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League of Legends [New forum, check OP!] - Page 682

Forum Index > General Games
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Cirn9
Profile Blog Joined May 2009
1117 Posts
August 21 2010 13:09 GMT
#13621
No bushes.

Some have silly superfluous rules like: No fort, no snowball items
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
ghen
Profile Blog Joined March 2010
United States1356 Posts
Last Edited: 2010-08-21 14:39:03
August 21 2010 14:38 GMT
#13622
Uploaded my spreadsheet to google docs. Allowed anyone to edit:
https://spreadsheets.google.com/ccc?key=0AmEYMlSWWrzxdGdhRDM2elJVMWVoTDZwVnFBTkNxS0E&hl=en&authkey=CK3o02Q

If the spreadsheet gets screwed up send me a PM, I made a backup.



On August 21 2010 13:37 ghen wrote:
Theorycrafting combining level 1 runes:

Assumptions: You have zero tier 3 runes, you have unlimited money, and you want to have every good rune.

93 total runes
29 "good"
64 "bad"
(Your mileage may vary, I think I was pretty liberal about choosing "good" runes but I almost certainly missed something or added the wrong thing)

Odds of getting a good rune: 31.2%
Average price for a good rune if you bought it tier 3: 812.93
Average price for a bad rune if you bought it tier 3: 671.17 (not really relevant here obviously)
(cost per lvl 1 * combine number) = 15x25 = 375 total combine cost
Average Number of combines to get a good rune: 3.21
Total cost for 3.21 combines = 1201.92

Total "good" runes needed for 9 per color: 29*9=261
I have no idea how to factor the probability of 9 of the same color in the first 32 rolls

Example 1: not very good math
+ Show Spoiler +

Assuming you don't get more than 9 of the same in the first ~32 combines:
32 combines = 10 good runes, 22 bad runes
11 more combines of 2 tier 3 bad runes = 3.43 good runes, 7.57 bad runes
3 more combines = .93 good runes, 2.07 bad runes
one more combine rounds down to zero
So from the first 32 combines it costs 12,000
You gain 14.36 good runes with fuzzy math for a cost per good rune of 835.65


Example 2 assuming you don't get any duplicates in the first 52 combines:
52 combines, 16.2 good runes and 35.8 bad runes
17.9 more combines = 5.58 good runes and 12.32 bad runes
6.16 more combines = 1.92 good runes and 4.24 bad runes
2.12 more combines = .66 good runes
The first 52 combines cost 19,500
You gain 24.36 good runes with more fuzzy math costs 800.49 per rune

Slightly better math than example 1, This shows a savings of about 35.16 per rune as long as you don't get more than 9 of any "good" rune
- With an average cost of 800.49 that is a savings of 4.21%


Costs and good vs. bad according to me
+ Show Spoiler +
		        205		410		515		820		1025		2050	
totals g b g b g b g b g b g b
mark 18 0 5 5 6 0 0 0 2 0 0 0 0
seal 23 2 4 3 8 0 0 1 5 0 0 0 0
Glyph 22 1 5 4 6 0 0 1 5 0 0 0 0
quint 30 0 0 0 0 0 3 0 0 8 10 4 5
total at price 93 3 14 12 20 0 3 2 12 8 10 4 5


edit: It's 1AM here. please check my math XD
edit2: its now 2AM. this was driving me nuts so I had to do more corrections before sleep

Phrost
Profile Blog Joined May 2010
United States4008 Posts
August 21 2010 15:17 GMT
#13623
On August 21 2010 22:08 emucxg wrote:
Show nested quote +
On August 21 2010 22:06 Iplaythings wrote:
On August 21 2010 22:02 Gao Xi wrote:
What are the rules to ARAM?

all random, all mid.
Noone goes back if they dont die.

Thats all i think...?

No snowballs, no GA


No jungling either iirc
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
ghen
Profile Blog Joined March 2010
United States1356 Posts
August 21 2010 15:20 GMT
#13624
On August 22 2010 00:17 Phrost wrote:
Show nested quote +
On August 21 2010 22:08 emucxg wrote:
On August 21 2010 22:06 Iplaythings wrote:
On August 21 2010 22:02 Gao Xi wrote:
What are the rules to ARAM?

all random, all mid.
Noone goes back if they dont die.

Thats all i think...?

No snowballs, no GA


No jungling either iirc


And no ulting side lanes gangplank!
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
August 21 2010 15:22 GMT
#13625
so what happens in ARAM when one of the side lane creeps inevitably win? because they are never balanced.
Brees on in
Phrost
Profile Blog Joined May 2010
United States4008 Posts
August 21 2010 15:26 GMT
#13626
On August 22 2010 00:22 Brees wrote:
so what happens in ARAM when one of the side lane creeps inevitably win? because they are never balanced.


The game hopefully ends before then.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
ghen
Profile Blog Joined March 2010
United States1356 Posts
August 21 2010 15:28 GMT
#13627
On August 22 2010 00:22 Brees wrote:
so what happens in ARAM when one of the side lane creeps inevitably win? because they are never balanced.


