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Cliff Jump Revisited (1 in a 1000 strategy) - Page last

Forum Index > Brood War Strategy
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MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2022-12-31 22:31:10
December 31 2022 22:10 GMT
#52
https://ufile.io/tfzj826m = recall + stack. (SinglePlayer replay)

https://ufile.io/njdohlpz = recall x2 = builds without SCV present. (SinglePlayer replay)

Looks like cliff jumping has been fixed. Its when you build a structure with SCV and it goes way off from center and end up on a cliff where you cancel and it stays. It seems to never go even close to cliffs now.


-.-
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1634 Posts
Last Edited: 2023-01-01 10:25:52
January 01 2023 09:49 GMT
#53
On January 01 2023 07:10 MeSaber wrote:
https://ufile.io/tfzj826m = recall + stack. (SinglePlayer replay)

https://ufile.io/njdohlpz = recall x2 = builds without SCV present. (SinglePlayer replay)

Looks like cliff jumping has been fixed. Its when you build a structure with SCV and it goes way off from center and end up on a cliff where you cancel and it stays. It seems to never go even close to cliffs now.





Freakling may correct me but I would assume it may have to do with how a map is made rather than a patch.. I could be wrong.

Anti Tesagi dream - super stacked tanks kek. Did some explode during the stacking or did you target murder them?

I like that u spawned as P and MCed T instead of spawning as T haha

I thought I showcased the SCV flying to build one in my Remastered Glitches video but it turns out I didn't kek... I've known about it for a long time. Lockdown works too instead of recall which is much more useful.
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2023-01-01 14:29:40
January 01 2023 14:26 GMT
#54
Yes you cannot siege on buildings or minerals/gas then it explodes. Its an anti-measure against stacking tanks under buildings but its not been fully fixed, you can still stack tanks on buildings but the sieging (sieging sound) has to be AFTER building has landed.

How you do that? You put tank in the opposite sieging direction so when you click siege just before building has landed it has a small window where tank turns around to siege.
-.-
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1634 Posts
January 01 2023 15:27 GMT
#55
On January 01 2023 23:26 MeSaber wrote:
Yes you cannot siege on buildings or minerals/gas then it explodes. Its an anti-measure against stacking tanks under buildings but its not been fully fixed, you can still stack tanks on buildings but the sieging (sieging sound) has to be AFTER building has landed.

How you do that? You put tank in the opposite sieging direction so when you click siege just before building has landed it has a small window where tank turns around to siege.


Yup. I did a video testing that exact thing:
ko-fi.com/luckynoob
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1634 Posts
Last Edited: 2025-02-12 15:38:28
February 12 2025 15:25 GMT
#56
Necromancy! Happy to report this is still possible on some modern maps.
I now realize I should have put 1 in a million strategy in the title instead lel...
Here are some not optimized examples, if you needed a reason to hate em more ; D:

Minsterel 0.8

[image loading]

Monty Hall SE 2.1

[image loading]




ko-fi.com/luckynoob
Nirli
Profile Joined February 2023
Bulgaria387 Posts
February 14 2025 06:52 GMT
#57
P finally has a chance on MH. I'm calling Bisu right now.
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1634 Posts
February 14 2025 14:20 GMT
#58
On February 14 2025 15:52 Nirli wrote:
P finally has a chance on MH. I'm calling Bisu right now.


You better! ^______._______^

If any1 can do it it's the scoutmaster:


ko-fi.com/luckynoob
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1634 Posts
Last Edited: 2025-09-28 13:10:56
September 28 2025 13:05 GMT
#59
(Uldolmok) Roaring Currents

Just quick tests as usual. There are likely much more optimal combos of buildings and probes to block bottom exists so a goon can spawn up the cliff and surprise a noob or overconfident opponent.

Top Right:

[image loading]


Bottom Left

[image loading]

ko-fi.com/luckynoob
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1634 Posts
Last Edited: 2026-09-20 09:01:08
September 20 2026 00:26 GMT
#60
Current ladder test. The Backrooms one is particularly interesting and potentially possible in a real game because it's not at the entrance and allows BOTH gateways to spawn in which is a first on any map Ive tested so far.

