By l10f and flamewheel
The MSL Round of 32 is a fickle thing. As detailed by Atrioc last week, so little separates the victorious from the defeated. While the better player still has an advantage in a Bo1, the "winner-take-all" mood set by that crucial set begets opportunities otherwise unfindable in multi-game matches to the lesser player. As a rule of thumb, you want to be the one who 2-0s, since that sets you up for an easier Ro16 match, does it not? However... what if you already knew what was coming; what if you already knew your next opponent?
Somebody weak from the opposing group fluked through 2-0? But the 2-1 is that one person that I can never beat. Oh man, I should drop that winners' set and just score the 2-1...
How differently do players play once they know what's coming up? Did Kal cry after losing to Light, knowing that death by Dong was incoming even if he made it out 2-1? Did Fantasy knowingly set himself up for a 2-1 since he has intricate knowledge of how much Hyuk sucks vT? Has Violet poisoned Flash's food, causing him to lose games left and right just so that if Violet trumps a weakened Flash, suspicions can be allayed? Or in the same way, did Midas purposefully lose that winners' match in order to not face the Ultimate Weapon? Am I just a conspiracy plot fanatic?
Probably.
Either way, let's hope the progamers took their fans into consideration. As the stage becomes bigger, we want better games!
Ah, silly me, let's get down to talking about this final week of the Bigfile MSL Round of 32!
Bigfile MSL Round of 32, Week 3
Results for Groups G and H
Recap and Review
I had such high hopes for the Round of 32. From the very start, I had wanted amazing games to watch, to cover, to relish and discuss with friends. After the first week, I was disappointed. True, there were a few good games, such as EffOrt vs Flash and Kal vs Light, but otherwise the games were pretty lackluster. Metaphorically speaking, I cried when Group F finished.
Week 2 made me pick up my head a bit. While most of the games in Group E were terrible, in Group C Bisu played two great games, taking out Calm and then Action to finally walk out of a 3 Zerg group. fOrGG kept things interesting in his match against free with his patented 'timing attacks' in a fight for the 2-1 spot. Did somebody say Hyuked?
And then came this past week. The two groups that were tied for the most ominous or exciting, depending on who you are, distinction of being the "Group(s) of Death." Out of the eight players still fighting for tickets to the Ro16, there were 7 that I could live with advancing. With Group G, I would have been happy no matter who advanced with the high level of games played, and unfortunately, (or fortunately, if you're that dude named Carnivorous Sheep) hero snagged a spot from H, and overall mostly mediocre games were played in H. Though the level of play wasn't anything too impressive, let's take a moment to just briefly go over them. (Group G will be discussed mainly in the "Games of Interest" section.)
Group H:
HiyA decides to do a man's opening, going 2rax in his game against "how did I get my vT stats" hero, drawing this reaction from the Cyborg. However, HiyA decides that the number two isn't cool enough, and decides to up that number to six before getting his factory. hero also decides to make a lot of buildings on two bases, and plants hatcheries wildly around his main, deciding to go... 4hatch lurker. Anyway, HiyA tries to go for an early bust with a small group of MnM, but runs into this:
Medics seem to be having existential crises right there.
Anyway, after that first ball gets slaughtered (why no firebats, bro?) HiyA decides to continue pumping out of his six barracks, and eventually decides to get a tank. hero is trying to be neo-Shine, and instead of a massive amount of hydras we get this:
That is many lurker, yes?
Anyway, I thought HiyA was done for at this point but Magikarp busts out some baller micro to defend and the game moves into the late stage. However, at this point hero decides he's learned how to ZvT and everything goes downhill for HiyA after this. His drops get scourged, Cows tear apart his bases, small flying bats terrorize vessels with a ferocity that would make Fantasy proud, and eventually HiyA has to tap out.
The first match between Fantasy and JangBi was just plain boring. The game goes on for about 15 minutes before any real engagement happens, and then two things happen:
1) Fantasy decides to donate some units to JangBi.
2) JangBi fakes Fantasy out, and recalls in the main to simultaneously attack the protected back expo.
After these blows, JangBi continues to amass advantages through having more bases and coming out on top in the clashes, and eventually Fantasy retires from the game. In the end, no economic harassment by Fantasy just allowed JangBi to macro up, and with the help of JANGBI STORMSSS Fantasy was forced into submission.
The winners' game just involved fail. First, hero decides to be like flamewheel, and decides to go for a hydra bust. However, he lets JangBi's probe in, which should have totally ruined everything. Then again, JangBi's defense was slow... but it didn't matter. hero aborted his attack, and afterward even though JangBi makes great use of his storms to kill stuff having two bases to four really doesn't work out in the long run. hero advances 2-0.
STORMUUUUUUUUUUU--oh wait it's not enough.
Fantasy vs HiyA is a TvT (T.T). And even though it could have seemed epic from the LR comments, I've seen enough of tanks exploding for a while. If you want to bask in the full gloriousness of Jung Laden planting mines, go watch the VOD.
Anyway, the final game for JangBi and Fantasy was the polar opposite of the first game. Instead of turtling for 15, this game involved some economic harassment! Fantasy, doing what he does best, scores a bunch of early probe kills, racking up six on one bike alone. JangBi, too, has some nice Reaver harassment that gets a tank and a couple SCVs.
However, the battle left something to be desired. Immediately losing both reavers and a few templar, JangBi gets overrun.
Oh JangBi, why did you think it was a good idea to drop your precious Reavers there?
So Group H kind of disappointed me. I didn't mind that hero advanced (okay slightly, he knocked out that fish guy), but I'm sad that both HiyA and Fantasy could not advance.
But then there was Group G. Not only did this group produce the best games of the Ro32, but it also made me feel better about my prediction skills.
Okay, even though I had to use coins. Don't hate.
Four out of five games in this group were all pretty good. In the first set, great and Sea squared off for the zillionth time in a short amount of time. The game went pretty standard: Sea went 1rax CC and great went for 3hatch Muta. While he didn't do a lot of economic damage, great was able to stall Sea long enough to get his third up and running without any molestation from Gauss Rifles. Everything should have been okay until this:
Hello I am a drone pretending to be a Defiler Mound.
After that, this pretty much summarizes the rest of this thirteen minute game:
I really hate tanks.
