• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:36
CET 13:36
KST 21:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool29Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
Gypsy to Korea ASL21 General Discussion JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
[BSL22] Open Qualifiers & Ladder Tours [Megathread] Daily Proleagues Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3928 users

Newbie Mini Mafia III - Page 36

Forum Index > TL Mafia
Post a Reply
Prev 1 34 35 36 37 Next All
slOosh
Profile Joined October 2009
3291 Posts
February 10 2012 23:09 GMT
#701
So I was mulling this in my head for a while, the idea of mafia playing like town.

Town's goal is to flush out and lynch the mafia.
Mafia's goal is to prevent them from doing this while using night kills to catch up in number.

Expanding upon that, flushing out happens with activity and meaningful direction, and so mafia want inactivity, confusion or aimlessness.

As mafia, do you just want to look like town? Is it good to be pro-town in certain areas/times for the town cred?

I'm thinking that good analysts can tell if you are trying to look town vs acting town, and so it becomes necessary at points to actually contribute, but as mafia you don't want to give anything that really helps town. It seems to me the only option left is to contribute but make sure it is in the wrong direction.

For example in this game that would be Bromancipate focusing on SacredSystem, which was the wrong direction, but he definitely looked like he was contributing. He also defended zelblade which was pro-town, but only for the purpose of lynching SacredSystem (I think that is what he said during the game? I'm not sure if he was lying or not). Say that his defense worked and quelled all suspicion on zelblade. Would that be an example of being too pro-town leading to downfall of mafia?
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 10 2012 23:16 GMT
#702
On February 11 2012 08:09 slOosh wrote:
So I was mulling this in my head for a while, the idea of mafia playing like town.

Town's goal is to flush out and lynch the mafia.
Mafia's goal is to prevent them from doing this while using night kills to catch up in number.

Expanding upon that, flushing out happens with activity and meaningful direction, and so mafia want inactivity, confusion or aimlessness.

As mafia, do you just want to look like town? Is it good to be pro-town in certain areas/times for the town cred?

I'm thinking that good analysts can tell if you are trying to look town vs acting town, and so it becomes necessary at points to actually contribute, but as mafia you don't want to give anything that really helps town. It seems to me the only option left is to contribute but make sure it is in the wrong direction.

For example in this game that would be Bromancipate focusing on SacredSystem, which was the wrong direction, but he definitely looked like he was contributing. He also defended zelblade which was pro-town, but only for the purpose of lynching SacredSystem (I think that is what he said during the game? I'm not sure if he was lying or not). Say that his defense worked and quelled all suspicion on zelblade. Would that be an example of being too pro-town leading to downfall of mafia?



If you are mafia you want to be seen as pro-town contributor with bad reads.

Basicly you want people to see you and say "Damn, that's a bad townie" and not "Damn, that's a mafia".


You need a scum agenda as well. You appear pro-town, contribute and stuff, but every time you do so is with a goal in mind.

For instance at a time you may "pressure" a lurker, but in fact you are just crumbing suspicion on him, which you can later come back to in 2-3 more days to get him lynched, etc.



...or you can bus all your teammates from the start with 100% accurate analysis, and then just cruise throughout the whole game while your buddies silently hate you :p
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
February 11 2012 00:12 GMT
#703
On February 11 2012 08:09 slOosh wrote:
So I was mulling this in my head for a while, the idea of mafia playing like town.

Town's goal is to flush out and lynch the mafia.
Mafia's goal is to prevent them from doing this while using night kills to catch up in number.

Expanding upon that, flushing out happens with activity and meaningful direction, and so mafia want inactivity, confusion or aimlessness.

As mafia, do you just want to look like town? Is it good to be pro-town in certain areas/times for the town cred?

I'm thinking that good analysts can tell if you are trying to look town vs acting town, and so it becomes necessary at points to actually contribute, but as mafia you don't want to give anything that really helps town. It seems to me the only option left is to contribute but make sure it is in the wrong direction.

For example in this game that would be Bromancipate focusing on SacredSystem, which was the wrong direction, but he definitely looked like he was contributing. He also defended zelblade which was pro-town, but only for the purpose of lynching SacredSystem (I think that is what he said during the game? I'm not sure if he was lying or not). Say that his defense worked and quelled all suspicion on zelblade. Would that be an example of being too pro-town leading to downfall of mafia?


