused into thinking players got lynched instead of teams lol. It's probably his scum jedi mind tricks at work. Bum wasn't drunk that's just his accent coming through in his posts. And SR has always been really good at posting really poorly. I would be all in favour of no lynching day 1, i mean why not use it on the day where we have the least information to go on? We'll still gain something as there will be a nk, or a medic protect to stop it or maybe even a DT check or something. But instead of throwing around wild allegations (which alot of people seem to be doing) i would much rather not kill an innocent today, which is what 95% to happen on day1? and go with a no lynch so ##vote no lynch This seems consistent, he’s defending himself. Also, since Team 2 is the team that’s getting the most votes right now, he can’t bandwagon that, he’ll go for the next best option, no lynch Again, your citing random reasons for his actions when you have no knowledge of such things. SouthRawrea + Show Spoiler +Okay, as town, he is pretty hard to understand. I played with him in PyP, and I just ignored his posts because they took to long to read through, and then I find that he’s making lots of assumptions At the same time though, he always put his two cents in. On September 20 2010 09:32 SouthRawrea wrote: So this is a really basic game of mafia. If the scenario is 2 mafia 6 townies, we're best of lynching from day 1, no buts or ifs. If we have only have a doctor the scenario is the same, lynch from day 1. The only difference is that we have a better chance of survival. The thing about a cop only scenario is that if mafia claims cop and the real cop counterclaims, we'll end up in a scenario where we'll have 1 mafia, 3 townies with the cop most likely dead. We'll most likely have 1 confirmed, 2 townies and 1 mafia at the end in which case we have a 1/3 shot at winning. Now what the mafia has to be careful of is if we have both a cop and a doctor in which case our chances of winning rise significantly because we'll be able to protect the confirmed cop after we realize that we were duped by the mafia fakecop. Now our two possible options are: 1) Lynch right away or 2) Wait a day for a possible guilty report and proceed to lynch regardless if cop outs himself. If we lynch right away for a scenario where we have a cop, we have a slight chance of outting our cop but it's nothing significant. In the end because we end the game on a mylo, it won't make a difference. However if we wait a day in a situation where we do not have a cop, it'll reduce our chances of winning. It doesn't really matter what we choose to do because we don't the setup of the game.
TL;DR We can choose NL or Lynch but it all depends on which of the game setups we have. Since we don't know which one it is, it doesn't matter which we pick. Translation: It doesn’t matter what we do. This is very unhelpful. He makes a long post just to say nothing at all. On September 20 2010 10:04 SouthRawrea wrote: I'd like to echo Foolishness's point and say that my take on this game is that it's almost 100% scumhunting. There's a 50% shot at there being a cop and Korynne is unwilling to release any information not included in the OP. (Usually though, medics can't protect themselves) This limits any plans that we may have especially because we don't know the setup and we may not be able to investigate.
Alternatively, Korynne may be setting up a game where we can look for clues with his/her posts to perhaps find the mafia or who's innocent.
Also: EBWOP for my earlier post. I didn't realize that we couldn't NL. I overlooked Korynne's post.
Anyhow, posting is good because we actually have nothing to work with other than posts at this point in time and possibly for the entire game. Again, he doesn’t say anything besides we should play as normal This isn’t putting his two cents in. This is simply just posting random stuff so it looks like he’s active On September 21 2010 04:43 SouthRawrea wrote: So you're saying I'm posting nothing when really what I'm doing is making a post that shows that there is really no plan that we can come up with? Then pray, tell me what sort of content-filled posts you can make this early in the game? @Pyrr Okay, now he explains his posts, he’s saying that it’s impossible to make a plan. At the same time though, Incogs plan already declared that the existence of a cop is moot, all we need is the intimidation factor. Although I don’t agree with Incog’s plan, SouthRawrea’s post completely ignores this. At the same time, to try to prove that we can’t make a plan? That seems incredibly anti-town. A good plan wins the town games. To try persuade us that we can’t make a plan seems pretty scummy. Okay, so South is a bad townie and got showed up by Incog. And how is that incrimative to him? He was simply reacting to your statement, and basically said "Well you do better!" That's not neccesarily saying " PLANS ARE BAD DURR DURR I LIKE BEER" Bumatlarge (Now seems pro town) + Show Spoiler +On September 21 2010 04:52 Ace wrote:Show nested quote +On September 21 2010 04:08 LSB wrote:On September 21 2010 02:15 BrownBear wrote:There's a bit of an interesting dynamic starting to come out here. On September 20 2010 15:30 Pyrrhuloxia wrote: That's all SR ever posts. I don't think he posts any better when townie. I think he thinks he is contributing a lot but... he just manages to state the obvious and make it mind bangingly esoteric. Very unnerving. This could be a slip, or it could be Pyrry trying to gently suggest SR as mafia to us. This early in the game, I would be astonished if Pyrry slipped up that spectacularly, so I think he's trying to plant the SR-scum idea in our heads (inception?). That's not a slip up. We are pretty certain that team 2 is mafia. I just want a few more posts from them. If you're certain why aren't you trying hard to convince the rest of us they are scum? I wanted to see what Bum would write. He really hasn’t posted anything. And there’s no way to tell if he’s busy, or if he is lurking. Bum then posts a pretty pro town post On September 21 2010 08:20 bumatlarge wrote: I only had a minute to throw a post out, and I'd rather not stay quiet. Dont think I said much game-breaking stuff.
