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Godfather Mafia

Forum Index > TL Mafia
Post a Reply
lakrismamma
Profile Joined August 2006
Sweden543 Posts
June 28 2010 20:03 GMT
#66
Im up for playing!
I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
lakrismamma
Profile Joined August 2006
Sweden543 Posts
June 30 2010 06:12 GMT
#109
How does the recruiting affect the game. I guess it makes it harder to make a solid list of trusted townies. We will have to look out for people who changes behavior during the game.

The activity of the people in this game will also make in play out different from other games I guess. We don't have to focus on lynchings inactives but can go after behavior directly.
I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
lakrismamma
Profile Joined August 2006
Sweden543 Posts
June 30 2010 15:44 GMT
#135
On June 30 2010 22:56 Hesmyrr wrote:

Now DarthThienAn confirmed that role, as all good mods should do, were randomized. In this case I believe the town's best choice of action is to lynch inactives or poor townies without any worries at all. Even in normal mafia setup with large roster of Townies this is pretty decent move, but here where d1 target constitutes only Godfather and Traitor, it's a win move. The probability of hitting antitown player by grabbing any random player is equally 1/10, and today's flip is more likely to be determined by roll of fortune than good hard scumhunting exactly because of the difficulty of getting read for today. So why not rid us of a anti-town players and make our lives much easier?




Agree with most of your post except this. Since inactives are getting modkilles anyway and good players are more likely to get recruited by the mafia then bad. Lynching one of those would essentially just kill of another townie.
I dont have any good sugestion to an alternative though. Maybe just kill of someone random?
I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
lakrismamma
Profile Joined August 2006
Sweden543 Posts
July 01 2010 06:12 GMT
#305
Just got home from work.. Its fun with a game this active gonna start reading now.
I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
lakrismamma
Profile Joined August 2006
Sweden543 Posts
July 01 2010 06:57 GMT
#310
I think that the masons have to decide themselves if its a good idea that one of them roleclaim. If they consider themselves strong players who can lead the hunt they should.
If now it just outs a role that blocks the recruiting.

Actually if one of the masons are a better mafia player the other one should out himself and act as a spokesperson for them both. If he somehow gets killed we still have the other one.

The claimed mason should act as a coordinator for blue actions. And should of course be protected by the jailkeeper.

I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
lakrismamma
Profile Joined August 2006
Sweden543 Posts
July 01 2010 06:58 GMT
#311
Also I think that people should write why they have voted on the persons they have.
This is in the towns best interest.

Well going to bed now be back in 8 hours.
I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
lakrismamma
Profile Joined August 2006
Sweden543 Posts
July 01 2010 14:51 GMT
#351
I started getting a scummy feeling from Yellowlink. This in not how he played Harry Potter. But after some investigation Im not to sure.

On July 01 2010 11:23 YellowInk wrote:
Also, I can vouch for Korynne not being the godfather. I have it on multiple sources that Korynne is female.


It was clearly stated that roles was random.

On July 01 2010 13:12 YellowInk wrote:
A few quick points I want to stick into this flurry.

Mass roleclaim is bad. Bad Chez Bad. Hang the Chez for even suggesting. Cahoots!

Stalemates are not good for town. They're not terrible, either, IF the godfather is dead, but since as a non-roleblocking townie it's hard for one to be sure if we're actually in a stalemate or perhaps had a lucky medic/vet in between two role blocks.

Double lynches should be used in the mid to late game, not in the early game. It's a town empowering ability. Right now we'd be shooting blanks. Later we'll need them to clean up the scum.

If I were the godfather, I would have recruited a top player. Remember that we're going to have a very difficult time lynching any of the skilled players to begin with. While the numbers are thin, they're going to play no differently from any other townie. It doesn't matter that we know who the skilled players are, I am not about to bet the game on lynching L or Korynne or BM tonight. If we were to start lynching these players, the godfather would then switch to going after middling players, so there's not much advantaged to be gained by making a plan to lynch top players.

