"On October 22, Azure Striker Gunvolt Trilogy Enhanced - Nintendo Switch 2 Edition, Beyond the Dark: Nightwatch, Cotton Reboot, Cotton Reboot High Tension, Cult of the Lamb, Final Fantasy Resonance, Hitman: Absolution - Nintendo Switch 2 Edition, HoloVillage: Our Cozy Days, My Friendly Neighborhood, Nintendo Switch Sports Resort, and Peak are all releasing for the Nintendo Switch 2." https://gamerant.com/new-switch-2-games-coming-soon-ff-resonance/
Nintendo Switch Thread - Page last
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DarkPlasmaBall
United States46608 Posts
"On October 22, Azure Striker Gunvolt Trilogy Enhanced - Nintendo Switch 2 Edition, Beyond the Dark: Nightwatch, Cotton Reboot, Cotton Reboot High Tension, Cult of the Lamb, Final Fantasy Resonance, Hitman: Absolution - Nintendo Switch 2 Edition, HoloVillage: Our Cozy Days, My Friendly Neighborhood, Nintendo Switch Sports Resort, and Peak are all releasing for the Nintendo Switch 2." https://gamerant.com/new-switch-2-games-coming-soon-ff-resonance/ | ||
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lestye
United States4269 Posts
On October 18 2026 11:24 DarkPlasmaBall wrote: Congratulations! I liked playing LA as a kid, and I really enjoyed the remake and the art style on Switch. Have you played Echoes of Wisdom? Same art style, and it's another unique, refreshing, stand-alone Zelda game. Yeah! Thats the next zelda game im going to bite in next. I've done one of the dungeons, I think. I heard its really cool, since it marries a buncha zelda concepts, like 2d style with the botw freedom, as well as the weird discrepancies, like 3D zora being so different than the 2d zoras and it somehow blends them in one world. | ||
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DarkPlasmaBall
United States46608 Posts
On October 19 2026 14:50 lestye wrote: Yeah! Thats the next zelda game im going to bite in next. I've done one of the dungeons, I think. I heard its really cool, since it marries a buncha zelda concepts, like 2d style with the botw freedom, as well as the weird discrepancies, like 3D zora being so different than the 2d zoras and it somehow blends them in one world. Yep, it's very clever! You can play EoW as a more traditional, old-school 2D Zelda game, or you can use the echoes to break the mold and play the game in a ton of unique ways. Plus, playing as Zelda is awesome | ||
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Grovbolle
Denmark3822 Posts
On October 17 2026 05:42 DarkPlasmaBall wrote: I got the original Game Boy when I was around that 5-7 age range; it was awesome I really enjoyed playing the Kirby Dream Land games, Tetris / Tetris Blast, Super Mario Land / Wario Land games, Donkey Kong games, and some basic sports games. After a few years, I got the new Game Boy Color, so it wasn't until I was a bit older when the GBA came out (and by then I was playing some games that were for a slightly older pre-teen / young teen audience, like Advance Wars, Golden Sun, and Fire Emblem: The Sacred Stones). Also, Pokemon (anime + Gen 1) came out when I was 10 years old, which was pretty much a perfect age... after all, Ash Ketchum was/is 10 too! I myself am from 1990 so I grew up with an OG Game Boy on which I played a few games my brother and I owned. Obviously, Pokemon Yellow was the one I put the most hours into. My youngest is not in school yet, the oldest have started 1½ year ago but has only had like 4 English classes so Pokemon is what he wants but I am not sure if he can play himself without too much help from me. We will see. I am thinking of putting on a few games from the following genres/IPs on them: Tetris Kirby (The GBA has a great Kirby title apparently) Klonoa (It gets recommended a lot for kids) Mario (2D Mario is great, need to find the best title to start them out on) Mario Kart Pokemon (gen 2,3 or 4) Pokemon Pinball Bomberman (simple gameplay) Mario Kart or F-Zero | ||
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DarkPlasmaBall
United States46608 Posts
On October 19 2026 18:27 Grovbolle wrote: I myself am from 1990 so I grew up with an OG Game Boy on which I played a few games my brother and I owned. Obviously, Pokemon Yellow was the one I put the most hours into. My youngest is not in school yet, the oldest have started 1½ year ago but has only had like 4 English classes so Pokemon is what he wants but I am not sure if he can play himself without too much help from me. We will see. I am thinking of putting on a few games from the following genres/IPs on them: Tetris Kirby (The GBA has a great Kirby title apparently) Klonoa (It gets recommended a lot for kids) Mario (2D Mario is great, need to find the best title to start them out on) Mario Kart Pokemon (gen 2,3 or 4) Pokemon Pinball Bomberman (simple gameplay) Mario Kart or F-Zero Those are all great series! And video games can be great ways to learn/practice English, if the player is motivated enough / enjoys the game enough. Games with intuitive and straightforward objectives (Tetris, Bomberman, racing games, etc.) tend not to have/need a lot of reading, but RPGs (like Pokemon, though I'd start at Gen 1) and story-driven games often require it. | ||
