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Sc2gears 14.3.3: Replay version 2.1 support - Page 65

Forum Index > SC2 General
Post a Reply
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Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
March 02 2011 14:42 GMT
#1281
On March 02 2011 23:14 Specter1981 wrote:
Thanks for the fast answer. I have windows 7. I have the reps associated with the sc2 launcher and the exact same thing that I described happens.

Try associating SC2Replay files for Sc2gears, that way if you double click on a replay, it will be opened with Sc2gears. If you still can't open them to watch in SC2 after that, then the problem is not Sc2gears related.
https://repmastered.icza.net
Crackensan
Profile Joined August 2010
United States479 Posts
March 02 2011 15:06 GMT
#1282
On March 02 2011 17:14 Dakota_Fanning wrote:
Show nested quote +
On March 02 2011 14:26 Crackensan wrote:
Hey! I have a suggestion!

Make it so you can divide replays by ladder season!

This should be easy(?), since all replays are dated, you can use a sort function to divide out the replays and start multi-rep analysis by ladder season, since ladder seasons begin and end on certain dates.

With w/l not being tracked except for Master and above, this is actually a really cool feature.

Also, you can then start looking at your progression across the board over multiple ladder seasons.

What is a ladder season?
I've heard with Patch 1.3 there will be a ladder reset. Will it be the end of Ladder Season 1 and the beginning of Ladder Season 2?


Yes, each ladder reset constitutes a "Season". This would be super helpful in seeing progress from Season to Season.
Tasteless: "Well this strategy is made of balls"--Concerning Fruitdealer Vs. BoXeR
Specter1981
Profile Joined February 2010
Romania3 Posts
March 02 2011 15:50 GMT
#1283
On March 02 2011 23:42 Dakota_Fanning wrote:
Show nested quote +
On March 02 2011 23:14 Specter1981 wrote:
Thanks for the fast answer. I have windows 7. I have the reps associated with the sc2 launcher and the exact same thing that I described happens.

Try associating SC2Replay files for Sc2gears, that way if you double click on a replay, it will be opened with Sc2gears. If you still can't open them to watch in SC2 after that, then the problem is not Sc2gears related.


Hi. Tried this as well, same deal. Thanks anyways for the quick replies
As I walk through the Shadows of the Valley of Death I shall fear no Evil for I carry a mean Stick and I am the meanest m****r f****r in the Valley!
Crackensan
Profile Joined August 2010
United States479 Posts
March 02 2011 17:23 GMT
#1284
On March 03 2011 00:06 Crackensan wrote:
Show nested quote +
On March 02 2011 17:14 Dakota_Fanning wrote:
On March 02 2011 14:26 Crackensan wrote:
Hey! I have a suggestion!

Make it so you can divide replays by ladder season!

This should be easy(?), since all replays are dated, you can use a sort function to divide out the replays and start multi-rep analysis by ladder season, since ladder seasons begin and end on certain dates.

With w/l not being tracked except for Master and above, this is actually a really cool feature.

Also, you can then start looking at your progression across the board over multiple ladder seasons.

What is a ladder season?
I've heard with Patch 1.3 there will be a ladder reset. Will it be the end of Ladder Season 1 and the beginning of Ladder Season 2?


Yes, each ladder reset constitutes a "Season". This would be super helpful in seeing progress from Season to Season.


I actually want to expand on this, sorry for the quote spam.

But what would probably be easiest, i.e: less strain on you is code in an input box defining a ladder season. The end user then puts in the dates for ladder season one, (I.e: July 27, 2011 until "Month", "Day", "Year"). Then the user will put in the date that ladder season two starts (I.e: same month, day, year format), and the end date will be a null/void or "Ongoing" function or value. Once the next ladder season ends, the end user fills in the ladder sesaon two end date, replacing the null/void or ongoing function, and starts the same for ladder season three.

I don't code, and how you write your code is your business. I don't mean to tell you how to do your work, but this seems logical.

Of course, I haven't coded in god knows, so I'm probably talking out my ass, and apologize in advance. *hug*
Tasteless: "Well this strategy is made of balls"--Concerning Fruitdealer Vs. BoXeR
Killcycle
Profile Joined January 2011
United States170 Posts
March 03 2011 10:23 GMT
#1285
Sorry, probably a stupid question here...