ZerO vs Stats will be detailed below, so never fear! Just know that Stats' huge chin is really good at raining storms upon hydralisks.
In the winners' game between Sea and Stats, Stats decides to be imba and goes 12nexus into... 3 stargates. Carriers! Not only that, but he is able to supplement his flying blimp fleet with a sizable ground force as well, and Sea is crushed. Near the end of the game Sea tries to go for a base trade but Stats just balls over him. Chinterceptors for the win!
Hey Sea if you were Boxer you'd be locking those Carriers down like nothing. Unfortunately you're not Boxer.
The losers' game between ZerO and great was... arguably the best ZvZ I've ever seen in my life. l10f has it detailed below. After that, the finals between great and Sea again was just meh; Sea dominated great for the 2-1.
Results for Groups G and H
Group G: 7/15 (17:00 KST)
1. Stats 2-0 ► Advances to Round of 16
2. Sea 2-1 ► Advances to Round of 16
3. great 1-2 Eliminated
4. ZerO 0-2 Eliminated
Game 1: great < Fighting Spirit > Sea
Game 2: ZerO < Odd-Eye 3 > Stats
Winners' Game: Sea < Triathlon > Stats
Losers' Game: great < Triathlon > ZerO
Final Game: great < Polaris Rhapsody > Sea
Group H: 7/15 (19:30 KST)
1. hero 2-0 ► Advances to Round of 16
2. Fantasy 2-1 ► Advances to Round of 16
3. JangBi 1-2 Eliminated
4. HiyA 0-2 Eliminated
Game 1: HiyA < Odd-Eye 3 > hero
Game 2: Fantasy < Triathlon > JangBi
Winners' Game: hero < Polaris Rhapsody > JangBi
Losers' Game: HiyA < Polaris Rhapsody > Fantasy
Final Game: Fantasy < Fighting Spirit > JangBi
1. Stats 2-0 ► Advances to Round of 16
2. Sea 2-1 ► Advances to Round of 16
3. great 1-2 Eliminated
4. ZerO 0-2 Eliminated
Game 1: great < Fighting Spirit > Sea
Game 2: ZerO < Odd-Eye 3 > Stats
Winners' Game: Sea < Triathlon > Stats
Losers' Game: great < Triathlon > ZerO
Final Game: great < Polaris Rhapsody > Sea
Group H: 7/15 (19:30 KST)
1. hero 2-0 ► Advances to Round of 16
2. Fantasy 2-1 ► Advances to Round of 16
3. JangBi 1-2 Eliminated
4. HiyA 0-2 Eliminated
Game 1: HiyA < Odd-Eye 3 > hero
Game 2: Fantasy < Triathlon > JangBi
Winners' Game: hero < Polaris Rhapsody > JangBi
Losers' Game: HiyA < Polaris Rhapsody > Fantasy
Final Game: Fantasy < Fighting Spirit > JangBi
Recap and Review
I had such high hopes for the Round of 32. From the very start, I had wanted amazing games to watch, to cover, to relish and discuss with friends. After the first week, I was disappointed. True, there were a few good games, such as EffOrt vs Flash and Kal vs Light, but otherwise the games were pretty lackluster. Metaphorically speaking, I cried when Group F finished.
Week 2 made me pick up my head a bit. While most of the games in Group E were terrible, in Group C Bisu played two great games, taking out Calm and then Action to finally walk out of a 3 Zerg group. fOrGG kept things interesting in his match against free with his patented 'timing attacks' in a fight for the 2-1 spot. Did somebody say Hyuked?
And then came this past week. The two groups that were tied for the most ominous or exciting, depending on who you are, distinction of being the "Group(s) of Death." Out of the eight players still fighting for tickets to the Ro16, there were 7 that I could live with advancing. With Group G, I would have been happy no matter who advanced with the high level of games played, and unfortunately, (or fortunately, if you're that dude named Carnivorous Sheep) hero snagged a spot from H, and overall mostly mediocre games were played in H. Though the level of play wasn't anything too impressive, let's take a moment to just briefly go over them. (Group G will be discussed mainly in the "Games of Interest" section.)
Group H:
HiyA decides to do a man's opening, going 2rax in his game against "how did I get my vT stats" hero, drawing this reaction from the Cyborg. However, HiyA decides that the number two isn't cool enough, and decides to up that number to six before getting his factory. hero also decides to make a lot of buildings on two bases, and plants hatcheries wildly around his main, deciding to go... 4hatch lurker. Anyway, HiyA tries to go for an early bust with a small group of MnM, but runs into this:
Medics seem to be having existential crises right there.
Anyway, after that first ball gets slaughtered (why no firebats, bro?) HiyA decides to continue pumping out of his six barracks, and eventually decides to get a tank. hero is trying to be neo-Shine, and instead of a massive amount of hydras we get this:
That is many lurker, yes?
Anyway, I thought HiyA was done for at this point but Magikarp busts out some baller micro to defend and the game moves into the late stage. However, at this point hero decides he's learned how to ZvT and everything goes downhill for HiyA after this. His drops get scourged, Cows tear apart his bases, small flying bats terrorize vessels with a ferocity that would make Fantasy proud, and eventually HiyA has to tap out.
The first match between Fantasy and JangBi was just plain boring. The game goes on for about 15 minutes before any real engagement happens, and then two things happen:
1) Fantasy decides to donate some units to JangBi.
2) JangBi fakes Fantasy out, and recalls in the main to simultaneously attack the protected back expo.
After these blows, JangBi continues to amass advantages through having more bases and coming out on top in the clashes, and eventually Fantasy retires from the game. In the end, no economic harassment by Fantasy just allowed JangBi to macro up, and with the help of JANGBI STORMSSS Fantasy was forced into submission.
The winners' game just involved fail. First, hero decides to be like flamewheel, and decides to go for a hydra bust. However, he lets JangBi's probe in, which should have totally ruined everything. Then again, JangBi's defense was slow... but it didn't matter. hero aborted his attack, and afterward even though JangBi makes great use of his storms to kill stuff having two bases to four really doesn't work out in the long run. hero advances 2-0.
STORMUUUUUUUUUUU--oh wait it's not enough.
Fantasy vs HiyA is a TvT (T.T). And even though it could have seemed epic from the LR comments, I've seen enough of tanks exploding for a while. If you want to bask in the full gloriousness of Jung Laden planting mines, go watch the VOD.
