• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:45
CEST 08:45
KST 15:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Esports World Cup 2025 - Final Player Roster6Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Esports World Cup 2025 - Final Player Roster Classic wins Code S Season 2 (2025) Weekly Cups (June 16-22): Clem strikes back Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
Monday Nights Weeklies EWC 2025 Online Qualifiers (May 28-June 1, June 21-22) RSL: Revival, a new crowdfunded tournament series WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ bonjwa.tv: my AI project that translates BW videos Pro gamer house photos Soma Explains: JaeDong's Defense vs Bisu StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals
Strategy
I am doing this better than progamers do. Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Social coupon sites Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 33299 users

Newbie Mini Mafia III - Page 36

Forum Index > TL Mafia
Post a Reply
Prev 1 34 35 36 37 Next All
slOosh
Profile Joined October 2009
3291 Posts
February 10 2012 23:09 GMT
#701
So I was mulling this in my head for a while, the idea of mafia playing like town.

Town's goal is to flush out and lynch the mafia.
Mafia's goal is to prevent them from doing this while using night kills to catch up in number.

Expanding upon that, flushing out happens with activity and meaningful direction, and so mafia want inactivity, confusion or aimlessness.

As mafia, do you just want to look like town? Is it good to be pro-town in certain areas/times for the town cred?

I'm thinking that good analysts can tell if you are trying to look town vs acting town, and so it becomes necessary at points to actually contribute, but as mafia you don't want to give anything that really helps town. It seems to me the only option left is to contribute but make sure it is in the wrong direction.

For example in this game that would be Bromancipate focusing on SacredSystem, which was the wrong direction, but he definitely looked like he was contributing. He also defended zelblade which was pro-town, but only for the purpose of lynching SacredSystem (I think that is what he said during the game? I'm not sure if he was lying or not). Say that his defense worked and quelled all suspicion on zelblade. Would that be an example of being too pro-town leading to downfall of mafia?
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 10 2012 23:16 GMT
#702
On February 11 2012 08:09 slOosh wrote:
So I was mulling this in my head for a while, the idea of mafia playing like town.

Town's goal is to flush out and lynch the mafia.
Mafia's goal is to prevent them from doing this while using night kills to catch up in number.

Expanding upon that, flushing out happens with activity and meaningful direction, and so mafia want inactivity, confusion or aimlessness.

As mafia, do you just want to look like town? Is it good to be pro-town in certain areas/times for the town cred?

I'm thinking that good analysts can tell if you are trying to look town vs acting town, and so it becomes necessary at points to actually contribute, but as mafia you don't want to give anything that really helps town. It seems to me the only option left is to contribute but make sure it is in the wrong direction.

For example in this game that would be Bromancipate focusing on SacredSystem, which was the wrong direction, but he definitely looked like he was contributing. He also defended zelblade which was pro-town, but only for the purpose of lynching SacredSystem (I think that is what he said during the game? I'm not sure if he was lying or not). Say that his defense worked and quelled all suspicion on zelblade. Would that be an example of being too pro-town leading to downfall of mafia?



If you are mafia you want to be seen as pro-town contributor with bad reads.

Basicly you want people to see you and say "Damn, that's a bad townie" and not "Damn, that's a mafia".


You need a scum agenda as well. You appear pro-town, contribute and stuff, but every time you do so is with a goal in mind.

For instance at a time you may "pressure" a lurker, but in fact you are just crumbing suspicion on him, which you can later come back to in 2-3 more days to get him lynched, etc.



...or you can bus all your teammates from the start with 100% accurate analysis, and then just cruise throughout the whole game while your buddies silently hate you :p
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
February 11 2012 00:12 GMT
#703
On February 11 2012 08:09 slOosh wrote:
So I was mulling this in my head for a while, the idea of mafia playing like town.

Town's goal is to flush out and lynch the mafia.
Mafia's goal is to prevent them from doing this while using night kills to catch up in number.

Expanding upon that, flushing out happens with activity and meaningful direction, and so mafia want inactivity, confusion or aimlessness.

As mafia, do you just want to look like town? Is it good to be pro-town in certain areas/times for the town cred?

