• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:48
CET 18:48
KST 02:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets3$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1825
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2695 users

[Map] Teppelin

Forum Index > BW General
Post a Reply
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2010-04-22 21:49:42
April 22 2010 21:48 GMT
#1
[image loading]
Melee
Obs

All high ground except the mains is unbuildable. Drop spots also unbuildable. I'm actually trying to find a good way to deco the top and bottom paths while still keeping it unbuildable. Will work on that when I'm actually trying to deco well.

Backdoor power generator has 800 hp. Low HP is compensated by the fact that it's repairable by Terran. No stacking. I was going to leave it open Bifrost style, but decided against it. I'm relatively certain there are no pathing issues. I'd be very surprised if there were.

Main gas has 6000 to compensate for lack of quick third gas. All other resource values are standard. I'm thinking Zerg might have some trouble here, securing a third gas.

Tried to reduce the space the top and bottom paths took up a bit.

Top and bottom paths also have nearly the same space taken up, and nearly the same space for units to pass through.

I sincerely wish I had an sc2 beta key so I could make sc2 maps. I've been making Brood War maps for a long time and I want to make maps for sc2 as well. If anyone would be so kind as to donate, I will love you forever.

Edit: Whoops, forgot pic and download links.
vOddy
Profile Joined July 2009
Sweden402 Posts
April 23 2010 17:17 GMT
#2
Forgive me if I am a n00b here... but how can Protoss survive a 9 pool speed with zerglings that simply run to the backdoor of the Protoss base to destroy the power generator?
"You generate awesomeness. It just flows from you."
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
April 23 2010 18:59 GMT
#3
On April 24 2010 02:17 vOddy wrote:
Forgive me if I am a n00b here... but how can Protoss survive a 9 pool speed with zerglings that simply run to the backdoor of the Protoss base to destroy the power generator?

Yeah, I don't see how fe is possible.
Hans-Titan
Profile Blog Joined March 2005
Denmark1711 Posts
April 23 2010 19:09 GMT
#4
PvZ: P is forced to 1 base this: FE is not possible. On the other hand the third gas is pretty open so a 2-gate -> Nexus build might work ala Outsider. But I predict PvZ to be very hard for Protoss.

TvP: T gets 3 free bases essentially, if he places tanks in his main. Also a fairly easy 4th+5h at the min only and corner respectively. Also the center seems somewhat cramped to me. I'd expect 2 base carrier: a lot, seeing as how the late game looks pretty damn hard against a T who turtles on 4 gas/5 bases.

TvZ: I think this could work: muta harass at the nat seems fairly strong (no room for turrets behind the minerals), but close rush distances means that taking a 3rd as Z is pretty hard, as T can fairly easily push you. I also fear that Z might be spread to thin if he tries to grab a 3rd. I'm a protoss player so I don't really know for sure, though.

Overall the map has issues and I'm not sure they're fixable with the current layout.
Trying is the first step towards failure, and hope is the first step towards disappointment!
yB.TeH
Profile Blog Joined November 2008
Germany414 Posts
April 23 2010 19:09 GMT
#5
look at his icon
vOddy
Profile Joined July 2009
Sweden402 Posts
April 23 2010 19:13 GMT
#6
On April 24 2010 04:09 Qeet wrote:
look at his icon


Lmao, good point.
"You generate awesomeness. It just flows from you."
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 23 2010 19:24 GMT
#7
On April 24 2010 04:09 Hans-Titan wrote:
PvZ: P is forced to 1 base this: FE is not possible. On the other hand the third gas is pretty open so a 2-gate -> Nexus build might work ala Outsider. But I predict PvZ to be very hard for Protoss.

TvP: T gets 3 free bases essentially, if he places tanks in his main. Also a fairly easy 4th+5h at the min only and corner respectively. Also the center seems somewhat cramped to me. I'd expect 2 base carrier: a lot, seeing as how the late game looks pretty damn hard against a T who turtles on 4 gas/5 bases.

TvZ: I think this could work: muta harass at the nat seems fairly strong (no room for turrets behind the minerals), but close rush distances means that taking a 3rd as Z is pretty hard, as T can fairly easily push you. I also fear that Z might be spread to thin if he tries to grab a 3rd. I'm a protoss player so I don't really know for sure, though.

Overall the map has issues and I'm not sure they're fixable with the current layout.

I agree with all this, but I think ZvT will be too hard. If Z spawns on the right side he pretty much has to take 1 o clock as his 3rd gas, which will be insanely hard to hold since Terran can kill the generator in his main and easily harass/flat out kill it. Even if Z manages to hold that, taking a 4th gas looks even harder. Perhaps put a 3rd gas at the min only in the main, but only with 1000 resource count or something?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
April 23 2010 19:33 GMT
#8
I really like the game but it doesn't encourage standard play at all. I wish they would implimant a map like this in pl, the more I think about the more I can't decide whether or not this map would be balanced. My thoughts on the mu's I play.

ZvT: I think its pretty obvious that 2 hatch muta will be strong on this map, especially because you can bring lings around to the neutral generator. Then again any sort of timing like 5rax no fac can go and break the zerg's back... assuming it got through mid-game I really like the expanding dynamic, as Zerg I would probably always the bottom left if I spawned at the right and visa-versa since it's in the opposite direction of my main, defends my back and seems pretty defensible. Taking a fourth looks absolutely impossible and then again taking a third as T will be equally difficult. Mech on this map looks absolutely unstoppable. Camping the pod in front of that nat seems like an easy way to secure 4.5 bases and I can't imagine anyway to stop the a mech push down the top or bottom of the map into the main. Maybe you can flip-flop the directions of the pods so the two on top open to the left side and the ones on the bottom open to the right. I probably have more but I'd need to play it.