Anyway, the final game for JangBi and Fantasy was the polar opposite of the first game. Instead of turtling for 15, this game involved some economic harassment! Fantasy, doing what he does best, scores a bunch of early probe kills, racking up six on one bike alone. JangBi, too, has some nice Reaver harassment that gets a tank and a couple SCVs.
However, the battle left something to be desired. Immediately losing both reavers and a few templar, JangBi gets overrun.
Oh JangBi, why did you think it was a good idea to drop your precious Reavers there?
So Group H kind of disappointed me. I didn't mind that hero advanced (okay slightly, he knocked out that fish guy), but I'm sad that both HiyA and Fantasy could not advance.
But then there was Group G. Not only did this group produce the best games of the Ro32, but it also made me feel better about my prediction skills.
If Sea beats great, I'd hope he can beat ZerO for the 2-0, though he would have trouble against Stats, and if that happened ZerO would lose his ZvZ to great and then...
Too hard to call, I'm going to flip some coins. Haters gonna hate.
My coins say Sea and Stats, so that's what I'm liquibetting!
Too hard to call, I'm going to flip some coins. Haters gonna hate.
My coins say Sea and Stats, so that's what I'm liquibetting!
Okay, even though I had to use coins. Don't hate.
Four out of five games in this group were all pretty good. In the first set, great and Sea squared off for the zillionth time in a short amount of time. The game went pretty standard: Sea went 1rax CC and great went for 3hatch Muta. While he didn't do a lot of economic damage, great was able to stall Sea long enough to get his third up and running without any molestation from Gauss Rifles. Everything should have been okay until this:
Hello I am a drone pretending to be a Defiler Mound.
After that, this pretty much summarizes the rest of this thirteen minute game:
I really hate tanks.
ZerO vs Stats will be detailed below, so never fear! Just know that Stats' huge chin is really good at raining storms upon hydralisks.
In the winners' game between Sea and Stats, Stats decides to be imba and goes 12nexus into... 3 stargates. Carriers! Not only that, but he is able to supplement his flying blimp fleet with a sizable ground force as well, and Sea is crushed. Near the end of the game Sea tries to go for a base trade but Stats just balls over him. Chinterceptors for the win!
Hey Sea if you were Boxer you'd be locking those Carriers down like nothing. Unfortunately you're not Boxer.
The losers' game between ZerO and great was... arguably the best ZvZ I've ever seen in my life. l10f has it detailed below. After that, the finals between great and Sea again was just meh; Sea dominated great for the 2-1.
Games of Interest
Group G Second Set: ZerO vs Stats on Odd-Eye 3
By flamewheel
I'm going to preface this BR by saying that it's my first one ever, so don't hate me too much. Also, after his kind of meh series with Hydra in the OSL, I wasn't expecting too much. With PvZ being in the state that it is combined with the fact that ZerO has the second highest (after Jaedong) ZvP ELO on the scene right now, all signs were pointing to a victory for ZerO.
With that being said, the following game impressed me a lot, and further convinced me that KT Rolster is going to give us a good show for the PL finals.
The map is Odd-Eye 3; Stats warps in at the top left location while ZerO spawned at bottom right. As all good, non-cheesy Protosses do Stats goes for a Forge FE while ZerO opts for an overpool. However, Stats decides to be a straight up baller and goes Nexus first before even attempting to scout. As Stats' probe reaches ZerO's base, he notices lings moving out and a drone moving to 3:00, but due to some mismicro he is unable to delay the third hatchery from going down. Meanwhile, across the map Stats gets away with just one cannon since he pulled three probes to block, allowing him to get his Cybernetics Core faster.
ZerO's lair finishes with no sign of a Hydralisk den, and hides his spire at the natural and Stats plants a Robotics Bay after the Stargate. With the first Corsair, Stats scouts the now-morphing Den, and decides to continue making corsairs; after two Reaver pop, we see that Stats is going for some sort of Sair-Reaver play.
With his first six corsairs Stats goes out for some scouting and overlord killing, and after the Shuttle finishes he moves out, engages ZerO's mostly-Hydralisk army in the middle of the map with speedlots and reavers. As ZerO moves to attack, Stats snipes the two scourge homing in on the shuttle, forcing ZerO to fall back.
Thiiiiiiiiiiiiis close.
Stats heads for ZerO's well-simmed third with his army, and despite a sandwiching attempt by ZerO Stats frees himself with relatively few losses thanks to some handy Reaver micro. At this point, Stats has templar out and is taking his third, and moves to engage ZerO's hydralurk army, killing almost all of ZerO's well-spread army with storms and Reavers.
Splashtoss imba.
Stats moves to assault the third but is held off after ZerO scourges his single observer, and the Dark Templar Stats tries to sneak into ZerO's natural is hunted down by Hydralisks.
At this point, Stats has a pretty big advantage: it is 3base Protoss fighting 3base Zerg, and Stats has overwhelmingly won all the major engagements. ZerO knows he has to do something to rectify the situation, and makes a control group of Mutalisks to take advantage of Stats' relative lack of anti-air (corsairs died during the last engagement hunting Overlords).
ZerO's mutas kind of did their job, killing a few templar and a Reaver and forcing Stats to kind of storm his own army, but on the other hand pretty much every mutalisk was left with next to zero health. Then, ZerO then decides that he's going to charge his hydralisks up the bridge to try to attack Stats' army.
Great idea, ZerO.
After losing six hydralisks without even firing a shot, ZerO pulls back again, allowing Stats to reinforce his death ball, and he roams it around the top right quadrant of the map.
And here is when the funniest part of the game occurs.
While Stats' army is away from his base, ZerO decides to go for the biggest ninja maneuver I've ever seen in a Pro game of Starcraft. With three control groups of Hydralisks, ZerO walks into Stats' empty natural and starts opening fire.
Of course, a key element in ZvP is for the Zerg to engage the Protoss where there is ample room to move about.
A cramped Forge FE natural is not that sort of battleground you'd want to be in if you were the Zerg. Here are a few choice examples of why not.
Storm the gateway, my fellow Hydralisks!
Incoming Zealots are angered over the loss of their templar brethren.
Mutalisks suck versus Dragoons and storm.
Having nowhere to run makes hydralisks sad as they are ripped to shreds by psiblades.