Can I set the file auto-name to put simply "Win" or "Lose" or W/L depending on whether I won? I know I can set it based on player names, but that makes the file names quite long.
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
March 03 2011 12:00 GMT
#1286
On March 03 2011 19:23 Killcycle wrote:
Sorry, probably a stupid question here...

Can I set the file auto-name to put simply "Win" or "Lose" or W/L depending on whether I won? I know I can set it based on player names, but that makes the file names quite long.

Yes, you can. There is a dedicated symbol for the game result whether a player won or lost:
/Wx

x is the number of player. Add your name to the Favored player list, and that way you will always be player 1. So to put whether you won or lost info into the replay name, use this name template fragment:

/W1
https://repmastered.icza.net
Killcycle
Profile Joined January 2011
United States170 Posts
March 03 2011 16:06 GMT
#1287
On March 03 2011 21:00 Dakota_Fanning wrote:
Show nested quote +
On March 03 2011 19:23 Killcycle wrote:
Sorry, probably a stupid question here...

Can I set the file auto-name to put simply "Win" or "Lose" or W/L depending on whether I won? I know I can set it based on player names, but that makes the file names quite long.

Yes, you can. There is a dedicated symbol for the game result whether a player won or lost:
/Wx

x is the number of player. Add your name to the Favored player list, and that way you will always be player 1. So to put whether you won or lost info into the replay name, use this name template fragment:

/W1


Thank you very much for that! Granted I probably could have found that in there somewhere, but I'm not familiar enough with it so it probably would have taken me a week of screwing around to find it. You have a special place in my heart
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
Big Buddha
Profile Joined September 2010
12 Posts
March 03 2011 17:19 GMT
#1288
Hi Dakota_Fanning,

Let me draw your attention to this thread I created earlier.

Would it be possible to implement something like this?

Kinda goes hand in hand with the other post, asking for easier analysis of larva inject timings. Also analysis of energy on Nexuses and command centers exceeding certain thresholds would be very interesting in that sense.

I really love your tool anyways, thx for the effort you put into this!
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
March 03 2011 21:51 GMT
#1289
On March 04 2011 02:19 Big Buddha wrote:
Hi Dakota_Fanning,

Let me draw your attention to this thread I created earlier.

Would it be possible to implement something like this?

Kinda goes hand in hand with the other post, asking for easier analysis of larva inject timings. Also analysis of energy on Nexuses and command centers exceeding certain thresholds would be very interesting in that sense.

I really love your tool anyways, thx for the effort you put into this!

Some things cannot be implemented because supply, units count, resources are not recorded in the replay.

It can already show you when you stopped making workers and when you were constantly making them. Here is an example of that: (click for a large version)
[image loading]
The blue marker indicates a period in the game where production stopped for both players.

To show exactly what you see on the image:
-Choose the Builds/Tech chart type
-Select the "WORKERS" filter under the chart, on the right.
-Enable "Use listed actions as chart input data" below the action list.
-Make sure "Units" and "Workers" are checked over the chart.

The next release will support displaying a custom grid which can be used to mark the possible schedule of larva injections, chrono boosts, calldown MULEs etc, and on the Builds/Tech chart you will be able to compare how well did you execute those.
https://repmastered.icza.net
Bubble-T
Profile Joined March 2011
Australia105 Posts
March 04 2011 09:03 GMT
#1290
I want to turn the APM Alert function on but it's greyed out in the settings menu, why would this be? I'm on a Macbook Pro, launching SC2Gears 4.2 via Sc2gears-os-x.command. The rest of the program seems to work fine.
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
March 04 2011 10:41 GMT
#1291
On March 04 2011 18:03 Bubble-T wrote:
I want to turn the APM Alert function on but it's greyed out in the settings menu, why would this be? I'm on a Macbook Pro, launching SC2Gears 4.2 via Sc2gears-os-x.command. The rest of the program seems to work fine.

