![[image loading]](http://i45.tinypic.com/6ef9er.jpg)
3 players, 3 paths to greatness
StarCraft is a game that shows no mercy. One slip up, one miss-click and any one of your rivals will eat you alive. A profession which requires 12 hour practice days is not for the weak or faint of heart. Only the most vicious, the most passionate, are worthy of climbing the ladder and daring for immortality. The grind from bottom to top is a wearing ordeal that breaks many young hopefuls…and yet, amidst the chaos, blood, and tears, three have championed their races, persevered, and broken through to prove their worth.
Today I invite you to take a step back from scandals, beta, and Lee Young Ho to examine, what I consider to be, each races' most promising up and comers in StarCraft: Brood War. In this three-part article we will look at the games, joys and woes, and weakness and strengths of three players bursting with potential.
![[image loading]](http://i50.tinypic.com/2rvzbk7.jpg)
I first started to pay attention to
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
In the past 2-3 months we’ve seen Action grow as a player and start to rack up wins against respectable opponents, including high profile names like
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
“He wakes up earlier than anybody, warms up, for 4 hours, then he actually goes into the practice which is 12-13 hours, then at 1 a.m. when the practice is over he stays until 6 a.m. and practices. So he sleeps like 2-3 hours a day, but when we ask, how can you survive with such hard conditions? He says, “the game is so fun, I’m happy to play.””
The 20 hour practice days Hwanni says Action’s been churning out have really started to show. Only getting his first Proleague win at the end of October, Action has come into his own quickly and decisively.
![[image loading]](http://i50.tinypic.com/301nama.jpg)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
A large chunk of Action’s ZvZ wins came from his Woongjin all-kill in March when he beat
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![[image loading]](http://i49.tinypic.com/10icemu.jpg)
+ Show Spoiler +
In his game versus
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![[image loading]](http://i46.tinypic.com/2ezhc49.jpg)
![[image loading]](http://i47.tinypic.com/30de5qo.jpg)
Perhaps in an attempt to compensate for weak mutalisk micro, Action relied strongly on making large numbers of scourge, which he focused little of his micro on and didn’t use effectively.
![[image loading]](http://i49.tinypic.com/5v0j5u.jpg)
He finally lost because he simply didn’t have enough mutalisks, the glaring issue being that he didn’t damage RorO’s economy when he had the chance.
+ Show Spoiler +
Two months after playing RorO,
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![[image loading]](http://i47.tinypic.com/2iw6dr8.jpg)
However, a sharp counter-attack by EffOrt and continuous ling harassment put Action back on his heels, making him too uncertain to move out (similar strategy seen in Calm vs. Jaedong MSL semi-final B, game 4) with his air advantage, buying EffOrt the time he needed to recover.
![[image loading]](http://i49.tinypic.com/243qgcy.jpg)
![[image loading]](http://i45.tinypic.com/2l9ks5w.jpg)
mutalisks waiting around until the spore colonies come up -_-
After that, EffOrt’s experience solidified his two base lead. He used a beautiful mutalisk split to delay Action and keep an economic advantage, leading him to an easy late-game win.
![[image loading]](http://i47.tinypic.com/15yetkl.jpg)
very fast hands
Action’s inability to harass EffOrt’s drones, just as it did against RorO, cost him the game.
![[image loading]](http://i49.tinypic.com/2chmc5u.jpg)
+ Show Spoiler +
In the final game of his Woongjin all-kill,
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![[image loading]](http://i46.tinypic.com/vzcxhl.jpg)
![[image loading]](http://i47.tinypic.com/okd8pu.jpg)
While his play was somewhat two dimensional, Action placed an unusual emphasis on his micro, bringing it closer to the level of his top-notch management skills and using it to win the game. If he had showed the same focus on micro in his game versus RorO, Action would have won for sure.
