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Rollback Netcode in Brood War - Page last

Forum Index > BW General
156 CommentsPost a Reply
1 3 4 5 6 7 8 All last
BrTarolg
Profile Blog Joined June 2009
United Kingdom3579 Posts
October 19 2026 23:06 GMT
#138
I secretly dreamed of rollback netcode for broodwar years ago and just assumed it was impossible

amazing work guys, actually makes me want to come back and play the game again
Trick_Worldliness_21
Profile Joined June 2026
5 Posts
October 20 2026 03:27 GMT
#139
Is the Korean scene aware at all of SB? Sorry, I have only just started following but I really hope it gets big in Korea as well.
AssyrianKing
Profile Blog Joined August 2011
Australia2138 Posts
October 20 2026 05:32 GMT
#140
There is so many good launchers now i'm confused lol
John 15:13
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines1051 Posts
October 20 2026 06:07 GMT
#141
On October 20 2026 12:27 Trick_Worldliness_21 wrote:
Is the Korean scene aware at all of SB? Sorry, I have only just started following but I really hope it gets big in Korea as well.


Scan and Sai are both active on rollback SB, hopefully with them it spreads to more koreans. the floodgates will open once a major proleague caliber player does a stream laddering on it
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Vasoline73
Profile Blog Joined February 2008
United States8196 Posts
October 20 2026 09:25 GMT
#142
On October 19 2026 21:40 2Pacalypse- wrote:
I don't want to create new thread for every update, but we just released an update with a new observer/replay overlays:
https://shieldbattery.net/news/AaFTgsWzcK2cngP7BCq1lQ/version-1230-a-new-way-to-watch

2Pacalypse, you and your team are doing AMAZING work so I feel guilty even asking this but is there a plan to display what units are being selected in replays? The SagiGG launcher does display this in replays which is the only reason I'm using it over SB (for replays) for now.

Has anyone been able to get consistent 2v2 or 3v3 BGH games? I am going to try to get my friends to install but I feel like if they don't see immediate games they will forever be unwilling to try again >.<

I wish Blizzard would just pay the freaking SB devs to redo battle.net... or direct people to SB.
Vasoline73
Profile Blog Joined February 2008
United States8196 Posts
October 20 2026 10:08 GMT
#143
On October 16 2026 17:51 fLyiNgDroNe wrote:
my current main dream for SB is to have casuals play there. However, casuals don't read TL or reddit, they just log in and play. I don't know if there is any scenario without Blizzard's involvement to redirect casuals to SB.

Yeah I recently played a 3v3 BGH vs someone who asked me how to properly wall as terran and I told him to check out liquipedia and teamliquid and he was like "teamliquid???"........ there's definitely still people playing BW without knowledge of the basics (this site!) and it will be hard to get that player base to ever switch...
2Pacalypse-
Profile Joined October 2006
Croatia9571 Posts
October 20 2026 11:29 GMT
#144
On October 20 2026 18:25 Vasoline73 wrote:
Show nested quote +
On October 19 2026 21:40 2Pacalypse- wrote:
I don't want to create new thread for every update, but we just released an update with a new observer/replay overlays:
https://shieldbattery.net/news/AaFTgsWzcK2cngP7BCq1lQ/version-1230-a-new-way-to-watch

2Pacalypse, you and your team are doing AMAZING work so I feel guilty even asking this but is there a plan to display what units are being selected in replays? The SagiGG launcher does display this in replays which is the only reason I'm using it over SB (for replays) for now.

Hmm, I'm not sure if you mean something else, but there's a Selection panel in replays (hotkey W):

[image loading]


On October 20 2026 18:25 Vasoline73 wrote:
Has anyone been able to get consistent 2v2 or 3v3 BGH games? I am going to try to get my friends to install but I feel like if they don't see immediate games they will forever be unwilling to try again >.<

This highly depends on time of day atm; the busiest times (and most likely to get a BGH game) seem to be European evening hours / American afternoon/evening.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
TL+ Member
Vasoline73
Profile Blog Joined February 2008
United States8196 Posts
October 20 2026 11:36 GMT
#145
On October 20 2026 20:29 2Pacalypse- wrote:
Show nested quote +
On October 20 2026 18:25 Vasoline73 wrote:
On October 19 2026 21:40 2Pacalypse- wrote:
I don't want to create new thread for every update, but we just released an update with a new observer/replay overlays:
https://shieldbattery.net/news/AaFTgsWzcK2cngP7BCq1lQ/version-1230-a-new-way-to-watch

2Pacalypse, you and your team are doing AMAZING work so I feel guilty even asking this but is there a plan to display what units are being selected in replays? The SagiGG launcher does display this in replays which is the only reason I'm using it over SB (for replays) for now.

