Patch/map balance stats - Page 2
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FlamingTurd
United States1059 Posts
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Cyanocyst
2222 Posts
On January 19 2011 22:25 Dont Panic wrote: Close position metal is as bad if not worse than steppes. Zerg has a much harder time taking a third.The only other big map is Shakuras which is the most balanced because positions don't offer as great of a variation This is exactly it. In fact, its not only the difficult to take 3rd base. But its also due to the high ground expansion between the bases in proxy positions. While Steps is such a short rush, if you don't die with in the first 5 mins, the map actually is decent come Mid / late game. | ||
windsupernova
Mexico5280 Posts
The latest patch percentages has all matchups around 50%, unless I am missing something >_> Anyways, yeah Close positions Metal is pretty bad for Zerg, at least in steppes the natural is easier to defend. | ||
Entropia
France103 Posts
In addition to that it corresponds to my feeling as a protoss, weaker vs T than vs Z! | ||
Dragar
United Kingdom971 Posts
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Dragar
United Kingdom971 Posts
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Oleksandr
United States227 Posts
On January 20 2011 06:51 Dragar wrote: Some of the numbers are quite small (like...how many matches took place on Kulas?). Including standard errors would be good, so we can see if the IMBA is even statistically significant. So 100,000 match proves something but 100-10 doesn't? If one needs this many games to get the point, one will not get the point anyway. | ||
sharkattack92
United States10 Posts
On January 19 2011 22:25 Dont Panic wrote: Close position metal is as bad if not worse than steppes. Zerg has a much harder time taking a third.The only other big map is Shakuras which is the most balanced because positions don't offer as great of a variation i cannot remember the last time I won a close position meta as zerg against terran. it seems i play meta like 50% of my games, and i get close positions 75% of those games. its so difficult to win against, what the hell do you do when they get a PF at the third and their tanks defending the third can shoot ur nat? i wish i could thumbs down 6 maps in this game As a biased zerg player, I agree 200%. IMO it's really frustrating that so much luck comes in to play with spawn positions... not that you can't win close positions but I guarantee if we had the stats on close vs. cross positions it would be scary. im really glad people feel my pain, its def my most played map too. honestly when i play on meta i just have to cross my fingers and hope i get good LUCK | ||
biskit
Australia355 Posts
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Phanekim
United States777 Posts
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Teddyman
Finland362 Posts
Patch 1.2.0 - 1.2.2 - Now with all TLPD games! The changes in 1.2.0 weren't exactly sweeping so most likely the changes from the previous version are from map pool changes and evolution of strategies. As for maps, the amount of games played on non-Blizzard maps is still too low to say anything about them. | ||
greycubed
United States615 Posts
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sansalvador
Austria308 Posts
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windsupernova
Mexico5280 Posts
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FlamingTurd
United States1059 Posts
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GagnarTheUnruly
United States655 Posts
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Teddyman
Finland362 Posts
Patch 1.3 - 1.3.2 To recap: major changes from 1.2 were increasing stim research time, removal of Khaydarin Amulet and the buff to Fungal Growth. Now I'll leave you with this pretty picture of the matchup win rates post-release: ![]() | ||
MusiK
United States302 Posts
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MockHamill
Sweden1798 Posts
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Teddyman
Finland362 Posts
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