+ Show Spoiler +
Against
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![[image loading]](http://i50.tinypic.com/2rg2skl.jpg)
ooo so sneaky mr.Action
![[image loading]](http://i50.tinypic.com/2u7510w.jpg)
![[image loading]](http://i50.tinypic.com/11mf8yq.jpg)
honestly, that is the best sunken timing i've ever seen
Even though he lost his hidden hatchery, it served its purpose and Kwanro couldn’t do anything to stop Action’s mutalisks from ending the game, a refreshingly unique and somewhat ironic finish.
![[image loading]](http://i47.tinypic.com/nz0g78.jpg)
+ Show Spoiler +
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![[image loading]](http://i49.tinypic.com/8zlfkm.jpg)
In ZvT,
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
This is the advantage of Action being on eSTRO. For an up and coming player, being on eSTRO, a team with no strong zerg or super-stars, has huge benefits. Against paltry in-house competition Action has quickly become eSTRO’s #1 player, giving him invaluable experience in the box and against veterans like
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
Action has said many times that he is most confident with his ZvT late-game defiler usage. Anyone who’s seen his most recent ZvT or his game against Hwasin knows this is no joke. Hell, even Flash knows it.
+ Show Spoiler +![[image loading]](http://i48.tinypic.com/2lc4yb.jpg)
Flash - "God, how is he so good?"
Flash - “Usually I’m confident in TvZ, but Action played too well. His performance surpassed me and my teammates’ expectation. It was really like playing a powerful opponent.”
![[image loading]](http://i48.tinypic.com/2lc4yb.jpg)
Flash - "God, how is he so good?"
Flash - “Usually I’m confident in TvZ, but Action played too well. His performance surpassed me and my teammates’ expectation. It was really like playing a powerful opponent.”
Be sure to check out the VOD and l10f’s awesome write-up of this unbelievable game. Even though he lost, Action put on a clinic.
As Action humbly said, “My management when Defilers come out is pretty good, so I hope to be able to drag it to the late game always.” Being comfortable in the late-game is something few players can truthfully claim, and Action only started consistently making proleague appearances in October. To me, he is a prodigy, his defiler play inspirational.
![[image loading]](http://i49.tinypic.com/10icemu.jpg)
+ Show Spoiler +
In April, our hero
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![[image loading]](http://i45.tinypic.com/2viryo3.jpg)
Though Action managed to hold off Light’s first push, Light quickly took a third base and through a combination of good macro, vulture harass, and mech pressure, Action was unable to put any pressure back on Light’s economy and could spend few larvae on drones.
![[image loading]](http://i49.tinypic.com/avgaw4.jpg)
![[image loading]](http://i46.tinypic.com/2ns26f9.jpg)
Shockingly, his first dark swarm came 19 minutes into the game, when Light had an insurmountable five base lead and not even the most gosu management could win the game. Action commendably repelled Light’s strongest pushes, but he stood little chance starting his defiler den past the 15 minute mark.
+ Show Spoiler +
This time in a game prior to The Victories,
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
![[image loading]](http://i49.tinypic.com/2ip649.jpg)
When Fantasy moved out to pressure Action’s natural and third, the dark swarm, as well as the nydus canal at his third base, came seconds too late and Fantasy took everything out with his first push.
![[image loading]](http://i50.tinypic.com/25yyb84.jpg)
too little too late
![[image loading]](http://i50.tinypic.com/66d850.jpg)
In this game we see that Action’s timings, despite evidence to the contrary in The Victories, are not yet perfected. Had he got his dark swarm and nydus up in time I think it would have become a very exciting game.
![[image loading]](http://i49.tinypic.com/2chmc5u.jpg)
+ Show Spoiler +
In Winners League
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
Action got an early BO advantage with a 12 hatch and hid a third hatchery in the top left corner of his main, which led into two and a half minutes of surprisingly effective muta harass, giving Action enough time to get lurkers out and his third base up at Neo Moon Glaive's 4 o’clock main.
![[image loading]](http://i48.tinypic.com/308gx07.jpg)
BaBy barely misses the hatchery
When BaBy’s first push finally reached Action’s natural, the Terminator was more than ready to show off his monstrous macro. He flanked with mutas and lurkers, pinning the terran troops between the zerg army and sunkens. After that, Action got his defilers out without a hitch and immediately pushed BaBy’s army back across the map with dark swarm, three lurkers and a handful of zerglings. Sick. BaBy could do absolutely nothing and soon gg’d.