The APM Alert feature only works on Windows, that's why it is disabled on OS-X and on linux.
https://repmastered.icza.net
Bubble-T
Profile Joined March 2011
Australia105 Posts
March 04 2011 12:48 GMT
#1292
Damn, thanks for the quick reply.
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
Last Edited: 2011-03-05 00:01:12
March 05 2011 00:00 GMT
#1293
for anyone of you that always forgets to turn sc2gears on, just make a bat file like this. That will open both SC2 and SC2gears with one click in Windows.
Save a textfile containing these lines (change directory if necessary), rename the file to "starcraft2.bat"
+ Show Spoiler +
@echo off
start "Sc2gears" "h:\spiele\starcraft ii\Sc2gears\Sc2gears.exe"
start "StarCraft II" "H:\Spiele\StarCraft II\StarCraft II.exe"
Mordraer
Profile Joined December 2010
United States19 Posts
March 05 2011 19:27 GMT
#1294
when updating to 4.4:

Checking SHA-256 checksum of the archive...
SHA-256 checksum does not match!
To protect your computer, the update process has been aborted!

Any ideas?
Random High Diamond
Cade)Flayer
Profile Joined March 2010
United Kingdom279 Posts
March 05 2011 19:30 GMT
#1295
I gotta say SC2gears has to be one of the best bits of freeware ever. It's turned from being a good, useful program into something amazing with all these patches.
That boys a monster
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
March 05 2011 19:31 GMT
#1296
On March 06 2011 04:27 Mordraer wrote:
when updating to 4.4:

Checking SHA-256 checksum of the archive...
SHA-256 checksum does not match!
To protect your computer, the update process has been aborted!

Any ideas?

I wasn't ready with the update. Now it's fully uploaded, try again and it will work. I post the changes soon.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
March 05 2011 19:34 GMT
#1297
Sc2gears 4.4 has been released: Diagnostic tool, Grid on charts, New to Sc2gears dialog, Tips dialog, New Productions chart, BO stats for all formats, Command line interface

Details are in the first post.
https://repmastered.icza.net
Aim Here
Profile Blog Joined December 2009
Scotland672 Posts
March 05 2011 23:34 GMT
#1298
On March 06 2011 04:34 Dakota_Fanning wrote:
Sc2gears 4.4 has been released: Diagnostic tool, Grid on charts, New to Sc2gears dialog, Tips dialog, New Productions chart, BO stats for all formats, Command line interface

Details are in the first post.


Hi there, and thanks for this. Sc2gears is a lovely, lovely utility.

Unfortunately, there's a small, but dealbreaking problem with the Linux 4.4 version. The shellscript file "Sc2gears-linux.sh" uses the Windows newlines (CRLF, or '\r\n'), instead of the Unixoid "\n" line ends, and bash can't handle this, coming up with the inscrutable message ": command not found". My guess as to what happened is that you made a small edit with a rude Windows based text editor that didn't respect non-Windows newline conventions, but you'll know better than me!

I fixed it with something like 'perl -pe "s/\r\n/\n/g" < Sc2gears-linux.sh > Sc2gears-linux-new.sh' and changing the files about, and other than this glitch, it works fine on Linux.
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
March 06 2011 07:48 GMT
#1299
On March 06 2011 08:34 Aim Here wrote:
Show nested quote +
On March 06 2011 04:34 Dakota_Fanning wrote:
Sc2gears 4.4 has been released: Diagnostic tool, Grid on charts, New to Sc2gears dialog, Tips dialog, New Productions chart, BO stats for all formats, Command line interface

Details are in the first post.


Hi there, and thanks for this. Sc2gears is a lovely, lovely utility.

Unfortunately, there's a small, but dealbreaking problem with the Linux 4.4 version. The shellscript file "Sc2gears-linux.sh" uses the Windows newlines (CRLF, or '\r\n'), instead of the Unixoid "\n" line ends, and bash can't handle this, coming up with the inscrutable message ": command not found". My guess as to what happened is that you made a small edit with a rude Windows based text editor that didn't respect non-Windows newline conventions, but you'll know better than me!

I fixed it with something like 'perl -pe "s/\r\n/\n/g" < Sc2gears-linux.sh > Sc2gears-linux-new.sh' and changing the files about, and other than this glitch, it works fine on Linux.

Well, I edited the linux script under linux, and I tested it on linux and it worked for me. But thanks for the note.
https://repmastered.icza.net
Axeinst
Profile Joined March 2011
Belize281 Posts
Last Edited: 2011-03-06 08:49:29
March 06 2011 08:47 GMT
#1300
This is all nice and fancy techical wonder. But lets face it, this kind of stuff does not help people getting any better. It horribly overcomplicates things and does not really offer any relevant information.

If this stuff helped essentially, then professional players would use those programs alot. But they don't.

User was warned for this post
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