Uh medic can protect themself? Would it be possible to get them to claim, since mafia really doesnt want to risk a mis-hit. If medic claims, RNG's protecting themselves or someone else we could get some info, and Im not really sure mafia would be willing to false-claim by chance we have a medic team, and then we are guaranteed a scum lynch by day 2. It kinda confirms them... no? But we should set up an exact tiem for them to roleclaim so we dont have some gimmicky 'oh i didnt see im medic lol. If no one says anything, we know we dont have a med, or they choose to keep quiet.
Thoughts? I like the idea, basically we get a tree stump, that can vote, and someone is confirmed. That could clear up a lot of confusion. I don’t see a better role for the medic. As to answer Pandian, I’d like to see a confirmed townie more than a random chance of the medic protecting themselves. Math wise, the mafia has a 33% chance of hitting the medic during the two nights. And I don't count on stuff with less than half a chance of success No. This plan is bad. Again, confirmed townies are useless in setups with no pms. In addition, protecting themselves will make themselves an invisible tree stump, that the mafia will have to have the chance of hitting. You later say "well then active players will be shot." Whos to say the medic isn't active? And if we did make a list, then mafia would side step that.
This is your proof, the evidence?
You have no evidence or real accusations on these guys. I outlined my response in red.
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The question arises, do we have a definitive canidate? That is, is there a sufficient enough amount of evidence for a team that will favor them being mafia? Truth is, we can either lynch or no lynch, for the reasons why we should not lynch derive almost entirely from the fear we will mislynch. But sticking to the mindset of such a playstyle(no lynch anytime) will be detrimental to both scumhunting and the town. Contrary to what a fellow Panda has said, no lynching in my humble opinion would normally be a good option in the typical Day 1 scenario. Day 1 lynches are notoriously off, almost always resulting in town. With a setup such as this, mislynching will cause the next mislynch to result in lylo, and as I've said before can lead to the "word against word" situation which means 50% of certain death. You say "it is critical to scum hunt, not protect innocents" but we should only scumhunt if we know we are not going to lynch an innocent. Our hunting must be tempered by reason. If, as we might now, we have a viable canidate, we should disregard no lynch and lynch LSB and Pyrr. If not, then no lynching would be the most viable option in my opinion.
On September 22 2010 03:03 Ace wrote: this is such a terrible lynch. Just way too many easy voters. Bill Murray unvote them, this lynch just doesn't seem legit at all.
##unvote Team 1
Why? Because of the sudden burst of 5 votes in 3 hours? Aye, it is startling, but keep in mind that one was from the accuser's team, two from your team, and the only two unique ones were YellowInk and Divinek. Break it down such, and it's not so startling.
Carrying on, I was going to vote for LSB and Pyrr. But as I look it over it just seems to me that they don't have much going against them. LSB is accused of being a planner albeit not planning, but reality is he's (sort of) new, its the first day, and he has contributed, whatever the quality. It just seems to me that evidence can be pushed aside as characterization of bad townie, and while I do have grievances with LSB's logic, that does not make him mafia. I'll still have to think about it, but for now I stick with no lynch.
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