My actual plan was that given so many people were convinced of zelblades guilt I would try and push for a SS lynch and let zelblade fall. That way both SS and Sim look guilty, I look innocent and I have recovered from not defending fake day 1. Unfortunately that is not what happened. You have hit the nail on the head though.

My biggest issue was how to interact with my mafia buddies. I knew they were scum and it was easy to see their intentions in their posts. If I was town I might have picked on those as well. Now if I throw my mafia buddies under the bus the only way we win is if I survive to LYLO. Surely it is better to let them live as long as possible without being caught. That is what made my game so difficult for me. I knew that by not pushing my mafia buddies I was looking bad but I also knew that bussing them would be detrimental to my win condition.

Qatol, how do you approach this problem?
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
February 11 2012 00:57 GMT
#704
On February 11 2012 08:09 slOosh wrote:
As mafia, do you just want to look like town? Is it good to be pro-town in certain areas/times for the town cred?

To an extent, as half-decent players can certainly tell when someone is only pretending to contribute. A worse problem as scum is meta: If you've established that you have a good town game, you'd better look pro-town when you're scum. Hence Probulous had a near impossible task here - activity excuses don't work forever.

Without meta, all you need to do is look more pro-town than the last guy you need to mislynch for the win. Quite easy in most games if you don't have some disaster with night actions.


I'm thinking that good analysts can tell if you are trying to look town vs acting town, and so it becomes necessary at points to actually contribute, but as mafia you don't want to give anything that really helps town. It seems to me the only option left is to contribute but make sure it is in the wrong direction.

Note that if all scum players were playing a solid town game and ignoring their hidden knowledge, they'd win, on average. The hidden knowledge hurts them.

As an example, consider a 9 town 3 scum game with no power roles. If a random player dies during the day, and a random town player dies at night, scum have an 89% win rate. As a caveat, I'm not absolutely sure that a 9/3 setup is considered balanced. Someone did run one here recently though.


@Gonzaw: Yeah, scum not communicating in thread is a common weakness, but they don't strictly need to plan it. As long as they're capable of writing posts without them screaming scum, they shouldn't be afraid to communicate with each other in thread, just like they were communicating with anyone else. Of course, a lot of new scum players are (rightly) afraid to communicate with anyone at all.

Adam4167
Profile Joined June 2011
Australia1426 Posts
February 11 2012 01:19 GMT
#705
Yeah, I played in the 9v3 game, scum won in a flawless victory.

The game is only 89% win rate if there is zero discussion and everything occurs at random. Mafia is anything but random, you add in psychology and suddenly that number swings back the other way. The focus was entirely on players and analysis, not sitting about hoping a blue might rescue them and solve the whole puzzle.

The town still had the standard 3 mislynches available to them and still required 3 correct lynches to win. What it came down to was a lesser experienced town ran into a heavily co-ordinated mafia team.
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
February 11 2012 01:26 GMT
#706
On February 11 2012 10:19 Adam4167 wrote:
The game is only 89% win rate if there is zero discussion and everything occurs at random. Mafia is anything but random, you add in psychology and suddenly that number swings back the other way.

The point is that the psychology only matters because the scum know that they're scum and act like it. If they had no idea, and were happily lynching their own team in the belief that they were themselves town, they'd have that 89% win rate.

slOosh
Profile Joined October 2009
3291 Posts
February 11 2012 06:41 GMT
#707
On February 11 2012 10:26 jaj22 wrote:
Show nested quote +
On February 11 2012 10:19 Adam4167 wrote:
The game is only 89% win rate if there is zero discussion and everything occurs at random. Mafia is anything but random, you add in psychology and suddenly that number swings back the other way.

The point is that the psychology only matters because the scum know that they're scum and act like it. If they had no idea, and were happily lynching their own team in the belief that they were themselves town, they'd have that 89% win rate.


But I suppose the existence (or even possibility) of cops / investigative roles prevent this kind of stuff?

Hypothetically assume that there is a game setup where each mafia does not know who his teammates are (kinda like Sleeper Cell Mafia). Then remove the possibility of shooting a mafia (doesn't matter how, just assume it defaults to random townie in worst case). Do you think that 89% would still appear (assuming no power roles) ?