With this attempt, ZerO lost probably around 60 supply of units in less than 20 seconds, and Stats' still-strong army moved out across the field, forcing ZerO's reinforcements back. Over the course of the next few minutes, Stats shows that he has storms aplenty, using his mighty AoE spell on as few as two or three hydralisks at a time.
As the death ball takes out the newly-established fourth and swoops down on the third, eliminating all Hydralisks resistance along the way, ZerO types out as his drones are stormed.
Overall, a very strong showing by Stats. Holding air dominance with good corsair usage allowed him to abuse the tremendous damage of the reavers, and thanks to some amazing storms he was able to devastate ZerO's armies to keep ZerO from expanding. ZerO, for his part, was pretty much just on the short end of the stick, and threw in the gauntlet with his inexplicable decision to trap himself in Stats' natural.
Group G Losers' Set: great vs ZerO on Triathlon
by l10f
ZerO, after suffering an unexpected loss to the Chintoss in his first game faces Great, who has beaten ZerO in every other official matches in the past. Nevertheless, ZerO has a 4 win steak in ZvZ after breaking his 8 loss streak in the matchup. ZerO starts at 5 o'clock as the Yellow Zerg while Great starts at 12 o'clock as the Red Zerg. Due to Triathlon being a peculiar map with a safe in-base expansion, both players apt for economic builds. ZerO goes 12 hatchery in his natural and Great builds his spawning pool with his 12th drone.
Only one drone, but it gives ZerO a lot of momentum
ZerO starts with a slight build order advantage, but Great quickly makes up by making only drones and a few lings, even forcing ZerO to build a sunken with his few lings. ZerO sneaks in two zerglings into Great's main, and they manage to kill a drone before being killed. Both players tech up to spire, and since zerglings became pretty much useless, Great sacrifices all of his zerglings to kill a couple of ZerO's drones. Zero builds a spore colony to protect against Great's earlier mutalisks and kills his own zerglings so he could make more mutalisks before his overlord is made.
ZerO kills his own zerglings so he can make more mutalisks while his overlord is being produced.
Great's +1 air carapace finishes, and ZerO keeps sending pairs of scourges to try and pick off any mutalisks he can. ZerO builds a queen's nest and techs up to hive while getting a couple of queens for ensnare. Great sees everything with his scourges and thinks that he can finish the game when the +2 air carapace finishes since he is ahead in upgrades. Great attacks before greater spire finishes, and although Great has a lot more mutalisks, spore colonies and ensnare helps ZerO fend off Great's mutalisks after losing a few drones.
Better upgrades and more mutalisks can be nullified by ensnare and spore colonies.
Seeing that ZerO will now have a tech advantage in air, Great decides to take his natural while getting hydralisks to fight against devourers. ZerO is behind in economy but is ahead in tech, and decides to use this to his advantage and picks off hydralisks and drones before Great has enough hydralisks to drive ZerO's army back. A good ensnare lands on Great's mutalisks and hydralisks and ZerO kills a significant amount of ZerO's hydras, mutalisks, and drones, and even succeeds in getting his own expansion.
ZerO adds a fourth hatchery at his natural and gets two defiler mounds to research plague and consume at the same time. ZerO tries to use his +1 attack upgraded zerglings to harass Great, but they don't do much damage. Great takes a hidden expansion at 9 o'clock natural, and follows up with his own two defiler mounds. ZerO uses his air advantage to pick off more of Great's units and moves back once he sees Great's defilers start to consume Zerglings.
Red, green, and purple mutalisks have no chance against the yellow ones.
Zero takes another expansion at the center expansion near his natural, and both players begin to mix in lurkers for defense against Zerglings. Now this game has turned into a macro game with a lot of cheap units like zerglings and hydralisks with high tech units like defilers and lurkers. ZerO takes advantage of the fact that he has queens to use broodlings on defilers. Great starts to break the eggs leading to the 6 o'clock expansion, and gets a plague on all of ZerO's mutalisks when he tries to come defend.
Can I say PLAGUUUUUUUUUUU~!
Great takes the 9 o'clock main expansion and uses his economic advantage to create a large number of zerglings to distract ZerO in multiple places at once. Great takes another expansion at the center, using lurkers to defend against ZerO's zergling heavy army. ZerO knows that he will lose unless he does something about 9 o'clock and drops a large number of zerglings, lurkers, and defilers. He manages to kill Great's hatchery, but Great takes this chance to attack ZerO's center expansion with all of his army. With a good swarm and lurker positioning, Great kills ZerO's expansion. He also harasses ZerO's in base expansion with two mutalisks, and ZerO fails to notice until all of his drones die.
Lurkers vs Lurkers!
Ultralisks vs Ultralisks!
ZerO retakes his center expansion and tries to harass Great's expansions with his zerglings, but there are lurkers placed everywhere to defend against zerglings. ZerO once again loses his center expansion, and good plagues on ZerO's units allow Great to decimate ZerO's army that comes to defend. ZerO knows that his zerglings can no longer do the damage he needs to do, and realizes that he will need ultralisks. He starts building ultralisks, but since Great has twice as many mining bases, something amazing has to be done. Zero loads all of his units including ultralisks to drop 9 o'clock again, but an overlord with two ultralisks gets killed by scourges, and his zerglings and lurkers get easily blocked. Great builds his own ultralisks with better upgrades to overwhelm ZerO's army and take the game.
Group G Second Set: ZerO vs Stats on Odd-Eye 3
By flamewheel
I'm going to preface this BR by saying that it's my first one ever, so don't hate me too much. Also, after his kind of meh series with Hydra in the OSL, I wasn't expecting too much. With PvZ being in the state that it is combined with the fact that ZerO has the second highest (after Jaedong) ZvP ELO on the scene right now, all signs were pointing to a victory for ZerO.
With that being said, the following game impressed me a lot, and further convinced me that KT Rolster is going to give us a good show for the PL finals.
The map is Odd-Eye 3; Stats warps in at the top left location while ZerO spawned at bottom right. As all good, non-cheesy Protosses do Stats goes for a Forge FE while ZerO opts for an overpool. However, Stats decides to be a straight up baller and goes Nexus first before even attempting to scout. As Stats' probe reaches ZerO's base, he notices lings moving out and a drone moving to 3:00, but due to some mismicro he is unable to delay the third hatchery from going down. Meanwhile, across the map Stats gets away with just one cannon since he pulled three probes to block, allowing him to get his Cybernetics Core faster.
