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Rollback Netcode in Brood War - Page 3

Forum Index > BW General
44 CommentsPost a Reply
Prev 1 2 3 All
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines975 Posts
8 hours ago
#41
On October 10 2026 09:49 Excalibur_Z wrote:
Show nested quote +
On October 10 2026 02:58 HaFnium wrote:
Thank you! This is huge - speaking as someone who frequently lags vs Americans/Koreans...
Will be good to get it tested by Koreans and see how they find it and how it affects gameplay. Looks like it'll be better then turn rate 24?


Scan played on it earlier today. He did one 3v3 BGH game with the following countries:
Costa Rica
Korea
United Kingdom
USA
Sweden
Serbia

So basically as international as you can possibly get. His latency was 0d2r (0 delay frames, 2 rollback frames). TR24Low is the same as 2 delay frames (or 2d), which means it was actually better than TR24 on Bnet, and better than LAN even. His game with players spanning a round trip of 21,000 miles, nearly the circumference of the Earth, was faster than a LAN game played in his own living room.


if the proleague folk play proleague in a private shieldbattery lobby, their netcode would be even better than 24 low, right?
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Excalibur_Z
Profile Joined October 2002
United States12259 Posts
8 hours ago
#42
On October 10 2026 13:09 Crimson)S(hadow wrote:
Show nested quote +
On October 10 2026 09:49 Excalibur_Z wrote:
On October 10 2026 02:58 HaFnium wrote:
Thank you! This is huge - speaking as someone who frequently lags vs Americans/Koreans...
Will be good to get it tested by Koreans and see how they find it and how it affects gameplay. Looks like it'll be better then turn rate 24?


Scan played on it earlier today. He did one 3v3 BGH game with the following countries:
Costa Rica
Korea
United Kingdom
USA
Sweden
Serbia

So basically as international as you can possibly get. His latency was 0d2r (0 delay frames, 2 rollback frames). TR24Low is the same as 2 delay frames (or 2d), which means it was actually better than TR24 on Bnet, and better than LAN even. His game with players spanning a round trip of 21,000 miles, nearly the circumference of the Earth, was faster than a LAN game played in his own living room.


if the proleague folk play proleague in a private shieldbattery lobby, their netcode would be even better than 24 low, right?


That's right!
Moderator
Jealous
Profile Blog Joined December 2011
10396 Posts
7 hours ago
#43
Slippi for BW given how international the community is, is absolutely huge. Anyone who doesn't get it just needs to try it.

Someone earlier mentioned that Peru Terrans are in trouble, I am more concerned for PE/CL Zergs, those 5 pools aren't gonna hit quite as hard ever again.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines975 Posts
6 hours ago
#44
maybe i got lucky with nearby opponents, but this feels better than slippi
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Qikz
Profile Blog Joined November 2009
United Kingdom12060 Posts
3 hours ago
#45
This is absolutely amazing. I haven't been playing any BW recently and even if I did I don't think a lack of lag would make me any less shit, but for this to even be a thing is fantastic.
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