It's the hidden information of knowing who your teammates are that makes people look mafia no?
EchelonTee
Profile Joined February 2011
United States5260 Posts
February 11 2012 07:20 GMT
#708
On February 11 2012 10:19 Adam4167 wrote:
Yeah, I played in the 9v3 game, scum won in a flawless victory.

The game is only 89% win rate if there is zero discussion and everything occurs at random. Mafia is anything but random, you add in psychology and suddenly that number swings back the other way. The focus was entirely on players and analysis, not sitting about hoping a blue might rescue them and solve the whole puzzle.

The town still had the standard 3 mislynches available to them and still required 3 correct lynches to win. What it came down to was a lesser experienced town ran into a heavily co-ordinated mafia team.


I really want to see a good, co-ordinated mafia team vs. a competent, constructive town. have yet to see that in my own games; always one or the other heh

aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
February 11 2012 13:12 GMT
#709
On February 11 2012 16:20 EchelonTee wrote:
Show nested quote +
On February 11 2012 10:19 Adam4167 wrote:
Yeah, I played in the 9v3 game, scum won in a flawless victory.

The game is only 89% win rate if there is zero discussion and everything occurs at random. Mafia is anything but random, you add in psychology and suddenly that number swings back the other way. The focus was entirely on players and analysis, not sitting about hoping a blue might rescue them and solve the whole puzzle.

The town still had the standard 3 mislynches available to them and still required 3 correct lynches to win. What it came down to was a lesser experienced town ran into a heavily co-ordinated mafia team.


I really want to see a good, co-ordinated mafia team vs. a competent, constructive town. have yet to see that in my own games; always one or the other heh


Or neither.
http://i.imgur.com/M7t7egx.png
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
February 11 2012 15:33 GMT
#710
On February 11 2012 15:41 slOosh wrote:
Show nested quote +
On February 11 2012 10:26 jaj22 wrote:
On February 11 2012 10:19 Adam4167 wrote:
The game is only 89% win rate if there is zero discussion and everything occurs at random. Mafia is anything but random, you add in psychology and suddenly that number swings back the other way.

The point is that the psychology only matters because the scum know that they're scum and act like it. If they had no idea, and were happily lynching their own team in the belief that they were themselves town, they'd have that 89% win rate.


But I suppose the existence (or even possibility) of cops / investigative roles prevent this kind of stuff?

They change the balance but they don't invalidate the theory. If anything, investigative roles make it even more important for scum to play townie, because DTs are much more effective when they have a narrower target choice. I'm not sure what the standard rules are for balancing DTs in these games.


It's the hidden information of knowing who your teammates are that makes people look mafia no?

That's not the only form of scum agenda. Scum are unlikely to encourage productive discussion and more likely to make filler posts. They tend to avoid the spotlight, and so avoid making strong attacks or strong defences (Zarepath being a notable exception here). This is sometimes a fear/guilt response and sometimes a conscious effort not to help town.

Another common scum mistake is to forget which team they're supposed to be supporting and look angry when the game is going badly for scum, or happy when the game is going badly for town. Players will often realise that they're doing this and overcorrect, which is why congratulating the medic is a common scumtell.

gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 11 2012 15:51 GMT
#711
On February 12 2012 00:33 jaj22 wrote:
Show nested quote +
On February 11 2012 15:41 slOosh wrote:
On February 11 2012 10:26 jaj22 wrote:
On February 11 2012 10:19 Adam4167 wrote:
The game is only 89% win rate if there is zero discussion and everything occurs at random. Mafia is anything but random, you add in psychology and suddenly that number swings back the other way.

The point is that the psychology only matters because the scum know that they're scum and act like it. If they had no idea, and were happily lynching their own team in the belief that they were themselves town, they'd have that 89% win rate.


But I suppose the existence (or even possibility) of cops / investigative roles prevent this kind of stuff?

They change the balance but they don't invalidate the theory. If anything, investigative roles make it even more important for scum to play townie, because DTs are much more effective when they have a narrower target choice. I'm not sure what the standard rules are for balancing DTs in these games.

Show nested quote +

It's the hidden information of knowing who your teammates are that makes people look mafia no?

That's not the only form of scum agenda. Scum are unlikely to encourage productive discussion and more likely to make filler posts. They tend to avoid the spotlight, and so avoid making strong attacks or strong defences (Zarepath being a notable exception here). This is sometimes a fear/guilt response and sometimes a conscious effort not to help town.