ZerO's lair finishes with no sign of a Hydralisk den, and hides his spire at the natural and Stats plants a Robotics Bay after the Stargate. With the first Corsair, Stats scouts the now-morphing Den, and decides to continue making corsairs; after two Reaver pop, we see that Stats is going for some sort of Sair-Reaver play.
With his first six corsairs Stats goes out for some scouting and overlord killing, and after the Shuttle finishes he moves out, engages ZerO's mostly-Hydralisk army in the middle of the map with speedlots and reavers. As ZerO moves to attack, Stats snipes the two scourge homing in on the shuttle, forcing ZerO to fall back.
Thiiiiiiiiiiiiis close.
Stats heads for ZerO's well-simmed third with his army, and despite a sandwiching attempt by ZerO Stats frees himself with relatively few losses thanks to some handy Reaver micro. At this point, Stats has templar out and is taking his third, and moves to engage ZerO's hydralurk army, killing almost all of ZerO's well-spread army with storms and Reavers.
Splashtoss imba.
Stats moves to assault the third but is held off after ZerO scourges his single observer, and the Dark Templar Stats tries to sneak into ZerO's natural is hunted down by Hydralisks.
At this point, Stats has a pretty big advantage: it is 3base Protoss fighting 3base Zerg, and Stats has overwhelmingly won all the major engagements. ZerO knows he has to do something to rectify the situation, and makes a control group of Mutalisks to take advantage of Stats' relative lack of anti-air (corsairs died during the last engagement hunting Overlords).
ZerO's mutas kind of did their job, killing a few templar and a Reaver and forcing Stats to kind of storm his own army, but on the other hand pretty much every mutalisk was left with next to zero health. Then, ZerO then decides that he's going to charge his hydralisks up the bridge to try to attack Stats' army.
Great idea, ZerO.
After losing six hydralisks without even firing a shot, ZerO pulls back again, allowing Stats to reinforce his death ball, and he roams it around the top right quadrant of the map.
And here is when the funniest part of the game occurs.
While Stats' army is away from his base, ZerO decides to go for the biggest ninja maneuver I've ever seen in a Pro game of Starcraft. With three control groups of Hydralisks, ZerO walks into Stats' empty natural and starts opening fire.
Of course, a key element in ZvP is for the Zerg to engage the Protoss where there is ample room to move about.
A cramped Forge FE natural is not that sort of battleground you'd want to be in if you were the Zerg. Here are a few choice examples of why not.
Storm the gateway, my fellow Hydralisks!
Incoming Zealots are angered over the loss of their templar brethren.
Mutalisks suck versus Dragoons and storm.
Having nowhere to run makes hydralisks sad as they are ripped to shreds by psiblades.
With this attempt, ZerO lost probably around 60 supply of units in less than 20 seconds, and Stats' still-strong army moved out across the field, forcing ZerO's reinforcements back. Over the course of the next few minutes, Stats shows that he has storms aplenty, using his mighty AoE spell on as few as two or three hydralisks at a time.
As the death ball takes out the newly-established fourth and swoops down on the third, eliminating all Hydralisks resistance along the way, ZerO types out as his drones are stormed.
Overall, a very strong showing by Stats. Holding air dominance with good corsair usage allowed him to abuse the tremendous damage of the reavers, and thanks to some amazing storms he was able to devastate ZerO's armies to keep ZerO from expanding. ZerO, for his part, was pretty much just on the short end of the stick, and threw in the gauntlet with his inexplicable decision to trap himself in Stats' natural.
Group G Losers' Set: great vs ZerO on Triathlon
by l10f
ZerO, after suffering an unexpected loss to the Chintoss in his first game faces Great, who has beaten ZerO in every other official matches in the past. Nevertheless, ZerO has a 4 win steak in ZvZ after breaking his 8 loss streak in the matchup. ZerO starts at 5 o'clock as the Yellow Zerg while Great starts at 12 o'clock as the Red Zerg. Due to Triathlon being a peculiar map with a safe in-base expansion, both players apt for economic builds. ZerO goes 12 hatchery in his natural and Great builds his spawning pool with his 12th drone.
Only one drone, but it gives ZerO a lot of momentum
ZerO starts with a slight build order advantage, but Great quickly makes up by making only drones and a few lings, even forcing ZerO to build a sunken with his few lings. ZerO sneaks in two zerglings into Great's main, and they manage to kill a drone before being killed. Both players tech up to spire, and since zerglings became pretty much useless, Great sacrifices all of his zerglings to kill a couple of ZerO's drones. Zero builds a spore colony to protect against Great's earlier mutalisks and kills his own zerglings so he could make more mutalisks before his overlord is made.
ZerO kills his own zerglings so he can make more mutalisks while his overlord is being produced.
Great's +1 air carapace finishes, and ZerO keeps sending pairs of scourges to try and pick off any mutalisks he can. ZerO builds a queen's nest and techs up to hive while getting a couple of queens for ensnare. Great sees everything with his scourges and thinks that he can finish the game when the +2 air carapace finishes since he is ahead in upgrades. Great attacks before greater spire finishes, and although Great has a lot more mutalisks, spore colonies and ensnare helps ZerO fend off Great's mutalisks after losing a few drones.
Better upgrades and more mutalisks can be nullified by ensnare and spore colonies.
Seeing that ZerO will now have a tech advantage in air, Great decides to take his natural while getting hydralisks to fight against devourers. ZerO is behind in economy but is ahead in tech, and decides to use this to his advantage and picks off hydralisks and drones before Great has enough hydralisks to drive ZerO's army back. A good ensnare lands on Great's mutalisks and hydralisks and ZerO kills a significant amount of ZerO's hydras, mutalisks, and drones, and even succeeds in getting his own expansion.
ZerO adds a fourth hatchery at his natural and gets two defiler mounds to research plague and consume at the same time. ZerO tries to use his +1 attack upgraded zerglings to harass Great, but they don't do much damage. Great takes a hidden expansion at 9 o'clock natural, and follows up with his own two defiler mounds. ZerO uses his air advantage to pick off more of Great's units and moves back once he sees Great's defilers start to consume Zerglings.