I'm thinking that good analysts can tell if you are trying to look town vs acting town, and so it becomes necessary at points to actually contribute, but as mafia you don't want to give anything that really helps town. It seems to me the only option left is to contribute but make sure it is in the wrong direction.

For example in this game that would be Bromancipate focusing on SacredSystem, which was the wrong direction, but he definitely looked like he was contributing. He also defended zelblade which was pro-town, but only for the purpose of lynching SacredSystem (I think that is what he said during the game? I'm not sure if he was lying or not). Say that his defense worked and quelled all suspicion on zelblade. Would that be an example of being too pro-town leading to downfall of mafia?


My actual plan was that given so many people were convinced of zelblades guilt I would try and push for a SS lynch and let zelblade fall. That way both SS and Sim look guilty, I look innocent and I have recovered from not defending fake day 1. Unfortunately that is not what happened. You have hit the nail on the head though.

My biggest issue was how to interact with my mafia buddies. I knew they were scum and it was easy to see their intentions in their posts. If I was town I might have picked on those as well. Now if I throw my mafia buddies under the bus the only way we win is if I survive to LYLO. Surely it is better to let them live as long as possible without being caught. That is what made my game so difficult for me. I knew that by not pushing my mafia buddies I was looking bad but I also knew that bussing them would be detrimental to my win condition.

Qatol, how do you approach this problem?
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
February 11 2012 00:57 GMT
#704
On February 11 2012 08:09 slOosh wrote:
As mafia, do you just want to look like town? Is it good to be pro-town in certain areas/times for the town cred?

To an extent, as half-decent players can certainly tell when someone is only pretending to contribute. A worse problem as scum is meta: If you've established that you have a good town game, you'd better look pro-town when you're scum. Hence Probulous had a near impossible task here - activity excuses don't work forever.

Without meta, all you need to do is look more pro-town than the last guy you need to mislynch for the win. Quite easy in most games if you don't have some disaster with night actions.


I'm thinking that good analysts can tell if you are trying to look town vs acting town, and so it becomes necessary at points to actually contribute, but as mafia you don't want to give anything that really helps town. It seems to me the only option left is to contribute but make sure it is in the wrong direction.

Note that if all scum players were playing a solid town game and ignoring their hidden knowledge, they'd win, on average. The hidden knowledge hurts them.

As an example, consider a 9 town 3 scum game with no power roles. If a random player dies during the day, and a random town player dies at night, scum have an 89% win rate. As a caveat, I'm not absolutely sure that a 9/3 setup is considered balanced. Someone did run one here recently though.


@Gonzaw: Yeah, scum not communicating in thread is a common weakness, but they don't strictly need to plan it. As long as they're capable of writing posts without them screaming scum, they shouldn't be afraid to communicate with each other in thread, just like they were communicating with anyone else. Of course, a lot of new scum players are (rightly) afraid to communicate with anyone at all.

Adam4167
Profile Joined June 2011
Australia1426 Posts
February 11 2012 01:19 GMT
#705
Yeah, I played in the 9v3 game, scum won in a flawless victory.

The game is only 89% win rate if there is zero discussion and everything occurs at random. Mafia is anything but random, you add in psychology and suddenly that number swings back the other way. The focus was entirely on players and analysis, not sitting about hoping a blue might rescue them and solve the whole puzzle.

The town still had the standard 3 mislynches available to them and still required 3 correct lynches to win. What it came down to was a lesser experienced town ran into a heavily co-ordinated mafia team.
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
February 11 2012 01:26 GMT
#706
On February 11 2012 10:19 Adam4167 wrote:
The game is only 89% win rate if there is zero discussion and everything occurs at random. Mafia is anything but random, you add in psychology and suddenly that number swings back the other way.

The point is that the psychology only matters because the scum know that they're scum and act like it. If they had no idea, and were happily lynching their own team in the belief that they were themselves town, they'd have that 89% win rate.

slOosh
Profile Joined October 2009
3291 Posts
February 11 2012 06:41 GMT
#707
On February 11 2012 10:26 jaj22 wrote:
Show nested quote +
On February 11 2012 10:19 Adam4167 wrote:
The game is only 89% win rate if there is zero discussion and everything occurs at random. Mafia is anything but random, you add in psychology and suddenly that number swings back the other way.