Hmm, I'm not sure if you mean something else, but there's a Selection panel in replays (hotkey W):

[image loading]


Ah I am dumb couldn't figure it out! Thank you!

And I will start trying to find BGH at the hours you mentioned... thank you... cheers. Wonderful launcher...
Excalibur_Z
Profile Joined October 2002
United States12269 Posts
Last Edited: 2026-10-20 20:37:56
October 20 2026 20:35 GMT
#146
On October 20 2026 15:07 Crimson)S(hadow wrote:
Show nested quote +
On October 20 2026 12:27 Trick_Worldliness_21 wrote:
Is the Korean scene aware at all of SB? Sorry, I have only just started following but I really hope it gets big in Korea as well.


Scan and Sai are both active on rollback SB, hopefully with them it spreads to more koreans. the floodgates will open once a major proleague caliber player does a stream laddering on it


When Bnet was having serious problems last month, both Light and Speed were playing on SB for a day. It was before rollback though.

https://shieldbattery.net/users/14780/lightkr/
https://shieldbattery.net/users/15474/Speed1234/
Moderator
tec27
Profile Blog Joined June 2004
United States3726 Posts
October 21 2026 05:22 GMT
#147
On October 20 2026 18:25 Vasoline73 wrote:
Show nested quote +
On October 19 2026 21:40 2Pacalypse- wrote:
I don't want to create new thread for every update, but we just released an update with a new observer/replay overlays:
https://shieldbattery.net/news/AaFTgsWzcK2cngP7BCq1lQ/version-1230-a-new-way-to-watch

2Pacalypse, you and your team are doing AMAZING work so I feel guilty even asking this but is there a plan to display what units are being selected in replays? The SagiGG launcher does display this in replays which is the only reason I'm using it over SB (for replays) for now.

Yes we have something in the works that will be a lot better than this Should be out soon
Can you jam with the console cowboys in cyberspace?
Wrath
Profile Blog Joined July 2014
3176 Posts
October 21 2026 22:49 GMT
#148
Thanks for your hard work, much appreciated. I have one small note regarding the observer UI, is it possible to make it closer to SCII one? I see a lot of stuff jammed in the bottom middle part of the screen like selection, unit production, and control groups. I wonder if it would be better to have a drop down for all of these and the player can select which view they want, automatically would display at top left side.

Finally, the "match up" is a little too big and would it be useful to display # of workers there as well next to supply to easier distinguish that.

I'm sure you can take more ideas from the observer layouts used in SC2 pro games casting like ESL... etc.
tec27
Profile Blog Joined June 2004
United States3726 Posts
October 23 2026 06:51 GMT
#149
On October 22 2026 07:49 Wrath wrote:
Thanks for your hard work, much appreciated. I have one small note regarding the observer UI, is it possible to make it closer to SCII one? I see a lot of stuff jammed in the bottom middle part of the screen like selection, unit production, and control groups. I wonder if it would be better to have a drop down for all of these and the player can select which view they want, automatically would display at top left side.

Finally, the "match up" is a little too big and would it be useful to display # of workers there as well next to supply to easier distinguish that.

I'm sure you can take more ideas from the observer layouts used in SC2 pro games casting like ESL... etc.

We'll have some adjustments to the UI based on feedback in the coming days, I do think we have some constraints that people don't really keep in mind when telling us how they want things adjusted. Mainly, we are trying to make something that works well for both 1v1 *and* larger games, which most of the things you mentioned just don't try to handle at all (and really can't). This might mean we special-case 1v1's or something, not totally sure yet, but we will make some adjustments. We also have some work in progress to make it possible drag the panels around if you don't like their default positioning.
Can you jam with the console cowboys in cyberspace?
iFU.pauline
Profile Joined September 2009
France1780 Posts
Last Edited: 2026-10-23 07:47:06
October 23 2026 07:28 GMT
#150
First, thanks for the great work, SB has become a blessing and Brood War feels much less autistic than before.

Regarding the UI, especially for the replay viewer, there are a couple of things that could be enhanced from my point of view.