Red, green, and purple mutalisks have no chance against the yellow ones.
Zero takes another expansion at the center expansion near his natural, and both players begin to mix in lurkers for defense against Zerglings. Now this game has turned into a macro game with a lot of cheap units like zerglings and hydralisks with high tech units like defilers and lurkers. ZerO takes advantage of the fact that he has queens to use broodlings on defilers. Great starts to break the eggs leading to the 6 o'clock expansion, and gets a plague on all of ZerO's mutalisks when he tries to come defend.
Can I say PLAGUUUUUUUUUUU~!
Great takes the 9 o'clock main expansion and uses his economic advantage to create a large number of zerglings to distract ZerO in multiple places at once. Great takes another expansion at the center, using lurkers to defend against ZerO's zergling heavy army. ZerO knows that he will lose unless he does something about 9 o'clock and drops a large number of zerglings, lurkers, and defilers. He manages to kill Great's hatchery, but Great takes this chance to attack ZerO's center expansion with all of his army. With a good swarm and lurker positioning, Great kills ZerO's expansion. He also harasses ZerO's in base expansion with two mutalisks, and ZerO fails to notice until all of his drones die.
Lurkers vs Lurkers!
Ultralisks vs Ultralisks!
ZerO retakes his center expansion and tries to harass Great's expansions with his zerglings, but there are lurkers placed everywhere to defend against zerglings. ZerO once again loses his center expansion, and good plagues on ZerO's units allow Great to decimate ZerO's army that comes to defend. ZerO knows that his zerglings can no longer do the damage he needs to do, and realizes that he will need ultralisks. He starts building ultralisks, but since Great has twice as many mining bases, something amazing has to be done. Zero loads all of his units including ultralisks to drop 9 o'clock again, but an overlord with two ultralisks gets killed by scourges, and his zerglings and lurkers get easily blocked. Great builds his own ultralisks with better upgrades to overwhelm ZerO's army and take the game.
And so with these two final groups, the 2010 Bigfile MSL Round of 32 has concluded. However, this is not something to be sad about, as the Round of 16 is starting shortly! And boy, do we have some interesting matches to watch in the coming two weeks...
Please note that every match is a split Best of 3, so we will only be doing predictions for the first game!
But first, you all get to endure another chapter of what Roffles describes as a "shitty fanfic."
Haters gonna hate.
Chapter 3
by flamewheel
by flamewheel
The ships move onward, through the darkened waters. The stars are hidden behind clouds, as if they are too horrified to witness the destruction of the cruise ship—an event lost upon the progamers below. Across the boats, one by one heads start reappearing above deck, the jubilantly triumphant first joined later by a slightly more subdued second individual. On some of the boats, progamers resurface quickly, and on others extended periods of time pass before the successful combatants are released. Those that finish quickly are told to wait, but for what?
Lee Jaedong is the first out of all the progamers to return topside. Having completed his tasks with ease, Jaedong stands aboard his ship, staring at the bright stars overhead. Shortly after, Shin No Yeol joins him, and instead of talking, the two progamers reflect upon the matches that they had just played. After ten more minutes of meditative silence, one of the bodyguards finally reappears on deck, speaking into a handheld radio.
“It appears that everyone aboard the other ships have finished as well, and just in time. Now, I know you can’t see it currently because of the clouds, but—“
And suddenly, a strong gust of wind whips across the ocean, parting the clouds, and the stars shine brightly, revealing the upcoming massive atoll, dark and foreboding.
“…Ah, that was fortuitous. Anyway, you two may have noticed by now that you cannot see another ship anywhere nearby. That is because there are eight docking bays, one for each ship. When we land, the two of you will go separate ways. I will take Mr. Lee one way, and one of my associates waiting at the dock will take Mr. Shin the other. It won’t be a long walk, I assure you.”
At this point, Noyeol had to ask, “What about everybody that didn’t win?”
“Well, at this point we can hardly send them back. They will be escorted to the fine resort we’ve built on this island, and it is there that they shall stay until it is time to journey back home.”
And with this, the bodyguard bows and returns to the lower deck, once again leaving the two progamers alone with their thoughts as the ship speeds onward.
As the boat draws close to the island, the clouds start thickening once again, eventually blotting out the stars. Jaedong stares at the approaching scenery, trying to get a better sense of his surroundings, but it is too dark to make note of anything.
Entering the heart of darkness.
There are three more bodyguards waiting at the dock when the ship arrives. Jaedong and Noyeol disembark, shoulder their bags, and follow their respective bodyguard into the jungle.
As the two progamers follow their bodyguards into the forest, a heavy fog rolls in, leaving the island even darker than before. Surrounded by black, Jaedong can barely see the bodyguard that he is supposed to be following, but as he trudges along the jungle path he still continually glances around at the surrounding forest. The woods are mostly quiet save for the wildlife, but there are some unnatural sounds, faint, but persistent. Jaedong listens closely, and he swears he can make out the sounds of construction, of mechanical happenings.
And then, passing through a clearing, he sees it: in the distance, barely visible through the stifling fog Jaedong sees a gigantic structure. He tries to make more sense of it, but because of the visual impairments he cannot make out too much. However, as Jaedong continues walking forward and the building fades out of sight, he is left with the unsettling notion that something ominous and very large is being constructed in the distant factory.
Jaedong keeps his thoughts to himself though, and continues to follow the bodyguard, now scanning the gloom feverishly for anything else out of place. However, nothing comes to his eyes—only the faint sounds remain, reverberating throughout the forest from everywhere at once.
After another five minutes of walking, the bodyguard tells Jaedong to stop and look around. At this point, the fog is so thick that Jaedong can barely see, but slowly, something comes into focus.
What’s with this forest and massive structures anyway?
Jaedong stares, dumbfounded.
“What… what is that?”
“Please go inside. We will explain.”
Jaedong walks into the dark building, and after entering the main doors, the only way to go is forward, down a narrow corridor. At the end, another set of double doors. Jaedong goes through them, and as the doors swing shut behind him the room is completely dark.
And all of a sudden, the lights come on, and Jaedong is standing on a balcony. Below him is a massive arena, replete with terrain. On the other side of the gigantic room he sees somebody else, and has to squint his eyes to see who it is.
Kim Gu Hyun stands on the other side of the arena, looking back at Lee Jaedong. They stare at each other, wondering what is to happen next.
