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TL Dwarf Fortress Succession Game - Page 14

Forum Index > General Games
Post a Reply
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drivec
Profile Joined May 2009
United States354 Posts
June 22 2011 06:37 GMT
#261
i cant remember ever having a game crash on me.
starcraft is chess at warp speed
Alak
Profile Joined October 2008
Sweden380 Posts
June 22 2011 07:03 GMT
#262
Wasn't the save converted at some point? Might be something along those lines.
Amateurish. Nearsighted. A waste of my time and everyone else's.
tnkted
Profile Blog Joined September 2010
United States1359 Posts
June 22 2011 11:50 GMT
#263
I think the game file is so massive now that the game crashes occasionally. Yes nick, it might be a good idea to set the population cap at 200 so it doesn't get any bigger.

Also, as you play, when something awesome happens (FB appears, you just destroyed a seige, tantrum spiral etc) please remember to save and quit the game and then load it up again. That way you can just restart from the save of the last awesome thing that happened.
'I think "tnkted" may have justified this entire thread.' - Mjolnir
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
June 22 2011 12:54 GMT
#264
On June 22 2011 13:25 dellwon wrote:
The game crashed so this wont be in the official report, but I wanted to share with you all how baller our kittens are...

[image loading]

LOL kittens hwaiting!!!

Oh man I should assign several cats too all my army dorfs! Screw war dogs.
I admire your commitment to being *very* oily
dellwon
Profile Blog Joined October 2010
United States31 Posts
June 22 2011 23:58 GMT
#265
Here's what happened in Autumn 259 to the first day of spring 260.

+ Show Spoiler +
1 Limestone, 259
I've been walking for days... How was I supposed to know that that was the princesses cat? Who in their right mind would have a cat for a pet for Urists's sake... Whats that up a head? Is that a goblin? A dead one? And another? There must be dozens of them? And dwarfs too? And hundreds of traps? What is this place?

2 Limestone, 259
After walking past about 500 traps and half that many creepy statues (seriously who the fuck needs this many statues) I finally made my way to what seems to be the center of the fort. The place was an absolute mess. Apparently their last leader abandoned them before his year of service was up – something about having to go on an adventure or something. Lazy prick. Long story short, apparently I look like I'm a natural leader or something because before I knew it they were cheering my name and electing me mayor. Who knew trying to organize a stockpile in an attempt to find some food would be asking for such trouble. Well, they're only asking for a year of my time – a bit more than a year I guess – so I'll try to stick around and help them out. Anything to hide me from the king and his wrath. Stupid cat. Of course, I immediately mandated that no sterling silver be exported; I fucking love sterling silver.

3 Limestone, 259
I noticed a small ballista battery overlooking the deathtrap known as the entrance to our fort on my way in.
[image loading]
After surveying the inhabitants here I've noted only 6 siege operators – none of which are well trained. I’ve ordered the excavation of a siege operator training center where our dwarfs can fire catapults in order to increase their skill with siege engines.

I also plan on restructuring the battery and increasing the number of ballistas it contains so that it grants more coverage.

4 Limestone, 259
The military was in shambles. I wonder why? Maybe it has something to do with the dozens of dead creatures outside.
[image loading]
I assigned some new dwarfs to the military to make up for the assumed losses.
[image loading]
I also started the process to create some new “training rooms”. I'm going to make sure each squad has scheduled training and defending months. Hopefully this will give them some longevity.

9 Limestone, 259
In order to shore up the defenses for our underfort I added a bridge behind the doors so that we have a second line of defense.
[image loading]

12 Limestone, 259
A forgotten beast!
[image loading]

Our new gate may keep him out but I will have the military on alert...

14 Limestone, 259
Blast! The bridge wasn't finished in time and the beast got into the underfort. I've dispatched the military to take care of it.

15 Limestone, 259
The military quickly dispatched the forgotten beast. Our militia captain 'stormtemplar' Zustashmelbilkilled it early in the fight with a vicious right-handed punch to the head which bruised the brain.