![[image loading]](http://i50.tinypic.com/2dsfd3k.jpg)
scary.
![[image loading]](http://i47.tinypic.com/1z4uy2t.jpg)
Action did exactly what he says he likes to do, take it to the late-game and win with his management skills. He played an amazing game with good reaction time and perfect swarms, ZvT that’s up there with the best.
+ Show Spoiler +
Three days later
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Terran (T)](https://tl.net/tlpd/images/Ticon_small.png)
Action doesn’t joke around about macro; once again he 12 hatched successfully and went the same three hatch build he used against BaBy. However, Hwasin went 12 cc and scouted the third hatchery as it was being made, giving Action no BO advantage.
Just as it was against BaBy, Action’s defiler was perfectly timed to halt Hwasin’s push on his natural and shove it back down the terran’s throat.
![[image loading]](http://i46.tinypic.com/b8ptp4.jpg)
so close Hwasin, yet so far
Also similar to the Baby game, Action showed the presence of mind to whittle away Hwasin’s science vessels, and though he pressured across the map off three bases, Hwasin was time and time again denied by Action’s dark swarms. The best part of the game came when Action brilliantly built a hatch at 4 o’clock right under Hwasin’s nose, then a nydus, forcing Hwasin to cancel his long planned fourth base and taking it as his own.
![[image loading]](http://i46.tinypic.com/2itk01u.jpg)
![[image loading]](http://i45.tinypic.com/156bn7a.jpg)
![[image loading]](http://i46.tinypic.com/5x09za.jpg)
so.cool.
A phenomenal number of plagues, not one wasted, constantly weakened Hwasin’s army, and it wasn’t long until Hwasin completely lost map control and had no spot for a fourth base versus a five gas zerg. Even though he decided to go the lazy mans route and mass tanks, Action’s dark swarms and plagues ate it up and it was gg.
![[image loading]](http://i46.tinypic.com/10d9m4g.jpg)
![[image loading]](http://i49.tinypic.com/2ppk4rl.jpg)
Hwasin and tanks do not mix
In case you missed it, take a look at snowdrift86’s "Last Action Hero" article, it includes some crazy plague statistics from this game.
![[image loading]](http://i47.tinypic.com/nz0g78.jpg)
+ Show Spoiler +
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![[image loading]](http://i49.tinypic.com/70iazb.jpg)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
For context, EffOrt is a sexy 9-3 ZvP with wins against
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
When looking at his opponents, Action’s stats no longer impress. Only sent out for 6 proleague ZvPs in 2010, eSTRO coaches are clearly feeling Action has a ways to go in this match up. Fortunately for him, whether eSTRO coaches think he’s ready for it or not he might be getting some serious ZvP experience now that Winners League is over.
![[image loading]](http://i49.tinypic.com/10icemu.jpg)
+ Show Spoiler +
In their game in March,
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![[image loading]](http://i46.tinypic.com/v3zuyv.jpg)
Action tried again to pressure Shuttle’s third in the late-game but because of bad army positioning he hardly did any damage and was massacred by storms and reavers. Then all Shuttle had to do was macro off three bases until he had a comfortable army composition, which he did with ease, and attack.
![[image loading]](http://i50.tinypic.com/30sk5eu.jpg)
Action’s odd, completely unsuccessful timings point to what might be unfamiliarity with economic based protoss builds. Unsure of what to do, he attempted to stall Shuttle by attacking again and again, but without good positions or micro his army was easily squashed.
+ Show Spoiler +
A few days before he played Shuttle,
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![[image loading]](http://i46.tinypic.com/2h2o7d0.jpg)
![[image loading]](http://i49.tinypic.com/j9vej8.jpg)
![[image loading]](http://i50.tinypic.com/10p1w6c.jpg)
Pure only killed one drone at Action’s third but delayed all mining for over a minute while Action spent larvae on hydras and zerglings. Action then mined for a whopping 20 seconds before Pure came back with more DTs and corsairs to shut down mining for almost another minute, this time killing many drones in the process.