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Peeano
Netherlands5983 Posts
Do NOT get Blackmoor 2 for the Switch 1, it gets laggy quickly and that's tilting af. The idea of the game is pretty alright though. I'd enjoy a game like it without lag. | ||
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Grovbolle
Denmark3822 Posts
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DarkPlasmaBall
United States46608 Posts
On October 19 2026 20:49 Peeano wrote: If you're into Beat 'em ups: Do NOT get Blackmoor 2 for the Switch 1, it gets laggy quickly and that's tilting af. The idea of the game is pretty alright though. I'd enjoy a game like it without lag. That's so crazy imo. When I think of genres / games that are likely to lag on the original Switch, I usually don't think about beat 'em ups. I wonder if it's at least smooth on the Switch 2? | ||
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DarkPlasmaBall
United States46608 Posts
On October 19 2026 21:30 Grovbolle wrote: In other news, I have started playing BALL x PIT which is a really great roguelike with an addictive loop It seems to have very positive reviews in general, so I might check it out. Only $15 too. Thanks for the recommendation! | ||
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DarkPlasmaBall
United States46608 Posts
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DarkPlasmaBall
United States46608 Posts
Over the years, Final Fantasy has been nothing if not inventive, as its largely anthology-based approach has led to a variety of JRPG game design experiments. Yet in more recent years, it feels like the franchise has strayed from its roots, with more old-school fans pining for a return to the days when Final Fantasy was focused on being an RPG first and foremost. https://www.nintendolife.com/reviews/nintendo-switch-2/final-fantasy-resonance Such fans can rejoice, as that mythical return has finally arrived in the form of Final Fantasy Resonance. Though much noise has been made about this being a retooled version of the decommissioned mobile gacha game Final Fantasy Brave Exvius, this is a massive oversimplification of what Square did with this project. While it may be based upon the plot of that mobile entry, this is a completely new, true-blue classic Final Fantasy that celebrates the series' legacy. If you enjoyed any of the older turn-based Final Fantasy games, this is the game you've been waiting for. ... Gameplay strictly follows traditional JRPG design, eschewing many of the more innovative advances of later entries for a good ol' classic-style adventure. An overworld map, explorable towns and dungeons, a job system, and turn-based combat are all par for the course here, melding together to make for a cosy and engaging journey that feels right in line with what Final Fantasy used to be. The combat system is based upon exploiting weaknesses and carefully planning around turn orders. Beneath its health bar, every enemy has a stagger bar that diminishes each time it takes damage, and it positively melts if you hit it with an elemental attack that it is weak to. Once staggered, not only does the enemy take more damage and lose its turn, but the character that got that last hit in gets a bonus action at the end of the round. If you can manage to stagger all enemies on the field, you'll trigger a party-wide stagger that gives all party members an extra move and lets you finish the round with a flashy super move that can shred enemy health or grant powerful buffs and debuffs. The timeline at the top of the screen indicates when characters will act next, granting you the ability to either deny enemy turns through incapacitating the next foe or warning you about a big super attack coming next round that you'll need to prep for. It's not a complicated combat system, but it rewards tactical decision-making and thoughtful planning in how you build your team. Especially in the bigger boss fights, executing actions is a careful and rewarding process of considering your team's strengths and extracting the full potential of their kit. A form of the classic Final Fantasy job system returns here with Visions, spiritual beings which each represent a protagonist from an older FF. Iconic allies such as Cloud, Tidus, Lightning, and Noctis all make an appearance, and they can be swapped around and equipped upon party members to grant them various active abilities and passive buffs. The longer you have them equipped, the more you'll level up their Mastery Rank and unlock access to more powerful abilities, some of which can be permanent. This is where the fun of character building really takes off, as you can mix and match abilities from different Visions over time to build some insane party compositions. One Vision may have a passive that halves the cost