23 Limestone, 259
Our stockpiles are full and our workshops are cluttered. As of now I have ordered the ceasing of production of coffins, chairs, and mechanisms. Why the fuck do we have so many coffins any way? Its fucking depressing.

2 Sandstone, 259
A forgotten beast arrives!
[image loading]

Learning from my mistakes last time I've decided to send the military out to meet it in battle if it encroaches on our turf.

3 Sandstone, 259
The beast has bypassed our traps!
[image loading]
I have activated the troops. I hope they get there in time!
**
The forgotten beast was slain by Alak. He truly is a slayer of forgotten beasts.

5 Sandstone, 259
In an effort to reduce the number of rotting corpses around the fortress I've designated a number of new butcheries, kitchens, butchers, and cooks. Hopefully this fixes the problem.

12 Sandstone, 259
After careful deliberation I decided to end the ban on exporting sterling silver goods. The world should behold the awesomeness of Horsemurdered!

15 Sandstone, 259
8 migrants arrived today. They're a little bit more than useless.

17 Sandstone, 259
I've mandated a single lever on the ballista battery level be connected to both the front and back gates for ease of use.
[image loading]

22 Sandstone, 259
I just found 6 additional kitchens I missed on my first inspection. Guess I didn't need to add 5 more... Oh well, This place is a mess. I'm considering mining new workshop levels down further...

18 Timber, 259
[image loading]
NOTE: The entire inner fort from workshops to lava should be included in the “Safety” burrow. It was a lot of work. Hope its right.

We were easily able to fight off the goblins. The only one of our casualties was caused by our own traps...

25 Timber, 259

A horse has gone stark raving mad... Given the name of this place I'm getting a bit worried...

6 Opal, 259
I've completed a project. I've rigged the entrance path to the fort to collapse with the pull of a switch!
[image loading]
(I think)

8 Opal, 259
[image loading]

Wonderful! As long as whomever takes this weapon doesn’t use it to bash heads in it should work out quite nicely.

19 Opal, 259
The new ballista battery is done. As shown below it offers us a much more complete kill zone.
[image loading]
Now I just need those arrows to be completed and our training school up and running...

2 Obsidian, 259
Alak and Giginnomal Tileshruzos (his steel shield) sitting in a tree, k-i-s-s-i-n-g!

18 Obsidian, 259
A vile force of darkness has arrived! Unfortunately our ballista arrows aren’t done yet... I've ordered everyone inside and stationed the military near the gate. Hopefully it ends well!

24 Obsidian, 259
I've noticed a lot of free loaders around here lately. So, I've ordered all the idle dwarfs to haul stone from place to place – to build character.

25 Obsidian, 259
The goblins never ended up attacking. They just kind of milled around outside until they were mostly all captured in traps... I sent out the military to mop up the stragglers with ease.
[image loading]
Maybe they were intimidated by the piles of dead goblins everywhere and got scared?


I'm working on my year now. I figure I should get us back on a Spring-Spring rotation...
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
June 23 2011 00:36 GMT
#266
^^awsome, nice write up
dellwon
Profile Blog Joined October 2010
United States31 Posts
June 23 2011 02:19 GMT
#267
Here is the save: [url blocked]HERE

I wasn't able to play until the Spring like I wanted to. I would have made it but I had a crash that set me back a ways and don't have enough time to dedicate to get there.

I'm not sure why it's so unstable. It probably has to do with the fact that the save was converted and we have about 200 dwarfs. We should try to enforce the pop cap next time. The game is running at 1/2 the speed it usually does on my computer which makes it way more painful when you crash or something. It also makes it hard to finish your turn. I probably played for nearly 5 hours and only finished a year. (just a guess).

ALSO THERE IS AN EASTER EGG TRY TO FIND IT!