The point is that the psychology only matters because the scum know that they're scum and act like it. If they had no idea, and were happily lynching their own team in the belief that they were themselves town, they'd have that 89% win rate.


But I suppose the existence (or even possibility) of cops / investigative roles prevent this kind of stuff?

Hypothetically assume that there is a game setup where each mafia does not know who his teammates are (kinda like Sleeper Cell Mafia). Then remove the possibility of shooting a mafia (doesn't matter how, just assume it defaults to random townie in worst case). Do you think that 89% would still appear (assuming no power roles) ?

It's the hidden information of knowing who your teammates are that makes people look mafia no?
EchelonTee
Profile Joined February 2011
United States5245 Posts
February 11 2012 07:20 GMT
#708
On February 11 2012 10:19 Adam4167 wrote:
Yeah, I played in the 9v3 game, scum won in a flawless victory.

The game is only 89% win rate if there is zero discussion and everything occurs at random. Mafia is anything but random, you add in psychology and suddenly that number swings back the other way. The focus was entirely on players and analysis, not sitting about hoping a blue might rescue them and solve the whole puzzle.

The town still had the standard 3 mislynches available to them and still required 3 correct lynches to win. What it came down to was a lesser experienced town ran into a heavily co-ordinated mafia team.


I really want to see a good, co-ordinated mafia team vs. a competent, constructive town. have yet to see that in my own games; always one or the other heh

aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
February 11 2012 13:12 GMT
#709
On February 11 2012 16:20 EchelonTee wrote:
Show nested quote +
On February 11 2012 10:19 Adam4167 wrote:
Yeah, I played in the 9v3 game, scum won in a flawless victory.

The game is only 89% win rate if there is zero discussion and everything occurs at random. Mafia is anything but random, you add in psychology and suddenly that number swings back the other way. The focus was entirely on players and analysis, not sitting about hoping a blue might rescue them and solve the whole puzzle.

The town still had the standard 3 mislynches available to them and still required 3 correct lynches to win. What it came down to was a lesser experienced town ran into a heavily co-ordinated mafia team.


I really want to see a good, co-ordinated mafia team vs. a competent, constructive town. have yet to see that in my own games; always one or the other heh


Or neither.
http://i.imgur.com/M7t7egx.png
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
February 11 2012 15:33 GMT
#710
On February 11 2012 15:41 slOosh wrote:
Show nested quote +
On February 11 2012 10:26 jaj22 wrote:
On February 11 2012 10:19 Adam4167 wrote:
The game is only 89% win rate if there is zero discussion and everything occurs at random. Mafia is anything but random, you add in psychology and suddenly that number swings back the other way.

The point is that the psychology only matters because the scum know that they're scum and act like it. If they had no idea, and were happily lynching their own team in the belief that they were themselves town, they'd have that 89% win rate.


But I suppose the existence (or even possibility) of cops / investigative roles prevent this kind of stuff?

They change the balance but they don't invalidate the theory. If anything, investigative roles make it even more important for scum to play townie, because DTs are much more effective when they have a narrower target choice. I'm not sure what the standard rules are for balancing DTs in these games.


It's the hidden information of knowing who your teammates are that makes people look mafia no?

That's not the only form of scum agenda. Scum are unlikely to encourage productive discussion and more likely to make filler posts. They tend to avoid the spotlight, and so avoid making strong attacks or strong defences (Zarepath being a notable exception here). This is sometimes a fear/guilt response and sometimes a conscious effort not to help town.

Another common scum mistake is to forget which team they're supposed to be supporting and look angry when the game is going badly for scum, or happy when the game is going badly for town. Players will often realise that they're doing this and overcorrect, which is why congratulating the medic is a common scumtell.

gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 11 2012 15:51 GMT
#711
On February 12 2012 00:33 jaj22 wrote:
Show nested quote +
On February 11 2012 15:41 slOosh wrote:
On February 11 2012 10:26 jaj22 wrote:
On February 11 2012 10:19 Adam4167 wrote:
The game is only 89% win rate if there is zero discussion and everything occurs at random. Mafia is anything but random, you add in psychology and suddenly that number swings back the other way.

The point is that the psychology only matters because the scum know that they're scum and act like it. If they had no idea, and were happily lynching their own team in the belief that they were themselves town, they'd have that 89% win rate.