ZvP: Look's like toss will have to 1gate and expand to the mineral wall unless they want to cannon the front and the back. That'l work out though cause zerg can't easily get his third so when ever toss gets to pushing down his ramp he'll be in good shape. Seems like Lurker contain would be the way to go, I might try and throw down a hatch in front of the nat but toss can always breakout the back way... I think ZvP will be very dynamic on this map.

Overall I really like the map dynamic. I think Zerg will have to play aggressively but should have a fair chance in both mu's. Nice work
MyLove + Your Love= Supa Love
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
April 23 2010 19:42 GMT
#9
god you just love making maps that scream cheese me more
Hwaseung Oz fan for life. Swing out, always swing out.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
April 23 2010 19:51 GMT
#10
wait why cant you forge fe?
Nada's body is South Korea's greatest weapon.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
Last Edited: 2010-04-23 19:57:14
April 23 2010 19:54 GMT
#11
On April 24 2010 04:51 Kenpachi wrote:
wait why cant you forge fe?

Break the back, it's just one 800hp building; zerg can just send his first 6 lings directly to it and bust
MyLove + Your Love= Supa Love
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 23 2010 21:57 GMT
#12
Ok, the backdoor ling bust is the main problem here that I forgot about. I'll be stacking the power generators. It's not actually too hard to expand to your third as Zerg since the corner bases are so far away from the other main. You can also secure that extra mini-expansion more easily.

The middle is a bit tight, but it's harder to secure the four expos than it looks. Nonetheless, I'll be moving the fifth expo a bit further from the main, and make it more neutral.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
April 23 2010 22:11 GMT
#13
So P has to be able to FE against Z or its not a good map? Zomg I can't 14CC, horrible map
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
April 23 2010 22:13 GMT
#14
On April 24 2010 07:11 Catch]22 wrote:
So P has to be able to FE against Z or its not a good map? Zomg I can't 14CC, horrible map

I don't think anyway one said it was a bad thing or that they didn't like the map...
MyLove + Your Love= Supa Love
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 23 2010 22:34 GMT
#15
In all honesty, I'd prefer a map that lets P 1 base but unless I have pros testing, I won't be able to balance that at all so I gotta let forge FE happen. 1 base is just not really viable much anymore.
deth
Profile Blog Joined August 2009
Australia1757 Posts
Last Edited: 2010-04-23 22:46:57
April 23 2010 22:46 GMT
#16
You can make maps without a key if you download SC2; patch to patch 9 and then run the editor in the SC2 main folder.

Map looks good, but definately remove the back door imo
Duckvillelol
Profile Blog Joined July 2009
Australia1253 Posts
April 23 2010 22:54 GMT
#17
I dunno if it's just me, but that visually looks awesome. Well played sir.

Reminds me of HBR, or is that also just me?
Former SC2 commentator. youtube.com/duckvillelol
roronoe
Profile Joined May 2009
Canada1527 Posts
April 23 2010 23:12 GMT
#18
On April 24 2010 07:54 Duckvillelol wrote:
I dunno if it's just me, but that visually looks awesome. Well played sir.

Reminds me of HBR, or is that also just me?


No, I got the same feeling too immediately. Its like heartbreak with the ring of expos except the backdoor goes the opposite side.
The Purgatory of Endless Depths
guMmiwormz
Profile Blog Joined April 2008
United States312 Posts
April 24 2010 00:09 GMT
#19
map looks sweet. only thing that bugs me is the backdoor generators, but stacking them is a good solution. Anyone wanna play games on this right now? on iccup as tootsieroll ..
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 24 2010 17:51 GMT
#20
Edit: Stacked backdoor power generator 10 times to help forge FE. Moved mineral only a bit. Made low ground outside natural unbuildable. Tried to widen centre a bit by moving one of the high groudn areas further and making it smaller. Started on my terrible deco but got tired halfway through.
Please log in or register to reply.
Live Events Refresh
Next event in 16h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko716
Harstem 436
TKL 187
BRAT_OK 94
UpATreeSC 65
MindelVK 27
JuggernautJason10
StarCraft: Brood War
Shuttle 903
Mong 173
hero 161
Rush 148
Dewaltoss 105
Snow 86
Hyun 83
Zeus 72
Rock 31
910 22
[ Show more ]
JYJ 20
Bale 9
Noble 6
Dota 2
qojqva2160
syndereN416
BananaSlamJamma122
Counter-Strike
fl0m2963
pashabiceps846
Foxcn220
byalli177
adren_tv58
Other Games
Liquid`RaSZi1943
singsing1723
FrodaN1248
hiko925
ceh9369
Beastyqt316
ArmadaUGS306
DeMusliM238
QueenE141
Mew2King68
KnowMe43
ToD31
Organizations
Other Games
gamesdonequick1198
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• iHatsuTV 11
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 15
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2232
League of Legends
• TFBlade942
• Shiphtur459
Other Games
• imaqtpie454
Upcoming Events
The PondCast
16h 12m
OSC
18h 12m
Jumy vs sebesdes
Nicoract vs GgMaChine
ReBellioN vs MaNa
Lemon vs TriGGeR
Gerald vs Cure
Creator vs SHIN
OSC
1d 18h
All Star Teams
2 days
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
2 days
All Star Teams
3 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
3 days
OSC
3 days
Replay Cast
4 days
Wardi Open
4 days
[ Show More ]
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-13
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.