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30 Thors vs 90 Mutas as of Patch 7

Forum Index > SC2 General
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bendez
Profile Joined February 2010
Canada283 Posts
Last Edited: 2010-03-30 23:52:17
March 30 2010 23:45 GMT
#1


Edit: This is not my video, I just wanted to share it. Credit goes to KroogCraft.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
March 30 2010 23:48 GMT
#2
o_O

Thanks for sharing.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
March 30 2010 23:49 GMT
#3
omg that is just insane as buff
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
On_Slaught
Profile Joined August 2008
United States12190 Posts
March 30 2010 23:49 GMT
#4
Fun, but doesn't tell us much about a real game.

In a real game you won't see a terran spamming thors (unless they want to lose) and one or two thors will be eaten up by mutas which don't clump as much in this game and if you only have a group or two it wouldn't be hard to keep them spread out.

Try broodlords next :D.
Tdelamay
Profile Joined October 2009
Canada548 Posts
March 30 2010 23:49 GMT
#5
IT's nice to know that they work against muta. Maybe we'll see thors more often now.
This road isn't leading anywhere...
Chen
Profile Joined June 2009
United States6344 Posts
Last Edited: 2010-03-30 23:50:09
March 30 2010 23:49 GMT
#6
duh? stacked air units vs an AA attack with splash wtf did you expect?
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
March 30 2010 23:49 GMT
#7
wow, I was surprised when you said 3 thors died, it was such a one sided and quick battle.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
Last Edited: 2010-03-30 23:50:51
March 30 2010 23:50 GMT
#8
good lord

i wonder how well they do if theycame at all sides
Hwaseung Oz fan for life. Swing out, always swing out.
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
Last Edited: 2010-03-30 23:51:00
March 30 2010 23:50 GMT
#9
you dont know if they're getting closer to balancing the game or going more further away
Nony is Bonjwa
fAker
Profile Joined March 2010
Denmark44 Posts
March 30 2010 23:51 GMT
#10
too bad thors still sucks

they are to big and weird lookin
gaming never sleeps...
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
March 30 2010 23:51 GMT
#11
how about a more realistic scenario, like 3 thors vs 12 mutas?
dextahr
Profile Joined February 2010
United States47 Posts
March 30 2010 23:52 GMT
#12
Interesting. I'd be more curious to see a more realistic situation, like 1 thor vs 9 mutalisks and then 1 thor vs 9 mutalisks + micro to see how effective thors would be for holding off mutalisks early game. The huge range on the thors kind of skews the results a bit I think.
Tamerlane
Profile Joined July 2009
Canada426 Posts
March 30 2010 23:54 GMT
#13
So, next time I see a zerg mass mutas, I'll prepare my mass thors :D
Assault_1
Profile Joined April 2009
Canada1950 Posts
March 30 2010 23:54 GMT
#14
yabut what was it before the patch?
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
March 30 2010 23:54 GMT
#15
thors owned mutas even before patch.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 30 2010 23:55 GMT
#16
On March 31 2010 08:51 fAker wrote:
too bad thors still sucks

they are to big and weird lookin

Thors rape Hydras (1 shot them if they have 1+ attack), rape mutas, do good vs roaches (but need some marauder support), do good vs Ultras....

What more do you want?

I use Thors almost every TvZ I play.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
March 30 2010 23:56 GMT
#17
HAHAHAHAHAHAHHAHAHAHAHHA!!!!!!!

Oh wow, that was so one-sided. I did not think a 0.5 splash raidus would make that much of a difference. This is going to have a big effect on Mech in TvZ. Now, if only Archons were this effective against Mutas.... =(
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
DoomBacon
Profile Joined February 2010
United States165 Posts
March 30 2010 23:59 GMT
#18
On March 31 2010 08:52 dextahr wrote:
Interesting. I'd be more curious to see a more realistic situation, like 1 thor vs 9 mutalisks and then 1 thor vs 9 mutalisks + micro to see how effective thors would be for holding off mutalisks early game. The huge range on the thors kind of skews the results a bit I think.

I'm fairly sure that in small numbers of both a thor is still at least cost efficient but I would have to test that.
Also keep in mind that thors have a very long build time and muta are mmmuuuuuuch faster than thors and can just run around them and pick off stragglers or run into the SCV line and be back to the base in time to defend.
/boggle
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 31 2010 00:00 GMT
#19
On March 31 2010 08:51 AcrossFiveJulys wrote:
how about a more realistic scenario, like 3 thors vs 12 mutas?

ya, this video doesnt tell us anything about a real game, but it was interesting to see.
Sc1pio
Profile Blog Joined August 2009
United States823 Posts
March 31 2010 00:04 GMT
#20
I've been including thors in my play as an all-purpose unit more than a specifically AA unit, but now that they probably (I say probably because a more realistic scenario needs to be tested, i.e. the 3 thors vs. 12 mutas suggested above) counter mutas it should make TvZ a bit easier.
"In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat
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