Bitter Jungle
![[image loading]](http://imgur.com/V0RT7.jpg)
Author: WniO
Aggressive 4 player map. Its one of the most balanced maps ive made/played so dont piss on it just because its small.
Maps thread
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WniO
United States2706 Posts
Bitter Jungle ![]() Author: WniO Aggressive 4 player map. Its one of the most balanced maps ive made/played so dont piss on it just because its small. Maps thread | ||
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BLinD-RawR
ALLEYCAT BLUES51072 Posts
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Pollyparrot
2 Posts
![]() Author: Pollyparrot The destructible rocks blocking attack paths allow for a slow early game, but the action quickly builds up from there. A back-door expansion allows for a relatively safe expansion. Xel'Naga Watch Towers help to keep watch of the opponent. | ||
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Ferisii
Denmark199 Posts
![]() Author: Ferisii Nuclearly is a three player map with three paths to enter the enemy base, which of two are blocked off with rocks. Map thread | ||
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InfestedHydralisk
Netherlands110 Posts
Author: InfestedHydralisk (EU: TerranGhost #758) ![]() Discription: Based of the Brood War map; Fighting Spirit. Players spawn in a circular position. The Natural is surround by a unpathable cliff. Two paths lead towards the main base, of which the third base is blocked off by Destructible Rocks. The High Yield position is surround by a unpathable cliff, making it easy to harass it with ranged units from the side. Map Thread | ||
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EunByuL
Vietnam77 Posts
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pyrestrike
United States235 Posts
And WniO your map looks really aggressive :D I will run it through my silver league friends and see how it plays out ![]() | ||
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darglein
Germany89 Posts
![]() Author: darglein Discription: Its a 2 player map, but the rush distance is quite long and there are a lot of expansion possibilities, so it should be a macro oriented map. The 3rd base has instead of 2 normal geysers 1 rich geyser to ge more diviation. Map Thread | ||
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Pooka
United States140 Posts
~3000 Masters Terran Thanks! | ||
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dezi
Germany1536 Posts
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iGrok
United States5142 Posts
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Ferisii
Denmark199 Posts
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dezi
Germany1536 Posts
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SidianTheBard
United States2475 Posts
edit: Map has been sent. | ||
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NickMP
United States46 Posts
On March 05 2011 06:57 dezi wrote: We don't have Grounds of Workship, Japura River and Aiur Grounds. ... I had a feeling that i had the wrong adress.... motm@gmail.com ^ Thats the one i used....is it right? EDIT:.... That "sumit." part was part of the adress was'nt it? \facepalm EDIT 2:Files sent.....i messed up the adress... | ||
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ihasaKAROT
Netherlands4730 Posts
On March 05 2011 07:46 NickMP wrote: Show nested quote + On March 05 2011 06:57 dezi wrote: We don't have Grounds of Workship, Japura River and Aiur Grounds. ... I had a feeling that i had the wrong adress.... motm@gmail.com ^ Thats the one i used....is it right? Please also email the map files to submit.motm@gmail.com, with the subject "MAP - (Name)". You can include a longer (up to 10 sentences) description in the email if you like. Cmon people , its all in the openings post. | ||
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EunByuL
Vietnam77 Posts
Teknonymy ![]() Map by: EunByuL Texturing aided by: WniO Thanks to: Johanaz Description: A competitive 1v1 4-player map with safe naturals and riskier thirds. | ||
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BoomStevo
United States332 Posts
![]() Author: BoomStevo Description: - "Back-door" cliff above natural - Longer rush distances - Non-Bel'Shir tileset Map Thread | ||
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NullCurrent
Sweden245 Posts
On March 05 2011 18:25 BoomStevo wrote: - Non-Bel'Shir tileset Finally! ![]() | ||
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Samro225am
Germany982 Posts
![]() Author: Samro225am Description: Size: 128x120 Expansions: 12 ( ten regular and two high yield ) Spawnpoints: 2 additional features: Inbase-Natural with 6Min and destructable rocks at second geyser Brake DRs at Inbase-nat to gain access to geyser and cliff that is also walkable from mapcentre Brake DRs in centre to gain two small extra pathes Again a custom tileset based on many sets (Folsom, Ulaan, Meinhoff, Redstone, Mar Sara, Valhalla) Mapthread | ||
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