• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:22
CET 08:22
KST 16:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
uThermal 2v2 Circuit OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Data analysis on 70 million replays I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Awesome Games Done Quick 2026! General RTS Discussion Thread Beyond All Reason Elden Ring Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1457 users

[G] Build order timing calculator - Page 16

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 14 15 16 All
Kirushi
Profile Joined December 2010
United States3 Posts
July 29 2011 04:31 GMT
#301
This build
+ Show Spoiler +
10 Supply Depot
12 Barracks
13 Refinery > +2
15 Orbital Command > constant calldown: MULE
@450 minerals Barracks [3]


results in:
Job @450 minerals 0 Barracks could not be scheduled. There is too much supply.
The trigger supply count for this job is 0, but at this point in the build order the achieved supply count is already 15.

which is a bug. Thank you for your amazing utility!
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
Last Edited: 2011-08-19 17:20:41
August 10 2011 15:51 GMT
#302
+ Show Spoiler +

6 Spawning Pool
5 Zergling [3]


Why is real zergling rush ready only in 2:11-2:14?
SheffiTB
Profile Blog Joined July 2011
Canada223 Posts
August 10 2011 16:50 GMT
#303
um what am I doing wrong? The build:
+ Show Spoiler +

10 Supply Depot
12 Barracks #1, then Marine
15 Orbital Command, then constant Calldown: MULE
16 Command Center, then Orbital Command, then constant Calldown: MULE
17 Supply Depot, then constant Marine from #1
21 Barracks #2, then constant Marine
23 Barracks #3, then constant Marine
@75 minerals Refinery > put 3 SCVs on gas
@75 minerals Refinery > put 3 SCVs on gas
23 Tech Lab on Barracks, then Stimpack
@50 gas Engineering Bay, then Infantry Weapons Level 1
30 Supply Depot
30 Factory, then Reactor on Factory & Starport, then Swap Reactor on Factory to Starport > constant Medivac
@25 gas constant Marauder

the issue:
Job Medivac could not be scheduled. There is insufficient supply capacity.
You may need to add some Overlords, Supply Depots or Pylons to accommodate it.
Gold level player who watches day9 and loves helping other low level players.
DrPirate134
Profile Joined August 2011
1 Post
August 22 2011 13:09 GMT
#304
A few months ago, Destiny was promoting an "unbeatable" ZvZ build,
(build order in the description).

Has anyone got a copy of this build entered into the calculator please, as I was having trouble with the "Pool 100% - 1 spine + Queen" and "Queen 3/4% Roach Warren" parts
Dice T
Profile Joined September 2010
United States5 Posts
August 22 2011 23:24 GMT
#305
Awesome tool, many thanks for building it.

In my typical usage I want to ensure first that macro is not sacrificed. For that, maximum production utilization is the first objective. The queue utilization table is a step in the right direction (can help identify that a gap exists, but when?) With (what I think would be) a simple addition, it could be significantly easier to macro optimize builds...

Feature request: Some way to identify production gaps. It is obviously possible to do this now by tracing through the timeline (when each unit is finished, does another unit start right away?), but it can be a bit tedious when you get to 2-3 or more buildings producing things, especially when they produce the same things. I can think of three approaches that would make this verification totally straightforward:
  • A table of queue idle times (which building, idle start, idle end)
  • A set of production queue-specific timelines to trace through what is happening in each queue
  • "Idle" tasks that show up in the master timeline, when and if a building/production queue has nothing else to. (e.g., "2:32 2:46 15/19 Barracks idle"). Just dreaming here but, preferably, these lines would be highlighted in some way.

Before running out of time today, I read through the first 10 pages of the thread to make sure this wasn't a duplicate request; if it is after all, I apologize.

Thanks again!
Ready to roll out
quillian
Profile Joined April 2010
United States318 Posts
September 11 2011 03:54 GMT
#306
Bug report:
Brood lords not costing additional supply. remain at 2 instead of going up to 4 (supply count stays the same while building them)
Dice T
Profile Joined September 2010
United States5 Posts
September 27 2011 05:52 GMT
#307
Request: could you please update this tool for the version 1.4 balance changes?
Ready to roll out
gmiller2
Profile Joined April 2012
1 Post
April 10 2012 13:55 GMT
#308
I thought it would be interesting to see If you got an economic advantage by supply blocking yourself for a fast expand versus fast expanding after the first supply depot. Its nice to have a program that can tell you exactly what should happen. heres a build i found interesting, however it would not calculate for added entries beyond the last one. owell.