Another common scum mistake is to forget which team they're supposed to be supporting and look angry when the game is going badly for scum, or happy when the game is going badly for town. Players will often realise that they're doing this and overcorrect, which is why congratulating the medic is a common scumtell.




I never understood why congratulating the medic/vet made you automatically scum..


...I mean poor medic, you are basicly inviting people to boo him
DoYouHas
Profile Joined November 2008
United States1140 Posts
February 15 2012 05:21 GMT
#712
Qatol, are you still planning on posting analysis for this game?
Guts? Determination? $5?
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 15 2012 05:42 GMT
#713
On February 15 2012 14:21 DoYouHas wrote:
Qatol, are you still planning on posting analysis for this game?

Yes. Sorry, my weekend just got a bit busy. I haven't forgotten!
Uff Da
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
February 15 2012 05:43 GMT
#714
On February 15 2012 14:21 DoYouHas wrote:
Qatol, are you still planning on posting analysis for this game?


I would like to second this appeal. It would be nice to have your thoughts Qatol.
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
February 15 2012 05:44 GMT
#715
ooh ninja timing
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
Jitsu
Profile Blog Joined June 2011
United States929 Posts
February 15 2012 20:09 GMT
#716
So, school has died down a bit for me. I signed up for a Fine Arts class called "Play Production" at the behest of my adviser. Little did I know that I would be voted "Stage Manager," and having absolutely no prior play experience, I was almost immediately drowned in how much work I had to keep up with. On top of that, the class is an experiment to see if they want to institute a Play Production class in every semester at my school from here on out. Oh job. -.-
Rest assured, I won't be signing up for anything with Play in it again.

Sorry to my team for not being active enough to participate. I dug a pretty shitty hole for Probu coming back in, but I think we did a decent job after I was able to get some solid communication with him when we starting hitting the same page, both through our QT and PM's.

Sloosh played really, really well as medic, as well as DoYouHas. Those two contributions obviously gave the town a huge advantage, especially hero medic saves. I really wanted DoYouHas (especially DoYouHas) and Sloosh dead, because at the end of the first day, I felt it best to try to keep the town in confusion. The addition of Adam really hit something home. He would have undoubtedly found something out if sloosh/DYH hadn't. I had a feeling that, after the first day, Sloosh and DYH would flip at least one blue between them. Didn't know both would turn up.

A note to MidnightGladius. Just so you know, if I ever see you post like that, I will probably strongly advocate for you're lynch. I hinted at it early game, but I had trouble keeping pressure up due to time constraints. I feel that you're posts, especially the initial one, we're contributing more towards town confusion then contribution. I think that you're read on Balt was accurate, obviously since he was red, but I wasn't sure if it was all original or pushed because of my less-then-ideal bus on him earlier. Beyond that, nice shot.

Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
February 16 2012 01:51 GMT
#717
On February 16 2012 05:09 Jitsu wrote:Sorry to my team for not being active enough to participate. I dug a pretty shitty hole for Probu coming back in, but I think we did a decent job after I was able to get some solid communication with him when we starting hitting the same page, both through our QT and PM's.


*Brofist* FreedomForAll!

I wasn't exactly helpful either, what with the wine drinking and such. No need to apologise, we knew we would be busy.
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 16 2012 22:42 GMT
#718
On February 10 2012 08:14 MidnightGladius wrote:
On Night 2, as I was considering who to shoot, I was suspicious of Bromancipate, but I was more suspicious of balt11t. I hadn't fully considered the interaction between the vigilante ability and mafia roleblocking, but here was my initial plan:

1) Call a shot on balt11t at the beginning of the Night and look at the town's response.

a) If it became obvious from balt11t's response that he was indeed mafia, and that the town was in favor of lynching him regardless, I would switch targets and shoot Bromancipate instead, claiming this in the thread shortly before the Day post.

b) If I was wrong about balt11t, and he claimed a blue role and provided useful information, I would switch my shot to Bromancipate, knowing that I was probably going to be killed by the mafia during the night. The town could sort out the claim afterward.

c) If no particularly useful information came out of the exchange, I would play it safe and not switch targets.

In the end, it was pretty clear that balt11t wouldn't be alive for much longer no matter what happened, but I thought about it a little bit more. On the one hand, if I had been right with both of my reads, it would have essentially wrapped up the game. On the other hand, had I been wrong about either balt11t or Bromancipate, or heaven forbid both, the town would have been thrown into chaos and the endgame would have been much more messy.