of MP, while another both partially increases the cost of spells and doubles their effectiveness. Put both of these on a character you're building as a mage, and they can easily annihilate swaths of enemies with little effort. As you add more Visions to your repertoire, there are increasingly more opportunities for synergies like this, making it feel like your party is getting much more powerful over time in more ways than just their stats increasing as they level up. Exploration follows the familiar formula of setting you loose in a big overworld (navigable by chocobo) packed with towns, caves, dungeons, and other points of interest. Best of all, the overworld design follows a largely non-linear format in which you can engage with activities and locales as your curiosity leads you. There’s a rush of excitement when you gain access to a new area and see a variety of caves and curiosities dotted around the area that beckon you to delve into their secrets. The world feels sizable without being either sparse or overwhelming, and there are some nice modern quality-of-life features, such as fast travel and detailed side quest tracking, to streamline exploration and cut down on aimless wandering. Square’s HD-2D engine is implemented here to great effect, running at a smooth 60fps while adding some noticeably more cinematic flair in the camera direction. Whereas past games utilising the engine have been content to keep a static camera for most cutscenes, Resonance steps things up by often using dynamic camera angles and cuts to add more energy to big story scenes. ... Final Fantasy Resonance is a strong return to an older style of Final Fantasy, building a thrilling adventure around a classic JRPG design structure that's bolstered by decades of modern game design lessons. A flexible job system, thrilling overworld exploration, and gorgeous implementation of HD-2D all come together to make this one an easy recommendation to any fans of JRPGS new or old. Hopefully this isn't the last time that Square Enix experiments with traditional design for its flagship franchise; Final Fantasy Resonance proves the developers haven't lost the ability to connect with what made it great back in the day. | ||
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DarkPlasmaBall
United States46608 Posts
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DarkPlasmaBall
United States46608 Posts
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DarkPlasmaBall
United States46608 Posts
I found a pair of AceGamer Red+Blue Switch 2 controllers on Amazon for $34 (10% off). That's $17 per controller. https://www.amazon.com/dp/B0F59V5Y6Q?ref=ppx_yo2ov_dt_b_fed_asin_title&th=1 I bought these yesterday because 1. they were stupidly cheap; 2. the buttons and joysticks are identical and in the same positions as the Switch 2 pro controller; and 3. they're wireless. They just arrived, and they're honestly not that bad. They definitely feel like cheap plastic, and aren't as comfortable as the pro controller, but you could buy 6 of these for the price of 1 pro controller. If you have a little kid that just needs a basic controller that they might drop/throw, or if you want some extra controllers for when you have company over and want to play party games, these might be a good option. | ||
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Grovbolle
Denmark3822 Posts
On October 19 2026 23:02 DarkPlasmaBall wrote: It seems to have very positive reviews in general, so I might check it out. Only $15 too. Thanks for the recommendation! Pure dopamine into the brain stem | ||
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DarkPlasmaBall
United States46608 Posts
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DarkPlasmaBall
United States46608 Posts
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TheEmulator
28104 Posts
I need to play the new Fire Emblem anyway since I've played every other one so it's a good time to get a Switch 2. | ||
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DarkPlasmaBall
United States46608 Posts
On October 25 2026 10:40 TheEmulator wrote: Finally getting a Switch 2 because I absolutely can't live without playing the Ocarina of Time Remake lmao. It looks so damn good. I need to play the new Fire Emblem anyway since I've played every other one so it's a good time to get a Switch 2. Nice! Both are surely going to be S tier games for me. I'm so excited for OoT too. | ||
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DarkPlasmaBall
United States46608 Posts
https://bleedingcool.com/games/ys-viii-lacrimosa-of-dana-arrives-on-switch-2-on-february-25-2027/ "Compared to the Nintendo Switch original, there’ll be a couple of upgrades. Not only is there support for 120 FPS, but also GameShare." https://nintendoeverything.com/ys-8-coming-to-nintendo-switch-2/ This was one of my favorite Switch 1 games, and it's my favorite game in the Ys franchise. Highly recommend. | ||
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