- Please do not remove alt-qq to quit a game. Alt q and e are just adding complexity for nothing. 28 years of alt-qq that habit is hard coded in our brain don't mess with that ^^.
- Is there a way to have the statistics screen after the game with the option to watch the replay instead of coming back to SB and relaunching the game immediately after? Because it feels like going back and forth for nothing.
- The upgrade icons during replay are way too small; it is something we check often.
- Most important information for replays are time, pop, workers count, upgrades, mineral-gas count, and as a plus build orders timing.
- When you go to the bottom of the map, you see space. Why? ^^

Overall I think it is better not to change what is already a habit in the original interface; we won't all go full-time on SB so if I have to remember that on SB that information is on the right then on Bnet this information is on the left every-time I switch, it makes it very painful. I am only talking about the in-game UI.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Kyle8
Profile Joined October 2024
44 Posts
October 23 2026 08:58 GMT
#151
get the China players!!
tec27
Profile Blog Joined June 2004
United States3726 Posts
October 24 2026 00:55 GMT
#152
On October 23 2026 16:28 iFU.pauline wrote:
First, thanks for the great work, SB has become a blessing and Brood War feels much less autistic than before.

Regarding the UI, especially for the replay viewer, there are a couple of things that could be enhanced from my point of view.

- Please do not remove alt-qq to quit a game. Alt q and e are just adding complexity for nothing. 28 years of alt-qq that habit is hard coded in our brain don't mess with that ^^.
- Is there a way to have the statistics screen after the game with the option to watch the replay instead of coming back to SB and relaunching the game immediately after? Because it feels like going back and forth for nothing.
- The upgrade icons during replay are way too small; it is something we check often.
- Most important information for replays are time, pop, workers count, upgrades, mineral-gas count, and as a plus build orders timing.
- When you go to the bottom of the map, you see space. Why? ^^

Overall I think it is better not to change what is already a habit in the original interface; we won't all go full-time on SB so if I have to remember that on SB that information is on the right then on Bnet this information is on the left every-time I switch, it makes it very painful. I am only talking about the in-game UI.

- Alt+Q Q still works fine, we just send all the various "quit the game" shortcuts to the same dialog because they don't have a different effect in SB (there's no menu to quit back to, etc.). The button shows E as the hotkey but you can press any of the hotkeys you are used to. There is a bug in the current version that makes the dialog not accept modifier keys (e.g. Alt+Q Alt+Q doesn't work) but this is fixed in the next version.

- Stats screen stuff is still WIP

- Like I said above, we're still making tweaks here based on feedback. I have been devoting literally all of my free time this week to working on things but there is a lot to do, so please be patient

- We think showing space at the bottom of the map is preferable to Blizzard's "solution" (your spectator UI can hide buildings and units and you have to hide the UI completely to see them)

Generally I do not think it is a good idea to chain ourselves to the limitations of bnet if we can do things better. Bnet is in a state of disrepair and our goal should be building a better platform for people to always go to, in a way that can be sustained for the long-term. This state where people switch back and forth is temporary.
Can you jam with the console cowboys in cyberspace?
doktordingerdonger
Profile Joined October 2025
153 Posts
October 25 2026 01:52 GMT
#153
On October 17 2026 21:27 LUCKY_NOOB wrote:
Show nested quote +
On October 17 2026 18:57 AttackZerg wrote:
We don't need that many people.

1500 would be three times the current ladder pool ( roughly).

Finding 1000 bw players between korea, china, vietnam, mexico and peru is completely realistic.

I have never run a bot on bnet, but if it needs to be done on the korea and american servers, I could.
Although, it seems like it would be kind of begging the Corpo to fuck with us, so it could be a bad idea to shit on their shit on their shit.


WDYM? Like advertising? I think people are aware of SB by now.

MMR bot been running for at least 6 years btw:

https://tl.net/forum/brood-war/558574-bgh-auto-balance-http-bghmmreu


The only way to get casuals is to have a sticky on /r/starcraft, which is where new players go. tl.net is just too niche these days. Unfortunately, /r/starcraft only promotes the smallest of small SC2 tournaments and the users are hostile against everything broodwar because they are threatened by it given that sc2 is in terminal decline. They think actively shittalking broodwar, saying there is no playerbase and steering newcomers towards playing sc2 instead of bw somehow will save their game.

It doesn't help that bw players discuss everything on here instead of /r/starcraft for a very good reason. Maybe adding daily proleague bots with prize money for /r/starcraft would show that the future is and will always be BW. I see much more BW content these days there, but it is drowned out by unfunny shitty memes and low quality SC2 slop. Reclaiming /r/starcraft should be a priority.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7215 Posts
19 hours ago
#154
Is shield battery down ? im getting some network error
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines1051 Posts
19 hours ago
#155
zelot having some issues too, looks like an update
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7215 Posts
19 hours ago
#156
yeah is working again.
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines1051 Posts
18 hours ago
#157
zelot watched a replay and was smiling as he checked out all the replay UI features
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
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