![[image loading]](http://i50.tinypic.com/2wnr19l.jpg)
![[image loading]](http://i50.tinypic.com/29crxic.jpg)
By this time, Action’s economy was so battered he could only hold on and try to survive while Pure took his own third base and pressured Action’s natural, halting mining there as well. Action could do nothing to delay Pure’s third or fourth bases and finally lost to a bigger army.
![[image loading]](http://i45.tinypic.com/2ef449j.jpg)
i think that army has every single protoss unit
The reason why Pure could harass so hard and consistently was because Action, as he did against Violet, had no semblance of air control and had to turtle up in his base with hydras and spore colonies, and even in this he failed against Pure’s DT harass.
![[image loading]](http://i49.tinypic.com/2chmc5u.jpg)
+ Show Spoiler +
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![[image loading]](http://i45.tinypic.com/2w53ck0.jpg)
![[image loading]](http://i49.tinypic.com/20qz40l.jpg)
death from above!
Despite these good tactics, Action’s sim cities were not the best and his nearly microless attacks glaringly shine light on his dependence to overwhelm his opponent with macro.
![[image loading]](http://i48.tinypic.com/2afee7d.jpg)
[i]yikes, look at that k/d ratio
All in all a solid game, Action was in control from start to finish but I think he might have got a bit lucky picking off so many high templar at once and delaying Free’s attack.
+ Show Spoiler +
In round 2 of the Proleague in his game against
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![[image loading]](http://i47.tinypic.com/67uyi0.jpg)
![[image loading]](http://i46.tinypic.com/2eb9tf8.jpg)
![[image loading]](http://i46.tinypic.com/nevy2t.jpg)
But even without air or map control, Action scouted Violet’s troop movement with burrowed zerglings and managed to squeeze in some sneaky drops of his own.
![[image loading]](http://i50.tinypic.com/1zf0etg.jpg)
i love this
![[image loading]](http://i46.tinypic.com/35mfbyf.jpg)
![[image loading]](http://i47.tinypic.com/1z2kh7s.jpg)
Action hunkered down, macrod, and weathered Violet’s harass, pulling ahead economically until he could use a key timing drop to take out Violet’s third. Before Violet could recover, Action surprised him with a group of mutalisks, sniping five high templar before engaging Violet’s army and pushing him back across the map. After that, Action stopped the mining at Violet’s new third with a lurker while keeping the protoss force herded in his natural.
![[image loading]](http://i49.tinypic.com/esnwg5.jpg)
![[image loading]](http://i46.tinypic.com/2j2ckmh.jpg)
look at the minimap, perfect timing
![[image loading]](http://i50.tinypic.com/2hp0tb7.jpg)
Action had a great finish due to good macro and well-times tactics, but losing air control so quickly and easily almost caused his downfall. A better protoss might have exploited his air and mid-game advantage to expand sooner or mass up a larger army, had Violet done either of those things instead of continuing to mass corsair, go for drops and small timing pushes, I think Action would have crumpled. However, Violet didn’t and Action showed great composure as he fended off the harass attempts and dealt with losing so many overlords. Another thing to note is that Violet is 1-3 PvZ in 2010, and Action barely scraped together a win. Compared to his brilliant games against Kwanro, Hwasin and BaBy, his ZvP performance is less than inspiring.
![[image loading]](http://i47.tinypic.com/nz0g78.jpg)
+ Show Spoiler +
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![[image loading]](http://i46.tinypic.com/2gydiko.jpg)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
![Protoss (P)](https://tl.net/tlpd/images/Picon_small.png)
![Zerg (Z)](https://tl.net/tlpd/images/Zicon_small.png)
Thank you to TLPD for being a wealth of information all things StarCraft, TL for being the best place on the internet, Artosis for all his "Korea Reacts" videos, “Mr.Jack” for the amazing defiler picture, Fomos for the pictures of Action, Waxangel for the Flash .gif and translation, and Jaedong for inspiring me to write this.