In that insanely hypothetical situation I would consider the nexus to be part of the middle lane and ripe for farming once the creeps reach it. You would have to let the inhibitor fall though.
red_
Profile Joined May 2010
United States8474 Posts
August 21 2010 15:44 GMT
#13628
On August 22 2010 00:22 Brees wrote:
so what happens in ARAM when one of the side lane creeps inevitably win? because they are never balanced.


I haven't seen the sidelanes completely break any game yet, even in the longer games they get stuck on base tower or something, and by the time that happens the extra xp/gold from 2 towers is hardly the reason the game is going whatever way it is.

Unless there's a GP ulting the same lane over and over... then it can get silly.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
August 21 2010 15:54 GMT
#13629
It's crazy but I don't particularly like AMAR.


Jungle-only might be fun though
Papvin
Profile Joined May 2009
Denmark610 Posts
August 21 2010 16:02 GMT
#13630
Hey, I've started trying to play Ashe since I really don't have any ranged AD heroes. I see a lot of really good people in this thread, so are there anyone who can advice me for an item build? I've read Southlight's guide, which is outdated, but is brutalizer still good opening with? Got full APen marks, so I guess it could be good?
Btw, I'm having some problems with mana, When just laning, there're no problems, but when I start to burst some with volley and frost shot I find myself going oom quite quickly. I don't have Magic regen runes, is this the problem?
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
August 21 2010 16:07 GMT
#13631
My opinion is that the only good way to play ashe is to get as much CDR and armor pen as possible and then just spam volley and get as many good ECA as possible.

Something like:

Armor pen quints
Armor pen reds
MP5/level yellows
CDR blues
11/0/19

Doran's shield for laning
Brutalizer
Upgrade to ghostblade
Buy another brutalizer

Gets you 71 flat armor pen and 40% cdr with acceptable mana regen.

Playing her as a an autoattack carry leads to dissapointment.
barbsq
Profile Joined November 2009
United States5348 Posts
August 21 2010 16:07 GMT
#13632
most common, successful item build for ashe ive seen in my little circle of ppl is to start boots x3 (usually 2hp 1 mana) then rush bf and then kinda go from there. the bf can be turned into either infinity or bthirster, at some point, ur gonna want infinity + thirster and banshees and apart from that the rest is situational (more thirsters for dmg, or possibly more surivability items if ur getting focused alot). If ur new, i recommend mercs or tabi, if you are good at staying away from squishy eaters, then zerks are the way to go
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Athos
Profile Blog Joined February 2008
United States2484 Posts
August 21 2010 16:08 GMT
#13633
I wish people didn't cheat in ARAM. Stuff like going back to your pool and healing because "you were in your own base" shouldn't be allowed. Also, almost every game somebody cheats and starts jungling half way through. If riot could enforce ARAM with strict rules it would be so much better.
Vlanitak
Profile Joined November 2009
Norway3045 Posts
August 21 2010 16:11 GMT
#13634
ok, so I have been trying to stream some of my (and some friends) LoL matches, only problem is that when I am streaming the streams flickers alot. I think it might be because it's set to screen mode but I can't get the game mode to work. So I was wondering if anyone in this thread have been experiencing the same problem when they have streamed LoL? If you have please tell me how you fixed it or any theories you might have.
washed
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
August 21 2010 16:25 GMT
#13635
You have to have it windowed mode.
Scamp
Profile Joined October 2008
United States1086 Posts
August 21 2010 16:33 GMT
#13636
On August 22 2010 01:07 Juicyfruit wrote:
My opinion is that the only good way to play ashe is to get as much CDR and armor pen as possible and then just spam volley and get as many good ECA as possible.

Something like:

Armor pen quints
Armor pen reds
MP5/level yellows
CDR blues
11/0/19

Doran's shield for laning
Brutalizer
Upgrade to ghostblade
Buy another brutalizer

Gets you 71 flat armor pen and 40% cdr with acceptable mana regen.

Playing her as a an autoattack carry leads to dissapointment.



Correct me if I'm wrong here, but I don't think the CDRs stack on Ghostblade and Brutalizer since they're both unique. In the case of two unique effects doing the same thing, you just get the better of the two. So you'd only have 15 percent CDR from the items, plus the 10 or so from your runes/masteries.

Same thing with the armor pen as well. Should only be +20 overall.

Or did they change this?
Cheese is good for you!
Phrost
Profile Blog Joined May 2010
United States4008 Posts
August 21 2010 16:36 GMT
#13637
On August 22 2010 01:33 Scamp wrote:
Show nested quote +
On August 22 2010 01:07 Juicyfruit wrote:
My opinion is that the only good way to play ashe is to get as much CDR and armor pen as possible and then just spam volley and get as many good ECA as possible.

Something like:

Armor pen quints
Armor pen reds
MP5/level yellows
CDR blues
11/0/19

Doran's shield for laning
Brutalizer
Upgrade to ghostblade
Buy another brutalizer

Gets you 71 flat armor pen and 40% cdr with acceptable mana regen.