But I suppose the existence (or even possibility) of cops / investigative roles prevent this kind of stuff?

They change the balance but they don't invalidate the theory. If anything, investigative roles make it even more important for scum to play townie, because DTs are much more effective when they have a narrower target choice. I'm not sure what the standard rules are for balancing DTs in these games.

Show nested quote +

It's the hidden information of knowing who your teammates are that makes people look mafia no?

That's not the only form of scum agenda. Scum are unlikely to encourage productive discussion and more likely to make filler posts. They tend to avoid the spotlight, and so avoid making strong attacks or strong defences (Zarepath being a notable exception here). This is sometimes a fear/guilt response and sometimes a conscious effort not to help town.

Another common scum mistake is to forget which team they're supposed to be supporting and look angry when the game is going badly for scum, or happy when the game is going badly for town. Players will often realise that they're doing this and overcorrect, which is why congratulating the medic is a common scumtell.




I never understood why congratulating the medic/vet made you automatically scum..


...I mean poor medic, you are basicly inviting people to boo him
DoYouHas
Profile Joined November 2008
United States1140 Posts
February 15 2012 05:21 GMT
#712
Qatol, are you still planning on posting analysis for this game?
Guts? Determination? $5?
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 15 2012 05:42 GMT
#713
On February 15 2012 14:21 DoYouHas wrote:
Qatol, are you still planning on posting analysis for this game?

Yes. Sorry, my weekend just got a bit busy. I haven't forgotten!
Uff Da
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
February 15 2012 05:43 GMT
#714
On February 15 2012 14:21 DoYouHas wrote:
Qatol, are you still planning on posting analysis for this game?


I would like to second this appeal. It would be nice to have your thoughts Qatol.
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
February 15 2012 05:44 GMT
#715
ooh ninja timing
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
Jitsu
Profile Blog Joined June 2011
United States929 Posts
February 15 2012 20:09 GMT
#716
So, school has died down a bit for me. I signed up for a Fine Arts class called "Play Production" at the behest of my adviser. Little did I know that I would be voted "Stage Manager," and having absolutely no prior play experience, I was almost immediately drowned in how much work I had to keep up with. On top of that, the class is an experiment to see if they want to institute a Play Production class in every semester at my school from here on out. Oh job. -.-
Rest assured, I won't be signing up for anything with Play in it again.

Sorry to my team for not being active enough to participate. I dug a pretty shitty hole for Probu coming back in, but I think we did a decent job after I was able to get some solid communication with him when we starting hitting the same page, both through our QT and PM's.

Sloosh played really, really well as medic, as well as DoYouHas. Those two contributions obviously gave the town a huge advantage, especially hero medic saves. I really wanted DoYouHas (especially DoYouHas) and Sloosh dead, because at the end of the first day, I felt it best to try to keep the town in confusion. The addition of Adam really hit something home. He would have undoubtedly found something out if sloosh/DYH hadn't. I had a feeling that, after the first day, Sloosh and DYH would flip at least one blue between them. Didn't know both would turn up.

A note to MidnightGladius. Just so you know, if I ever see you post like that, I will probably strongly advocate for you're lynch. I hinted at it early game, but I had trouble keeping pressure up due to time constraints. I feel that you're posts, especially the initial one, we're contributing more towards town confusion then contribution. I think that you're read on Balt was accurate, obviously since he was red, but I wasn't sure if it was all original or pushed because of my less-then-ideal bus on him earlier. Beyond that, nice shot.

Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
February 16 2012 01:51 GMT
#717
On February 16 2012 05:09 Jitsu wrote:Sorry to my team for not being active enough to participate. I dug a pretty shitty hole for Probu coming back in, but I think we did a decent job after I was able to get some solid communication with him when we starting hitting the same page, both through our QT and PM's.


*Brofist* FreedomForAll!