Backrooms bottom right

[image loading]


Odyssey bottom left

[image loading]


Attitude bottom left

[image loading]


ko-fi.com/luckynoob
zelevin
Profile Joined January 2012
United States330 Posts
September 21 2026 23:47 GMT
#61
hey lucky noob, always good to see you posting. talked to you a bit in the artosis discord last year.
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1634 Posts
Last Edited: 2026-09-22 10:10:00
September 22 2026 09:48 GMT
#62
On September 22 2026 08:47 zelevin wrote:
hey lucky noob, always good to see you posting. talked to you a bit in the artosis discord last year.


Cheers. Ye I been tryna cut down discords.. Cant post in the rt reddit anymore.. Participating in CPL this year for the first time, which reminded me to test these maps for kinky spawning..

More tests that can be trimmed down even further.

Backrooms bottom right

[image loading]


[image loading]
ko-fi.com/luckynoob
Phyanketto
Profile Joined September 2011
United States611 Posts
September 29 2026 06:45 GMT
#63
but what for?
세 가지 제어
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1634 Posts
Last Edited: 2026-09-29 07:48:22
September 29 2026 07:47 GMT
#64


On September 29 2026 15:45 Phyanketto wrote:
but what for?


Troll your friends. Try it on ladder. Good luck have FUN

If u win a game above D rank with this Ill be impressed.
ko-fi.com/luckynoob
bITt.mAN
Profile Blog Joined March 2009
Switzerland3701 Posts
October 01 2026 09:47 GMT
#65
On June 18 2019 07:06 Jealous wrote:
Show nested quote +
On June 18 2019 06:58 Freakling wrote:
Maybe some one should just make a map with multiple spots where you can do this very easily ;D

There was a guy on East back in the day, SirViolator, that only played on this one map that he kept adding cheesy stuff to. Like, there were perfect locations for making and floating Barracks/Factories, Ghost- and Tank-sized islands and platforms that could range into your base. The map had no discernible pattern/rhythm/symmetry. It was just a sadistic man's torture house.

Playing him dozens of times over the course of years, you would be exposed to all the potentially abusive combinations of Terran play and map features, and they changed gradually. Like, there might have been a Tank platform he used against you in January, and by February it's gone or been replaced with some other crap.


Do you have a copy of the map (/ replay) ? Sounds funny
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
TelecoM
Profile Blog Joined January 2010
United States10890 Posts
October 05 2026 23:12 GMT
#66
hmm if there is only a way to proxy 2gate zealot teleport up the hill lol
AKA: TelecoM[WHITE] Protoss fighting
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1634 Posts
Last Edited: 2026-10-06 19:29:51
October 06 2026 19:15 GMT
#67
On October 06 2026 08:12 TelecoM wrote:
hmm if there is only a way to proxy 2gate zealot teleport up the hill lol


[image loading]

You can spawn em up... The problem is they are so slim u need an entire mineral line of probes to block around a gateway cuz buildings don't cut it...

[image loading]

You can also glitch an archon after morph through the back door of backrooms. Possibly glitch more units the same way u stack em for Total Recall. Different glitch tho.
ko-fi.com/luckynoob
TelecoM
Profile Blog Joined January 2010
United States10890 Posts
October 14 2026 04:34 GMT
#68
Haha this is so funny, can't really see it being used in a real game though, maybe with DT on a certain map / position lol
AKA: TelecoM[WHITE] Protoss fighting
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1634 Posts
October 14 2026 09:50 GMT
#69
On October 14 2026 13:34 TelecoM wrote:
Haha this is so funny, can't really see it being used in a real game though, maybe with DT on a certain map / position lol


DTs are about as slim as zlots..

Also mid-late game ur probably getting spotted just by building placement in main..

Im thinking factory on Backrooms can work instead of floating it it.. Need a big brain to mask its something weird too.. Maybe in another 20 years well see it used when the planets + dwarf pluto align properly again..
ko-fi.com/luckynoob
IvaNioX_twitch
Profile Joined August 2022
32 Posts
Last Edited: 2026-10-24 00:45:28
October 24 2026 00:44 GMT
#70
is cliff jump strategy or bug?

its like using lift-land barrak to send units through minerals (old school maps)
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1634 Posts
October 24 2026 08:23 GMT
#71
On October 24 2026 09:44 IvaNioX_twitch wrote:
is cliff jump strategy or bug?

its like using lift-land barrak to send units through minerals (old school maps)


Yes ^_._^

Or pylon or mines or burrow to glitch units through.

It can also be used to escape a contain potentially.
ko-fi.com/luckynoob
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