Some have silly superfluous rules like: No fort, no snowball items
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Cirn9
1117 Posts
Some have silly superfluous rules like: No fort, no snowball items | ||
ghen
United States1356 Posts
https://spreadsheets.google.com/ccc?key=0AmEYMlSWWrzxdGdhRDM2elJVMWVoTDZwVnFBTkNxS0E&hl=en&authkey=CK3o02Q If the spreadsheet gets screwed up send me a PM, I made a backup. On August 21 2010 13:37 ghen wrote: Theorycrafting combining level 1 runes: Assumptions: You have zero tier 3 runes, you have unlimited money, and you want to have every good rune. 93 total runes 29 "good" 64 "bad" (Your mileage may vary, I think I was pretty liberal about choosing "good" runes but I almost certainly missed something or added the wrong thing) Odds of getting a good rune: 31.2% Average price for a good rune if you bought it tier 3: 812.93 Average price for a bad rune if you bought it tier 3: 671.17 (not really relevant here obviously) (cost per lvl 1 * combine number) = 15x25 = 375 total combine cost Average Number of combines to get a good rune: 3.21 Total cost for 3.21 combines = 1201.92 Total "good" runes needed for 9 per color: 29*9=261 I have no idea how to factor the probability of 9 of the same color in the first 32 rolls Example 1: not very good math + Show Spoiler + Assuming you don't get more than 9 of the same in the first ~32 combines: 32 combines = 10 good runes, 22 bad runes 11 more combines of 2 tier 3 bad runes = 3.43 good runes, 7.57 bad runes 3 more combines = .93 good runes, 2.07 bad runes one more combine rounds down to zero So from the first 32 combines it costs 12,000 You gain 14.36 good runes with fuzzy math for a cost per good rune of 835.65 Example 2 assuming you don't get any duplicates in the first 52 combines: 52 combines, 16.2 good runes and 35.8 bad runes 17.9 more combines = 5.58 good runes and 12.32 bad runes 6.16 more combines = 1.92 good runes and 4.24 bad runes 2.12 more combines = .66 good runes The first 52 combines cost 19,500 You gain 24.36 good runes with more fuzzy math costs 800.49 per rune Slightly better math than example 1, This shows a savings of about 35.16 per rune as long as you don't get more than 9 of any "good" rune - With an average cost of 800.49 that is a savings of 4.21% Costs and good vs. bad according to me + Show Spoiler + 205 410 515 820 1025 2050 edit: It's 1AM here. please check my math XD edit2: its now 2AM. this was driving me nuts so I had to do more corrections before sleep | ||
Phrost
United States4008 Posts
No jungling either iirc | ||
ghen
United States1356 Posts
And no ulting side lanes gangplank! | ||
Brees
Marshall Islands3404 Posts
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Phrost
United States4008 Posts
On August 22 2010 00:22 Brees wrote: so what happens in ARAM when one of the side lane creeps inevitably win? because they are never balanced. The game hopefully ends before then. | ||
ghen
United States1356 Posts
On August 22 2010 00:22 Brees wrote: so what happens in ARAM when one of the side lane creeps inevitably win? because they are never balanced. In that insanely hypothetical situation I would consider the nexus to be part of the middle lane and ripe for farming once the creeps reach it. You would have to let the inhibitor fall though. | ||
red_
United States8474 Posts
On August 22 2010 00:22 Brees wrote: so what happens in ARAM when one of the side lane creeps inevitably win? because they are never balanced. I haven't seen the sidelanes completely break any game yet, even in the longer games they get stuck on base tower or something, and by the time that happens the extra xp/gold from 2 towers is hardly the reason the game is going whatever way it is. Unless there's a GP ulting the same lane over and over... then it can get silly. | ||
Juicyfruit
Canada5484 Posts
Jungle-only might be fun though ![]() | ||
Papvin
Denmark610 Posts
Btw, I'm having some problems with mana, When just laning, there're no problems, but when I start to burst some with volley and frost shot I find myself going oom quite quickly. I don't have Magic regen runes, is this the problem? | ||
Juicyfruit
Canada5484 Posts
Something like: Armor pen quints Armor pen reds MP5/level yellows CDR blues 11/0/19 Doran's shield for laning Brutalizer Upgrade to ghostblade Buy another brutalizer Gets you 71 flat armor pen and 40% cdr with acceptable mana regen. Playing her as a an autoattack carry leads to dissapointment. | ||