I wasn't exactly helpful either, what with the wine drinking and such. No need to apologise, we knew we would be busy.
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 16 2012 22:42 GMT
#718
On February 10 2012 08:14 MidnightGladius wrote:
On Night 2, as I was considering who to shoot, I was suspicious of Bromancipate, but I was more suspicious of balt11t. I hadn't fully considered the interaction between the vigilante ability and mafia roleblocking, but here was my initial plan:

1) Call a shot on balt11t at the beginning of the Night and look at the town's response.

a) If it became obvious from balt11t's response that he was indeed mafia, and that the town was in favor of lynching him regardless, I would switch targets and shoot Bromancipate instead, claiming this in the thread shortly before the Day post.

b) If I was wrong about balt11t, and he claimed a blue role and provided useful information, I would switch my shot to Bromancipate, knowing that I was probably going to be killed by the mafia during the night. The town could sort out the claim afterward.

c) If no particularly useful information came out of the exchange, I would play it safe and not switch targets.

In the end, it was pretty clear that balt11t wouldn't be alive for much longer no matter what happened, but I thought about it a little bit more. On the one hand, if I had been right with both of my reads, it would have essentially wrapped up the game. On the other hand, had I been wrong about either balt11t or Bromancipate, or heaven forbid both, the town would have been thrown into chaos and the endgame would have been much more messy.

As the town was in a pretty strong position following the first medic save and zarepath's lynch, I ultimately decided to play it safe. Of course, it turned out that my reads were right, but I don't want to be a victim of hindsight bias.

What would you have done as a vigilante in that position? Would it have been right to trust my reads and go for the big play, or is it better to just play safely? Alternatively, would I have been better off not calling my shot on balt11t in the first place and either holding onto my shot, or still shooting him and claiming it on the next Day?

The first consideration you have to make when deciding to call a shot in the thread is whether or not the game has a way to stop your hit. If there is the potential for mafia medics, bus drivers, or roleblockers (or another role that can block/stop/screw with your hit), you should NOT call your shot. Any potential information you could get out of the attempt is not worth the risk of your shot getting blocked/cancelled. Instead, I recommend breadcruming the hit (spell balt with the first letter of the first word of 4 posts or something - be a little creative with this, but not so out there that people think you are just making it up after the fact) and then claim the hit afterwards.

Remember, half of the strength of the vigilante role is that it confirms you as innocent because you add another KP to the night which couldn't have come from the mafia. However, with that in mind, you can rely more upon information in a setup where the mafia cannot stop the shot if you think you have a decent chance of surviving the night (thanks to roles such as town medics).

I thought you used your hit at the correct timing in the game, and it looked like you were thinking about the right sorts of things when pinning down your mafia members. You need to trust your instincts assuming you have a solid read on someone. Don't trust the logic of someone else in the thread unless you are SURE they are town and you think they have a better idea of how to scumhunt than you do. Shooting when you did also stopped the town from mislynching you (and you were under at least a little pressure in that regard). You don't want to die with your shot still in your pocket. That being said, don't shoot on night 2 as a vigi just because you don't want to die without having used it. Using the shot on a townie is really bad for the town in a game this small. While you wind up confirmed (so it's not completely a waste), you can't afford to reduce the town count or waste town KP.
Uff Da
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
February 16 2012 23:31 GMT
#719
Yo, Qatol, can you answer my question from earlier linky
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 17 2012 01:56 GMT
#720
On February 17 2012 08:31 Probulous wrote:
Yo, Qatol, can you answer my question from earlier linky

Yeah I'll get to it. Your question is on page 36. I'm still on page 33.
Uff Da
Prev 1 34 35 36 37 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 283
StarCraft: Brood War
TY 1009
PianO 56
Noble 45
LancerX 13
ajuk12(nOOB) 4
Dota 2
monkeys_forever935
XaKoH 87
Counter-Strike
summit1g10485
Stewie2K1417
Super Smash Bros
Mew2King305
Other Games
WinterStarcraft366
Organizations
Dota 2
PGL Dota 2 - Main Stream1732
Other Games
gamesdonequick837
Dota 2
PGL Dota 2 - Secondary Stream237
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH336
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo2431
• Rush1241
• HappyZerGling133
Upcoming Events
Replay Cast
3h 16m
PiGosaur Monday
17h 16m
Replay Cast
1d 17h
The PondCast
2 days
Replay Cast
2 days
HomeStory Cup
3 days
HomeStory Cup
4 days
BSL: ProLeague
4 days
SOOP
5 days
Sparkling Tuna Cup
5 days
[ Show More ]
HomeStory Cup
5 days
BSL: ProLeague
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.