Ok, so that last point wasn't so quick.

Recruiting games are tough. You can't trust anyone - unfortunately especially those who get named as 'strong'.


This in an okey post.

On July 01 2010 13:30 YellowInk wrote:
Moving on to 'how do we win?'

As should be clear, the godfather needs to be the primary target. Also keep in mind that the mafia don't know who the godfather is. This means the mafia may take out the godfather for us. How do we accomplish this?

Activity levels in the early game are absolutely crucial. I don't care what you're saying, I just want you talking.

If you were a noob-level godfather, you might choose to say almost nothing. The mafia aren't going to hit you because you're not helping the town - they are glad to have inactives hanging out. With an anti-inactivity policy in effect, you're forcing the godfather to talk. So the level 1 godfather would be talking at some moderate amount, but the godfather doesn't want to help the town either, so there are traditional tells to watch for. Being aware of this, just like watching for usual scum, we want to keep a close eye on the middle-of-the-road players that are contributing minimally but being active in the thread. The level 2 godfather might be very active to escape any such scrutiny, though probably not spouting out a plan like I am here.

But we don't even force the godfather to play at this level unless we force everyone to talk. Now since we KNOW almost everyone is town aligned right now, we can rightfully expect almost every single player to be active in thread and putting forth their ideas. Therefore, any player that is playing sub-optimally right now needs to be lynched. If we don't get rid of the inactives now, we'll be plagued with them the rest of the game - and even a DT check won't save their face since they can get recruited.

If we force the godfather to be active, they may get hit by the mafia. If the godfather remains inactive or suspiciously unproductive, we'll lynch for it.

Speaking of DTs, yes, it is worth outing yourself immediately to finger the godfather.

Then, once the godfather is dead, we'll be at a somewhat informed state of the game and be able to immediately go after scum. Hopefully we'll take out a couple scum along the way anyhow - but this should not be a priority. After all, lynching a scum and having one recruited from our ranks is a net loss to us.

Lets get to it, shall we?


Not sure why this post got so much cred. Especially from Bill Murry who also later keeps complimenting YI. All he says is that the town should be active and that we should be going after the GF. No shit..

On July 01 2010 13:41 YellowInk wrote:
@ proper use of roleblockers discussion

Right now, if I were a roleblocker, I would be targeting Korynne, L, BM, or someone I deemed a strong player. As I stated earlier, if I were godfather, I would have gone ahead and recruited a strong player on night 0. If you block one of us and find that the night hit was blocked, you may have just found yourself some scum. Until the godfather is dead, you can use that person as a block target every other night to reduce the hits. Once the godfather is dead you may want to claim and finger depending on the circumstances - though of course blocking someone and no night kill could mean a medic or another roleblocker or a vet, so this isn't 100% of course.

My declaring this strategy will probably also make it less likely he wants to recruit the top players almost as effectively as town declaring to lynch top players. Once the role blocker passes through the top players they will have cleared some number of us (at least for the time being). It's just a WIFOM game as to whether the godfather will try to target any more of us. But if he does, at least you'll be on to us and be able to point us out when the godfather goes down.


Not sure what to make of this post. It has the same flaws as Korynnes plan but I don't think they where discovered at this point?

On July 01 2010 13:48 YellowInk wrote:
Alright, just one last word before I head out for a few hours. The best thing every single town aligned person can do is talk. The preference is to talk productively - we're not going to find the godfather or scum today unless we get super lucky. This is the day you can trust almost every single person around you. Make plans. Talk about how the setup works.

If you don't talk in a productive manner, you will be lynched. I will be grading you.

Furthermore, if your 'productivity' slacks off later in the game it could be because you've been recruited. If we don't have a strong baseline for good activity right now, we won't be able to read it later in the game. Either way we lynch you.

So everyone needs to voice their thoughts and provide new ideas. Every single one of you.


Exactly same thing as previous post. Be active bla bla bla it doesn't say anything else..