And then, a voice booms out over the loudspeaker.
“Ah, gentlemen. Good to see that both of you have made it in such a timely fashion. You may call me K, and I will be instructing you for this next part of your journey.
Below you in the arena is something that you should be familiar with—a battlefield. On the balcony with you is the interface you will use to control your armies. Please insert your keyboards and mice now.
There will be another match undergoing now between you and the player across the room. However, you fight now not on a small computer screen, but on the arena below. Instead of the tiny creatures you are used to, now you will engage your opponent with life-sized warriors. Holographs, of course, but this should be very similar to what you’re used to.
We’ll give you a few minutes to prepare. After that, well, you know what to do.”
The loudspeaker goes silent.
The two progamers look at each other.
And at seven other similar arenas all around the island, the doors slam shut. The real game is about to start.
Since MSL has already had its group selection ceremony, we can be cool and go ahead with our Ro16 previews unlike OSL, who have to wait for their own delayed selection ceremony after SKT strong-armed them! Sadly, the epic games that are about to unfold will be played with a slight tinge of sadness, for two out of the eight matches involve a teamkill: Violet vs Flash, and Hyuk vs Fantasy. Still, no mirror matchups, and that's something everybody can cheer for. Let's get down to business, shall we?
Round of 16 Previews
I'm very excited for this match. Firstly, the players are amazing: we've got the oldest progamer still posting winning results versus a newcomer who's shown that he can mindgame with the best of them, beating Flash on Fighting Spirit during the Ro32. Though ZvT isn't his strongest matchup, EffOrt has gone 12-8 since and including the last OSL tiebreakers, with five of those wins coming from Flash and is 5-2 on Fighting Spirit. Unfortunately, we can't really say too much about Midas' TvZ. Statistically, it is his best matchup by far, but since getting 0-3'ed by Jaedong in the last MSL he has only played five TvZs (going 4-1), with none of them being against a very high-class opponent. On Fighting Spirit, Midas is 6-3 with his notable wins being over Action and Kwanro. Given how both players are performing recently, I think EffOrt is going to take this game for the 1-0 lead, but you never know when Midas is going to bust out that sexy 2rax.
First off, I would like everybody to look at this banner. Now, look at the other seven. Notice something different? With that being said, Poor Kal. He couldn't even stand up to Jaedong in the NATE MSL when he was at the top of his game... and now Kal is not doing so well, and Jaedong is still destroying Protosses. Jaedong is also 4-0 ZvP on Fighting Spirit, while Kal is 5-4 PvZ. I really can't find a single shred of convincing evidence that would point to Kal even taking a game...
Match of the round. Despite these two players both having to play their statistically worst matchup, Bisu vs Sea should be amazing. People said that Bisu's vT needed work. He demolished Iris with stunning decision-making and control during the first night of playoffs. Sea, too, is doing well, though not well enough to save MBCGame HERO from being eliminated from playoffs by WeMade FOX. He's cruised through his OSL group, finished with impressive games in his MSL group, and is playing some very solid Starcraft at the moment. Both players are fan favourites, though Sea is known to choke once the Round of 8 is reached, and Bisu's resurgence hasn't slowed down yet, going 4-0 in the first round playoff matches with an Ace win on the third day to clinch the match for SKT. With their head-to-head being 2-1 in favor of Bisu right now, I can only guess that it will be increased to 3-1, since the map is Polaris Rhapsody. Carrier haven, anybody? Still, should be an amazing game of macro and micro, reminding us just why exactly we love Brood War so much.
Teamkills are always so sad. On one hand, we have the Crown Prince himself, Fantasy, and on the other silliness imbued in the master that is Hyuk, a player known for "snatching defeat from the jaws of victory." Matches against teammates are always hard to call; after hours and hours of training with him, you know how your opponent plays. In this case, Fantasy's TvZ is... ah, very interesting, to say the least, while Hyuk has not been known for his ZvT. It's too hard to call this, since there are too many weird factors involved, namely the Hyuk Effect and Fantasy's weird TvZ builds that BoxeR and iloveoov dream up. Though it would be highly ironic to see Hyuk take the first game from the Terrorist, I still think the Ace will take the game from the SKT Zerg.
Oh Violet. Why did you have to 2-0? You're an interesting player, if slightly mediocre, but I kind of wanted to see you go further. Now you've drawn your teammate Flash, the current top gun of Starcraft. Does your run end here?
I wonder what the members of KT have been doing. Since they haven't had to play PL matches, they're probably off in KT house practicing away for that finals match. I wonder how this upcoming Bo3 between Flash and Violet will be. Precedence and common sense tells me Flash will 2-0 his teammate, but Violet may have a few things going for him. As we all know, recently Flash has not been his usual "win-80%-of-my-matches" self, and Polaris Rhapsody is a haven for Protoss in their everlasting fight against the imba Siege Tank, being 25-13 in favor of Protoss. If Violet wants to have a chance to make this even remotely close, he better practice that Carrier micro.
Go, go Invisible Terran! Now that MBCGame HERO is out of playoffs, you surely have more practice time to devote to MSL since RorO and WeMade FOX still have to worry about SKT this upcoming weekend. Both players will be playing their best matchup, but I'm still definitely more scared of Light's TvZ, even though RorO played a really good game against Sea. Since getting 3-0ed by Kwanro's Zerglings in the NATE MSL, Light has gone 19-1. 19-1, with wins over EffOrt, Action, Calm, and Jaedong. One thing's for certain: this ain't a Proleague Ace match, so I don't think the Raper of Anti-teams has a good shot at taking this first game.
Recently I was rereading the thread asking what a Protoss-favored map would look like, and now that I think about it Polaris Rhapsody is that map, being 13-10 PvZ and 25-13 PvT. This in itself should give hope to Stats, who despite playing his worst matchup (under 50%) has been performing better as of late in the imba matchup of PvZ. On the other hand, Calm, who is a solid 62.5% vP has lost his last 5 ZvPs in a row, the most recent one at the hands ofBisu's dark templar Clam. As long as Calm can keep his mollusk-affiliated friend at bay, we'll definitely be seeing a good game here, and my coin flip tells me Stats is going to take this first game.