Story Here:
+ Show Spoiler +
17 Slate, 260
Nothing interesting has happened recently. I noticed that if we increase our road value and make a bit more offerings we could become the capital so I started some road projects. The siege operator training range is underway as well.

12 Felsite, 260
A wild forgotten beast appears!
[image loading]
Our swordsdwarf was super effective, but four of our kind were slain including our beloved Alak.

Apparently the beast secreted frozen extract which froze our dwarfs throats shut and caused them to suffocate.

19 Felsite, 260
An elven caravan arrived. I refuse to trade with them on principle.

26 Felsite, 260
I noticed our food stocks are actually declining. I've decided to dig out a large room and plant some more plump helmets – bitches love plump helmets.

16 Hematite, 260
A forgotten beast appears! The men are out to kill it already; they want revenge for their fallen brothers!
[image loading]

11 Galena, 260
Urist Otilast keeps throwing tantrums. I have half a mind to treat him like a cat... Couldn't do that to a kid though could I?

12 Galena, 260
Urist threw one tantrum too many. I've sentenced him to single combat with a goblin before years end. TO THE DEATH!

19 Malachite, 260
He lasted longer than I though but eventually Urist was lain by our captive goblin maceman. What a shame.

16 Galena, 260
I intended to stay here through next spring but some of the kings men just arrived and are asking some questions. I've found a dim-wit who will pretend to be me for a small price so I'm going to escape while I can! Luckily, right now everyone is busy dealing with this:
[image loading]
Its a perfect time to run!

I do feel kind of bad, but I did get the siege operator training school running as well as construct a ballista battery and ensure they had enough food for the future. And, I started working on roads - which they need to become the capital.


RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
June 23 2011 20:24 GMT
#268
--- Nuked ---
Alak
Profile Joined October 2008
Sweden380 Posts
June 23 2011 20:44 GMT
#269
I'm... dead? But I was such a warrior! Aw shucks.
Amateurish. Nearsighted. A waste of my time and everyone else's.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
June 23 2011 22:19 GMT
#270
Props if someone makes the ballista range shoot into the prisoner pit.
[SECRET FONT] "Dragoon bunker"
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
June 23 2011 22:39 GMT
#271
It's all good Alak the dead dwarf club is where all the cool dudes are anyway xD

So glad this is still running strong, lets keep it rolling!
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Alethios
Profile Blog Joined December 2007
New Zealand2765 Posts
June 23 2011 22:52 GMT
#272
Ah, another installment! Happy fun times
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
June 24 2011 06:02 GMT
#273
--- Nuked ---
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
June 24 2011 07:53 GMT
#274
The only way they could kill you alak was by freezing your throat shut so you couldn't breath, that's hardcore man!
Failure is not an option
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
June 26 2011 16:13 GMT
#275
--- Nuked ---
tnkted
Profile Blog Joined September 2010
United States1359 Posts
June 27 2011 12:09 GMT
#276
Woop! Sorry for the delay. OP updated, Drivec removed from the playlist (thanks for requesting that drivec, i appreciate it). The save is open for anyone to play since I don't think GMarshal has checked this thread for awhile.
'I think "tnkted" may have justified this entire thread.' - Mjolnir
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
June 27 2011 14:30 GMT
#277
Amazing guys i read all the accounts.
im going to try this out.
Thats right stimmed marines can outrun aeroplanes.Tasteless
shawty
Profile Joined June 2010
United Kingdom294 Posts
June 27 2011 14:53 GMT
#278
This is such a sick fort. I do love the mention about my tomb in one of the writeups :D

And yeah, all the coolest dwarves have died...
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-06-28 02:51:16
June 28 2011 01:30 GMT
#279
If no one else has claimed it, I'll make a go at it. I can't promise a speedy turnaround though so if someone else wants it by all means do it up.
Logo
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
June 28 2011 03:16 GMT
#280
I really don't have time or the willpower to take my turn right now, so I would appreciate it if you would skip over me.

Thanks ^_^
Moderator
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