On July 01 2010 17:15 YellowInk wrote:
Show nested quote +
On July 01 2010 13:52 Korynne wrote:
I see, someone will always be lynched. In that case we pseudovote in this thread for mafia, and vote in the other thread for godfather. So whenever no NK happens, we kill the mafia the next day. If NK happens, then we just lynch whoever we think is likely to be GF the next day.

Also roleblocking top players is lame YellowInk. FoS on you. That means all the best players can't use their roles... so the potentially good jailkeeper/detective/etc. can't do their thing... good job. Besides mafia can then get our top players killed by not killing at night (since they probably want to kill the top players anyway if they can't recruit them). So like, not good. And we'd have to be continuously roleblocking the top players, not just once and it's done with.

Top players are no more likely to have roles than inactives. With respect to hitting roles, this targeting is completely arbitrary. The rest of this argument just collapses from this fact.

I would argue that top townie players are easily as powerful as less skilled players with roles. Having people who know who they can trust among those who are skilled at deceiving is a valuable thing.

Regarding the pseudovote roleblocking:
Roleblockers should be free to choose their own targets at will rather than putting it to a pseudovote. At least for now. First, we don't know if we have multiple roleblockers. I'd hate to waste town power by forcing them to overlap. Second, pseudovotes would allow the mafia to directly manipulate who is getting 'outted' by the roleblocks. Further, if we were comitting to lynch (or even just continuously roleblock) people who came up scum by this test, every time a medic successfully blocked or a vet took a hit, we could be lynching (or roleblocking) an innocent.

In short, it is a slow and ineffective method. The one benefit it gives us is that we can have the roleblocker target someone with reasonable certainty without the roleblocker being outted. It may be something to use eventually, but definitely not an every day thing.

Show nested quote +
On July 01 2010 14:06 AcrossFiveJulys wrote:
On July 01 2010 13:56 L wrote:
I want to know what people think about the following idea; We have one of the two masons claim. Given that we have verrrrry likely have medic(s), they can prot him and keep him alive during the game. If the player is lying, one (not both!) of the real masons can call him out. Given the fact that there are only 2 total mafia members today, it would cost the mafia essentially half their team to contest the mason claim. This is also a reason why claiming immediately would be more helpful than claiming at a later date. The downsides of this? Godfather now has a person he knows not to recruit, and the mason might die once mafia kp gets over 1.

If we do that, we have a confirmed townie who can essentially drive our vote; if he's wrong, cool beans, it happens. If he's right; awesome. Either way, it'll prevent exploitable intra-town conflicts.

I don't like this idea. The 2 masons are going to be a thorn in the mafia's side until they die. Giving one of them up only gives us the benefit of having a confirmed townie who can do... what? We should use our collective thoughts to out the mafia, not a single person. Now, if it looks like a mason is going to be lynched, the mason should definitely role claim... if a mafioso is doing this, one of the real masons will come out and say it which would be a good trade.

This is a bad plan. If I were scum about to be lynched, I'd totally claim free mason to force them to out. First off, the scum have nothing to lose by making such a claim and 'forcing' a real mason to out themselves. Second, the masons lose a lot of their power when they are 'out'. The #1 power of free masons is that when the godfather recruits them, the recruiting fails. This is why I also have to object to L's plan.

If we're about to lynch a mason, if the masons feel it's worth it to out both masons to divert the lynch, they should both claim. This way if scum lies to do so, they're giving something up. Yeah, doing this for the town will reveal our masons, but it's better than lynching them. No sole mason claim is going to convince me of anything - nor should it of you. It gives up 0 information, scum can do this at will.


Show nested quote +
On July 01 2010 14:18 L wrote:
Lovers cannot claim, and if a mafia is recruited as a lover, they are a massive benefit to the mafia as even a sacrifice lynch gives the mafia an extra townie kill. Its to the point where even if there's a confirmed townie amongst the two lovers, its irrelevant because killing the other member is completely vote neutral when it comes to keeping mafia away from a vote superiority.

