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[T] MTG Mini Mafia II - Page 69

Forum Index > TL Mafia
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RockHydra
Profile Joined January 2013
Pitcairn222 Posts
February 01 2013 20:04 GMT
#1361
On February 02 2013 04:57 Clockwork Hydra wrote:
Rock, what's your opinion of AS?

He didn't put up a fight on reverberate, but won't sac his braid of fire.
On his defense, I guess he addressed gonzaw's case, but not in any great detail. Most of the defense I see is that work was too busy and also that he always trolls day1. The trolling isn't scummy, but I feel that promising reads for "after work" and then not following through looks bad. I can't say whether being forced to RNG his discards was intentional, or if its even true.

Are we allowed to know if a discard was at random?

~Hopeless
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
February 01 2013 20:04 GMT
#1362
Welp actually no
We need this figured out ASAP
On February 01 2013 09:49 Artanis[Xp] wrote:
Errata change on the board card: From destroy target permanent to destroy target nonland permanent.


Does this mean one can sack a land to destroy a non-land permanent then?

/G
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 01 2013 20:05 GMT
#1363
On February 02 2013 05:04 (DontFear)ThePoster wrote:
Welp actually no
We need this figured out ASAP
Show nested quote +
On February 01 2013 09:49 Artanis[Xp] wrote:
Errata change on the board card: From destroy target permanent to destroy target nonland permanent.


Does this mean one can sack a land to destroy a non-land permanent then?

/G


that's what it means
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
February 01 2013 20:05 GMT
#1364
On February 02 2013 05:02 Crossfire99 wrote:
##Sacrifice: Goblin Guide: Activate The Abyss, targeting Basking Rootwalla
##Sacrifice: Deathrite Shaman: Activate The Abyss, targeting Zombie Infestation




Okay now I think I hate this game:

-Scum has super beast that kills townies every single turn
-We don't have a flip or anything until way late in the game
-Even if a scum outs himself we can't kill him until like 10 turns later

Fuck this shit.
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:05 GMT
#1365
Thanks, Suck, you idiot. We had already thought of this possibility (well, of him sac'ing shit to stop our attack), but figured he hadn't realized it. While I feel it is a town tell, because scum would just post that shit in the QT and laugh while town goes to hell, it was incredibly stupid to tell Xfire what he can do to survive.

/Acro
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:05 GMT
#1366
It's okay we can still kill him I think.

We have death spark on hand after all.

You're still all fucking morons for reminding him. Jesus.

~dandel
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 01 2013 20:06 GMT
#1367
On February 02 2013 05:02 Crossfire99 wrote:
##Sacrifice: Goblin Guide: Activate The Abyss, targeting Basking Rootwalla
##Sacrifice: Deathrite Shaman: Activate The Abyss, targeting Zombie Infestation



interesting that he destroyed "zombie infestation" rather than one of the actual zombies
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 01 2013 20:07 GMT
#1368
On February 02 2013 05:05 Clockwork Hydra wrote:
Thanks, Suck, you idiot. We had already thought of this possibility (well, of him sac'ing shit to stop our attack), but figured he hadn't realized it. While I feel it is a town tell, because scum would just post that shit in the QT and laugh while town goes to hell, it was incredibly stupid to tell Xfire what he can do to survive.

/Acro


you cant just ask everyone to play into a certain plan based on the hope that scum won't realize the plan is retarded.

that's not how mtg works, you game it out you don't hope the other person is a moron.
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
February 01 2013 20:07 GMT
#1369
Although to be honest I think if S&B hadn't mentioned that maybe Xfire wouldn't have realized it >_>

/G
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:10 GMT
#1370
Anyway, due to Xfire being stupid, the plan still works.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:11 GMT
#1371
I'MMA CHARGE MY DEATH SPARK
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 01 2013 20:11 GMT
#1372
so Crossfire has a card that instantly deals 16 damage and gives himself 16 life

and 7 or 8 of us can't kill him in a turn

this game is silly

-marvelbabe

posting on this account because of fucking stupid flood control
[15:15] <Palmar> and yes marv, you're a total hottie
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:11 GMT
#1373
We will cast Death Spark on Xfire, doing 1 damage. 4 Zombies do 8 damage. Ninja does 2 damage, Lavamancer 1 and Treetop Village 3 = 15 damage. GG.

Although we were hoping our ZI would survive.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:12 GMT
#1374
Are we allowed to discard to create a Zombie in response?
Crossfire99
Profile Joined March 2011
United States1529 Posts
February 01 2013 20:14 GMT
#1375
On February 02 2013 05:12 Clockwork Hydra wrote:
Are we allowed to discard to create a Zombie in response?

Didn't read the op, scum?
---- There are no "in response" abilities.
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 01 2013 20:15 GMT
#1376
On February 02 2013 05:10 Clockwork Hydra wrote:
Anyway, due to Xfire being stupid, the plan still works.


explain this to me please
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 01 2013 20:16 GMT
#1377
On February 02 2013 05:11 Clockwork Hydra wrote:
We will cast Death Spark on Xfire, doing 1 damage. 4 Zombies do 8 damage. Ninja does 2 damage, Lavamancer 1 and Treetop Village 3 = 15 damage. GG.

Although we were hoping our ZI would survive.


he


has


three


lands
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:16 GMT
#1378
On February 02 2013 05:15 SuckMyTopdeck wrote:
Show nested quote +
On February 02 2013 05:10 Clockwork Hydra wrote:
Anyway, due to Xfire being stupid, the plan still works.


explain this to me please


Read above.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:17 GMT
#1379
If you are allowed to SAC lands, then the change to the card is fucking stupid, because the first thing we thought of doing upon seeing that card was to sacrifice our lands.

Also, STOP BEING A STUPID IDIOT AND GIVING XFIRE IDEAS.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 01 2013 20:18 GMT
#1380
sac our lands to kill his, btw. Not to kill his shit. We hardly need mana and with ZI out we were golden for creatures.
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