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BW - ajfirecracker Strategy & Training

Forum Index > Brood War Strategy
Post a Reply
ajfirecracker
Profile Joined May 2010
United States51 Posts
Last Edited: 2025-10-11 19:25:57
October 11 2025 19:20 GMT
#1
This is my attempt to synthesize my ideas about getting good at Brood War into a single thread.

I think there are three key skills:
1) A vision
You need a vision of the well-executed siege of your opponent towards which you are building.
You want to consider how every unit or combination of units can be a tool in your tool-belt for arriving at and winning a siege.
Where a tool is lacking, consider all the ways to pair it with other tools which help cover its deficiencies - even if merely by berserking harder so the opponent doesn't have time to create some monstrosity that takes out your first tool.
Of course, it is important not to get run over by an enemy army that is "just stronger" and bigger.
Consequently, you start with whatever you need for the early game and midgame and add in tools to build it into your lethal siege.

2) A sharp eye
My advice is to look for situations that likely indicate weakness by the opponent.
When Protoss shows only 1 Zealot 1 Goon vs Terran for example, the Terran needs to consider this weakness might be real and attack.
In general, you want to attack any sign of underlying weakness early on in the game and early on in your training.
Eventually you will fall into some traps, and may have to randomize whether or not you attack even from the same scouting information.
Playing very aggressively early on will help you map out all of these early attacking options.
Understanding the early game very comprehensively will allow you to avoid the opponent being able to get away with too little army / too much weakness / too much growth / too much econ or tech.
This will save you from entire worlds of nightmares.
You also want to play to cover a wide range of possible moves.
You'd like to cheaply poke, attack, scout, etc so that even if that move fails you're likely winning over time.
Often, these moves provoke a defense that is ultimately more costly than the move itself, and the attack is justified even when responded to properly.
You can't leave these early-game chips on the table and play at the highest level.
It's also fun because you get to win/lose games quickly and you learn a lot.

3) A mirror
As you get better and better at spotting weaknesses that need to be pounced on while developing towards a full army, look at your own play by starting with Opponent POV in replay.
Where are all the weak spots that could have hurt you?
Where are the weak spots in the opponent that you should consider exploiting?

My BroodWar ID is Bushido
zelevin
Profile Joined January 2012
United States287 Posts
October 12 2025 01:00 GMT
#2
is it better to skip zergling speed in brood war? or is that just an sc2 thing
ajfirecracker
Profile Joined May 2010
United States51 Posts
21 hours ago
#3
It's better to try all sorts of ways of using your units and see for yourself what works ^_^
perfectspheres
Profile Joined September 2025
27 Posts
21 hours ago
#4
On October 12 2025 04:20 ajfirecracker wrote:
This is my attempt to synthesize my ideas about getting good at Brood War into a single thread.

I think there are three key skills:
1) A vision
You need a vision of the well-executed siege of your opponent towards which you are building.
You want to consider how every unit or combination of units can be a tool in your tool-belt for arriving at and winning a siege.
Where a tool is lacking, consider all the ways to pair it with other tools which help cover its deficiencies - even if merely by berserking harder so the opponent doesn't have time to create some monstrosity that takes out your first tool.
Of course, it is important not to get run over by an enemy army that is "just stronger" and bigger.
Consequently, you start with whatever you need for the early game and midgame and add in tools to build it into your lethal siege.

2) A sharp eye
My advice is to look for situations that likely indicate weakness by the opponent.
When Protoss shows only 1 Zealot 1 Goon vs Terran for example, the Terran needs to consider this weakness might be real and attack.
In general, you want to attack any sign of underlying weakness early on in the game and early on in your training.
Eventually you will fall into some traps, and may have to randomize whether or not you attack even from the same scouting information.
Playing very aggressively early on will help you map out all of these early attacking options.
Understanding the early game very comprehensively will allow you to avoid the opponent being able to get away with too little army / too much weakness / too much growth / too much econ or tech.
This will save you from entire worlds of nightmares.
You also want to play to cover a wide range of possible moves.
You'd like to cheaply poke, attack, scout, etc so that even if that move fails you're likely winning over time.
Often, these moves provoke a defense that is ultimately more costly than the move itself, and the attack is justified even when responded to properly.
You can't leave these early-game chips on the table and play at the highest level.
It's also fun because you get to win/lose games quickly and you learn a lot.

3) A mirror
As you get better and better at spotting weaknesses that need to be pounced on while developing towards a full army, look at your own play by starting with Opponent POV in replay.
Where are all the weak spots that could have hurt you?
Where are the weak spots in the opponent that you should consider exploiting?

My BroodWar ID is Bushido


There are a lot of aspects that go into being a good player.

The question is, do you want to just be good ar Brood War? Do you want to be great? Do you want to be a professional? Do you want to be an all-time legendary player? Or do you want to be the best player of all time?

For us, playing competitive/professional sports and e-sports...if your goal isnt to win then why play? If it's fun losing for you...great, but that's not us.

And for us, winning means against anyone/anything.

In terms of Brood War, that means being dilligent about a lot of things...not going to get into all of them at the moment 🤷‍♂️🤷‍♀️
instagram.com/perfectspheres28
iopq
Profile Blog Joined March 2009
United States967 Posts
17 hours ago
#5
On October 12 2025 10:00 zelevin wrote:
is it better to skip zergling speed in brood war? or is that just an sc2 thing

then you are required to get a sunken since CC into mech is a thing and there's no way to catch a 5 minute vulture with slow lings

against Protoss it's when you get hydra before lair

against Zerg it's definitely a thing to get one more muta out
ajfirecracker
Profile Joined May 2010
United States51 Posts
15 hours ago
#6
On October 12 2025 17:56 perfectspheres wrote:
And for us, winning means against anyone/anything.
In terms of Brood War, that means being dilligent about a lot of things...not going to get into all of them at the moment 🤷‍♂️🤷‍♀️


Yeah but this is a strategy & training thread.
I'm trying to lay out how to train for strategic competence.
Obviously you'll also have to work on the mechanics, including build orders and macro and control groups etc etc

But specifically for strategy, I think you need to use raids and attempted busts to prevent the opponent from investing too much into growth while you develop a lethal siege.

So my advice is designed to sharpen your vision of raids and busts (which is useful even if you never get to a siege) as well as how to progress to victory even if you can't find a critical weakness to hit with a raid or bust.

What else needs to be done to train strategic vision ?
perfectspheres
Profile Joined September 2025
27 Posts
13 hours ago
#7
I = me = myself.

me/myself actions acually don't occur 🤷‍♂️🤷‍♀️
instagram.com/perfectspheres28
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