Ah, fOrGG. In my mind, you are the embodiment of TvZ. You were the first Terran to take down Jaedong in a Bo5, and you are the one of two Terrans I am comfortable with when using the term "timing attack" to describe your sometimes bizarre pushes. On the other hand, hero is not known for his ZvT. Yeah, he won against HiyA in a pretty impressive game, but otherwise his ZvT is kind of lacking. What makes this match interesting though is hero's 500 APM--perfect for controlling mutalisks. And what better way to delay or stop a timing attack than through sAviOr-like harassment and threats? Still though, I see fOrGG doing some kind of goliath/tank push to take the opening game for this series.
I'm very excited for this match. Firstly, the players are amazing: we've got the oldest progamer still posting winning results versus a newcomer who's shown that he can mindgame with the best of them, beating Flash on Fighting Spirit during the Ro32. Though ZvT isn't his strongest matchup, EffOrt has gone 12-8 since and including the last OSL tiebreakers, with five of those wins coming from Flash and is 5-2 on Fighting Spirit. Unfortunately, we can't really say too much about Midas' TvZ. Statistically, it is his best matchup by far, but since getting 0-3'ed by Jaedong in the last MSL he has only played five TvZs (going 4-1), with none of them being against a very high-class opponent. On Fighting Spirit, Midas is 6-3 with his notable wins being over Action and Kwanro. Given how both players are performing recently, I think EffOrt is going to take this game for the 1-0 lead, but you never know when Midas is going to bust out that sexy 2rax.
First off, I would like everybody to look at this banner. Now, look at the other seven. Notice something different? With that being said, Poor Kal. He couldn't even stand up to Jaedong in the NATE MSL when he was at the top of his game... and now Kal is not doing so well, and Jaedong is still destroying Protosses. Jaedong is also 4-0 ZvP on Fighting Spirit, while Kal is 5-4 PvZ. I really can't find a single shred of convincing evidence that would point to Kal even taking a game...
Match of the round. Despite these two players both having to play their statistically worst matchup, Bisu vs Sea should be amazing. People said that Bisu's vT needed work. He demolished Iris with stunning decision-making and control during the first night of playoffs. Sea, too, is doing well, though not well enough to save MBCGame HERO from being eliminated from playoffs by WeMade FOX. He's cruised through his OSL group, finished with impressive games in his MSL group, and is playing some very solid Starcraft at the moment. Both players are fan favourites, though Sea is known to choke once the Round of 8 is reached, and Bisu's resurgence hasn't slowed down yet, going 4-0 in the first round playoff matches with an Ace win on the third day to clinch the match for SKT. With their head-to-head being 2-1 in favor of Bisu right now, I can only guess that it will be increased to 3-1, since the map is Polaris Rhapsody. Carrier haven, anybody? Still, should be an amazing game of macro and micro, reminding us just why exactly we love Brood War so much.
Teamkills are always so sad. On one hand, we have the Crown Prince himself, Fantasy, and on the other silliness imbued in the master that is Hyuk, a player known for "snatching defeat from the jaws of victory." Matches against teammates are always hard to call; after hours and hours of training with him, you know how your opponent plays. In this case, Fantasy's TvZ is... ah, very interesting, to say the least, while Hyuk has not been known for his ZvT. It's too hard to call this, since there are too many weird factors involved, namely the Hyuk Effect and Fantasy's weird TvZ builds that BoxeR and iloveoov dream up. Though it would be highly ironic to see Hyuk take the first game from the Terrorist, I still think the Ace will take the game from the SKT Zerg.
Oh Violet. Why did you have to 2-0? You're an interesting player, if slightly mediocre, but I kind of wanted to see you go further. Now you've drawn your teammate Flash, the current top gun of Starcraft. Does your run end here?
I wonder what the members of KT have been doing. Since they haven't had to play PL matches, they're probably off in KT house practicing away for that finals match. I wonder how this upcoming Bo3 between Flash and Violet will be. Precedence and common sense tells me Flash will 2-0 his teammate, but Violet may have a few things going for him. As we all know, recently Flash has not been his usual "win-80%-of-my-matches" self, and Polaris Rhapsody is a haven for Protoss in their everlasting fight against the imba Siege Tank, being 25-13 in favor of Protoss. If Violet wants to have a chance to make this even remotely close, he better practice that Carrier micro.
Go, go Invisible Terran! Now that MBCGame HERO is out of playoffs, you surely have more practice time to devote to MSL since RorO and WeMade FOX still have to worry about SKT this upcoming weekend. Both players will be playing their best matchup, but I'm still definitely more scared of Light's TvZ, even though RorO played a really good game against Sea. Since getting 3-0ed by Kwanro's Zerglings in the NATE MSL, Light has gone 19-1. 19-1, with wins over EffOrt, Action, Calm, and Jaedong. One thing's for certain: this ain't a Proleague Ace match, so I don't think the Raper of Anti-teams has a good shot at taking this first game.
Recently I was rereading the thread asking what a Protoss-favored map would look like, and now that I think about it Polaris Rhapsody is that map, being 13-10 PvZ and 25-13 PvT. This in itself should give hope to Stats, who despite playing his worst matchup (under 50%) has been performing better as of late in the imba matchup of PvZ. On the other hand, Calm, who is a solid 62.5% vP has lost his last 5 ZvPs in a row, the most recent one at the hands of
Ah, fOrGG. In my mind, you are the embodiment of TvZ. You were the first Terran to take down Jaedong in a Bo5, and you are the one of two Terrans I am comfortable with when using the term "timing attack" to describe your sometimes bizarre pushes. On the other hand, hero is not known for his ZvT. Yeah, he won against HiyA in a pretty impressive game, but otherwise his ZvT is kind of lacking. What makes this match interesting though is hero's 500 APM--perfect for controlling mutalisks. And what better way to delay or stop a timing attack than through sAviOr-like harassment and threats? Still though, I see fOrGG doing some kind of goliath/tank push to take the opening game for this series.
As the tournament progresses, the stakes get higher. The ante is upped. The stage is larger, and the games become more tense, more epic. In just a few short hours, we begin the Bigfile MSL Ro16: bringing you more of what happened the round before... just bigger and better.
Another week, another MSL post brought to you by the MSL coverage team, Atrioc (in Mexico this week!), l10f, and flamewheel. As always, disciple and alffla are amazing.
Special thanks to roommate and super-lurker voidobscura!