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TL Dwarf Fortress Succession Game - Page 13

Forum Index > General Games
Post a Reply
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omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
June 17 2011 11:59 GMT
#241
Is someone playing the save now? When will the next installment be up?
THIS NEEDS FACE!
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
June 17 2011 13:31 GMT
#242
--- Nuked ---
Forumite
Profile Joined February 2011
Sweden3280 Posts
June 17 2011 16:31 GMT
#243
On June 17 2011 08:53 stormtemplar wrote:
Question. How do I move cages around? I want to have a gladiatorial battle in my honor.

Cages can be both empty, filled with one prisoner, or many. They can also be free, or constructed in place. I guess yours are free since you got prisoners in them, probably from cage traps. Either works, just different techniques.

Free cages are placed in animal stockpiles, and using the method below, with a grid of hatches over holes in the middle of the stockpile, you can easily dump them straight down into the holes, with no danger apart from thieves escaping. Don´t forget the hatches though. Free cages are also much quicker to transport, and using this method, can quickly throw them all into the arena.

The slower method involve constructed cages. Construct the relevant cages in the arena, they are often named "Goblin Cage", etc, and then link them to a lever through mechanisms. When the lever is pulled, the cage is deconstructed and emptied, with no danger of thieves escaping. That can however happen if you move all the prisoners to one cage, because they might escape while being moved. That method is better for reducing the number of cages you need to link up to your levers though, but I suggest you only use it for tame animals, not hostile prisoners, so for the 50 dogs you send on the goblins.

Always keep soldiers nearby when pitting thieves or moving hostiles between cages. Beware that if many are moved at the same time, one free might spook your dorfs to release their own prisoners.

The free cage method is described below.
http://df.magmawiki.com/index.php/DF2010:Mass_pitting
:3
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
Last Edited: 2011-06-17 19:01:25
June 17 2011 18:54 GMT
#244
--- Nuked ---
omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
June 17 2011 20:56 GMT
#245
On June 18 2011 03:54 stormtemplar wrote:
So far I've lost 4 dwarfs. 1 died of thirst for no reason in the middle of a major hallway. 1 died to a kobald theif, and the other two died to to my mistake in construction.


NOOOOOOOO! I was halfway done and the game quit. I didn't save ):


I have lost 2 dwarfs so far. One was a cook who got ambushed by a party of goblins who payed dearly for it. The second was my captain of the guard (I had assigned him the position less that 2 minutes ago) and one of my hammerdwarfs went on a tantrum killing two animals and my captain of the guard. I did not set up the scheduling right so he was on patrol constantly and his pet died and I was still in the process of building a memorial hall.
THIS NEEDS FACE!
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
June 18 2011 07:13 GMT
#246
--- Nuked ---
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
June 18 2011 19:38 GMT
#247
Nice write up! I think if you make thread from a farmers workshop it helps against infection as you can seal the wounds.
gg wp
omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
June 19 2011 03:11 GMT
#248
How far along is the next person?
THIS NEEDS FACE!
dellwon
Profile Blog Joined October 2010
United States31 Posts
June 19 2011 05:12 GMT
#249
On June 19 2011 12:11 omgCRAZY wrote:
How far along is the next person?


I don't think anyone has started. I can pick it up on monday if no one does before then.
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
June 19 2011 06:04 GMT
#250
--- Nuked ---
omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
June 19 2011 09:11 GMT
#251
On June 19 2011 15:04 stormtemplar wrote:
Hey all, I just wanted to say sorry for not finishing the year. I was up late and I had a full two months left. Also alak you should be happy. You were killed in the save I lost. You led the charge against a FIFTH forgotten beast, one made of fire, fought it in an epic battle, with dwarfs and fire everywhere, killed it, took a few steps away and succumbed to your wounds.


An honorable death.
THIS NEEDS FACE!
tnkted
Profile Blog Joined September 2010
United States1359 Posts
Last Edited: 2011-06-20 03:40:34
June 20 2011 03:24 GMT
#252
I've updated the OP. If ArcticVanguard doesn't post within 24 hours of the last savepost, the save will be up for grabs.
'I think "tnkted" may have justified this entire thread.' - Mjolnir
Brambled
Profile Joined July 2010
United States750 Posts
June 20 2011 21:38 GMT
#253
Don"t let this fortress die! I used this to learn how to make my fort work so keep it going.
Pobearo
Profile Joined August 2009
United States351 Posts
June 21 2011 01:35 GMT
#254
I don't play DF but I have to say this was an incredibly entertaining thread. Loved the various writing styles and humor. Looking forward to reading more!
dellwon
Profile Blog Joined October 2010
United States31 Posts
Last Edited: 2011-06-21 02:43:46
June 21 2011 02:43 GMT
#255
On June 20 2011 12:24 tnkted wrote:
I've updated the OP. If ArcticVanguard doesn't post within 24 hours of the last savepost, the save will be up for grabs.


I'm going to pick up the save. This place is a fucking mess...

EDIT: Do you want me to impose some sort of population cap on the game while i play? We're at 193.
tnkted
Profile Blog Joined September 2010
United States1359 Posts
June 21 2011 02:47 GMT
#256
No, let it play out normally. the population caps at 200 anyway.
'I think "tnkted" may have justified this entire thread.' - Mjolnir
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
Last Edited: 2011-06-21 05:14:28
June 21 2011 05:03 GMT
#257
--- Nuked ---
dellwon
Profile Blog Joined October 2010
United States31 Posts
June 21 2011 15:00 GMT
#258
On June 21 2011 11:47 tnkted wrote:
No, let it play out normally. the population caps at 200 anyway.


Right now I have LNP set to 500 for pop cap. I'll put it back down to 200 if you want.

On June 21 2011 14:03 stormtemplar wrote:
It didn't for me. Immigrants didn't come but babies kept being born after 200. I had a pop cap set too.

Also a funny story for you. That part where I wrote siege while talking about rocks? The siege actually came AS I WROTE about rocks and bordom.


I think the population cap is for migrants. There is a different cap for children born in the fort.

IIRC: you can set your cap to like 15 and then grow only through dwarf reproduction.
dellwon
Profile Blog Joined October 2010
United States31 Posts
June 22 2011 04:25 GMT
#259
The game crashed so this wont be in the official report, but I wanted to share with you all how baller our kittens are...

[image loading]
Pangolin
Profile Joined March 2008
United States1035 Posts
June 22 2011 06:25 GMT
#260
Are game crashes really that common in this game? Seems like half the people that play lose a save before the end of their year...
It's easier not to.
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