barbsq
United States5348 Posts
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Athos
United States2484 Posts
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Vlanitak
Norway3045 Posts
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EZjijy
United States1039 Posts
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Scamp
United States1086 Posts
On August 22 2010 01:07 Juicyfruit wrote: My opinion is that the only good way to play ashe is to get as much CDR and armor pen as possible and then just spam volley and get as many good ECA as possible. Something like: Armor pen quints Armor pen reds MP5/level yellows CDR blues 11/0/19 Doran's shield for laning Brutalizer Upgrade to ghostblade Buy another brutalizer Gets you 71 flat armor pen and 40% cdr with acceptable mana regen. Playing her as a an autoattack carry leads to dissapointment. Correct me if I'm wrong here, but I don't think the CDRs stack on Ghostblade and Brutalizer since they're both unique. In the case of two unique effects doing the same thing, you just get the better of the two. So you'd only have 15 percent CDR from the items, plus the 10 or so from your runes/masteries. Same thing with the armor pen as well. Should only be +20 overall. Or did they change this? | ||
Phrost
United States4008 Posts
On August 22 2010 01:33 Scamp wrote: Correct me if I'm wrong here, but I don't think the CDRs stack on Ghostblade and Brutalizer since they're both unique. In the case of two unique effects doing the same thing, you just get the better of the two. So you'd only have 15 percent CDR from the items, plus the 10 or so from your runes/masteries. Same thing with the armor pen as well. Should only be +20 overall. Or did they change this? Unique passives only apply to same name items. There are several mp5 unique passives (or were? I haven't checked if they're still unique) that stack with each other because the items don't have the same name or value. | ||
oberon
United States1320 Posts
On August 22 2010 01:36 Phrost wrote: Unique passives only apply to same name items. There are several mp5 unique passives (or were? I haven't checked if they're still unique) that stack with each other because the items don't have the same name or value. It varies. Lich bane, Trinity, and Sheen don't stack. | ||
gtrsrs
United States9109 Posts
On August 22 2010 01:46 oberon wrote: It varies. Lich bane, Trinity, and Sheen don't stack. also wriggle's lantern and madred's razors 500 damage to creeps proc doesn't stack | ||
gtrsrs
United States9109 Posts
i've seen a bunch of people start using kennen... they didn't sneak in the update did they? are people just using him to prepare for when he's soon to be OP? cause i haven't seen the new champ yet. and i got a kennen on my team that DOMINATED the other team's vlad in solo lane. i think that was an insanely good decision tbh. kennen is so good in lane, he really made "OP LANER VLAD" look like any other champ. that kind of segways to a point i want to make for new players... when you're deciding what champs to play, don't worry about "who's viable" at "upper levels." honestly, the first champ i saved up for was blitzcrank cause i loved his ult's passive. LoL doesn't revolve around 1 single teamfight that decides the game at level 18. there are many stages before you get there, laning, roaming and ganking, jungling, pushing, etc. just because your team took akali and teemo doesn't mean you've lost automatically. if they do well in lane they can snowball. some champs are unlikely junglers and are devastating when they barrel out of there with 2 buffs. sure, teemo nidalee and akali might not be great for teamfights, but you can overcome this "deficiency" by not forcing lategame teamfights - push all three lanes all the time, switch lanes often. i see so many players (especially when i lose a couple games and dip into the 1300's again) think the game is over when the kill score is 10-7 and we're down a tower because "we lost at select screen" and just give up. if the score is 15-0 and they're up 3 towers, that's a different story. don't get sucked into the champ-blame-game, just play your best and play to your champ's strengths. that is all. | ||
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