As the town was in a pretty strong position following the first medic save and zarepath's lynch, I ultimately decided to play it safe. Of course, it turned out that my reads were right, but I don't want to be a victim of hindsight bias.

What would you have done as a vigilante in that position? Would it have been right to trust my reads and go for the big play, or is it better to just play safely? Alternatively, would I have been better off not calling my shot on balt11t in the first place and either holding onto my shot, or still shooting him and claiming it on the next Day?

The first consideration you have to make when deciding to call a shot in the thread is whether or not the game has a way to stop your hit. If there is the potential for mafia medics, bus drivers, or roleblockers (or another role that can block/stop/screw with your hit), you should NOT call your shot. Any potential information you could get out of the attempt is not worth the risk of your shot getting blocked/cancelled. Instead, I recommend breadcruming the hit (spell balt with the first letter of the first word of 4 posts or something - be a little creative with this, but not so out there that people think you are just making it up after the fact) and then claim the hit afterwards.

Remember, half of the strength of the vigilante role is that it confirms you as innocent because you add another KP to the night which couldn't have come from the mafia. However, with that in mind, you can rely more upon information in a setup where the mafia cannot stop the shot if you think you have a decent chance of surviving the night (thanks to roles such as town medics).

I thought you used your hit at the correct timing in the game, and it looked like you were thinking about the right sorts of things when pinning down your mafia members. You need to trust your instincts assuming you have a solid read on someone. Don't trust the logic of someone else in the thread unless you are SURE they are town and you think they have a better idea of how to scumhunt than you do. Shooting when you did also stopped the town from mislynching you (and you were under at least a little pressure in that regard). You don't want to die with your shot still in your pocket. That being said, don't shoot on night 2 as a vigi just because you don't want to die without having used it. Using the shot on a townie is really bad for the town in a game this small. While you wind up confirmed (so it's not completely a waste), you can't afford to reduce the town count or waste town KP.
Uff Da
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
February 16 2012 23:31 GMT
#719
Yo, Qatol, can you answer my question from earlier linky
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 17 2012 01:56 GMT
#720
On February 17 2012 08:31 Probulous wrote:
Yo, Qatol, can you answer my question from earlier linky

Yeah I'll get to it. Your question is on page 36. I'm still on page 33.
Uff Da
Prev 1 34 35 36 37 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 420
ProTech120
MindelVK 35
StarCraft: Brood War
Calm 10610
Horang2 2026
Jaedong 1225
BeSt 801
Stork 267
Mini 239
Zeus 228
Pusan 216
Last 197
Leta 121
[ Show more ]
EffOrt 120
JYJ 110
ggaemo 99
Mind 89
Hyun 78
Aegong 62
Killer 52
ToSsGirL 43
JulyZerg 41
Backho 40
[sc1f]eonzerg 38
sSak 22
yabsab 21
IntoTheRainbow 19
Hm[arnc] 19
Sacsri 16
soO 12
Noble 12
SilentControl 8
eros_byul 1
Dota 2
XcaliburYe603
XaKoH 574
canceldota148
League of Legends
Reynor86
Counter-Strike
fl0m2898
Stewie2K821
zeus344
oskar39
kRYSTAL_22
Heroes of the Storm
Khaldor84
Trikslyr36
Other Games
B2W.Neo973
byalli210
Fuzer 186
DeMusliM175
Sick161
Hui .128
crisheroes121
Lowko111
RotterdaM105
KnowMe61
Organizations
Dota 2
PGL Dota 2 - Main Stream206
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1393
Upcoming Events
uThermal 2v2 Circuit
2h 24m
BSL
7h 24m
RSL Revival
21h 24m
herO vs MaxPax
Rogue vs TriGGeR
BSL
1d 7h
Replay Cast
1d 11h
Replay Cast
1d 20h
Afreeca Starleague
1d 21h
Sharp vs Scan
Rain vs Mong
Wardi Open
1d 23h
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
3 days
Afreeca Starleague
3 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
The PondCast
4 days
WardiTV Team League
4 days
Replay Cast
5 days
WardiTV Team League
5 days
RSL Revival
6 days
Cure vs Zoun
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-20
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.