10 supply depot
15 command center
16 supply depot
19 command center
20 barracks, then marine, then orbital command [3], then constant Calldown: MULE,
22 refinery, then put 3 SCVs on gas (2 seconds)
24 refinery, then put 3 SCVs on gas (2 seconds)
27 factory
28 Tech Lab on Barracks
30 armory
33 factory and barracks
34 Tech Lab on Factory
37 refinery, then put 3 SCVs on gas (2 seconds)
37 refinery, then put 3 SCVs on gas (2 seconds)
38 Stimpack
41 supply depot
41 tech lab on factory
41 Vehicle Weapons Level 1
41 tech lab on barracks, then Combat Shield
44 supply depot [3]

3 CC, Racks, Thor
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
May 24 2012 05:49 GMT
#309
http://wiki.teamliquid.net/starcraft2/Patch_1.4.3
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
May 24 2012 07:36 GMT
#310
First try yielded 10 minutes of errors for a simple 2 rax marauder BO.

So I fired up a replay and got timings down to the exact digit.

Still no luck, error after error.
corfro
Profile Joined May 2012
United States1 Post
May 25 2012 12:44 GMT
#311
Haploid I sent you a PM.
da0ud
Profile Joined April 2011
Hong Kong252 Posts
March 04 2013 11:47 GMT
#312
Has anyone taken over the project or is this build order calculator website gonna die like this ?

I have always felt it was the best one to write down and print out.

Would be worth it to update it for HOTS.
quillian
Profile Joined April 2010
United States318 Posts
March 06 2013 19:33 GMT
#313
+1 for HOTS update, please!! It's a great tool, I use it constantly.
Haploid
Profile Joined August 2010
Netherlands89 Posts
March 24 2013 09:50 GMT
#314
I don't really get around to keeping this tool updated, so I uploaded the source code to github:
https://github.com/jasperavisser/sc2calc.org

I slapped the GPL3 license on it, which I think means that you can use it freely, even for commercial purposes. So you can fork this to set up your own site, or you can create commits that add HotS support and send me a pull request. I'll upload a good revision to http://sc2calc.org/, if you send a pull request.

Probably most changes are required in this file:
https://github.com/jasperavisser/sc2calc.org/blob/master/build_order/product.php
Thank you Carl, you saved me from having to kill them all myself.
Gobbex
Profile Joined March 2013
Norway4 Posts
March 25 2013 09:34 GMT
#315
SWEET, you deserve a medal for this shit!
Pupsilein
Profile Joined March 2010
Germany17 Posts
April 24 2013 21:19 GMT
#316
Did anyone got around implementing the HOTS changes to this great tool? My PHP knowledge is too bad for this.
Prev 1 14 15 16 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 169
StarCraft: Brood War
Stork 341
Zeus 242
Hyuk 209
Shuttle 72
Larva 48
ZergMaN 32
JulyZerg 21
Nal_rA 12
NotJumperer 12
Bale 9
[ Show more ]
Icarus 8
Dota 2
XaKoH 619
League of Legends
JimRising 796
C9.Mang0544
Super Smash Bros
Mew2King56
Other Games
summit1g9396
singsing832
RuFF_SC2124
Organizations
Other Games
gamesdonequick28046
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21377
League of Legends
• Scarra2359
• Stunt529
Other Games
• Shiphtur792
Upcoming Events
Replay Cast
1h 38m
Wardi Open
4h 38m
RotterdaM Event
10h 8m
Patches Events
12h 38m
PiGosaur Cup
17h 38m
OSC
1d 4h
SOOP
1d 20h
OSC
2 days
OSC
3 days
SOOP
4 days
[ Show More ]
The PondCast
5 days
Sparkling Tuna Cup
6 days
IPSL
6 days
DragOn vs Sziky
Liquipedia Results

Completed

BSL Season 21
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.