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I'm my frantic clicking I always forget about the details, such as upgrading and building the ''other'' buildings.
Did anyone find a really good use for the sensor tower. On paper I think it would be great against any kind of sneak attack. If enemies are coming in the front door, your scouts will spot them anyway.
So, this morning I played a 1v1, TvZ. The zerg plopped a nydus worm right next to my workers and unloaded about 30 zerglings that chewed up half my base. I was ready to call GG until I attacked his base with my MM ball and realised he had no defenses whatsoever, so I won.
BUT, it doesnt change the fact that the nydus worm is extremely dangerous, if not OP, if I dare say so.
I was trying to find a counter because all he needs is sight of my base. The wall-in prevents changelings from coming in. I thought maybe turrets surrounding my base could work well but it takes too many minerals and careful positioning.
So... Provided I constantly keep an eye on the minimap, could the sensor tower save my butt against a sneaky overlord.
On a related topic, I'm colorblind and red is basically invisible to me if matched against green or brown, so... the minimap is not so great for me.
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I find that on blistering sands a radar tower is very useful. You can place it in such a way to cover both the entrance of your natural's choke and the rocks backdoor. This way it's really easy to notice a backdoor attempt and forces incoming to your choke.
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Main downside is that people can see your sensor tower's Range, and thus can plan around your sensor tower.
As for your issue with nydus canal. I recommend placing Supply depots strategically across your base to give you view of your entire base. that way you will be able to respond the quickest to a nydus worm.
Don't count out turrets they will save you mid game vs muta. but for early game just throw down some well placed SD's and you should be ready for any attacks by z.
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Yeah, I notcied that...
Why the hell can other players see the range of my sensor tower??!!?!
If that's the case then shouldn't I be able to see observers?
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I'm pretty sure it'll be worth the investment in certain situations eventually. If Terran is playing defensive on some point, for example, with Thor or marines vs. mutalisk, that extra response time it would offer could be absolutely vital. It can save your need for so many Turrets. I agree that others should not see its range on the minimap.
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I am not given a warning when Nydus canal pops up.
Why should the Zerg know the exact extent of my radar? =/
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I think this thing is incredibly powerful just the way it is. It's like built in maphack for the most part and I don't see why you would ever go a game without making one of these. Once you are on two base, it isn't that hard to find 100 gas and you probably don't need it when you are still on one base due to the fact that you have less area to defend.
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United States4126 Posts
In the few times that I've used it, it's helped me a lot. You can spot stray overlords around your base that are planting nydus worms. Just knowing when your opponent is moving out is a big help.
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It would be insanely useful to park one next to HIS base if it wasnt for the obvious blue triangle radius telling him exactly where your tower is.
Edit:
Can you plant a nydus worm off a comsat scan?
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On March 12 2010 02:46 Odds wrote: I am not given a warning when Nydus canal pops up.
Why should the Zerg know the exact extent of my radar? =/
Scout his base? Notice a lot of army isnt on his perimeter A barfing sound once the nydus starts to pop up and you got like 10 secs before any unit comes out of it. Ow and you can destroy it before it does so. And even then about 2 or 3 units/sec come out of it, so if you destroy it quickly only a few units will be in your base. As T it should be easy to cover your plateau with say 2 tanks.
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On March 12 2010 02:46 Odds wrote: I am not given a warning when Nydus canal pops up.
Why should the Zerg know the exact extent of my radar? =/
actually you ARE given a warning. The roar from the nydus worm can be heard anywhere on the map.
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I find the sensor tower very useful vs muta harass. Makes it way easier to position my marines when I know when and where the attack is coming from.
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sensor tower is never going to be used at top level. Ever. It's unnecessary as pros already have map awareness, and it's also 100 vespene wasted.
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On March 12 2010 06:08 avilo wrote: sensor tower is never going to be used at top level. Ever. It's unnecessary as pros already have map awareness, and it's also 100 vespene wasted.
Because terrans have developed how to make overlords so their airspace is scouted at all times. Also they know how to make invincible scouts that have no gaps in vision that can see the number of units close to your base at all times...scouts that don't die before you get an accurate headcount... forcing the nme to position their army in less favorable places in order to conceal numbers, especially close positions.
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Mystlord
United States10264 Posts
The Sensor Tower is actually pretty good late game. You'd be surprised as to how good the thing is if you just place it at your expos. However, it's hard to spare the gas to build them, but they're really good when paired with a Planetary Fortress because it gives you a much greater warning time to rush your army over to defend.
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On March 12 2010 02:04 Krowser wrote: Yeah, I notcied that...
Why the hell can other players see the range of my sensor tower??!!?!
If that's the case then shouldn't I be able to see observers?
You can see observers...they have a distortion effect.
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On March 12 2010 02:04 Krowser wrote: Yeah, I notcied that...
Why the hell can other players see the range of my sensor tower??!!?!
If that's the case then shouldn't I be able to see observers? Observers can't see a mile in every direction.
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I used a sensor tower tank push against a hydra army once^^ Just hopped towers forward one by one. They're the new spider mine when it comes to map vision
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I feel the sensor tower is best used when your opponent goes air tech. Having a sensor tower on opposite sides of your base gives you a fairly large heads up when they intend to move in on you. I also find it great for keeping overlords away, since ill just shoot them down if they hang around the towers range. There are also several maps that the sensor tower can not be flown around since the range reaches the corner of the map, since most players do not move units inside the sensors range it gives you a good indication of where they will strike letting you mass defenses in that area.
I really do dislike seeing the range on the minimap/fog of war. I think it is okay to see the range, but id rather you see it via scouting.
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