Looks like cliff jumping has been fixed. Its when you build a structure with SCV and it goes way off from center and end up on a cliff where you cancel and it stays. It seems to never go even close to cliffs now.
Looks like cliff jumping has been fixed. Its when you build a structure with SCV and it goes way off from center and end up on a cliff where you cancel and it stays. It seems to never go even close to cliffs now.
Freakling may correct me but I would assume it may have to do with how a map is made rather than a patch.. I could be wrong.
Anti Tesagi dream - super stacked tanks kek. Did some explode during the stacking or did you target murder them?
I like that u spawned as P and MCed T instead of spawning as T haha
I thought I showcased the SCV flying to build one in my Remastered Glitches video but it turns out I didn't kek... I've known about it for a long time. Lockdown works too instead of recall which is much more useful.
Yes you cannot siege on buildings or minerals/gas then it explodes. Its an anti-measure against stacking tanks under buildings but its not been fully fixed, you can still stack tanks on buildings but the sieging (sieging sound) has to be AFTER building has landed.
How you do that? You put tank in the opposite sieging direction so when you click siege just before building has landed it has a small window where tank turns around to siege.
On January 01 2023 23:26 MeSaber wrote: Yes you cannot siege on buildings or minerals/gas then it explodes. Its an anti-measure against stacking tanks under buildings but its not been fully fixed, you can still stack tanks on buildings but the sieging (sieging sound) has to be AFTER building has landed.
How you do that? You put tank in the opposite sieging direction so when you click siege just before building has landed it has a small window where tank turns around to siege.
Necromancy! Happy to report this is still possible on some modern maps. I now realize I should have put 1 in a million strategy in the title instead lel... Here are some not optimized examples, if you needed a reason to hate em more ; D:
Just quick tests as usual. There are likely much more optimal combos of buildings and probes to block bottom exists so a goon can spawn up the cliff and surprise a noob or overconfident opponent.
Current ladder test. The Backrooms one is particularly interesting and potentially possible in a real game because it's not at the entrance and allows BOTH gateways to spawn in which is a first on any map Ive tested so far.
On September 22 2026 08:47 zelevin wrote: hey lucky noob, always good to see you posting. talked to you a bit in the artosis discord last year.
Cheers. Ye I been tryna cut down discords.. Cant post in the rt reddit anymore.. Participating in CPL this year for the first time, which reminded me to test these maps for kinky spawning..
On June 18 2019 06:58 Freakling wrote: Maybe some one should just make a map with multiple spots where you can do this very easily ;D
There was a guy on East back in the day, SirViolator, that only played on this one map that he kept adding cheesy stuff to. Like, there were perfect locations for making and floating Barracks/Factories, Ghost- and Tank-sized islands and platforms that could range into your base. The map had no discernible pattern/rhythm/symmetry. It was just a sadistic man's torture house.
Playing him dozens of times over the course of years, you would be exposed to all the potentially abusive combinations of Terran play and map features, and they changed gradually. Like, there might have been a Tank platform he used against you in January, and by February it's gone or been replaced with some other crap.
Do you have a copy of the map (/ replay) ? Sounds funny
On October 06 2026 08:12 TelecoM wrote: hmm if there is only a way to proxy 2gate zealot teleport up the hill lol
You can spawn em up... The problem is they are so slim u need an entire mineral line of probes to block around a gateway cuz buildings don't cut it...
You can also glitch an archon after morph through the back door of backrooms. Possibly glitch more units the same way u stack em for Total Recall. Different glitch tho.
On October 14 2026 13:34 TelecoM wrote: Haha this is so funny, can't really see it being used in a real game though, maybe with DT on a certain map / position lol
DTs are about as slim as zlots..
Also mid-late game ur probably getting spotted just by building placement in main..
Im thinking factory on Backrooms can work instead of floating it it.. Need a big brain to mask its something weird too.. Maybe in another 20 years well see it used when the planets + dwarf pluto align properly again..