Masons can both claim, but we probably only have enough jail action to keep one alive, and we can't co-ordinate protection without jailer claims and frankly that's a non-starter.

Given that, it really doesn't make sense not to have a single confirmed townie confirm himself. If we do it at a later date, say around day 4, mafia might simply gambit and have 2 members counterclaim to control, say, a double lynch, which might end the game on us.

Having a mason claim isn't a game ender because we can't PM him role information, but it does give us one person as a base for analysis. Like I said, the tradeoff is halfing the chance that the GF tries to mason recruit, but that's a paltry 10% anyways.

I'd take 1% if I could get it. 10% certaintly isn't paltry. Having a single confirmed townie does not gain us all that much. Further, I would rather not have to necessarily tie up our jailkeeper to a particular target. Consider also that the jailkeeper can target a person they choose at random tonight, and assuming they chose someone town aligned, they can be sure that that person remains town aligned. Regardless of who gets jailed, so long as it's town, that's another person that can't be recruited. This plan throws two of these 'free blocks' away.

Multiple jailkeepers makes this plan even worse similar to the roleblock pseudovote plan.

To masons I would say that the only condition under which you should claim is if you are about to be lynched. In this case you should both claim - that's what gives it credibility.

Show nested quote +
On July 01 2010 14:41 Korynne wrote:
Why should we try to roleblock a good player rather than someone we think could be mafia and potentially blocking a night kill? -.-

You always go after the red first. This goes without saying. It's similar to our lynch inactives policy. We're not about to lynch an inactive if we just had a DT point and say, "Yo! That guy's the godfather!"


I think you are trying to lead us away from a good plan. L:s mulitipel jailkeepers wouldent be a problem since the blue would roleclaim to the mason.
10% is paltry compared to the benefits of having someone that can organize the town, see if people are carrying out their tasks and so on.

On July 01 2010 17:36 YellowInk wrote:
To put some numbers on it, if we have 1 jailkeep and 1 pair of free masons, the jailkeep targets a random target, the godfather targets a random target except the mafia already recruited:
The godfather will fail due to hitting a mason 2/18 11.1%
The godfather will fail due to jailkeep protection 1/19 5.3%
After accounting for overlap of these effects, the godfather will fail 15.8%
Outing a mason and jailing them drops the godfather failure to 5.9%
This is the 10% L refers to.

Consider that a second jailkeep increases the jailkeep protection effect by almost as much as the first. Now L's plan is losing us 15%.

Also keep in mind that this 'paltry' 10% goes into effect every time the godfather recruits. The mason effect gets larger over time as well since the godfather won't target the same person twice (assuming the godfather didn't hit a mason previously - if they did, we've won a significant victory). Having free masons unknown to the populace is an enormous boon to the town.


Masons are 2/19 which would mean 10.5 %. You seem good enough at match otherwise to know how to count overlapping. Why make such a big mistake?

Also notce how Bill Murry is again flattering YI:s post..'

What are the more experienced players thinking? Im going to cast my vote for YI but I might change it after more opinions.
I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
lakrismamma
Profile Joined August 2006
Sweden543 Posts
July 01 2010 15:00 GMT
#352
What Im saying is that I considered YI a better poster than this out of experience from the HP game. That he has big logic flaws in his posts and that other posts don't contribute anything makes me suspicious.
I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
lakrismamma
Profile Joined August 2006
Sweden543 Posts
July 01 2010 17:04 GMT
#384
On July 02 2010 00:00 rastaban wrote:
You make some valid points lakrimossa but 2 of them are not.

Show nested quote +
I think you are trying to lead us away from a good plan. L:s mulitipel jailkeepers wouldent be a problem since the blue would roleclaim to the mason.

Since townies can't PM this game (unless you are the mason / lover pair) there is no way to roleclaim to the a Mason without making it public which means the jailkeeper would die that night.


Show nested quote +
Masons are 2/19 which would mean 10.5 %. You seem good enough at match otherwise to know how to count overlapping. Why make such a big mistake?

