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MotM ProAm - Page 14

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 12 13 14 15 16 18 Next All
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 12 2012 19:31 GMT
#261
On July 13 2012 01:10 Ragoo wrote:
Hm, alternative Sanshorn Mist?^^


Yeah, I wanted the map to split vertically instead of horizontally with circle syndrome, but I'm not fully happy with my current base layout.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
July 12 2012 19:47 GMT
#262
On July 13 2012 01:47 FlaShFTW wrote:
guys get them submissions in!

AND REMEMBER TO MAKE THREADS FOR THEM


where does it say i got to have a thread?
Live Fast Die Young :D
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 12 2012 20:40 GMT
#263
On July 13 2012 04:47 TibblesEvilCat wrote:
Show nested quote +
On July 13 2012 01:47 FlaShFTW wrote:
guys get them submissions in!

AND REMEMBER TO MAKE THREADS FOR THEM


where does it say i got to have a thread?

Read any of FlaShFTW's posts.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 12 2012 20:44 GMT
#264
On July 13 2012 03:03 Nightmarjoo wrote:
Will the pros be only editing the existing maps with their amateurs or will they be allowed to remake the map preserving the concept/layout? I.e. to what degree are the pros allowed to act?

Both are okay. There is only a problem when the map is completely different.
Administrator~ Spirit will set you free ~
Guardian85
Profile Joined May 2012
162 Posts
July 12 2012 22:42 GMT
#265
At what hour will the submits stop?
Its technically 13th... atleast where i live.. 00:39 GMT+1/2 (+2 during summer time)
Does it have a UTC time?
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
Last Edited: 2012-07-13 11:45:49
July 13 2012 00:19 GMT
#266
Atheneum

[image loading]

Bounds: 154x132
Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=351762

There is a plan for some possible changes in the map thread.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 13 2012 01:46 GMT
#267
Ancient Outpost
Author: -NegativeZero-

[image loading]

Boundaries: 136x136
Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=352049
vibeo gane,
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
July 13 2012 02:36 GMT
#268
Map: Bazaar
Author: SigmaFiE
Playable Bounds: 152 x 152
Original Thread


Overview
[image loading]
https://johnemerson.artstation.com/
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 13 2012 03:00 GMT
#269
Only one submission for me. Last few weeks have been hectic irl!


Map Name: Orbit Brutus
Map Author: eTcetRa
Map Overview and Analyzer:
+ Show Spoiler +
[image loading]
[image loading]

Playable Map Bounds: 160x162

http://www.teamliquid.net/forum/viewmessage.php?topic_id=345946
Retired Mapmaker™
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 13 2012 03:02 GMT
#270
On July 13 2012 04:08 Sea_Food wrote:
Counter City
Sea_Food
[image loading]
131x148

The Area with the H is drop able. Other highground areas besides main are unpathable.

I made a map a bit like that but never dared to bring it close to TL (also you did yours better)
ModeratorI am still alive, somehow
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 13 2012 05:52 GMT
#271
On July 13 2012 07:42 Guardian85 wrote:
At what hour will the submits stop?
Its technically 13th... atleast where i live.. 00:39 GMT+1/2 (+2 during summer time)
Does it have a UTC time?

As long as there is a timezone in the 13th I'm happy to accept it!
Administrator~ Spirit will set you free ~
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
July 13 2012 06:15 GMT
#272
Deja vu Deja vu
by HypertonicHydroponic
+ Show Spoiler [Overview] +
+ Show Spoiler [Normal] +
[image loading]

+ Show Spoiler [science view] +
[image loading]

+ Show Spoiler [Analyzer] +
[image loading]

148x148 playable (168x176 full)

Road Not Taken
by HypertonicHydroponic
+ Show Spoiler [Overview] +
+ Show Spoiler [Normal] +
[image loading]

+ Show Spoiler [science view] +
[image loading]

+ Show Spoiler [Analyzer] +
[image loading]

148x148 playable (168x176 full)

Barrin Wasteland
by HypertonicHydroponic
+ Show Spoiler [Overview] +
+ Show Spoiler [Normal] +
[image loading]

+ Show Spoiler [science view] +
[image loading]

+ Show Spoiler [Analyzer] +
[image loading]

132x100 playable (152x128 full)
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
FlaShFTW
Profile Blog Joined February 2010
United States10627 Posts
July 13 2012 06:23 GMT
#273
On July 13 2012 04:47 TibblesEvilCat wrote:
Show nested quote +
On July 13 2012 01:47 FlaShFTW wrote:
guys get them submissions in!

AND REMEMBER TO MAKE THREADS FOR THEM


where does it say i got to have a thread?

I'm the thread police. Unless you want to get temp banned. :DDD ^.^
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Rkynick
Profile Joined December 2011
85 Posts
July 13 2012 06:34 GMT
#274
Cracked Cell
Rkynick
[image loading]
Bounds: 128 x 132

Infernal Involution
Rkynick
[image loading]
Bounds: 140 x 132

Ancient Fates
Rkynick
[image loading]
Bounds: 136 x 140
Duvon
Profile Joined October 2011
Sweden2360 Posts
July 13 2012 07:29 GMT
#275
Go Deja Vu Deja Vu and Protoss Decal!!
Nothing is impossible, only some things for some people.
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 13 2012 07:50 GMT
#276
Rkynick what is that stuff in the middle of Infernal Involution?

These maps are like way too good level, not sure I would change much :D

btw if anyone but Sidian doesn't want to work with me he may say so now
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 13 2012 08:12 GMT
#277
Looks like the small rocks doodads
KCCO!
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-07-13 13:00:42
July 13 2012 13:00 GMT
#278
Early WIP

Aunvilgod
Wirbel
156 x 156
+ Show Spoiler +
[image loading]
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 13 2012 13:25 GMT
#279
i swear i made that exact same layout before, lemme digg it up when i get home. if i remember it correctly its the same thing :o
KCCO!
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 13 2012 14:22 GMT
#280
On July 13 2012 16:29 Duvon wrote:
Go Deja Vu Deja Vu and Protoss Decal!!

<3
thank you
ModeratorI am still alive, somehow
TL+ Member
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