Playing her as a an autoattack carry leads to dissapointment.



Correct me if I'm wrong here, but I don't think the CDRs stack on Ghostblade and Brutalizer since they're both unique. In the case of two unique effects doing the same thing, you just get the better of the two. So you'd only have 15 percent CDR from the items, plus the 10 or so from your runes/masteries.

Same thing with the armor pen as well. Should only be +20 overall.

Or did they change this?



Unique passives only apply to same name items.

There are several mp5 unique passives (or were? I haven't checked if they're still unique) that stack with each other because the items don't have the same name or value.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
oberon
Profile Joined May 2009
United States1320 Posts
August 21 2010 16:46 GMT
#13638
On August 22 2010 01:36 Phrost wrote:
Show nested quote +
On August 22 2010 01:33 Scamp wrote:
On August 22 2010 01:07 Juicyfruit wrote:
My opinion is that the only good way to play ashe is to get as much CDR and armor pen as possible and then just spam volley and get as many good ECA as possible.

Something like:

Armor pen quints
Armor pen reds
MP5/level yellows
CDR blues
11/0/19

Doran's shield for laning
Brutalizer
Upgrade to ghostblade
Buy another brutalizer

Gets you 71 flat armor pen and 40% cdr with acceptable mana regen.

Playing her as a an autoattack carry leads to dissapointment.



Correct me if I'm wrong here, but I don't think the CDRs stack on Ghostblade and Brutalizer since they're both unique. In the case of two unique effects doing the same thing, you just get the better of the two. So you'd only have 15 percent CDR from the items, plus the 10 or so from your runes/masteries.

Same thing with the armor pen as well. Should only be +20 overall.

Or did they change this?



Unique passives only apply to same name items.

There are several mp5 unique passives (or were? I haven't checked if they're still unique) that stack with each other because the items don't have the same name or value.


It varies. Lich bane, Trinity, and Sheen don't stack.
gtrsrs
Profile Joined June 2010
United States9109 Posts
August 21 2010 16:50 GMT
#13639
On August 22 2010 01:46 oberon wrote:
Show nested quote +
On August 22 2010 01:36 Phrost wrote:
On August 22 2010 01:33 Scamp wrote:
On August 22 2010 01:07 Juicyfruit wrote:
My opinion is that the only good way to play ashe is to get as much CDR and armor pen as possible and then just spam volley and get as many good ECA as possible.

Something like:

Armor pen quints
Armor pen reds
MP5/level yellows
CDR blues
11/0/19

Doran's shield for laning
Brutalizer
Upgrade to ghostblade
Buy another brutalizer

Gets you 71 flat armor pen and 40% cdr with acceptable mana regen.

Playing her as a an autoattack carry leads to dissapointment.



Correct me if I'm wrong here, but I don't think the CDRs stack on Ghostblade and Brutalizer since they're both unique. In the case of two unique effects doing the same thing, you just get the better of the two. So you'd only have 15 percent CDR from the items, plus the 10 or so from your runes/masteries.

Same thing with the armor pen as well. Should only be +20 overall.

Or did they change this?



Unique passives only apply to same name items.

There are several mp5 unique passives (or were? I haven't checked if they're still unique) that stack with each other because the items don't have the same name or value.


It varies. Lich bane, Trinity, and Sheen don't stack.



also wriggle's lantern and madred's razors 500 damage to creeps proc doesn't stack
i play ... hearthstone =\^.^/= Winterfox
gtrsrs
Profile Joined June 2010
United States9109 Posts
August 21 2010 16:58 GMT
#13640
also, stupid question coming up but
i've seen a bunch of people start using kennen... they didn't sneak in the update did they? are people just using him to prepare for when he's soon to be OP? cause i haven't seen the new champ yet.

and i got a kennen on my team that DOMINATED the other team's vlad in solo lane. i think that was an insanely good decision tbh. kennen is so good in lane, he really made "OP LANER VLAD" look like any other champ. that kind of segways to a point i want to make for new players...

when you're deciding what champs to play, don't worry about "who's viable" at "upper levels." honestly, the first champ i saved up for was blitzcrank cause i loved his ult's passive. LoL doesn't revolve around 1 single teamfight that decides the game at level 18. there are many stages before you get there, laning, roaming and ganking, jungling, pushing, etc. just because your team took akali and teemo doesn't mean you've lost automatically. if they do well in lane they can snowball. some champs are unlikely junglers and are devastating when they barrel out of there with 2 buffs. sure, teemo nidalee and akali might not be great for teamfights, but you can overcome this "deficiency" by not forcing lategame teamfights - push all three lanes all the time, switch lanes often. i see so many players (especially when i lose a couple games and dip into the 1300's again) think the game is over when the kill score is 10-7 and we're down a tower because "we lost at select screen" and just give up. if the score is 15-0 and they're up 3 towers, that's a different story. don't get sucked into the champ-blame-game, just play your best and play to your champ's strengths. that is all.
i play ... hearthstone =\^.^/= Winterfox
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