He us adding in the fact that the jailer would have to cover the mason. Who ever the jailer protects can't be recruited (though the percent should probably be lower since if he protects the GF or either mason it doesn't add the third safe option) making 3 people a night unrecruitable.


You are right about the first thing. My bad. This makes everything harder and more useless to have a mason claim.

The second thing you are wrong about. Its still 2/19 for the masons the overlap is counted when you add the two possibilities together.

On July 02 2010 01:06 YellowInk wrote:
A quick note to those of you trying to analyze my behavior:

If you read through the games I've played here (this is the fourth), you will find I have opened each game differently. This is for a few reasons which I might discuss in a general mafia thread, but it is primarily to make me unreadable.

There is no one strategy that 'convinces' people that one is town. If there were, scum would use it and town would be reduced to random voting and this game would be very boring. The best one can do is never be obvious scum. So that's all you're seeing.



Well if you are town then you would not play your own meta game but concentrate on getting the mafia..
You have not responded to any of my accusations either.
I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
lakrismamma
Profile Joined August 2006
Sweden543 Posts
July 02 2010 06:25 GMT
#511
I dont get how Ls plan interfears with K:s.
I admit that K:s plan is maybe still flawed but its still the best one out there. And I think that it will give us an advantage if it is used correctly. The jailer complicates things since we would ideally want him to protect both the mason and the roleblocked person. I guess we have to go with mason for now.

- Let DTs investigate whoever they want.
-Lets lynch an inactive/someone who poses scummy
- If there is no kill from the mafia roleblock second day as well.

I think we should go with this plan til we can find a better one.

also I propose:
# Roleblock YellowInk
# Lynch Abenson or ElyAs

I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
lakrismamma
Profile Joined August 2006
Sweden543 Posts
July 02 2010 06:26 GMT
#512
The masons should claim now I think if not Zeks is one of them.
I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
lakrismamma
Profile Joined August 2006
Sweden543 Posts
July 02 2010 15:59 GMT
#545
Im changing my vote to get inactives. Ironically I am following Yellowink and voteing Abenson to get him to post more. Elyas has enough votes on him. I will change if Abenson makes more content.

Still remember we should vote for a player to be roleblocked in this thread as well.
Here im voting for Yellowink for reasons I have mentioned earlier. He hasn't become less scummy trying to spread confusion regarding the mason.

##vote YellowInk
I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
lakrismamma
Profile Joined August 2006
Sweden543 Posts
July 02 2010 16:02 GMT
#546
On July 03 2010 00:52 Abenson wrote:
One way or another, the GF is going to have to find some way of informing the people he recruited. I I think it's highly possible that there are already clues or small hints the GF has sent to his mafia members in the thread now.


Well he has the odds on his side for the first recruit. its 90 % chance that the player gets recruited so I think the godfather has just playe the odds and PM:d the mafia.


I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
lakrismamma
Profile Joined August 2006
Sweden543 Posts
July 02 2010 17:02 GMT
#560
It doesn't really help that you copy pasted half of the list of players and say that they are potential candidates for a lynch.
Choose a few you consider fishy and motivate please..
I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
lakrismamma
Profile Joined August 2006
Sweden543 Posts
July 03 2010 04:42 GMT
#682
I dont like L:s new plan, too much that can go wrong imo. Whats good about the original plan is that we can go with it for as long as we want to and modify it if something happends.
I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
lakrismamma
Profile Joined August 2006
Sweden543 Posts
July 03 2010 07:41 GMT
#691
On July 03 2010 14:00 L wrote:
On the plus side, he's succinct.



Please don't use words that I have to google. Its condescending

On a serious note maybe I will concider your plan again tomorrow. Its 10 am here and I have worked all night.
I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
lakrismamma
Profile Joined August 2006
Sweden543 Posts
July 04 2010 06:35 GMT
#769
Coroner
I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
lakrismamma
Profile Joined August 2006
Sweden543 Posts
July 04 2010 06:40 GMT
#772
Also good luck!
I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
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